Use case: stylized-concept
Asset type: transparent top-down game enemy sprite for RustRaptor, logical 96 by 64 pixels, detailed HD source.
Primary request: Design the Iron Crown finale boss, an imposing coastal command dreadnought aircraft with very broad armored wings and three projecting forward cannon pods forming a crown-like silhouette, distinct from the reference bosses.
Input images: The shown original Raptor broad gray boss and the existing Iron Coast command cruiser are style references only. Retain their overhead orientation, readable mechanical panels and grounded industrial palette, while making a new silhouette.
Subject: one complete symmetrical heavy flying war machine; broad wings, central armored command hull, three forward pods on the bottom edge, rear engine pods on the top edge. Gunmetal gray, brushed dull steel, restrained dark red trim, tiny warm amber warning lights. No people.
Style/medium: polished detailed hand-painted sprite illustration with crisp clean edges, mechanical panel shading like a modern remaster of the 1990s Raptor sprites, readable at small pixel size.
Composition/framing: strict orthographic overhead view with no perspective and no side faces; front points straight down toward the bottom; full silhouette centered on a 3:2 landscape transparent canvas with at least 5 percent clear margin all sides; width much greater than height.
Lighting/mood: restrained overhead upper-left light, opaque mechanical surfaces, no environmental cast shadow.
Constraints: exactly one static idle sprite, genuinely transparent RGBA background; no terrain, no rectangle or checkerboard background, no text, no logos, no exhaust plume, no blurred bloom, no muzzle flash, no detached objects, no cut-off tips.
