Files
MeatSlicer/index.html
T
Quintine 6b4e7091a9 release: bump to 0.8.0 (HD Remaster) with docs, cache bust, and smoke coverage
Cache-bust v=54 -> v=55 across index.html and sfxbank.js, bump the game
version to 0.8.0, document the HD Remaster setting in gameplay.md and the
changelog, and extend the smoke suite with 4x sheet-geometry bounds checks,
HD loader fallback URL assertions, and toggle persistence/reload checks.
2026-08-12 10:11:23 +10:00

38 lines
1.4 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="theme-color" content="#0a0305">
<link rel="icon" href="data:image/svg+xml,<svg xmlns=%22http://www.w3.org/2000/svg%22 viewBox=%220 0 64 64%22><text y=%2252%22 x=%2250%22 text-anchor=%22middle%22 dominant-baseline=%22middle%22 font-size=%2252%22>🔪</text></svg>">
<title>MEATSLICER</title>
<link rel="stylesheet" href="css/style.css?v=55">
</head>
<body>
<div id="wrap">
<canvas id="game" width="960" height="640"></canvas>
</div>
<script src="js/utils.js?v=55"></script>
<script src="js/state.js?v=55"></script>
<script src="js/input.js?v=55"></script>
<script src="js/sfx.js?v=55"></script>
<script src="js/sfxbank.js?v=55"></script>
<script src="js/audio.js?v=55"></script>
<script src="js/sprites.js?v=55"></script>
<script src="js/particles.js?v=55"></script>
<script src="js/weapons.js?v=55"></script>
<script src="js/bullets.js?v=55"></script>
<script src="js/pickups.js?v=55"></script>
<script src="js/items.js?v=55"></script>
<script src="js/perks.js?v=55"></script>
<script src="js/enemies.js?v=55"></script>
<script src="js/bosses.js?v=55"></script>
<script src="js/rooms.js?v=55"></script>
<script src="js/player.js?v=55"></script>
<script src="js/hud.js?v=55"></script>
<script src="js/help.js?v=55"></script>
<script src="js/debug.js?v=55"></script>
<script src="js/main.js?v=55"></script>
</body>
</html>