Use case: style-transfer
Asset type: one opaque top-down terrain tile301fc for the Raptor HD remaster.
Image1 is exact Original enlarged pixel art. Remaster the SAME square tile, lock the complete large green rounded mound/dome shape, pale gray angular corner footprints, dark green perimeter, center highlights and light/dark distribution. Preserve exact tile boundary contacts, scale and orthographic viewpoint. This is a low-contrast green field with a softly rounded central highlight, framed by gray ground corners.
Give the green surface genuinely fine continuous organic/material grain and subtle weathering without adding large leaves, branches or new objects. Preserve the original green hue and soft curvature. The flat source shade cells are NOT polygon facets or cobblestones; eliminate the large flat polygon mosaic look that an upscaler might invent. Tiny natural speckle, soft fine surface variation and restrained top-down shading should carry detail within the same original form. Gray corners should have matching fine mineral texture, not bevelled tiles. Keep original overall brightness and contrast; no scenic lighting, specular shine, vignette or dramatic shadows.
One full-bleed square filling the whole image, no frame, no padding, no text/label/UI or other tiles. Wholly opaque. Fine natural surface texture only; preserve the original large layout and color regions.
