- dmgLiveMul live damage channel wired into fireWeapon, sawTick, fireBeam, orbitals - Dead Weight (execute), Cauterized Veins (burn bonus), Pain Engine, Iron Lung, Slaughter Rhythm, Hollow Choir, Sawbone Coil, Glutton's Gut, Thresher Plate, Blood Moat, Meat Hook, Blood Debt - Iron Lung re-armed per room in enterRoom; Slaughter Rhythm stamps kills - Targeted smoke tests for the five stat-conditional effects; icons + docs
15 KiB
Items
All 72 passive items in MeatSlicer, with exact effects pulled from js/items.js and the proc logic in js/enemies.js / js/player.js.
How items work
- Items are passive and permanent for the run. Pick one up and its effect applies immediately.
- Duplicates upgrade the tier (shown as Roman numerals on the pedestal and in your item tray). Each duplicate re-applies the item's effect — multiplicative stats compound, additive stats stack linearly.
- Tier caps are per-item. Simple stat items stack deep (up to VIII); build-defining and legendary items cap at III or I. Picking up a duplicate at cap instead grants +150 score and 5 XP gems with a "MAX" toast.
- Every item has a rarity band — Common, Uncommon, Rare, or Legendary — which drives both its drop weight and how much it inflates enemy scaling (see below).
- Item rolls use a "smart roll": a small chance to upgrade an item you already own (below cap), otherwise a weighted roll from the source's pool. Builds naturally specialize, but rares stay rare.
Rarity bands
| Band | Base weight | Power/tier | Typical cap | Colour |
|---|---|---|---|---|
| Common | 100 | 0.5 | V–VIII | bone |
| Uncommon | 55 | 1.0 | IV–VI | teal |
| Rare | 25 | 1.5 | II–III | gold |
| Legendary | 8 | 3.0 | I | red |
Power score (drives enemy HP/speed scaling) = perks × 0.5 + Σ(item tier × band power). A deep stack of commons inflates difficulty far less than a few rares.
Where items come from
| Source | Chance | Pool tilt |
|---|---|---|
| Item room pedestal | Guaranteed (1 per floor) | Favours Uncommon / Rare |
| Boss kill | Guaranteed (1 pedestal) | Favours Rare / Legendary (boss-only) |
| Elite enemy kill | 18% + luck × 10% | Favours Common |
Legendary items are boss-exclusive — they never roll from item rooms or elites. Items already at their tier cap are excluded from fresh rolls, so pedestals don't waste themselves.
Damage & Fire Rate
| Item | Description | Effect per tier |
|---|---|---|
| Hollow Points | +25% damage | dmgMul ×1.25 |
| Marrow Glut | +20% damage, −10% fire rate | dmgMul ×1.20, rateMul ×0.90 |
| Bloat Rounds | +25% attack size, +10% damage | sizeMul ×1.25, dmgMul ×1.10 |
| Twitch Fibers | +20% fire rate | rateMul ×1.20 |
| Grafted Trigger | +18% fire rate, +6% shot speed | rateMul ×1.18, shotSpeedMul ×1.06 |
| Bonemeal Powder | +15% damage, +15% shot speed | dmgMul ×1.15, shotSpeedMul ×1.15 |
| Marrow Piston | +30% knockback, +12% attack size | knockbackMul ×1.30, sizeMul ×1.12 |
| Whipcord Tendon | +20% range, +8% fire rate | rangeMul ×1.20, rateMul ×1.08 |
| Butcher's Twine | +12% bleed, +8% fire rate | bleed +0.12, rateMul ×1.08 |
Note: attack size (sizeMul) also enlarges melee arcs, blast radii, acid pools, and projectile hitboxes — Bloat Rounds is secretly an AoE item.
Shot Modifiers
| Item | Description | Effect per tier |
|---|---|---|
| Scalpel | +25% shot speed | shotSpeedMul ×1.25 |
| Lead Marrow | +25% range | rangeMul ×1.25 |
| Piercing Gaze | Shots pierce +1 enemy | pierce +1 |
| Ricochet Ribs | Shots bounce +1 time | bounce +1 (wall bounces) |
| Gyroscopic Ribs | +2 bounce, +10% range | bounce +2, rangeMul ×1.10 |
| Split Cortex | +1 pierce, +1 chain | pierce +1, chain +1 — Rare hybrid projectile modifier |
| Split Tongue | Twin parallel shot | split +1 — extra parallel shots per volley |
| Hydra Maw | Fires 2 extra angled shots | fan +1 — extra angled shots (±0.16 rad per level) |
| Homing Tumor | Shots seek flesh (stronger per tier) | homing +1 — homing strength 1.6 + homing × 0.7 |
| Backstabber | +1 rear shot | rear +1 — fires backward too |
| Splinter Bone | Shots shatter into +2 shards on hit | splinter +2 — on-hit shards dealing 40% of the hit's damage each |
On-Hit Procs
All of these trigger from your weapon hits (orbital knives proc at half chance). Chances stack additively across tiers and are rolled per hit.
