Record 1465 reviewed original HD frames and frozen runtime continuity
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The Rust Options screen includes **HD art**. It starts disabled. Enable it to use reviewed artwork from the selected data directory's `hd/hd.json`; each missing or rejected frame keeps the selected original / 2x / 3x / 4x crisp treatment. The bundled runtime uses `data/`, while development artwork and review jobs live under `../data/`. The scale setting still determines the indexed rendering resolution, and the HD toggle can be changed while paused. HD art is presentation only: simulation, collision sizes, banking positions and save content IDs stay unchanged.
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The development base-game pack currently supplies **1,289 reviewed replacement frames in 474 complete sequences**. These include all twenty-one light, dark and firing-flash player poses, 232 boss frames, complete vehicle families, ground defenses and opening bunkers, all forty-seven equipment and pickup pictures, projectile and effect animations, eleven HUD picture glyphs, nine pilot portraits, four difficulty portraits, both title logos, three standalone opening cards and448 canonical terrain tiles. The released Linux/Windows runtime retains the earlier exact1,148-frame /421-sequence snapshot; the later141 outer development additions are separate. Root completed both final Stage2 archives and Linux/Windows platform validation at this exact 1,148-frame snapshot; the previous 800-frame archives and their proofs remain historical. Later candidates and approvals stay outside this frozen runtime checkpoint. The complete catalog backlog and generation status are listed in [hd-backlog.md](hd-backlog.md).
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The development base-game pack currently supplies **1,465 reviewed replacement frames in 545 complete sequences**. These include all twenty-one light, dark and firing-flash player poses, 232 boss frames, complete vehicle families, ground defenses and opening bunkers, all forty-seven equipment and pickup pictures, projectile and effect animations, eleven HUD picture glyphs, nine pilot portraits, four difficulty portraits, both title logos, three standalone opening cards and624 canonical terrain tiles. The released Linux/Windows runtime retains the earlier exact1,148-frame /421-sequence snapshot; the later317 outer development additions are separate. Root completed both final Stage2 archives and Linux/Windows platform validation at this exact 1,148-frame snapshot; the previous 800-frame archives and their proofs remain historical. Later candidates and approvals stay outside this frozen runtime checkpoint. The complete catalog backlog and generation status are listed in [hd-backlog.md](hd-backlog.md).
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| Reviewed artwork | Original asset IDs | Supplied / complete frames |
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| --- | --- | ---: |
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@@ -141,12 +141,17 @@ The development base-game pack currently supplies **1,289 reviewed replacement f
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| Fourth-campaign lower foliage, cliffs and rocky ground | `0x40175`–`0x40194` | 32 / 32 |
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| Source shoreline, fences and rocks | `0x103f0`–`0x103ff` | 16 / 16 |
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| Intact and damaged buildings, rocks and crossings | `0x10410`–`0x1041f` | 16 / 16 |
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| Corrected organic soil, paths and gravel | `0x10400`–`0x1040f`, `0x10420`–`0x1042f` | 32 / 32 |
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| Rock and panel terrain, including eight genuine wrecks | `0x10430`–`0x1044f` | 32 / 32 |
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| Agricultural compounds and reservoir/channel terrain | `0x2013d`–`0x2014c`, `0x2016d`–`0x2017c` | 32 / 32 |
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| Burned industrial fragments, caps and emerald panels | `0x3012d`–`0x3013c`, `0x3014d`–`0x3016c` | 48 / 48 |
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| Fourth-campaign cliffs and industrial ground, corrected401b4 | `0x40195`–`0x401d4` | 64 / 64 |
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Every registered frame passed the exact original source hash, logical canvas, aspect, visible alpha and path checks. Complete contact sheets were inspected at source size and the 4× presentation size; per-frame geometry metrics and review evidence remain with each family. Their logical collision sizes are unchanged. Small contours and interpreted metal detail differ. Missing artwork keeps the crisp original fallback. HD remains an opt-in preview while the remaining catalog and game screenshots are reviewed.
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An actual Rust `HdAssets::sprite` pass also checked all registered frames at scales 1–4 with the game palette: every output has the expected dimensions and visible pixels, and the pack reports no diagnostics. Complete 4× source/HD sheets from that runtime path were reviewed for readable projectiles, equipment alignment, banking progression and energy-ring timing stages. These sprite checks complement live gameplay captures and do not establish full-game visual completion.
