// ---- in-game field manual (opened from the pause screen) ---- // List pages render live from WEAPONS / ITEMS / PERKS / ENEMY_TYPES / BOSS_DEFS // so the manual never drifts from the actual game data. const HELP_BUTTON = { x: W - 104, y: 24, w: 80, h: 26 }; // Implant pages are generated from the live ITEMS roster so the manual never // drifts from the game data; the count and page count are dynamic. const HELP_ITEM_PAGE_SIZE = 20; const HELP_ITEM_PAGE_COUNT = Math.ceil(Object.keys(ITEMS).length / HELP_ITEM_PAGE_SIZE); const HELP_PAGES = [ { title: 'CONTROLS' }, { title: 'THE LOOP' }, { title: 'ARSENAL' }, { title: 'MUTATIONS' }, ...Array.from({ length: HELP_ITEM_PAGE_COUNT }, (_, i) => ({ title: 'IMPLANTS ' + ['I', 'II', 'III', 'IV', 'V', 'VI'][i] || ('P' + (i + 1)) })), { title: 'ACTIVES' }, { title: 'BESTIARY' }, { title: 'PRESSURE' }, ]; const HELP_PANEL = { w: 920, h: 600, y: 22 }; const HELP_SCALE = 1.4; function hfont(px, bold) { return (bold ? 'bold ' : '') + Math.round(px * HELP_SCALE) + 'px monospace'; } function helpPanelX() { return (W - HELP_PANEL.w) / 2; } function helpTabRect(i) { // tabs shrink to fit the panel width so a growing page count never overflows const gap = 6; const tw = Math.min(108, Math.floor((HELP_PANEL.w - 40 - (HELP_PAGES.length - 1) * gap) / HELP_PAGES.length)); const total = HELP_PAGES.length * tw + (HELP_PAGES.length - 1) * gap; return { x: W / 2 - total / 2 + i * (tw + gap), y: HELP_PANEL.y + 96, w: tw, h: 32 }; } function helpCloseRect() { return { x: helpPanelX() + HELP_PANEL.w - 92, y: HELP_PANEL.y + 18, w: 62, h: 30 }; } function inRect(mx, my, r) { return mx >= r.x && mx <= r.x + r.w && my >= r.y && my <= r.y + r.h; } function fit(line, n) { return line.length > n ? line.slice(0, n - 1) + '…' : line; } function updatePauseHelp() { if (keyPressed('h', 'escape')) { G.pauseHelp = false; Sfx.menu(); return; } if (keyPressed('arrowright')) { G.helpPage = (G.helpPage + 1) % HELP_PAGES.length; Sfx.menu(); } else if (keyPressed('arrowleft')) { G.helpPage = (G.helpPage + HELP_PAGES.length - 1) % HELP_PAGES.length; Sfx.menu(); } else { for (let i = 0; i < HELP_PAGES.length; i++) { if (keyPressed(String(i + 1))) { G.helpPage = i; Sfx.menu(); break; } } } if (Input.mpressed) { if (inRect(Input.mx, Input.my, helpCloseRect()) || inRect(Input.mx, Input.my, HELP_BUTTON)) { G.pauseHelp = false; Sfx.menu(); return; } for (let i = 0; i < HELP_PAGES.length; i++) { if (inRect(Input.mx, Input.my, helpTabRect(i))) { G.helpPage = i; Sfx.menu(); break; } } } } // ---- shared text helpers ---- // Body text starts at py + 172, clear of the title + tab row. const HELP_BODY = 172; function helpLines(ctx, px, ty, sections, maxW) { ctx.textAlign = 'left'; for (const sec of sections) { if (sec.head) { ctx.fillStyle = '#d7a934'; ctx.font = hfont(10, true); ctx.fillText(sec.head, px + 40, ty); ty += 24; } ctx.fillStyle = '#b8a89e'; ctx.font = hfont(9, false); for (const line of sec.lines) { const wraps = ctx.measureText(line).width > maxW ? 