| Item | Description | Exact effect per tier |
|---|---|---|
| Flayer Kiss | Hits inflict heavy bleeding | bleed +0.20 — every hit applies 2.2 s bleed at hit damage × bleed × 0.45 DPS |
| Ember Jar | 20% chance to ignite | +0.20 chance — burn for 1.8 s at 5 × dmgMul DPS |
| Chill Gland | 18% chance to chill | +0.18 chance — slows enemies (activates the previously unused slowOnHit stat) |
| Cinder Sump | +12% ignite, +12% acid | igniteChance +0.12, acidOnHit +0.12 — dual-element hybrid |
| Dead Weight | +40% damage to enemies under 30% HP | executeBonus +0.40 — checked in damageEnemy |
| Cauterized Veins | +15% ignite, +25% damage to burning enemies | igniteChance +0.15, burnDamageBonus +0.25 |
| Hollow Choir | Every 4th shot fires a free extra volley | choirEvery +1 — fires a second fireWeapon every 4th trigger pull |
| Sawbone Coil | Expiring bullets split into 2 shards | sawboneCoil +1 — on bullet expiry, spawns 2 shards at 40% damage |
| Glutton's Gut | Hearts heal +1 extra; overheal becomes score | gluttonGut +1 — heart heal 2 + tier, full-HP score 25 + tier × 10 |
| Slaughter Rhythm | +4% fire rate per recent kill (cap +40%) | slaughterRhythm +0.04 — kills stamp killStamps; rate bonus decays after 3 s |
| Pain Engine | +30% damage for 4s after being hit | painEngine +0.30 — dmgLiveMul rises while painEngineT is active |
| Thresher Plate | Passive contact-damage aura | thresherPlate +1 — ticks 6 × tier × dmgMul on nearby enemies every 0.4 s |
| Blood Moat | Kills leave an acid pool | bloodMoat +1 — on kill, spawns an acid hazard at the corpse |
| Iron Lung | The first hit each room is blocked | ironLung +1 — re-armed by enterRoom; blocks one hit with a 0.5 s i-frame |
| Meat Hook | Kills yank nearby enemies to the corpse | meatHook +1 — on kill, nearby enemies are pulled toward the body |
| Blood Debt | +35% damage, −½ heart container | dmgMul ×1.35, maxHp −1 — the Rare trade-off item |
| Acid Gland | Hits may leave acid pools | +0.12 chance (cap 65%) — pool radius 18 × sizeMul, 2.5 s, 5 × dmgMul DPS |
| Hook Rounds | Hits pull enemies toward you | +0.18 chance (cap 80%) — yanks the enemy toward you at speed 170 |
| Sledge Rounds | More knockback, hits may stun | knockbackMul ×1.35, +0.08 stun chance (cap 75%) — 0.35 s stun, non-bosses only |
| Chain Sinew | Hits arc to +1 nearby enemy | chain +1 — arcs to up to 6 nearby enemies within 180 px for 35% of the hit's damage each |
| Mortar Bone | Every sixth hit erupts | mortar +1 — every max(2, 7 − mortar) hits, AoE blast: radius 42 + mortar × 5, 55% of the hit's damage |
On-Kill Effects
| Item | Description | Exact effect per tier |
|---|---|---|
| Vampire Dentures | Kills may heal you | lifestealChance +0.04 — on kill, chance × 3 (cap 90%) to heal 1 HP (2 for elites, 4 for bosses) |
| Volatile Bile | Kills explode (bigger per tier) | explodeOnKill +1 — kill explosions: radius 60 + 15/tier, damage (10 + 8/tier) × dmgMul |
| Bloodlust | Kills may drop bonus XP | +0.12 chance per kill to drop bonus XP equal to the enemy's XP value |
| Dead Man's Switch | Kills trigger a fire-rate frenzy | frenzy +0.12 — any kill grants 1 + frenzy fire rate for 3 s |
Survivability
| Item | Description | Exact effect per tier |
|---|---|---|
| Iron Stomach | +½ heart container, heal ½ heart | maxHp +1, heal 1 |
| Ghoul Heart | +2 max HP, heal 2 | maxHp +2, heal 2 |
| Twin Hearts | +1 max heart, heal to full | maxHp +2, hp = maxHp — the premium Rare HP item |
