Unify Iron Coast mission names and cinematic mission previews

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raptorreplica committed 2026-10-19 00:10:38 +11:00
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@@ -27,7 +27,7 @@ documentation, excluding build caches and review drafts. See
[standalone packaging](docs/standalone-package.md). [standalone packaging](docs/standalone-package.md).
The **Mods** screen discovers the bundled `mods/` packages when no user mods The **Mods** screen discovers the bundled `mods/` packages when no user mods
folder exists. Enable **Iron Coast Campaign** to select all six mission mods, folder exists. Enable **Iron Coast S1: Complete Campaign** to select all six mission mods,
their enemies, distinct bosses, weapons and original soundtrack automatically, their enemies, distinct bosses, weapons and original soundtrack automatically,
then apply at the main menu. Missions, bosses and the three weapons can also then apply at the main menu. Missions, bosses and the three weapons can also
be enabled individually; each mission selects its own dependencies. be enabled individually; each mission selects its own dependencies.
@@ -36,14 +36,22 @@ weapon mods. Enable them in Mods and buy them in the supply room. The cannon
is a selected special that chains through nearby targets; the shield fires is a selected special that chains through nearby targets; the shield fires
with your primary guns while Fire is held. Both ship SD/HD icons and sounds. with your primary guns while Fire is held. Both ship SD/HD icons and sounds.
**Iron Coast II: Black Tide** adds eight more missions, eight separate bosses, **Iron Coast S2: Black Tide** adds eight more missions, eight separate bosses,
three shared enemy types and three original FM music tracks. Enable its campaign three shared enemy types and three original FM music tracks. Enable its campaign
in **Mods**, apply at the main menu, then choose **Nightbreak Inlet** in the in **Mods**, apply at the main menu, then choose **Iron Coast S2 M01: Nightbreak Inlet** in the
Hangar's mission menu to begin the linked campaign. Hangar's mission menu to begin the linked campaign.
The campaign selects its dependencies automatically. **Railburst Cannon** The campaign selects its dependencies automatically. **Railburst Cannon**
(685,000 credits) and **Depth Charge** (525,000 credits) are optional shop (685,000 credits) and **Depth Charge** (525,000 credits) are optional shop
purchases; completing missions does not grant either weapon. Each mission, purchases; completing missions does not grant either weapon. Each mission,
boss and weapon is also an individual mod. See [Stage 2](docs/iron-coast-stage2-design.md). boss and weapon is also an individual mod. See [Stage 2](docs/iron-coast-stage2-design.md).
All **42 missions**—27 Original missions, 14 Iron Coast missions and Aurora—have
SD/HD cinematic briefing illustrations in the mission menu. Iron Coast titles
include a stage and mission prefix, such as **Iron Coast S1 M01: Breakwater**
or **Iron Coast S2 M01: Nightbreak Inlet**, while their stable content IDs remain
unchanged. Mod display-name and artwork updates change package hashes, so an
existing pilot may need the usual changed-mod confirmation; saved equipment
and progression keep their existing ID references.