1 : 0; wrapText(ctx, line, px + 40, ty, maxW, 15); ty += 17 + wraps * 15; } ty += 6; } return ty; } // ---- page bodies ---- function drawHelpControls(ctx, px, py) { helpLines(ctx, px, py + HELP_BODY, [ { head: 'IN THE FIELD', lines: [ 'WASD / ARROWS — MOVE MOUSE — AIM LMB (HOLD) — FIRE', 'LMB RELEASE — FIRE CHARGED BEAM (SPINAL TAP ONLY)', 'SPACE — USE ACTIVE ITEM (CHARGED BY CLEARING ROOMS)', 'R — SWAP BONE POPPER ↔ HOLSTERED SPECIAL (EMPTY SPECIALS LOCKED)', 'P / ESC — PAUSE · M — MUTE · N — NEXT TRACK · T — AUTO-DRAFT', 'DESKTOP APP: F11 — FULLSCREEN · F12 — DEVTOOLS · CTRL+R — RELOAD', ] }, { head: 'MUTATION DRAFT (LEVEL-UP)', lines: [ '1 / 2 / 3 OR CLICK — CHOOSE PERK · 4 / SPACE — RANDOM CUT', 'R — REROLL ALL THREE (COSTS 1 REROLL TOKEN)', ] }, { head: 'PAUSE / JUKEBOX', lines: [ '- / = — SFX VOLUME · , / . — MUSIC VOLUME · ; / \' — HUD OPACITY', '[ / ] OR ARROWS — CHANGE TRACK (LIVE BOSS FIGHTS OVERRIDE)', 'H OR THE [?] BUTTON — THIS MANUAL', ] }, { head: 'MENUS', lines: [ 'ENTER / SPACE / CLICK — START RUN · R / ENTER — RESTART AFTER DEATH', 'PICKUPS ARE COLLECTED BY WALKING OVER THEM — NO INTERACT KEY', ] }, { head: 'DEBUG CONSOLE (DEV BUILD)', lines: [ '` / ~ — CHEAT & INSPECTION PANEL · ENABLE WITH --dev OR ?dev=1', 'SET STATS / ITEMS / PRESSURE, SPAWN ENEMIES & BOSSES — SEE docs/dev-debug.md', ] }, ], HELP_PANEL.w - 80); } function drawHelpLoop(ctx, px, py) { helpLines(ctx, px, py + HELP_BODY, [ { head: 'A RUN', lines: [ 'ROOMS PER FLOOR: MIN(5 + FLOOR, 9). BOSS = FARTHEST ROOM.', 'ITEM ROOM = SECOND FARTHEST (DIST ≥ 2): PEDESTAL + 35% WEAPON.', 'DOORS LOCK UNTIL EVERY WAVE DIES. RE-ENTRY RESTARTS REMAINING WAVES.', 'BOSS DROPS: ITEM PEDESTAL + WEAPON (ROLLED AT FLOOR + 2) + STAIRS.', 'NO FINAL FLOOR — DESCEND, SCORE, SURVIVE. BEST CUT IS SAVED.', ] }, { head: 'WAVES PER COMBAT ROOM', lines: [ 'BASE = 3 + CEIL(FLOOR × 1.4) · F2+: +CEIL(BASE × 0.7) · F4+: +CEIL(BASE × 0.5)', 'WAVES SPAWN 0.9S APART · INCOMING SPAWNS TELEGRAPH FOR 0.5S · CAP 72', ] }, { head: 'DROPS (LUCK SCALES MOST CHANCES)', lines: [ 'ROOM CLEAR: 3–5+FLOOR XP · 18%+LUCK×22.5% AMMO · 10%+LUCK×30% HEART', 'NORMAL KILL: 5.25%+LUCK×3% AMMO · 2.2%+LUCK×3% HEART', 'ELITE KILL: 3× XP + 3–5 GEMS · 18%+LUCK×10% ITEM · ELSE 45%+LUCK×15% AMMO', ] }, { head: 'SCORE (× LIVE PRESSURE)', lines: [ 'KILL +10 · ELITE +40 · BOSS 500 + FLOOR × 100 · ROOM +50 · FLOOR +250', 'XP +1 · FULL-HP