Use case: illustration-story
Asset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 4, wide 16:10 landscape intended 1280 by 800, no lettering.
Input image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.
Input image 2: READ-ONLY Original terrain contact. Only ROW 4, labelled base:sector_1_wave_4, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Rugged brown shore, an isolated blue lagoon, scattered coastal depot buildings.
Scene: A rugged low reddish-brown peninsula encloses one distinctive isolated rounded blue-turquoise lagoon near center-right. A few separated gray depot buildings sit on the surrounding rocky shore with sparse scrub. Keep the lagoon readable as a sheltered pool distinct from distant open sea, not a long canal, huge industrial city or invented special installation.
Shared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.
Composition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.
Light and mood: Pale dawn light and soft blue atmospheric depth, restrained warm highlights on the low depot roofs. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.
Constraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.
