Use case: precise-object-edit.
Asset type: one complete transparent HD boss sprite, viewed directly overhead, for a faithful arcade shooter remaster.
Inputs: Image 1 is the complete Original 72×40 sprite enlarged with nearest-neighbor for visibility. It is the sole geometry, silhouette, negative-space, registration and material authority. Image 2 is the held HD edit target: retain its readable steel/bronze/teal metal rendering, but correct its misplaced parts against Image 1. Image 2's overall framing and raised feet are wrong; do not preserve those errors.

Primary edit: rebuild the lower supports and feet in their ORIGINAL positions and register the ENTIRE machine to Image 1's full canvas. Return a full transparent image at exactly 1440×800 pixels, ratio 72:40, without trimming, auto-fitting, recentering or adding padding. Treat the reference as a 72-column ×40-row logical coordinate grid, zero based. Source painted bounds are x1 through70, y2 through39: the two bottom feet touch the bottom canvas edge, while the original top two rows remain transparent. Do not shrink the machine to leave a new margin below its feet. All parts, including dark supporting structure, must retain their Original proportions and locations.

Specific repair: the narrow gray side support on the right at logical x63–64 must continue down THROUGH y33, just as in Image 1. It is a slim exposed steel descending strut, not the shorter bronze/teal housing or an inward relocated leg. Preserve the matching left support in its source position. Retain the connected dark central stem at x35–36,y36–38. The bottom left foot occupies x25–32 on final row39; the bottom right foot occupies x38–46 on row39. Keep the transparent bottom gap x33–37 completely open. Extend and place the full feet correctly, without merely shifting the entire machine downward or adding a disconnected sliver. Preserve every other Source outer contour and internal opening.

Materials/style: dark steel frame, restrained weathered bronze, muted teal pipes, four top housings and two amber lamp panels, near-black metal backing and recesses. Use the clear restrained fine mechanical detail of Image 2, without glossy toy surfaces. Preserve the Original's small asymmetries. Fine bolts and panel edges may enrich occupied metal; they must not redesign its outline.
Constraints: one sprite only; genuine transparent background, no floor, shadow, perspective, checkerboard, labels or decorations. No red substitution, flames, new protrusions or new holes. Do not enlarge or fill gaps to disguise a missing support. Original geometry takes priority over Image 2's styling whenever they disagree.