HEART +25 · TIER-IX DUPLICATE ITEM +150', ] }, ], HELP_PANEL.w - 80); } function drawHelpArsenal(ctx, px, py) { const x = px + 40; let ty = py + HELP_BODY; ctx.textAlign = 'left'; ctx.fillStyle = '#d7a934'; ctx.font = hfont(9, true); ctx.fillText('16 WEAPONS · HIGHER TIERS DROP MORE ON DEEPER FLOORS · BONE POPPER = INFINITE', x, ty); ty += 20; const cols = [0, 235, 291, 353, 420, 521, 616]; const head = ['NAME', 'TIER', 'DMG', 'RATE', 'AMMO', 'DPS', 'BEHAVIOR']; ctx.fillStyle = '#7d6a68'; ctx.font = hfont(8, true); for (let c = 0; c < cols.length; c++) ctx.fillText(head[c], x + cols[c], ty); ty += 16; ctx.font = hfont(8, false); let row = 0; for (const w of Object.values(WEAPONS)) { if (row % 2 === 0) { ctx.fillStyle = 'rgba(255,220,200,0.03)'; ctx.fillRect(x - 4, ty - 11, HELP_PANEL.w - 72, 15); } const dps = Math.round(w.dmg / Math.max(0.01, w.interval) * (w.pellets || 1)); const vals = [w.name.toUpperCase(), w.tier < 0 ? 'SIDE' : 'T' + w.tier, String(w.dmg), w.interval.toFixed(2) + 's', w.ammo === Infinity ? '∞' : (w.drain ? w.ammo + '·' + w.drain + '/s' : String(w.ammo)), String(dps), w.behavior.toUpperCase()]; ctx.fillStyle = '#c9b8ae'; for (let c = 0; c < cols.length; c++) ctx.fillText(vals[c], x + cols[c], ty); ty += 15; row++; } ty += 10; helpLines(ctx, px, ty, [ { head: 'SHARED WEAPON STATS (FROM IMPLANTS)', lines: [ 'SPLIT / FAN / REAR ADD VOLLEYS TO ALL BEHAVIORS · HOMING STEERS PROJECTILES · RANGE EXTENDS BEAMS/SLAMS/LOBS', 'PIERCE / BOUNCE = +6% POWER ON MELEE (SLAM/SAW/BEAM) · FIRE RATE SPEEDS SAW TICK & TAP CHARGE · SIZE SCALES ALL HITBOXES', 'AMMO PICKUPS REFILL HELD + HOLSTERED, CAPPED AT 150% OF ONE MAGAZINE', ] }, ], HELP_PANEL.w - 80); } function drawHelpPerkList(ctx, px, py) { const x = px + 40; let ty = py + HELP_BODY; ctx.textAlign = 'left'; ctx.fillStyle = '#d7a934'; ctx.font = hfont(9, true); ctx.fillText(PERKS.length + ' PERKS · DRAFT 1 OF 3 PER LEVEL · XP FOR NEXT LEVEL: 8 + LEVEL × 4', x, ty); ty += 11; ctx.fillStyle = '#7d6a68'; ctx.font = hfont(8, false); ctx.fillText('REROLL RIB GRANTS TOKENS (R TO REDRAW) · AUTO-DRAFT (T) PICKS RANDOMLY', x, ty + 11); ty += 34; const colW = (HELP_PANEL.w - 80) / 2; for (let i = 0; i < PERKS.length; i++) { const col = Math.floor(i / 12), r = i % 12; const lx = x + col * colW, ly = ty + r * 20; ctx.fillStyle = '#e3b746'; ctx.font = hfont(8, true); ctx.fillText(PERKS[i].name.toUpperCase(), lx, ly); ctx.fillStyle = '#a08d84'; ctx.font = hfont(8, false); ctx.fillText(fit(PERKS[i].desc.toUpperCase(), 40), lx, ly + 12); } } function drawHelpItemList(ctx, px, py, page) { const x = px + 40; let ty = py + HELP_BODY; ctx.textAlign = 'left'; const total = Object.keys(ITEMS).length; ctx.fillStyle = '#d7a934'; ctx.font = hfont(9, true); ctx.fillText(total + ' IMPLANTS · PER-ITEM TIER CAPS · RARITY-WEIGHTED POOLS · DUPLICATE ROLLS FAVORED', x, ty); ty += 11; ctx.fillStyle = '#7d6a68'; ctx.font = hfont(8, false); ctx.fillText('ELITES FAVOUR COMMON · ITEM ROOMS FAVOUR UNCOMMON · BOSSES FAVOUR RARE/LEGENDARY · PAGE ' + (page + 1) + ' OF ' + HELP_ITEM_PAGE_COUNT, x, ty + 11); ty += 34; const entries = Object.entries(ITEMS); const pageEntries = entries.slice(page * HELP_ITEM_PAGE_SIZE, page * HELP_ITEM_PAGE_SIZE + HELP_ITEM_PAGE_SIZE); const colW = (HELP_PANEL.w - 80) / 2; for (let i = 0; i < pageEntries.length; i++) { const col = Math.floor(i / 10), r = i % 10; const lx = x + col * colW, ly = ty + r * 26; const [iid, item] = pageEntries[i]; const rar = ITEM_RARITY[item.rarity]; ctx.fillStyle = rar.color; ctx.font = hfont(8, true); ctx.fillText(item.name.toUpperCase(), lx, ly); ctx.fillStyle = '#5f4d4d'; ctx.font = hfont(7, true); ctx.fillText(item.rarity.toUpperCase().slice(0, 3) + '·' + item.cap, lx, ly + 13); ctx.fillStyle = '#a08d84'; ctx.font = hfont(8, false); ctx.fillText(fit(item.desc.toUpperCase(), 30), lx + 56, ly + 13); } } const HELP_ITEM_RENDERERS = Array.from({ length: HELP_ITEM_PAGE_COUNT }, (_, i) => (c, x, y) => drawHelpItemList(c, x, y, i)); function drawHelpActives(ctx, px, py) { const x = px + 40; let ty = py + HELP_BODY; ctx.textAlign = 'left'; ctx.fillStyle = '#d7a934'; ctx.font = hfont(9, true); ctx.fillText(Object.keys(ACTIVES).length + ' ACTIVE ITEMS · SPACE TO USE · CHARGED BY CLEARING ROOMS', x, ty); ty += 11; ctx.fillStyle = '#7d6a68'; ctx.font = hfont(8, false); ctx.fillText('+1 CHARGE PER COMBAT ROOM · +2 PER BOSS · PICKING UP A NEW ACTIVE DROPS THE OLD ONE', x, ty + 11); ty += 34; const colW = (HELP_PANEL.w - 80) / 2; const entries = Object.entries(ACTIVES); for (let i = 0; i < entries.length; i++) { const col = Math.floor(i / 5), r = i % 5; const lx = x + col * colW, ly = ty + r * 62; const [, a] = entries[i]; ctx.fillStyle = '#55f5dc'; ctx.font = hfont(8, true); ctx.fillText(a.name.toUpperCase(), lx, ly); ctx.fillStyle = '#5f4d4d'; ctx.font = hfont(7, true); ctx.fillText('COST ' + a.cost + ' CHARGE' + (a.cost > 1 ? 'S' : ''), lx, ly + 13); ctx.fillStyle = '#a08d84'; ctx.font = hfont(8, false); ctx.fillText(fit(a.desc.toUpperCase(), 30), lx + 100, ly + 13); } } function drawHelpBestiary(ctx, px, py) { const x = px + 40; let ty = py + HELP_BODY; ctx.textAlign = 'left'; ctx.fillStyle = '#d7a934'; ctx.font = hfont(9, true); ctx.fillText(Object.keys(ENEMY_TYPES).length + ' ENEMY TYPES · ELITES: ×2.6 HP, +1 DMG, 3× XP, GOLD RING, ITEM DROPS', x, ty); ty += 20; const notes = { shambler: 'CHASER', runner: 'FAST CHASER', spitter: 