Use case: style-transfer
Asset type: one opaque top-down sci-fi terrain tile206a2 for the Raptor HD remaster.
Image1 is exact Original artwork enlarged. Remaster this SAME full square tile. Lock every large color region, gray mechanical contour, irregular upper olive land shape, lower dark cavities, small blue/green/orange fittings, all distinctive shapes and boundary contacts to the reference. Flat top-down orthographic view, no new objects, no perspective, no cast shadows.
Replace low-resolution shading with continuous finely worn metal/concrete surfaces and subtle small pits, scratches and grain. The source shade cells are NOT individual plates: avoid repeating square slab grids, chunky beveled blocks, mosaic polygons, cobblestones and large new seams. Fine surface material should flow across each original smooth shaded form, while keeping the authored gray masses and dark recesses readable. Preserve the original relative brightness and restrained gray, olive, orange, blue and green palette. The upper olive background is low contrast organic ground, not a brick wall. The bottom mechanical section has continuous machined surfaces rather than source-pixel-sized bevels.
Full bleed exact square, edge to edge, no border/padding/label/UI/text or other tiles. Wholly opaque image with subtle genuine HD material detail, no transparency. Preserve source region positions and perimeter; enrich only material resolution.