| Rendered Fat | +½ heart, +4% armor | maxHp +1, armor +0.04, heal 1 — clean hybrid HP/armor |
| Gristle Cord | +0.12s hurt immunity, +4% armor | invBonus +0.12, armor +0.04 |
| Bone Plate | +½ shield heart each floor | shieldPerk +1, shieldHp +1 — shields refill every floor (1 shield HP = ½ heart, renders as half a cyan pip) |
| Second Stomach | +½ heart and excess healing shields | maxHp +1, heal 1, overShield +1 — overflow healing becomes shield HP |
| Tanned Hide | +8% chance to ignore damage | armor +0.087 — block chance armor / (1 + armor), cap 75% |
| Dead Man's Clock | +0.25s hurt immunity | invBonus +0.25 — post-hit invulnerability 0.9 s → 1.15 s at tier I |
| Worm Gut | Heal ½ heart after combat rooms | roomHeal +1 — guaranteed 1 HP heal after each combat room clear |
| Spine Cage | Contact attackers take damage | thorns +8 — melee attackers take 8 × dmgMul when they hurt you |
| Spite Well | Taking damage releases a blood nova | retaliate +10 — on hit taken: nova radius 85 × √sizeMul, damage 10 × dmgMul |
Criticals
| Item | Description | Effect per tier |
|---|---|---|
| Bloodshot Eye | +6% critical chance | crit +0.06 (base 5%) |
| Hollow Needle | +50% critical damage | critMul +0.50 (base ×2.0) |
Utility
| Item | Description | Exact effect per tier |
|---|---|---|
| Orbital Knives | +1 circling knife | orbitals +1 — each knife orbits you, dealing 12 × dmgMul × orbDmgMul on contact (0.35 s cooldown per enemy, half proc chance) |
| Orbit Crown | +25% orbital speed and damage | orbSpeedMul ×1.25, orbDmgMul ×1.25 |
| Lucky Coin | Better drops | luck +0.2 |
| Crow Bait | +15% drop luck, +25% pickup radius | luck +0.15, magnet ×1.25 |
| Magnet Maw | +60% pickup radius | magnet ×1.6 — magnet radius 46 × magnet px |
| Gorging Leech | +20% XP gained | xpMul ×1.20 |
| Reroll Rib | +1 perk reroll each level | rerollPerLevel +1 and +1 reroll immediately |
| Brass Magazine | 15% less ammo use, +20% ammo found | ammoEff ×1.15, ammoPickupMul ×1.20 (the ×1.15 stays multiplicative; the Scrap Feed perk's additive stacks sit underneath it) |
| Hollow Bones | +14% move speed | speedMul ×1.14 (178 → ~203 px/s at tier I) |
| Gorged Tick | +15% XP, +10% luck | xpMul ×1.15, luck +0.10 |
| Hooked Sinew | +30% pickup pull speed, +10% radius | magnetPull ×1.30, magnet ×1.10 (activates the magnetPull stat) |
| Rusted Diadem | +40% orbital speed | orbSpeedMul ×1.40 |
| Rimed Fang | +4% crit chance, +25% crit damage | crit +0.04, critMul +0.25 |
Complete item index (A–Z)
| # | Item | Rarity | Cap | Category |
|---|---|---|---|---|
| 1 | Acid Gland | Uncommon | VI | On-hit proc |
| 2 | Backstabber | Rare | III | Shot modifier |
| 3 | Bloodlust | Common | V | On-kill |
| 4 | Bloodshot Eye | Common | VIII | Criticals |
| 5 | Bloat Rounds | Uncommon | V | Damage |
| 6 | Bone Plate | Rare | III | Survivability |
| 7 | Bonemeal Powder | Common | VI | Damage |
| 8 | Brass Magazine | Common | V | Utility |
| 9 | Butcher's Twine | Uncommon | V | Fire rate |
| 10 | Chain Sinew | Uncommon | VI | On-hit proc |
| 11 | Chill Gland | Uncommon | V | On-hit proc |
| 12 | Cinder Sump | Uncommon | V | On-hit proc |
| 13 | Crow Bait | Common | V | Utility |
| 14 | Dead Man's Clock | Rare | III | Survivability |
| 15 | Dead Man's Switch | Rare | III | On-kill |
| 16 | Ember Jar | Uncommon | V | On-hit proc |
| 17 | Flayer Kiss | Uncommon | V | On-hit proc |
| 18 | Ghoul Heart | Uncommon | V | Survivability |
