Use case: style-transfer
Asset type: one opaque top-down sci-fi terrain tile30201 for the Raptor HD remaster.
Image1 is exact Original pixel art enlarged. Remaster precisely this SAME full square tile: preserve the broad dark gray fields, asymmetric brighter patches, pale-gray cross/rim contacts at the left, lower center and right, the small dark lower-central square notch, all light/dark footprints and the exact edge contacts. Flat orthographic top-down view, same scale, no perspective or invented objects.
Resolve the low-resolution shades into continuous fine weathered mineral/concrete material. Keep soft broad original brightness gradients; add only fine grain, tiny pits and small wear within those fields. The Original square shade cells are NOT separate plates, cobblestones, polygon facets or a cellular mosaic. Avoid large new seams, beveled blocks or crystal polygons. The floor should be a continuous dark gray surface with genuine subtle high-resolution texture, restrained brightness and no strong cast shadows, highlights or vignette.
One full-bleed square, exact tile perimeter, edge to edge; no frame/padding/text/label/UI or additional tiles. Completely opaque, gray only. Preserve layout and overall source contrast while improving material resolution.
