Use case: style-transfer. Asset type: faithful high-definition overhead Raptor terrain remaster. Input1 exact original single square game tile, source of truth for full canvas and layout. Remaster the muted rust-red earth with one irregular broad broken-gray metal/concrete remnant at upper-left center, a short diagonal tan-gray arm reaching toward upper right, original black/dark pockets and a few tiny original orange/red hot flecks. Preserve ALL original small isolated green marker/plant flecks in the ground at their precise reference positions, including far-right, mid-right, lower-right and inside gray remnant; do not move, merge, delete or invent green patches. Keep the original overall shapes, dimensions, red-soil hue, central remnant orientation, relative shading, crop and edge contacts. Add finely authored continuous matte gray grain, restrained weathered metal and fine red dirt texture, subtle detail only. The reference's oversized square pixels are a layout guide, not tiles: replace blocks with coherent detailed HD surfaces. No pixelated square-grid look, no new craters, machinery, objects, explosive plume, smoke, sparks beyond original tiny flecks, text or perspective. Exact full square top-down game artwork, quiet original colors.