| 19 | Gorged Tick | Common | V | Utility |
| 20 | Gorging Leech | Common | IV | Utility |
| 21 | Grafted Trigger | Common | VI | Fire rate |
| 22 | Gristle Cord | Uncommon | IV | Survivability |
| 23 | Gyroscopic Ribs | Uncommon | IV | Shot modifier |
| 24 | Hollow Bones | Common | VI | Utility |
| 25 | Hollow Needle | Common | VI | Criticals |
| 26 | Hollow Points | Common | VI | Damage |
| 27 | Homing Tumor | Uncommon | IV | Shot modifier |
| 28 | Hook Rounds | Uncommon | V | On-hit proc |
| 29 | Hooked Sinew | Common | V | Utility |
| 30 | Hydra Maw | Rare | III | Shot modifier |
| 31 | Iron Stomach | Common | VIII | Survivability |
| 32 | Lead Marrow | Common | VIII | Shot modifier |
| 33 | Lucky Coin | Common | V | Utility |
| 34 | Magnet Maw | Common | III | Utility |
| 35 | Marrow Glut | Uncommon | VI | Damage |
| 36 | Marrow Piston | Common | V | Damage |
| 37 | Mortar Bone | Uncommon | V | On-hit proc |
| 38 | Orbit Crown | Uncommon | V | Utility |
| 39 | Orbital Knives | Rare | III | Utility |
| 40 | Piercing Gaze | Uncommon | V | Shot modifier |
| 41 | Rendered Fat | Common | VI | Survivability |
| 42 | Reroll Rib | Rare | II | Utility |
| 43 | Ricochet Ribs | Uncommon | V | Shot modifier |
| 44 | Rimed Fang | Common | VI | Criticals |
| 45 | Rusted Diadem | Uncommon | V | Utility |
| 46 | Scalpel | Common | VIII | Shot modifier |
| 47 | Second Stomach | Rare | III | Survivability |
| 48 | Sledge Rounds | Uncommon | V | On-hit proc |
| 49 | Spine Cage | Uncommon | V | Survivability |
| 50 | Spite Well | Uncommon | V | Survivability |
| 51 | Split Cortex | Rare | III | Shot modifier |
| 52 | Splinter Bone | Rare | III | Shot modifier |
| 53 | Split Tongue | Rare | III | Shot modifier |
| 54 | Tanned Hide | Common | VI | Survivability |
| 55 | Twin Hearts | Rare | III | Survivability |
| 56 | Twitch Fibers | Common | VI | Fire rate |
| 57 | Vampire Dentures | Uncommon | V | On-kill |
| 58 | Volatile Bile | Rare | III | On-kill |
| 59 | Whipcord Tendon | Uncommon | V | Damage |
| 60 | Worm Gut | Rare | III | Survivability |
| 61 | Blood Debt | Rare | III | Damage |
| 62 | Blood Moat | Uncommon | IV | On-kill |
| 63 | Cauterized Veins | Uncommon | V | On-hit proc |
| 64 | Dead Weight | Uncommon | V | Damage |
| 65 | Glutton's Gut | Common | V | Survivability |
| 66 | Hollow Choir | Rare | III | Shot modifier |
| 67 | Iron Lung | Rare | III | Survivability |
| 68 | Meat Hook | Uncommon | IV | On-kill |
| 69 | Pain Engine | Rare | III | Damage |
| 70 | Sawbone Coil | Uncommon | V | Shot modifier |
| 71 | Slaughter Rhythm | Rare | III | Fire rate |
| 72 | Thresher Plate | Uncommon | V | Survivability |
Synergy notes
- Second Stomach turns every healing source into shield generation: Worm Gut, Bone Knit, Vampire Dentures, Hemophage, and hearts at full HP.
- On-hit procs scale with hit frequency — pair Flayer Kiss / Ember Jar / Chain Sinew with the Ribcage Repeater, Bile Blunderbuss, or Cauterizer.
- Split Tongue / Hydra Maw / Backstabber multiply projectile count, which multiplies proc rolls per second — the core of most broken builds.
- Piercing Gaze + Ricochet Ribs feed the slam/saw/beam "inert" bonus (+6% each) on The Tenderizer, Red Right Hand, and Spinal Tap, while also powering Swarm Jar maggots.
- Volatile Bile chains: explosions can kill, which triggers more explosions (and frenzy, and lifesteal procs).
- Bone Plate + Shield Heart (perk) stack into a large shield that refills free every floor.