Use case: stylized-concept. Asset type: a faithful HD remaster of the complete six-frame PERSON02 infantry animation from original Raptor. Use ONLY the attached exact Original sprite atlas as shape, placement, direction, color and walking-pose truth. This is new authored material detail within those extremely tiny game sprites, not a redesigned or enlarged character.
Layout: exactly THREE equal square columns by TWO equal square rows, complete8x8logical canvases in row-major order:200fe,200ff,20100 /20101,20102,20103. Requested1536x1024 atlas. Each cell contains exactly ONE tiny soldier, positioned precisely as in the corresponding Original. There are SIX cells, not six soldiers inside each cell. Keep full Original transparent margins and origin0. No gutters, labels, separator lines or margins outside the atlas.
Strict Source silhouettes: each actor is only about3–4logical pixels wide and4high inside8x8. Preserve every green/tan/near-black occupied mark and every open gap. Keep the muted tan central face at exact logical(4,3), not a large round peach face. The tiny tan hand changes between the upper-left and lower-left according to each Original frame. The bottom near-black boot remains at the Original location, usually on the left; do NOT mirror the entire actor or invent a new walking direction. Preserve the exact thin horizontal green upper/lower-body rows, small dark boot/weapon marks and diagonal phase changes. Near-black occupied marks are boots/weapons/body, not transparent holes.
Material: subdued dark forest-green uniform/helmet, restrained genuine fine cloth folds and green material variation, dull small tan face/hand surfaces, dark nearly black boots/equipment. Overhead orthographic hand-painted shooter sprite style, quiet neutral lighting. Avoid emerald glow, bright white highlights, shiny toy proportions, extra anatomy or body enlargement. New fine detail must remain meaningful after game palette indexing and small-size presentation.
Source phases1and5 (200ff/20103) have exactly the same Original pose; Source phases2and4 (20100/20102) likewise match. Keep each such pair visually identical instead of inventing intermediate poses. Phase0 andphase3 have their specific wider arm/weapon silhouettes. Match all six reference canvases literally.
Fully transparent background and every internal gap. The blue-gray reference matte is a visibility aid only: never paint it into the result. No terrain, cast shadows, grass, tint, glow, muzzle flash, dust, text, watermark or background scenery. No existing generated infantry image is a reference or donor.