Commit Graph
8 Commits
Author SHA1 Message Date
MeatSlicer Developer d5b1828df4 Fix help manual layout: shrink tabs to fit panel, space implant rows
- 10+ tabs at fixed 108px overflowed the 920px panel; tabs now shrink to fit
- Implant rows grew a rarity/cap sub-line but kept 20px spacing; now 26px
  with 10 rows per column (20 items/page, 5 pages for 82 items)
- Bump asset cache to v=39; smoke test asserts tabs stay on-screen
2026-07-30 16:17:20 +10:00
MeatSlicer Developer f9552326c2 Phase 4: 10 boss-exclusive legendaries + ammo/HP balance fixes
Legendaries (cap 1, boss-only): Butcher's Oath, Second Skin, Twin Sidearm,
Crimson Metronome, Abattoir Engine, Gore Crown, Thousand Teeth, Hollow Father,
The Last Cut, Meat Grinder. Once-per-floor flags reset in nextFloor.

Balance fixes: Ghoul Heart now +4 HP (2 full hearts); Brass Magazine ammo
efficiency uses the same diminishing additive formula as Scrap Feed.
2026-07-30 16:06:20 +10:00
MeatSlicer Developer a93802ebd9 Phase 3: 12 hook passives with conditional damage, auras, and kill/room effects
- dmgLiveMul live damage channel wired into fireWeapon, sawTick, fireBeam, orbitals
- Dead Weight (execute), Cauterized Veins (burn bonus), Pain Engine, Iron Lung,
  Slaughter Rhythm, Hollow Choir, Sawbone Coil, Glutton's Gut, Thresher Plate,
  Blood Moat, Meat Hook, Blood Debt
- Iron Lung re-armed per room in enterRoom; Slaughter Rhythm stamps kills
- Targeted smoke tests for the five stat-conditional effects; icons + docs
2026-07-30 15:44:31 +10:00
MeatSlicer Developer 4f46d54e99 Item system overhaul: rarity bands, per-item caps, source pools + 14 new passives
- Add ITEM_RARITY (common/uncommon/rare/legendary) with per-item tier caps
- Weighted pools per source: elites favour common, item rooms uncommon,
  bosses rare/legendary; legendaries are boss-exclusive; capped items excluded
- Rarity-weighted powerScore so deep common stacks inflate difficulty less
- Differentiate duplicates: Grafted Trigger, Crow Bait, Hollow Bones, Twin Hearts
- 14 new clean passives incl. Chill Gland (activates slowOnHit) and Hooked Sinew
  (activates magnetPull); revive magnetPull in pickups
- Rarity-tinted pedestal glow + nameplates, rarity-sorted HUD implant tray,
  dynamic help implant pages (8 -> 9)
- Generate 14 item icons via gen_assets.py; bump asset cache to v=38
- Update smoke tests for 60 items, per-item caps, pools, weighted power
2026-07-30 15:21:02 +10:00
MeatSlicer Developer a02cff52cf Add pressure dial, wave spawn telegraphs, and readability pass
- Bigger gore-red Minis (r10->14, sprite 32->48) with regenerated art
- Wider, walkable doorways: clear passage for open, teeth only when locked
- 500ms spawn telegraph so wave spawns no longer blindside the player
- Item stickiness ramps 10%/owned item (cap 50%) instead of flat 50%
- Title-screen Pressure Dial (-5..+5) tunes rise/relief; score x live pressure
- Vitals HUD: two-row hearts, half-container outlines, half-heart shield pips
- Readable 8-page field manual (bigger panel + fonts, implants split)
- HUD opacity slider in pause menu (boss bar + toasts stay opaque)
- Scrap Feed now has diminishing returns like Thick Hide
- Docs, cache-bust v37, and smoke coverage for all of the above
2026-07-30 00:01:06 +10:00
MeatSlicer Developer 3f856e416a Add in-game field manual on the pause screen
A [?] HELP button (or H key) on the pause screen opens a seven-page
technical manual: controls, run loop, arsenal, mutations, implants,
bestiary and pressure/defense math. List pages render live from the
WEAPONS/ITEMS/PERKS/ENEMY_TYPES/BOSS_DEFS tables so values never drift.
Also unifies the sfxbank fetch cache-buster with the v36 bump.
2026-07-29 21:35:52 +10:00
MeatSlicer Developer 8cf9932999 Make Bone Knit a chance-based room heal
The perk now grants a 3% roll per stack to mend half a heart on combat
room clears instead of a guaranteed heal. Worm Gut's guaranteed room
heal is unchanged; the new roomHealChance stat is separate.
2026-07-29 20:50:08 +10:00
MeatSlicer Developer 8ab0857ee0 Add adaptive progression and item expansion 2026-07-29 18:30:21 +10:00