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The current 1,148-frame development snapshot passed 4,592 actual scale checks against the final Stage2 API source build. All 5,740 original and rendered PPMs are byte-identical to independently accepted references. Both source-age guards were clear at closure, every Rust source hash remained unchanged through that closure, and the actual immutable release library is pinned by SHA and original build time. All 1058 ordinary sources introduce no reserved palette labels; 87 sources retain legitimate gameplay classes, and the three opening cards use their authentic static palettes. Historical smaller-pack proofs, including development1,071 and the packaged800 snapshot, remain separate. The earlier1,148 attempt has identical pixels but an honestly recorded broad stale-source flag after root's intervening formatting/API changes; it is retained as supplementary evidence. Subsequent desktop test-module edits leave this exact source epoch historical; its old false flags are not presented as certification of newer source.
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The historical Stage2 API 1,148-frame development snapshot passed 4,592 actual scale checks against the final Stage2 API source build. All 5,740 original and rendered PPMs are byte-identical to independently accepted references. Both source-age guards were clear at closure, every Rust source hash remained unchanged through that closure, and the actual immutable release library is pinned by SHA and original build time. All 1058 ordinary sources introduce no reserved palette labels; 87 sources retain legitimate gameplay classes, and the three opening cards use their authentic static palettes. Historical smaller-pack proofs, including development1,071 and the packaged800 snapshot, remain separate. The earlier1,148 attempt has identical pixels but an honestly recorded broad stale-source flag after root's intervening formatting/API changes; it is retained as supplementary evidence. Subsequent desktop test-module edits leave this exact source epoch historical; its old false flags are not presented as certification of newer source.
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The 189 additional boss frames passed complete source/1×/4× and native 2×/3× review across 56 full families. Opaque component panels, weapon apertures and source phases remain recognizable; fine material detail and minor contour interpretations are disclosed per family. These gallery decisions do not certify complete assembled-boss joins or native encounter placement. The shortened paired bottom feet in `0x200a2`, lost painted wing/strut cells in `0x30045`, Mole's missing initial blink, other contracted hulls remain held and are excluded. The later repaired asymmetric hull, lower bridge and complete EBOSS6 phases are reviewed separately below.
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@@ -302,4 +307,13 @@ Root subsequently changed production assets.rs/modding.rs to share checked PNG v
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The startup-era frozen1,148 proof now reproduces all5,740 accepted PPMs exactly, report `d07e0228538f562a1338724119af000306db199ef4792d7fd14c31e4b333e447`. Its actual4cad6385 library and compatible Serde retain literal false age guards;17 top-level prior/after source pins are stable, with the nested OPL3 source separately recorded at closure. Every398 pack file remains byte-identical across the private handoff, external registration and packaged runtime, continuity `a786b51a3c56e9b911e21eed6eb6020b45511112c86b926f640230151284bd1b`. Current later74, Flare26, static6 and phase35 probes use c0c3cfc7/compatibleba61 Serde with both age guards false and all18 recursive Rust sources stable. Historical API/Host epochs are preserved. Root's final packages and accepted Stage2 mods remain frozen while later outer development work proceeds.
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The outer development registration now contains1289 frames/474 complete sequences, hd.json SHA `a105eb4fc4d851313d1885a5602ced0843d775641218ffa252c2fc0c0f000416`. Batch approval `ffee98a9a086c022df268f1eb41ddab1d57c2dcbc4243528d5b9f2c3ea3b0fb8` and registration `d61b8197c6d357e854fbf3f230d65d6d47414fd5cf0ca0162144b93e8873090d` bind141 additions/23 complete jobs. Full current proof reproduces all6445 source/scaled PPMs, SHA `9dc65ca9244e9cf6b11b7ebe5f215496f93d625f1e4800f6d2546102491f6ee2`, on c0c3/compatibleba61 with both source-age guards false and all18 recursive sources stable. Eleven differing historical mains are retained as SHA-named snapshots before exact accepted sibling promotion; all raw pixels, explicit sibling files and earlier holds remain unchanged. Catalog audit reports1289 registered,4464 missing and zero HD source/canvas errors. The private future input contains467 files/781747237 bytes with private inodes; parent alone chooses its eventual runtime snapshot. The released1148 artwork and accepted Stage2 content remain unchanged.