'RANGED KITER', splitter: 'SPLITS INTO 2 MINIS', mini: 'SWARMER', exploder: 'FUSED SUICIDE ×2 DMG', censer: 'HOSTILE ACID ZONES', bulwark: 'FLANK ITS FRONT ARMOR', choirmaster: 'SPEED + REPAIR AURA', flenserling: 'PHASE AMBUSHER', broodsac: 'SPAWNS MINIS', }; ctx.font = hfont(8, false); let row = 0; for (const [type, t] of Object.entries(ENEMY_TYPES)) { if (row % 2 === 0) { ctx.fillStyle = 'rgba(255,220,200,0.03)'; ctx.fillRect(x - 4, ty - 11, HELP_PANEL.w - 72, 15); } ctx.fillStyle = '#c9b8ae'; ctx.fillText(type.toUpperCase(), x, ty); ctx.fillText('HP ' + t.hp, x + 140, ty); ctx.fillText('SPD ' + t.spd, x + 210, ty); ctx.fillText('DMG ' + t.dmg, x + 294, ty); ctx.fillText('XP ' + t.xp, x + 364, ty); ctx.fillText(notes[type] || '', x + 420, ty); ty += 15; row++; } ty += 8; ty = helpLines(ctx, px, ty, [ { head: 'SCALING (APPLIED AT SPAWN)', lines: [ 'POWER = (LEVEL − 1) × 0.5 + Σ ALL ITEM TIERS', 'ENEMY HP = BASE × (1 + 0.22(FLOOR−1)) × (1 + 0.05·POWER) × PRESSURE', 'ENEMY SPD = BASE × (1 + 0.04(FLOOR−1) + 0.01·POWER) × PRESSURE (±10%)', 'CONTACT DAMAGE NEVER SCALES — ONLY ELITES GET +1', ] }, ], HELP_PANEL.w - 80); ctx.fillStyle = '#d7a934'; ctx.font = hfont(9, true); ctx.fillText('9 BOSSES — ROTATION = (FLOOR − 1) MOD 9 · HP × (1 + 0.30(FLOOR−1)) · CYCLES ADD PATTERNS', x, ty); ty += 18; ctx.font = hfont(8, false); for (let i = 0; i < BOSS_DEFS.length; i++) { const col = i % 3, r = Math.floor(i / 3); ctx.fillStyle = '#c9b8ae'; ctx.fillText(BOSS_DEFS[i].name + ' · ' + BOSS_DEFS[i].hp + ' HP', x + col * 294, ty + r * 16); } } function drawHelpPressure(ctx, px, py) { const d = G.pressureDial; const gain = pressureGainUnits(d), drop = pressureDropUnits(d), scale = pressureDropScale(); helpLines(ctx, px, py + HELP_BODY, [ { head: 'ADAPTIVE PRESSURE (HUD, BOTTOM-RIGHT)', lines: [ 'MULTIPLIES ENEMY AND BOSS HP + SPEED AT SPAWN TIME · RANGE ' + PRESSURE_MIN.toFixed(2) + '× – ' + PRESSURE_MAX.toFixed(2) + '×', 'ALL SCORE IS MULTIPLIED BY LIVE PRESSURE', 'DIAL ' + (d > 0 ? '+' : '') + d + ' — RISE ' + gain.toFixed(1) + '/10 PER CLEAN ROOM · RELIEF ' + drop.toFixed(1) + '/10 ON HIT', '+' + pressureGain().toFixed(3) + ' FOR EVERY ROOM CLEARED WITHOUT TAKING ANY DAMAGE', 'RELIEF ON HIT = ' + (PRESSURE_DROP_BASE * PRESSURE_UNIT * PRESSURE_RELIEF_MUL * scale).toFixed(3) + ' × SEVERITY × DESPERATION × CHURN', ' SEVERITY = HIT / (MAX HP × 0.25), CLAMPED 0.4 – 2', ' DESPERATION = 1 + 2 × (1 − HP FRACTION) — MORE RELIEF WHEN HURT', ' CHURN = 1 + 0.35 × HITS IN LAST 12S (CAP +4) — MORE WHEN SWARMED', 'DECAY: ' + (0.02 * scale * PRESSURE_RELIEF_MUL).toFixed(3) + '/S BELOW 35% HP · ' + (0.008 * scale * PRESSURE_RELIEF_MUL).toFixed(3) + '/S AFTER 90S IN ONE ROOM', 