Use case: style-transfer
Asset type: one faithful remastered top-down game sprite, DSHP01G3, a burned-out machinery wreck.
Input image 1 is the sole design and geometry authority: an exact nearest enlargement of the original 32×32 transparent game sprite. It is intentionally almost black. Preserve its complete square canvas and precisely the normalized location, occupied silhouette, transparent holes, dark masses and original margins. The original is an overhead wreck, with irregular near-black squared backing, tiny subdued teal panel upper-center, a short pale gray stem below it, and small dark-gray edge fragments. The black body/backing is solid occupied metal, never transparent.
Create restrained newly painted HD surface detail inside that exact original design: subtle charred steel grain and small existing panel seams, preserving the low contrast of the original. Smooth detailed 2D game paint at higher resolution, readable when reduced to 32×32. Match the original broad material values closely. Keep the teal area small and subdued in its original location; preserve the gray stem's original shape and length. No additional rubble, border fragments, limbs, pipes, spikes, screens, panels, lights, glow or redesigned machinery. No perspective, cast shadow, background or text. Do not turn the small teal region into a large cockpit. Do not brighten this wreck. Keep full original margins with the sprite at exactly the original relative size in a square output. Genuine transparent background; solid near-black original metal remains opaque. Deliver exactly one sprite on the complete square canvas.
