Unify Iron Coast mission names and cinematic mission previews

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raptorreplica committed 2026-10-19 00:10:38 +11:00
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commit 2d95e145a5
406 files changed
+134963 -245

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{
"owner": "/root/remaining_catalog",
"stage": "new_sector1_mission_illustrations_not_original_remaster_coverage",
"viewed_actual_ref_and_all9Original_rows": true,
"inputs": [
{
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"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/STORMWALL-SHARED-ART-SPECIFICATION.md",
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{
"prompt": "Use case: illustration-story\nAsset type: a single cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 1; no lettering. Final composition wide 16:10, intended 1280 by 800.\nInput image 1 is STYLE AND AIRCRAFT reference only: use the restrained hand-painted 1990s shooter box-art realism, precise mechanical panels, readable compact steel-gray twin-engine strike fighter and atmospheric cinematic lighting. Do not copy its huge cliff fortress, cannons or storm; those are not this mission.\nInput image 2 is a READ-ONLY Original terrain theme contact sheet. Only its FIRST ROW (base:sector_1_wave_1) guides this new landscape: broad teal ocean, low reddish-brown rocky islands, sparse small coastal industrial installations, an open-water approach. It is not an atlas to reproduce or a screenshot to paint over.\nScene: an expansive desaturated turquoise sea leads toward a low broken reddish-brown island shoreline, with a few modest steel-gray coastal depot roofs in the middle distance. This is mainly open water, low rocky islets and very sparse scrub, not an enormous fortress. Distant coastline and sea channels remain visible as large clear shapes.\nSubject and framing: one coherent compact steel-gray twin-engine Raptor-like strike fighter in the lower-left foreground, banking gently toward the upper right and the distant islands. A single connected fuselage, one cockpit, exactly two main wings, two rear engine nacelles, paired believable tail fins; symmetric mechanical construction in correct perspective, fully visible wing tips, no fused or extra aircraft parts. Warm restrained engine glow. Aircraft occupies roughly the lower-left two-fifths; the islands and a signature small coastal installation occupy center-right. Keep fighter and terrain cues legible within the centered middle 75 percent of the image height, for a tiny briefing thumbnail.\nStyle and light: detailed but restrained hand-painted military science-fiction game art, atmospheric depth, steel gray, navy/desaturated teal water, muted amber industrial lights. Soft late-afternoon cloud-filtered light and a pale horizon differentiate this open-water mission from the reference thunderstorm. Strong broad value groups read at 320 by 200; no busy micro-detail as the only distinction.\nConstraints: exactly ONE full landscape image, no grid, no panels, no atlas, no labels, no text, no logos, no HUD, no borders or watermark. No other aircraft, no new enemy design, no explicit new mission objective, no gigantic fortress or invented naval boss. No clipped fighter. Preserve the landscape theme from the Original first row while creating a genuinely new illustration.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-1-terrain-theme-contact.png"
],
"transparent_background": false
}
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{"submitted":true,"lease":"98fa821d-8e23-446a-9838-49c458cf93ed","outcome":"success","type":"object","keys":["image_url","output_hint"],"isError":null,"output_hint":"Generated images are saved to /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb as /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb/exec-70b3fdb8-2032-40f5-a210-3b4caa70dd66.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.","errorText":""}
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{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 2, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 2, labelled base:sector_1_wave_2, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Teal island channels and reddish-brown headlands, coastal wharf and small industrial platforms.\nScene: A branching turquoise channel between low red-brown rocky headlands; one modest working wharf with short concrete piers and small steel industrial platforms forms a clear silhouette at center-right. More intertwined island-water geometry and dock structures than the open-water first mission. Sparse scrub, sea visible beyond; no mountainous fortress.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Cool clear daylight with low slate clouds and a brighter gap over the distant channel. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-1-terrain-theme-contact.png"
],
"transparent_background": false
}
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{"submitted":true,"lease":"283988bd-9230-450a-9e47-74b946756854","outcome":"success","type":"object","keys":["image_url","output_hint"],"isError":null,"output_hint":"Generated images are saved to /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb as /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb/exec-5518df09-327b-47e1-a8bb-d6e11cdad286.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.","errorText":""}
