# Perks All **22 perks** in MeatSlicer, with exact effects pulled from `js/perks.js`. Perks are chosen through the **Mutation Draft** each time you level up, and last for the rest of the run. --- ## The Mutation Draft - Gaining a level queues a draft. When it opens, you're offered **3 random perks** from the full pool — all 22 perks are equally weighted; there is no rarity system. - Choose with **1 / 2 / 3**, by **clicking a card**, or press **4 / Space** for a "Random Cut". - Press **R** to **reroll** all three choices (costs 1 reroll token). Rerolls come from the **Reroll Rib** item, which also grants +1 reroll every level-up. - Press **T** to toggle **Auto-Draft**: future level-ups instantly pick a random perk without pausing the game. The setting persists between sessions. - Level-ups queue: gain two levels at once and two drafts resolve back-to-back. ### XP curve XP needed for the next level: **`8 + level × 4`** | Level-up | XP needed | Cumulative | |---|---|---| | 1 → 2 | 12 | 12 | | 2 → 3 | 16 | 28 | | 3 → 4 | 20 | 48 | | 4 → 5 | 24 | 72 | | 5 → 6 | 28 | 100 | | 10 → 11 | 48 | 300 | XP comes from gems dropped by kills, room clears, and bosses, scaled by your `xpMul` (Gorging Leech item, Bloodrush perk). --- ## Offensive perks | Perk | Description | Exact effect | |---|---|---| | **Sharpened** | +4% damage | `dmgMul ×1.04` | | **Adrenal Surge** | +3.5% fire rate | `rateMul ×1.035` | | **Deadeye** | +5% shot speed | `shotSpeedMul ×1.05` | | **Long Bone** | +5% range | `rangeMul ×1.05` | | **Bone Splitter** | +2% critical chance | `crit +0.02` (base 5%) | | **Cold Precision** | +15% critical damage | `critMul +0.15` (base ×2.0) | | **Heavy Hand** | +20% knockback | `knockbackMul ×1.20` | ## On-hit status perks | Perk | Description | Exact effect | |---|---|---| | **Flensing Edge** | Hits inflict light bleeding | `bleed +0.08` — 2.2 s bleed at `hit damage × bleed × 0.45` DPS | | **Ember Hands** | 8% chance to ignite | `igniteChance +0.08` — 1.8 s burn at `5 × dmgMul` DPS | | **Chill Bile** | 10% chance to slow | `slowOnHit +0.10` — 1.5 s slow (halved move speed) | ## Defensive perks | Perk | Description | Exact effect | |---|---|---| | **Big Heart** | +½ max heart, heal ½ heart | `maxHp +1`, heal 1 | | **Shield Heart** | +½ shield heart at the start of each floor | `shieldPerk +1`, `shieldHp +1` — regen: 25% of max shields (rounded up to a whole shield) each floor transition | | **Thick Hide** | +4% chance to ignore damage | `armor +0.04` — literal dodge chance, cap 75% | | **Second Wind** | +0.15s hurt immunity | `invBonus +0.15` — post-hit invulnerability 0.9 s → 1.05 s | | **Spite Flesh** | Contact attackers take damage | `thorns +4` — melee attackers take `4 × dmgMul` | | **Bone Knit** | 3% chance to heal ½ heart after combat rooms | `roomHealChance +0.03` (cap 90%) | ## Mobility & utility perks | Perk | Description | Exact effect | |---|---|---| | **Quickening** | +3% move speed | `speedMul ×1.03` | | **Sinew Weave** | +3% move speed and range | `speedMul ×1.03`, `rangeMul ×1.03` | | **Magnet Bile** | +10% pickup radius | `magnet ×1.10` | | **Carrion Sense** | +8% pickup radius and pull speed | `magnet ×1.08`, `magnetPull ×1.08` *(note: pull speed is not currently wired into pickup movement — the radius half works)* | | **Bloodrush** | +5% XP gain, bonus crystal chance | `xpMul ×1.05` | | **Scrap Feed** | 5% less ammo (diminishing) | `ammoEff +0.05` per stack — saving fraction = rating/(1+rating), so each extra stack helps less (like Thick Hide) | --- ## Complete perk index (A–Z) | # | Perk | Category | |---|---|---| | 1 | Adrenal Surge | Offensive | | 2 | Big Heart | Defensive | | 3 | Bloodrush | Utility | | 4 | Bone Knit | Defensive | | 5 | Bone Splitter | Offensive | | 6 | Carrion Sense | Utility | | 7 | Chill Bile | On-hit | | 8 | Cold Precision | Offensive | | 9 | Deadeye | Offensive | | 10 | Ember Hands | On-hit | | 11 | Flensing Edge | On-hit | | 12 | Heavy Hand | Offensive | | 13 | Long Bone | Offensive | | 14 | Magnet Bile | Utility | | 15 | Quickening | Mobility | | 16 | Scrap Feed | Utility | | 17 | Second Wind | Defensive | | 18 | Sharpened | Offensive | | 19 | Shield Heart | Defensive | | 20 | Sinew Weave | Mobility | | 21 | Spite Flesh | Defensive | | 22 | Thick Hide | Defensive | ## Drafting advice - **Perks are small, items are big.** A perk is worth ~0.5 power score; an item tier is worth 1.0. Perks smooth out a build; items define it. - **Shield Heart** is one of the strongest defensive picks — it's free shield capacity that regens 25% each floor, and it stacks with Bone Plate. - **Bloodrush / Magnet Bile** early compound over a long run; **Sharpened / Adrenal Surge** scale whatever your weapon already does well. - With **Auto-Draft** on, perks become a no-attention background bonus — good for speedrunning floors, bad if you're fishing for a specific build.