Use case: stylized-concept
Asset type: production HD enemy boss sprite for a top-down vertical shooter, one static frame.
Input images: the original Raptor boss source is a style/orientation reference only; the other image is another Iron Coast boss, use its mechanical material treatment but do not copy its narrow silhouette.
Primary request: create the distinct "Stormwall Arsenal", a broad storm-hardened aerial gun platform with two massive round cannon turrets facing DOWN toward the bottom of the image. It must read as a unique industrial arsenal flying fortress, not a conventional aircraft.
Composition: strict orthographic top view, nose and paired cannon barrels point to screen bottom; body aspect roughly 3:2, centered on a landscape 3:2 full transparent canvas. Wide horizontal armored wings/platform, substantial central armored reactor spine, two large round turrets clearly separated on left/right, four small rear engine pods along the top. No perspective tilt. Silhouette entirely visible with transparent margin on all sides.
Style: faithful classic Raptor industrial gunmetal mechanical shapes remastered with clean HD material definition; dark gray steel plates, restrained worn warm bronze seams, deep red warning stripes and small amber warning lamps. Crisp readable contrast at 96x64 logical pixels. Handcrafted game sprite, controlled small highlights, soft short shadows within the object only, no photorealistic scene.
Constraints: one single isolated sprite, true RGBA transparency, no terrain or ground shadow, no text or numbers, no border, no decorations outside silhouette, no exploded diagram, no glow spilling outside silhouette. Exactly two principal gun turrets. Cannons extend downward; symmetrical silhouette, slight asymmetric wear permitted. Do not copy the prior command cruiser silhouette.