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The preceding outer1289 development registration contained1289 frames/474 complete sequences, hd.json SHA `a105eb4fc4d851313d1885a5602ced0843d775641218ffa252c2fc0c0f000416`. Batch approval `ffee98a9a086c022df268f1eb41ddab1d57c2dcbc4243528d5b9f2c3ea3b0fb8` and registration `d61b8197c6d357e854fbf3f230d65d6d47414fd5cf0ca0162144b93e8873090d` bind141 additions/23 complete jobs. Full current proof reproduces all6445 source/scaled PPMs, SHA `9dc65ca9244e9cf6b11b7ebe5f215496f93d625f1e4800f6d2546102491f6ee2`, on c0c3/compatibleba61 with both source-age guards false and all18 recursive sources stable. Eleven differing historical mains are retained as SHA-named snapshots before exact accepted sibling promotion; all raw pixels, explicit sibling files and earlier holds remain unchanged. Catalog audit reports1289 registered,4464 missing and zero HD source/canvas errors. The private future input contains467 files/781747237 bytes with private inodes; parent alone chooses its eventual runtime snapshot. The released1148 artwork and accepted Stage2 content remain unchanged.
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The next outer development batch registers **176 terrain frames in11 complete jobs**, bringing coverage to **1465 /5753 originals** and624 canonical terrain tiles. Full current source/allscale proof compares all7325 accepted PPMs exactly (5860 scaled outputs), combined SHA `4a6b5bebf6f954eb2adff08e890fe91de78f7b7045a30ea41cc0b1c658f7de09`, with immutable c0c3/compatible ba61 Serde, both source-age guards false and all18 recursive source hashes/mtimes stable. Outer hd.json SHA is `7bedf2d9d016d50727f886dd3e0dc627602152007a1ceab7185352e36ea823e8`; canonical registration SHA `8093a0728ebb253b55d0bbbfbee164bcabd7b55c163c8b001f2a6744cec2d045`. Every1289 baseline frame binding is unchanged. The184 combined contact pages are hash-bound rather than falsely described as newly inspected; complete source/raw/allscale visuals and native contexts are separately recorded for each accepted family.
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All68 eligible full untouched raw PNGs and22 complete coordinator source/native1–4 boards for these176 frames were actually inspected. Set4 original13–16 preserves cliff direction, diagonal bands, rock positions and industrial frames. Corrected401b4 removes the held square macrotexture while retaining softer source shadow; its fifteen siblings stay exact. Terrain2 original4 and7 preserves compound roofs/shadows, water channels and reservoir landmarks with brighter water/thinner rails and visible fallback islands disclosed. Original5 remains wholly held after coordinator found six authentic planted-green bands read brown/olive at native1 and4; its earlier independent approval is preserved, not used to admit those sixteen frames.
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Terrain10430/40 preserves rock groups, panel interiors, source lights and all eight newly authored wrecks. Genuine1044c-v2 removes five unsupported studs and retains the two original lower fittings; v1 stays held. Some retained frames use quieter, visibly blockier native-derived tonal planes than rougher neighboring raws, expressly accepted as source-compatible material variation, without a uniform-detail claim. Terrain3 original5/7/8 retains subdued black char/rust, surviving gray anchors, tiny pale caps, source emerald panels and exact cyan footprints. Stronger soot/emerald/fine grit and30165's visible source-grid remnant tone steps are disclosed. The separate3014c pit correction, green20161–63 sibling, monitor and rotor remain outside this batch. No full-map seamlessness, live Host, palette timing or UI route is certified by raster continuity.
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The private immutable future input is ../data/hd/registered-class-review/handoff-1465-20261011/pack/, manifest SHA `92cb019a147728e72e966708e0651e094d0a6a2137d8026797bc9be2ea9a1d4d`:1465 frames/545 sequences,534 files/990735382 bytes, every file a verified private inode. All6853 released bin/lib/data files remain byte-identical before/after admission. The released1148 snapshot,45 accepted mods and both final Stage2 archives remain unchanged; parent alone chooses a later runtime refresh.
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