Use case: stylized-concept.
Asset type: one transparent HD sprite for a top-down vertical scrolling shoot-em-up, faithful to 1994 Raptor but remastered in crisp detailed painted game-sprite shading.
Primary request: Cinder Hammer, a distinct heavy industrial armored furnace gunship boss for the Iron Coast campaign. Orthographic straight overhead view, centered, nose and two blunt cannon muzzles facing DOWN toward bottom of image. Wide squat 3:2 silhouette: broad stepped angular armored wings, thick compact rectangular central furnace body, two large side engines near top rear, two forward mortar cannon pods near bottom wings, a central recessed furnace glow. Overall silhouette should fill about 84% width and 82% height of a landscape 3:2 canvas, leave clear transparent padding around all sides.
Materials/color: gunmetal gray and muted bronze armored plates with rivets, dark steel heat grilles and furnace exhaust housings; restrained molten orange and red heat vents, no excessive bright bloom. Narrow cyan cockpit at upper center, small pale yellow hazard marks. Directional lighting from upper left, darker right/bottom plate edges, fine readable mechanical detail but strong simple outer silhouette.
Scene/backdrop: fully transparent RGBA, no ground, no shadows outside silhouette, no atmospheric backdrop.
Style: match classic Raptor top-down industrial craft vocabulary with modern carefully painted HD detail, no perspective depth, no cartoon outline, no photoreal scene, no pixel grid. This is ONE idle boss sprite, no sheet or other objects.
Constraints: exact orthographic overhead camera; keep left and right wings symmetric; visible nose faces bottom, rear engines are at top; no external detached flames; no text, lettering, logo, watermark, frame, labels or fake checkerboard. True transparency. Canvas approximately 3:2.
