Files
MeatSlicer/js
Quintine 8c2141c3f1 perf: decode-ahead sprite cache; cache bust v56
Sprites.load() now awaits img.decode() before a tier image counts as
ready, so every sprite is fully decoded during the title screen and
first-draw decode jitter disappears on weak machines. Headless smoke
keeps working via the typeof-decode fallback. Asset URLs bump to v=56.
2026-08-12 18:05:11 +10:00
..
2026-07-30 22:29:04 +10:00
2026-07-31 08:49:39 +10:00
2026-07-30 23:37:26 +10:00