# Items All **46 passive items** in MeatSlicer, with exact effects pulled from `js/items.js` and the proc logic in `js/enemies.js` / `js/player.js`. --- ## How items work - Items are **passive and permanent** for the run. Pick one up and its effect applies immediately. - **Duplicates upgrade the tier** (shown as Roman numerals **I–IX** on the pedestal and in your item tray). Each duplicate re-applies the item's effect — multiplicative stats compound, additive stats stack linearly. - **Tier cap is 9.** Picking up a duplicate at tier IX instead grants +150 score and 5 XP gems with a "MAX" toast. - There is **no rarity system**. Item rolls use a "smart roll": 50% chance to upgrade an item you already own (below cap), 50% chance of any item from the full pool — so builds naturally specialize over a run. ### Where items come from | Source | Chance | |---|---| | Item room pedestal | Guaranteed (1 per floor) | | Boss kill | Guaranteed (1 pedestal) | | Elite enemy kill | 18% + luck × 10% | --- ## Damage & Fire Rate | Item | Description | Effect per tier | |---|---|---| | **Hollow Points** | +25% damage | `dmgMul ×1.25` | | **Marrow Glut** | +20% damage, −10% fire rate | `dmgMul ×1.20`, `rateMul ×0.90` | | **Bloat Rounds** | +25% attack size, +10% damage | `sizeMul ×1.25`, `dmgMul ×1.10` | | **Twitch Fibers** | +20% fire rate | `rateMul ×1.20` | | **Grafted Trigger** | +18% fire rate | `rateMul ×1.18` | Note: attack size (`sizeMul`) also enlarges melee arcs, blast radii, acid pools, and projectile hitboxes — Bloat Rounds is secretly an AoE item. ## Shot Modifiers | Item | Description | Effect per tier | |---|---|---| | **Scalpel** | +25% shot speed | `shotSpeedMul ×1.25` | | **Lead Marrow** | +25% range | `rangeMul ×1.25` | | **Piercing Gaze** | Shots pierce +1 enemy | `pierce +1` | | **Ricochet Ribs** | Shots bounce +1 time | `bounce +1` (wall bounces) | | **Split Tongue** | Twin parallel shot | `split +1` — extra parallel shots per volley | | **Hydra Maw** | Fires 2 extra angled shots | `fan +1` — extra angled shots (±0.16 rad per level) | | **Homing Tumor** | Shots seek flesh (stronger per tier) | `homing +1` — homing strength `1.6 + homing × 0.7` | | **Backstabber** | +1 rear shot | `rear +1` — fires backward too | | **Splinter Bone** | Shots shatter into +2 shards on hit | `splinter +2` — on-hit shards dealing 40% of the hit's damage each | ## On-Hit Procs All of these trigger from your weapon hits (orbital knives proc at half chance). Chances stack additively across tiers and are rolled per hit. | Item | Description | Exact effect per tier | |---|---|---| | **Flayer Kiss** | Hits inflict heavy bleeding | `bleed +0.20` — every hit applies 2.2 s bleed at `hit damage × bleed × 0.45` DPS | | **Ember Jar** | 20% chance to ignite | `+0.20` chance — burn for 1.8 s at `5 × dmgMul` DPS | | **Acid Gland** | Hits may leave acid pools | `+0.12` chance (cap 65%) — pool radius 18 × sizeMul, 2.5 s, `5 × dmgMul` DPS | | **Hook Rounds** | Hits pull enemies toward you | `+0.18` chance (cap 80%) — yanks the enemy toward you at speed 170 | | **Sledge Rounds** | More knockback, hits may stun | `knockbackMul ×1.35`, `+0.08` stun chance (cap 75%) — 0.35 s stun, non-bosses only | | **Chain Sinew** | Hits arc to +1 nearby enemy | `chain +1` — arcs to up to 6 nearby enemies within 180 px for 35% of the hit's damage each | | **Mortar Bone** | Every sixth hit erupts | `mortar +1` — every `max(2, 7 − mortar)` hits, AoE blast: radius `42 + mortar × 5`, 55% of the hit's damage | ## On-Kill Effects | Item | Description | Exact effect per tier | |---|---|---| | **Vampire Dentures** | Kills may heal you | `lifestealChance +0.04` — on kill, `chance × 3` (cap 90%) to heal 1 HP (2 for elites, 4 for bosses) | | **Volatile Bile** | Kills explode (bigger per tier) | `explodeOnKill +1` — kill explosions: radius `60 + 15/tier`, damage `(10 + 8/tier) × dmgMul` | | **Bloodlust** | Kills may drop bonus XP | `+0.12` chance per kill to drop bonus XP equal to the enemy's XP value | | **Dead Man's Switch** | Kills trigger a fire-rate frenzy | `frenzy +0.12` — any kill grants `1 + frenzy` fire rate for 3 s | ## Survivability | Item | Description | Exact effect per tier | |---|---|---| | **Iron Stomach** | +½ heart container, heal ½ heart | `maxHp +1`, heal 1 | | **Ghoul Heart** | +2 max HP, heal 2 | `maxHp +2`, heal 2 | | **Twin Hearts** | +1 max heart, heal 1 heart | `maxHp +2`, heal 2 (identical to Ghoul Heart) | | **Bone Plate** | +½ shield heart each floor | `shieldPerk +1`, `shieldHp +1` — shields refill every floor (1 shield HP = ½ heart, renders as half a cyan pip) | | **Second Stomach** | +½ heart and excess healing shields | `maxHp +1`, heal 1, `overShield +1` — overflow healing becomes shield HP | | **Tanned Hide** | +8% chance to ignore damage | `armor +0.087` — block chance `armor / (1 + armor)`, cap 75% | | **Dead Man's Clock** | +0.25s hurt immunity | `invBonus +0.25` — post-hit invulnerability 0.9 s → 1.15 s at tier I | | **Worm Gut** | Heal ½ heart after combat rooms | `roomHeal +1` — guaranteed 1 HP heal after each combat room clear | | **Spine Cage** | Contact attackers take damage | `thorns +8` — melee attackers take `8 × dmgMul` when they hurt you | | **Spite Well** | Taking damage releases a blood nova | `retaliate +10` — on hit taken: nova radius 85 × √sizeMul, damage `10 × dmgMul` | ## Criticals | Item | Description | Effect per tier | |---|---|---| | **Bloodshot Eye** | +6% critical chance | `crit +0.06` (base 5%) | | **Hollow Needle** | +50% critical damage | `critMul +0.50` (base ×2.0) | ## Utility | Item | Description | Exact effect per tier | |---|---|---| | **Orbital Knives** | +1 circling knife | `orbitals +1` — each knife orbits you, dealing `12 × dmgMul × orbDmgMul` on contact (0.35 s cooldown per enemy, half proc chance) | | **Orbit Crown** | +25% orbital speed and damage | `orbSpeedMul ×1.25`, `orbDmgMul ×1.25` | | **Lucky Coin** | Better drops | `luck +0.2` | | **Crow Bait** | +25% drop luck | `luck +0.25` | | **Magnet Maw** | +60% pickup radius | `magnet ×1.6` — magnet radius 46 × magnet px | | **Gorging Leech** | +20% XP gained | `xpMul ×1.20` | | **Reroll Rib** | +1 perk reroll each level | `rerollPerLevel +1` and +1 reroll immediately | | **Brass Magazine** | 15% less ammo use, +20% ammo found | `ammoEff ×1.15`, `ammoPickupMul ×1.20` (the ×1.15 stays multiplicative; the **Scrap Feed** perk's additive stacks sit underneath it) | | **Hollow Bones** | +12% move speed | `speedMul ×1.12` (178 → ~199 px/s at tier I) | --- ## Complete item index (A–Z) | # | Item | Category | |---|---|---| | 1 | Acid Gland | On-hit proc | | 2 | Backstabber | Shot modifier | | 3 | Bloodlust | On-kill | | 4 | Bloodshot Eye | Criticals | | 5 | Bloat Rounds | Damage | | 6 | Bone Plate | Survivability | | 7 | Brass Magazine | Utility | | 8 | Chain Sinew | On-hit proc | | 9 | Crow Bait | Utility | | 10 | Dead Man's Clock | Survivability | | 11 | Dead Man's Switch | On-kill | | 12 | Ember Jar | On-hit proc | | 13 | Flayer Kiss | On-hit proc | | 14 | Ghoul Heart | Survivability | | 15 | Gorging Leech | Utility | | 16 | Grafted Trigger | Fire rate | | 17 | Hollow Bones | Utility | | 18 | Hollow Needle | Criticals | | 19 | Hollow Points | Damage | | 20 | Homing Tumor | Shot modifier | | 21 | Hook Rounds | On-hit proc | | 22 | Hydra Maw | Shot modifier | | 23 | Iron Stomach | Survivability | | 24 | Lead Marrow | Shot modifier | | 25 | Lucky Coin | Utility | | 26 | Magnet Maw | Utility | | 27 | Marrow Glut | Damage | | 28 | Mortar Bone | On-hit proc | | 29 | Orbit Crown | Utility | | 30 | Orbital Knives | Utility | | 31 | Piercing Gaze | Shot modifier | | 32 | Reroll Rib | Utility | | 33 | Ricochet Ribs | Shot modifier | | 34 | Scalpel | Shot modifier | | 35 | Second Stomach | Survivability | | 36 | Sledge Rounds | On-hit proc | | 37 | Spine Cage | Survivability | | 38 | Spite Well | Survivability | | 39 | Splinter Bone | Shot modifier | | 40 | Split Tongue | Shot modifier | | 41 | Tanned Hide | Survivability | | 42 | Twin Hearts | Survivability | | 43 | Twitch Fibers | Fire rate | | 44 | Vampire Dentures | On-kill | | 45 | Volatile Bile | On-kill | | 46 | Worm Gut | Survivability | ## Synergy notes - **Second Stomach** turns *every* healing source into shield generation: Worm Gut, Bone Knit, Vampire Dentures, Hemophage, and hearts at full HP. - **On-hit procs scale with hit frequency** — pair Flayer Kiss / Ember Jar / Chain Sinew with the Ribcage Repeater, Bile Blunderbuss, or Cauterizer. - **Split Tongue / Hydra Maw / Backstabber** multiply projectile count, which multiplies proc rolls per second — the core of most broken builds. - **Piercing Gaze + Ricochet Ribs** feed the slam/saw/beam "inert" bonus (+6% each) on The Tenderizer, Red Right Hand, and Spinal Tap, while also powering Swarm Jar maggots. - **Volatile Bile** chains: explosions can kill, which triggers more explosions (and frenzy, and lifesteal procs). - **Bone Plate + Shield Heart** (perk) stack into a large shield that refills free every floor.