Render scripted boss phases and accelerate validated mod loading
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@@ -9,7 +9,7 @@ import struct
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import subprocess
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import zipfile
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from assemble_runtime import checked_file, digest
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from assemble_runtime import checked_file, digest, iter_archive_files
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SYSTEM_DLLS = {
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@@ -173,14 +173,9 @@ def main():
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archive.parent.mkdir(parents=True, exist_ok=True)
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skipped = {"target", "dist", ".reference", ".local", "derived", "__pycache__", ".git", "lib"}
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with zipfile.ZipFile(archive, "w", zipfile.ZIP_DEFLATED, compresslevel=6) as output:
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for path in sorted(package.rglob("*")):
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for path in iter_archive_files(package, archive, skipped,
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excluded_files=(Path("bin/raptor-rust"),)):
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relative = path.relative_to(package)
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if not path.is_file() or skipped.intersection(relative.parts) or path.resolve() == archive:
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continue
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if relative == Path("bin/raptor-rust") or any(part.startswith(".runtime-data-") for part in relative.parts):
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continue
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if len(relative.parts) >= 4 and relative.parts[0] == "mods" and relative.parts[2:4] == ("art", "source"):
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continue
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output.write(path, str(Path("RustRaptor") / relative))
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print(json.dumps(report, indent=2))
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