Use case: precise-object-edit
Asset type: second animation frame of the Iron Coast Command Cruiser boss HD sprite.
Input image is the completed sprite edit target. Create a charged-weapons variant changing ONLY the existing small amber lamps and the two central circular side cannon wells: slightly brighten those lamps and illuminate inside each cannon well with a compact amber/orange core. Keep every hull panel, prong, silhouette edge, x/y anchor, exact 3:2 image dimensions, and camera view pixel-aligned with the input. No new external glow, muzzle flash, particles, smoke or shadow. Preserve the exact transparent background and empty side margins. Add a thin transparent margin around top/bottom if necessary to avoid edge clipping, but do not shift or reshape the vessel. Do not render a background, text, logos or watermarks. Single isolated overhead sprite facing DOWN.
