6 Commits
Author SHA1 Message Date
Quintine b41dcd8ebb feat: QoL weapon/UI batch — door fix, Red Right Hand + flamethrower right-offset, fire slowdown, literal armor dodge, persistent pedestals, menu shot-lock 2026-08-11 18:25:34 +10:00
Quintine 96815f6685 feat: big rooms with Isaac-style camera, extra-large and odd rooms 2026-08-11 08:56:33 +10:00
MeatSlicer Developer d9eae34df4 Normalize ammo economy: per-weapon refill, stream drain, behavior fixes
- Every special weapon gets an explicit 'refill' (units per ammo pickup,
  tuned so one pickup funds ~10 kills) replacing the ammoRefillFraction
  log2 heuristic and ammoWeight overrides
- Bile Blunderbuss + The Cauterizer join Red Right Hand as time-denominated
  stream weapons ('drain' per second) instead of per-shot cost
- Sawblades ricochet through enemies (bounce fix), traps catch 3 victims,
  lobbed projectiles arc overhead and always trigger at the target point
  (Flesh Masher / Trap Queen / Swarm Jar payloads now actually deploy)
- Boss rooms stock one ammo on entry and drop one guaranteed on death
- Cauterizer burn trimmed (2.2s x2 -> 1.5s x0.8), bile acid pools trimmed
  (3.5s x1.5 -> 2.5s x0.8), Marrow Draught now covers stream drain
- New tools/ammo_sim.js calibrates every weapon into the 8-13 kills/refill
  band (all 15 pass); smoke test guards the ammo structure
- v0.3.0, cache bump v=44
2026-07-30 22:06:10 +10:00
MeatSlicer Developer f71d202850 Rebalance weapon tiers via quantitative DPS/range/accuracy/pool scoring
tools/score_weapons.js ranks the arsenal with a behavior-aware model:
effective DPS (bounce/boomerang/AoE/DoT multipliers), real engagement range,
spread-based accuracy, and damage pool per ammo load. Tier moves:
- Cleaver Cadence 0->1 (440px range + return re-hit outguns the starters)
- Bile Blunderbuss 1->2 (134 effDPS + slow + pools is secretly a heavy)
- The Cauterizer 2->3 (252 effDPS, highest sustained DPS in the game)
- The Tenderizer 2->3 (134 effDPS AoE, outscores Spinal Tap)

Tiers now: T0 repeater/marrow, T1 cleaver/saw/hemophage/eye,
T2 bile/guthook/fleshmasher/trapqueen/redhand, T3 cauterizer/tenderizer/
spinaltap/swarmjar. Smoke test pins the 2/4/5/4 distribution.
2026-07-30 16:35:21 +10:00
MeatSlicer Developer a93802ebd9 Phase 3: 12 hook passives with conditional damage, auras, and kill/room effects
- dmgLiveMul live damage channel wired into fireWeapon, sawTick, fireBeam, orbitals
- Dead Weight (execute), Cauterized Veins (burn bonus), Pain Engine, Iron Lung,
  Slaughter Rhythm, Hollow Choir, Sawbone Coil, Glutton's Gut, Thresher Plate,
  Blood Moat, Meat Hook, Blood Debt
- Iron Lung re-armed per room in enterRoom; Slaughter Rhythm stamps kills
- Targeted smoke tests for the five stat-conditional effects; icons + docs
2026-07-30 15:44:31 +10:00
MeatSlicer Developer 8ab0857ee0 Add adaptive progression and item expansion 2026-07-29 18:30:21 +10:00