'LIVING ENEMIES KEEP THEIR STATS — ONLY NEW SPAWNS CHANGE', 'STREAK = CONSECUTIVE FLAWLESS CLEARS (COSMETIC)', ] }, { head: 'DEFENSE MATH', lines: [ 'ARMOR = BLOCK CHANCE: RATING / (1 + RATING), HARD CAP 75%', ' THICK HIDE +1/24 RATING · TANNED HIDE +0.08/0.92 (DIMINISHING)', 'BLOCKED HIT: 0 DAMAGE, 0.2S I-FRAMES, STREAK PRESERVED', 'SHIELD HEARTS ABSORB FIRST, REGEN 25% EACH FLOOR · SHIELDED HITS NO RELIEF · 0.9S I-FRAMES ON HIT', 'CRIT: 5% BASE CHANCE, ×2 DAMAGE (CRITMUL STACKS)', ] }, ], HELP_PANEL.w - 80); } const HELP_RENDERERS = [drawHelpControls, drawHelpLoop, drawHelpArsenal, drawHelpPerkList, ...HELP_ITEM_RENDERERS, drawHelpActives, drawHelpBestiary, drawHelpPressure]; function drawPauseHelp(ctx) { ctx.fillStyle = 'rgba(4,2,3,0.84)'; ctx.fillRect(0, 0, W, H); const px = helpPanelX(), py = HELP_PANEL.y, pw = HELP_PANEL.w, ph = HELP_PANEL.h; drawPixelPanel(ctx, px, py, pw, ph, { accent: '#4a9cad', border: 'rgba(74,91,110,0.95)', fill: 'rgba(8,6,10,0.97)', blood: true, seed: G.helpPage + 21, bloodAlpha: 0.2, }); ctx.textAlign = 'center'; ctx.fillStyle = '#8eb7bd'; ctx.font = hfont(9, true); ctx.fillText('BUTCHER FIELD MANUAL — PAGE ' + (G.helpPage + 1) + ' / ' + HELP_PAGES.length, W / 2, py + 42); ctx.fillStyle = '#f0e5d7'; ctx.font = hfont(22, true); ctx.fillText(HELP_PAGES[G.helpPage].title, W / 2, py + 78); const cr = helpCloseRect(); drawPixelTag(ctx, '[X]', cr.x, cr.y, { width: cr.w, height: cr.h, color: '#e8bf47', accent: '#9d7726' }); for (let i = 0; i < HELP_PAGES.length; i++) { const r = helpTabRect(i); const active = i === G.helpPage; const hover = inRect(Input.mx, Input.my, r); drawPixelTag(ctx, HELP_PAGES[i].title, r.x, r.y, { width: r.w, height: r.h, color: active ? '#f1e4d5' : (hover ? '#cdbdb2' : '#7d6a68'), accent: active ? '#4a9cad' : '#3c2f38', fill: active ? 'rgba(24,15,22,0.95)' : 'rgba(12,7,11,0.85)', font: hfont(r.w < 100 ? 7 : 8, true), }); } HELP_RENDERERS[G.helpPage](ctx, px, py); ctx.textAlign = 'center'; const dotTotal = HELP_PAGES.length * 16 - 8; for (let i = 0; i < HELP_PAGES.length; i++) { ctx.fillStyle = i === G.helpPage ? '#d7a934' : '#4d3f44'; ctx.fillRect(W / 2 - dotTotal / 2 + i * 16, py + ph - 42, 8, 3); } drawPixelTag(ctx, '[H / ESC] BACK [← →] PAGES [1-' + HELP_PAGES.length + '] JUMP', W / 2 - 180, py + ph - 30, { width: 360, height: 22, color: '#8f7f79', accent: '#4d3a42', font: hfont(8, true), }); } function wrapText(ctx, text, x, y, maxW, lh) { const words = text.split(' '); let line = '', yy = y; for (const w of words) { const test = line ? line + ' ' + w : w; if (ctx.measureText(test).width > maxW && line) { ctx.fillText(line, x, yy); yy += lh; line = w; } else line = test; } ctx.fillText(line, x, yy); }