Use case: style-transfer
Asset type: transparent HD enemy boss sprite for a top-down vertical shoot-em-up, Iron Coast Command Cruiser.
Input image: original Raptor SHIP32G1_PIC (96×64 logical canvas, enlarged nearest-neighbor) is the source of truth for silhouette, proportions, center anchoring and DOWNWARD orientation.
Primary request: regenerate the pictured large military science-fiction coastal command cruiser as clean HD game art. Preserve the original very specific shape: tall central armored hull oriented vertically nose DOWN, twin small stern engine towers at the TOP, wide lateral blocky wing/weapon platforms across the upper-middle, a central bridge/reactor block, and two prongs flanking the narrow lower bow. Keep all sections recognizable and in the same positions. Heavy naval steel/slate plates, subtle olive and brown industrial accents, bolted hatches, narrow amber status lamps, small red service panels. Original utilitarian Raptor overhead sprite style with sharper surface detail. It is one aircraft/hover cruiser rather than a ship floating in water.
Composition: a WIDE 3:2 transparent canvas corresponding exactly to96×64 logical pixels. Full perfectly top-down view without perspective. Cruiser centered on x48,y32. Keep original transparent side margins: actual vessel about55% of canvas width and94% of canvas height, with no clipping or cropped tips. Bow points downward. Do not rotate or enlarge the vessel to fill the side margins. Gentle light from upper-left, crisp silhouette, no external shadow.
Constraints: one isolated single sprite, true transparent background. No sea, terrain, floor, wake, exhaust trails, motion blur, text, logos, watermark, smoke, UI, borders or painted checkerboard. Preserve the attached silhouette and exact canvas proportions.