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{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 3, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 3, labelled base:sector_1_wave_3, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Brown rocky coastal landmass with narrow turquoise inlets, sparse scrub and light industrial roofs.\nScene: Mostly reddish-brown rocky land in the mid-ground and background, cut by two narrow turquoise inlets; sparse olive scrub and a few low pale-gray industrial roof blocks along a dusty roadway. The narrow inlets and the broad landmass are the main readable shapes, not an ocean panorama or dense port.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Warm dry midday light, a little coastal haze; desaturated brown earth contrasts with the slim teal water. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-1-terrain-theme-contact.png"
],
"transparent_background": false
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{"submitted":true,"lease":"53db4d37-9923-40d8-9ffc-554b5190b3f2","outcome":"success","type":"object","keys":["image_url","output_hint"],"isError":null,"output_hint":"Generated images are saved to /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb as /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb/exec-0ccb1481-e58d-4993-8fcd-347e618f8d33.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.","errorText":""}
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{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 4, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 4, labelled base:sector_1_wave_4, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Rugged brown shore, an isolated blue lagoon, scattered coastal depot buildings.\nScene: A rugged low reddish-brown peninsula encloses one distinctive isolated rounded blue-turquoise lagoon near center-right. A few separated gray depot buildings sit on the surrounding rocky shore with sparse scrub. Keep the lagoon readable as a sheltered pool distinct from distant open sea, not a long canal, huge industrial city or invented special installation.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Pale dawn light and soft blue atmospheric depth, restrained warm highlights on the low depot roofs. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-1-terrain-theme-contact.png"
],
"transparent_background": false
}
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{"submitted":true,"lease":"345a4c57-e669-45b4-ab6d-747f0a600b11","outcome":"success","type":"object","keys":["image_url","output_hint"],"isError":null,"output_hint":"Generated images are saved to /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb as /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb/exec-c0e1bd09-b982-4cde-a98d-7c6537dd591c.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.","errorText":""}
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{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 5, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 5, labelled base:sector_1_wave_5, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Brown scrubland and gray industrial compounds and roads, coastline only at the edge; landward strike.\nScene: A landward view dominated by dusty brown scrubland, a few broad steel-gray industrial compounds, low warehouses and intersecting gray roads. Sparse green-brown scrub patches between structures; just a narrow glimpse of teal coast at the far edge. Most of the illustration must be land and industrial roofs, not water or a new coastal fortress.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Dry dusty overcast daylight with sun catching a few concrete roof edges; readable gray building blocks against brown ground. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-1-terrain-theme-contact.png"
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{"submitted":true,"lease":"e4a39e4f-56c7-4b5a-9e78-f427a6fcbaef","outcome":"success","type":"object","keys":["image_url","output_hint"],"isError":null,"output_hint":"Generated images are saved to /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb as /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb/exec-e5ed5ea6-0e10-4e51-a3ff-3dc24575e3f1.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.","errorText":""}
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{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 6, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 6, labelled base:sector_1_wave_6, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Brown coastal industrial settlement, pale angular warehouse roofs, a narrow turquoise bay.\nScene: A low coastal settlement on reddish-brown earth with a distinctive cluster of pale angular and sawtooth warehouse roofs, short gray roads and a narrow turquoise bay curling inward at center-right. Surrounding terrain remains brown and sparsely vegetated. The angular pale roof cluster and bay must remain recognizable when reduced, not anonymous sea and cliffs.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Hazy daylight and muted amber industrial windows, with soft blue-gray clouds and a warm horizon. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-1-terrain-theme-contact.png"
],
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{"submitted":true,"lease":"29b3b26b-8d37-4f32-970b-ba5c487e25f5","outcome":"success","type":"object","keys":["image_url","output_hint"],"isError":null,"output_hint":"Generated images are saved to /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb as /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb/exec-4c44a463-0fa4-4b39-8bc1-8b3dafe75550.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.","errorText":""}
