Use case: stylized-concept. Asset type: production transparent HD game sprite for a top-down 1990s Raptor-inspired vertical shoot-em-up. Use the reference only for the industrial gray metal, olive plates, restrained rust-red accents and crisp painted/pixel-compatible detail; do not copy its silhouette or multiple frames. Generate ONE distinct enemy boss called Saltbreaker: a heavy armored convoy-escort VTOL craft with a broad low-profile fuselage, two large circular ducted lift fans set into the short side wings, blunt armored nose pointing straight DOWN, and a cannon pod on each side of the nose. Canvas landscape 3:2, aircraft occupies 86% width and 80% height, completely visible and centered. Exact overhead orthographic view, bilateral symmetric static unbanked sprite, no perspective. Gunmetal and olive military industrial armor, small red warning strips, warm amber small windows, dark fan rotors, metallic rim highlights; no blue neon. Crisp clean edges and purposeful larger details remain readable when downsampled to 96x64 logical pixels. True transparent background, transparent margin all sides, no cast ground shadow, no grid, no surface, no smoke, no words, no labels, no border, no glowing aura, no additional objects. Exactly one craft, no sheet.
