Use case: precise-object-edit. Edit the existing transparent SCREEN_PIC game-interface artwork in Image1; this is a correction of that actual whole master, not a new interface design.
Image1 is the whole generated master to edit. Image2 is the complete unchanged original enlarged only by exact nearest repetition, and Image3 is its authentic native RGBA. Images2/3 control the original drawing, wording, spacing, empty apertures and color hierarchy. Do not adopt a new font or reconstruct the image as a modern control panel.
Correct the systemic raised/doubled contours in Image1: flatten the thick metallic edge ridges, extra exterior outlines and opaque shadow backing into one restrained thin copper printed line/stroke at each original location. Restore the source's clear spaces between marks, original letter counters and narrow letter strokes, the graph holes/bar spacing and small bottom readout gaps. Repair a source-supported interrupted stroke or gap as a complete coherent linework feature, not as decorated native-cell blocks. Keep fine continuous matte copper paint grain inside the surviving strokes; do not remove all authored detail or replace the picture with a pixel mosaic.
Preserve the entire original layout: upper-left/right broken horizontal marks; left circular quadrant indicator and its adjacent interrupted marks; two top heading lines; the large central empty rectangular readout with its two-tone border; lower-left NOMINAL graph, grid and unequal bars; bottom-center segmented squares and every filled/empty position; lower-right ship/heading drawing; all separate right-side mark groups and decimal readouts. Keep the original thin stepped glyph forms and exact text APPROACHING, DESTINATION...., NOMINAL, 6214.5 and 8703.2. The original references control each stroke and period; no retyped interpretation or extra digits.
The source is flat two-tone dark rust-copper schematic ink, not chrome hardware. Keep its restrained darker/lighter copper hierarchy and readable original geometry. Do not add glow, bright fringe, exterior bevel, rounded raised letters, panels, lines, marks, connecting bridges or a background. The central window, wide open center, letter holes and all original gaps remain genuinely transparent.
Keep Image1's whole natural canvas and global full-picture framing. Preserve the authentic complete224-by120 logical layout and all its margins: source columns0..3 and219..223 and rows0..3 and114..119 are empty. Return one complete naturally sized transparent RGBA result, with no padding, reframing, cropping, zoom or attached border. All linework must remain in its source-relative whole-picture positions. Change only the stated contour/gap/stroke correction and its subordinate internal matte material; preserve every other subject/content/layout element.