Quintine
8991bde943
0.9.5
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feat: boss-room loading overlay, drop HUD pressure multiplier, elite Brood Sac 4-6 minis
2026-08-15 00:24:05 +10:00
MeatSlicer Developer
3f76998fab
Add hidden dev debug console (v0.5.0)
2026-07-31 08:49:39 +10:00
MeatSlicer Developer
7d33e36c1e
v0.2.0: item pickups hold their toast for 5.5s
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Toast durations are now per-toast (addToast third arg); passive item and
active item pickups display for 5.5s instead of the default 2.5s.
Cache v=43.
2026-07-30 17:49:14 +10:00
MeatSlicer Developer
0ec12cd72c
Phase 5: active items — room-clear charged, dedicated pedestals, Space to use
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- ACTIVES table with 10 actives (Bone Nova, Offal Bomb, Blood Transfusion,
Cleaver Storm, Butcher's Bell, Marrow Draught, Slaughter Time, Panic Room,
Skinner's Coin, Gut Reroll); charges accrue +1/combat room, +2/boss
- Dedicated 'active' pickup with weapon-style swap-drop; 30% boss / 15% item-room
bonus pedestal spawns; flat +2 powerScore while held
- HUD active slot with charge pips + READY state; ACTIVES help page (12 pages);
teal medallion frame variant in draw_sprites.py; 10 generated icons
- Procedural Sfx.active()/activeEmpty() (real clips deferred to audio batch)
- Fix: toast panel width now fits the wider of title/subtitle and clamps to screen
- Bump asset cache to v=40
2026-07-30 17:14:25 +10:00
MeatSlicer Developer
4f46d54e99
Item system overhaul: rarity bands, per-item caps, source pools + 14 new passives
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- Add ITEM_RARITY (common/uncommon/rare/legendary) with per-item tier caps
- Weighted pools per source: elites favour common, item rooms uncommon,
bosses rare/legendary; legendaries are boss-exclusive; capped items excluded
- Rarity-weighted powerScore so deep common stacks inflate difficulty less
- Differentiate duplicates: Grafted Trigger, Crow Bait, Hollow Bones, Twin Hearts
- 14 new clean passives incl. Chill Gland (activates slowOnHit) and Hooked Sinew
(activates magnetPull); revive magnetPull in pickups
- Rarity-tinted pedestal glow + nameplates, rarity-sorted HUD implant tray,
dynamic help implant pages (8 -> 9)
- Generate 14 item icons via gen_assets.py; bump asset cache to v=38
- Update smoke tests for 60 items, per-item caps, pools, weighted power
2026-07-30 15:21:02 +10:00
MeatSlicer Developer
a02cff52cf
Add pressure dial, wave spawn telegraphs, and readability pass
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- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art
- Wider, walkable doorways: clear passage for open, teeth only when locked
- 500ms spawn telegraph so wave spawns no longer blindside the player
- Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50%
- Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure
- Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips
- Readable 8-page field manual (bigger panel + fonts, implants split)
- HUD opacity slider in pause menu (boss bar + toasts stay opaque)
- Scrap Feed now has diminishing returns like Thick Hide
- Docs, cache-bust v37, and smoke coverage for all of the above
2026-07-30 00:01:06 +10:00
MeatSlicer Developer
8ab0857ee0
Add adaptive progression and item expansion
2026-07-29 18:30:21 +10:00