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{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 7, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 7, labelled base:sector_1_wave_7, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Brown headland cut by a winding blue channel, paved coastal airfield or apron and installations.\nScene: A low brown rocky headland bisected by a winding blue-turquoise channel, with a visible broad gray paved coastal airfield apron and angular low industrial installations on the right bank. Readable apron geometry and the serpentine channel define the image; no invented runway numbers, new aircraft, enemy vehicles or oversized weapons.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Cool bright light after passing clouds, subtle moist reflections on paved surfaces, clear dark channel against brown land. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
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],
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{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 8, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 8, labelled base:sector_1_wave_8, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Dense steel-gray industrial or port works on brown land, roadways and a small shoreline.\nScene: Dense low steel-gray port and industrial works dominate brown coastal land: interlocking warehouses, rectangular machinery roofs, concrete loading yards, service roads and a few modest gantries. Only a small shoreline and a sliver of teal water remain visible at the edge. Make the heavy gray industrial mass and road network the signature, without skyscrapers or invented futuristic machinery.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Soft slate-blue overcast light with a few restrained amber lamps; strong broad gray roof values and warm brown ground. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-1-terrain-theme-contact.png"
],
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{"submitted":true,"lease":"8a59ba23-c47c-442f-969b-c4acf19d347d","outcome":"success","type":"object","keys":["image_url","output_hint"],"isError":null,"output_hint":"Generated images are saved to /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb as /home/quintine/.codex/generated_images/01a14e4c-8faa-73b3-a56b-a7f5174864cb/exec-be94b272-eb23-4e65-88bb-8e21b1c8a898.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.","errorText":""}
@@ -0,0 +1,8 @@
{
"prompt": "Use case: illustration-story\nAsset type: ONE new cinematic mission briefing illustration for RustRaptor, Original Bravo Sector 1 / Wave 9, wide 16:10 landscape intended 1280 by 800, no lettering.\nInput image 1: STYLE AND SAME-AIRCRAFT reference only. Match the restrained hand-painted 1990s shooter box-art realism, crisp military aircraft silhouette, fine mechanical panel detail, atmospheric depth and believable lighting. Do not simply copy the Stormwall cliff-gun environment.\nInput image 2: READ-ONLY Original terrain contact. Only ROW 9, labelled base:sector_1_wave_9, guides the actual mission environment. The contact sheet is not an image to reproduce, not a grid output, not a gameplay screenshot. Actual theme: Ocean approach to a large gray fortified dock and harbor on a brown island, concrete gantries and sea channels.\nScene: A wide teal ocean approach leads toward a substantial steel-gray fortified harbor complex on a low reddish-brown island: broad concrete docks, angular sea channels, high gray loading gantries and layered industrial roofs. Large connected dock geometry at center-right dominates the destination, with navigable-looking sea channels as clear shapes. This is an industrial harbor, not the reference mountainous cliff battery; no new giant guns, boss design, naval fleet or narrative objective.\nShared foreground subject: exactly one compact steel-gray twin-engine Raptor-like strike fighter, the same fighter design as image1, in the lower-left foreground banking toward the upper right. One connected fuselage, one cockpit, exactly two coherent main wings and two rear engine nacelles, believable paired tail fins and symmetric mechanical construction in perspective. Complete unobscured silhouette; no extra wings, extra engine, detached or fused parts. Restrained warm twin engine glow. No other aircraft or new enemy design.\nComposition: an oblique cinematic landscape with fighter in the lower-left two-fifths, recognisable mission-specific destination at center-right and background depth. Keep all aircraft wing tips and the signature environment features inside the centered middle75percent of imageheight so they survive a132by70 centered menuthumbnail. Broad value shapes must read at320by200. No contact sheet, collage or panels.\nLight and mood: Cinematic cool late-afternoon light breaking over the harbor through broad clouds, muted amber lamps inside dark concrete recesses, restrained atmosphere. Shared accents are navy, desaturated teal, steel gray and muted amber; ground colors follow the mission, with brown sparse scrub rather than lush jungle. Ground/roof/water proportions must follow this row, not force an ocean view into landward missions.\nConstraints: create one genuinely new full illustration for this mission. No text, labels, numbers, signs, logos, HUD, borders or watermark. Do not invent factual mission objectives, enemy designs, new giant weapons or unrelated architecture. No visible explosions or fireworks obscuring the destination. Crisp readable aircraft and large scenery masses; a deliberate illustration rather than a screenshot.",
"referenced_image_paths": [
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],
"transparent_background": false
}
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