Unify Iron Coast mission names and cinematic mission previews
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@@ -629,6 +629,7 @@ impl Registry {
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}
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pub fn base(catalog: &Catalog) -> Result<Self> {
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let mut reg = Self::default();
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reg.asset_roots.insert("base".into(), catalog.root.clone());
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let mut pack = ContentPack::default();
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for o in crate::legacy_tables::objects() {
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let id = ContentId::from(o.id);
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@@ -903,7 +904,15 @@ impl Registry {
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pack.missions.push(MissionDef {
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id: mid,
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name: format!("Sector {sector} / Wave {wave}"),
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art: None,
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art: Some(Art {
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asset: None,
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png: Some(format!("briefings/sector_{sector}_wave_{wave}_sd.png")),
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hd_png: Some(format!("briefings/sector_{sector}_wave_{wave}_hd.png")),
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logical_width: 320,
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logical_height: 200,
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frames: 1,
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nearest: false,
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}),
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duration: 4700,
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auto_complete: true,
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spawns,
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