- Every special weapon gets an explicit 'refill' (units per ammo pickup,
tuned so one pickup funds ~10 kills) replacing the ammoRefillFraction
log2 heuristic and ammoWeight overrides
- Bile Blunderbuss + The Cauterizer join Red Right Hand as time-denominated
stream weapons ('drain' per second) instead of per-shot cost
- Sawblades ricochet through enemies (bounce fix), traps catch 3 victims,
lobbed projectiles arc overhead and always trigger at the target point
(Flesh Masher / Trap Queen / Swarm Jar payloads now actually deploy)
- Boss rooms stock one ammo on entry and drop one guaranteed on death
- Cauterizer burn trimmed (2.2s x2 -> 1.5s x0.8), bile acid pools trimmed
(3.5s x1.5 -> 2.5s x0.8), Marrow Draught now covers stream drain
- New tools/ammo_sim.js calibrates every weapon into the 8-13 kills/refill
band (all 15 pass); smoke test guards the ammo structure
- v0.3.0, cache bump v=44
18 lines
407 B
JSON
18 lines
407 B
JSON
{
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"name": "meatslicer",
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"productName": "MeatSlicer",
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"version": "0.3.0",
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"private": true,
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"description": "A Butcher's Descent - clear, harvest, descend.",
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"main": "desktop/main.js",
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"scripts": {
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"start": "electron .",
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"dist": "electron-builder --win zip",
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"test": "node test/smoke.js"
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},
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"devDependencies": {
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"electron": "^40.10.2",
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"electron-builder": "^25.1.8"
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}
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}
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