Use case: illustration-story
Asset type: a single cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 1; no lettering. Final composition wide 16:10, intended 1280 by 800.
Input image 1 is STYLE AND AIRCRAFT reference only: use the restrained hand-painted 1990s shooter box-art realism, precise mechanical panels, readable compact steel-gray twin-engine strike fighter and atmospheric cinematic lighting. Do not copy its huge cliff fortress, cannons or storm; those are not this mission.
Input image 2 is a READ-ONLY Original terrain theme contact sheet. Only its FIRST ROW (base:sector_1_wave_1) guides this new landscape: broad teal ocean, low reddish-brown rocky islands, sparse small coastal industrial installations, an open-water approach. It is not an atlas to reproduce or a screenshot to paint over.
Scene: an expansive desaturated turquoise sea leads toward a low broken reddish-brown island shoreline, with a few modest steel-gray coastal depot roofs in the middle distance. This is mainly open water, low rocky islets and very sparse scrub, not an enormous fortress. Distant coastline and sea channels remain visible as large clear shapes.
Subject and framing: one coherent compact steel-gray twin-engine Raptor-like strike fighter in the lower-left foreground, banking gently toward the upper right and the distant islands. A single connected fuselage, one cockpit, exactly two main wings, two rear engine nacelles, paired believable tail fins; symmetric mechanical construction in correct perspective, fully visible wing tips, no fused or extra aircraft parts. Warm restrained engine glow. Aircraft occupies roughly the lower-left two-fifths; the islands and a signature small coastal installation occupy center-right. Keep fighter and terrain cues legible within the centered middle 75 percent of the image height, for a tiny briefing thumbnail.
Style and light: detailed but restrained hand-painted military science-fiction game art, atmospheric depth, steel gray, navy/desaturated teal water, muted amber industrial lights. Soft late-afternoon cloud-filtered light and a pale horizon differentiate this open-water mission from the reference thunderstorm. Strong broad value groups read at 320 by 200; no busy micro-detail as the only distinction.
Constraints: exactly ONE full landscape image, no grid, no panels, no atlas, no labels, no text, no logos, no HUD, no borders or watermark. No other aircraft, no new enemy design, no explicit new mission objective, no gigantic fortress or invented naval boss. No clipped fighter. Preserve the landscape theme from the Original first row while creating a genuinely new illustration.