For a user mods folder, pass `--mods DIR` or create For a user mods folder, pass `--mods DIR` or create
`$XDG_DATA_HOME/RaptorReplica/mods/` on Linux or `$XDG_DATA_HOME/RaptorReplica/mods/` on Linux or
`%APPDATA%\RaptorReplica\mods\` on Windows. Saves and configuration use separate `%APPDATA%\RaptorReplica\mods\` on Windows. Saves and configuration use separate
@@ -98,7 +106,7 @@ cases; wider playtesting and complete base-game HD coverage remain work in progr
- [AI mod authoring checklist](docs/mod-authoring-checklist.md) - [AI mod authoring checklist](docs/mod-authoring-checklist.md)
- [Iron Coast packages](docs/iron-coast.md) - [Iron Coast packages](docs/iron-coast.md)
- [Iron Coast pacing and difficulty comparisons](docs/iron-coast-retune.md) - [Iron Coast pacing and difficulty comparisons](docs/iron-coast-retune.md)
- [Iron Coast II: Black Tide](docs/iron-coast-stage2-design.md) - [Iron Coast S2: Black Tide](docs/iron-coast-stage2-design.md)
- [Weapon prices and balance](docs/weapon-balance.md) - [Weapon prices and balance](docs/weapon-balance.md)
- [Sprite and shadow validation](docs/visual-validation.md) - [Sprite and shadow validation](docs/visual-validation.md)
- [Sound playback validation](docs/sound-validation.md) - [Sound playback validation](docs/sound-validation.md)
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@@ -0,0 +1,41 @@
{
"format_version": 1,
"sector": 2,
"mission_count": 9,
"selected_runtime_images": 18,
"new_illustrations": 9,
"actual_builtin_calls": 10,
"initial_generations": 9,
"targeted_quality_edit": 1,
"policy_refusals": 0,
"old_wrong_theme_wave8_preserved_HOLD": true,
"selected_mission_ids": [
"base:sector_2_wave_1",
"base:sector_2_wave_2",
"base:sector_2_wave_3",
"base:sector_2_wave_4",
"base:sector_2_wave_5",
"base:sector_2_wave_6",
"base:sector_2_wave_7",
"base:sector_2_wave_8",
"base:sector_2_wave_9"
],
"SD_HD_dimensions": [
[
320,
200
],
[
1280,
800
]
],
"Original_sprite_terrain_coverage_added": 0,
"source_inventory": "original-source-inventory.json",
"notes": [
"These are cinematic semantic illustrations, not literal Original MAP screenshots or new mission objectives.",
"Detailed mechanical parts are visually coherent; no claim of literal pixel-identical aircraft after generative change.",
"Small distant water in waves4/6 remains illustrative and not the dominant industrial setting.",
"Nine selected HD and SD images and 132x70 centered crop previews physically reviewed."
]
}
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@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED",
"mission": "base:sector_2_wave_1",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Gray coherent twin-engine aircraft, two main wings, single cockpit/fuselage and recognizable tail; complete outline in frame. Gray-brown warehouse city/orange-edged roads/angular turquoise basin match Source theme. Shared Stormwall finish. No text/HUD/logo. Small mechanical detail compresses in SD, but aircraft/canal remain readable.",
"reviewed_ns": 1792318670461355710
}
@@ -0,0 +1,59 @@
{
"mission": "base:sector_2_wave_1",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "7235e99fb62a527809a91a3f5d486f1ef5428fce34e40b3257fcef6b2426565f",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_1_hd.png",
"sha256": "bbbe1f2bdfa37f740ab21ca413ad505b4f6280809973252f4e9d9a150d88687b",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_1_sd.png",
"sha256": "031d52b4e1c82efe06531867935d4957f3ceade7ea64292124bfa57d45275947",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: A gray-brown urban industrial grid with orange-edged paved roads, large rectangular turquoise canal basins and low warehouse blocks. View along the canal between compact concrete warehouse neighborhoods. Clear cool overcast daylight, muted amber loading lights. Signature readable scene: one angular blue basin between brown-gray warehouse rows; this is a city canal, not an open ocean.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "1515118b-9302-4378-932a-68036f0ee2de",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "1ae70e2cad6d0f7d169eb8ff2c9d7126b061be765f52ae90c865ea4edde3ed60",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "7235e99fb62a527809a91a3f5d486f1ef5428fce34e40b3257fcef6b2426565f",
"policy_refusal": false
}
@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED",
"mission": "base:sector_2_wave_2",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Complete gray twin-engine fighter with coherent cockpit/wings/tail and no duplicate limbs. Olive field/scrub plains, winding turquoise river, brown roads, small industrial cluster and distant coastal edge follow actual mission theme. SD retains fighter and river. Small distant architecture is illustrative, not an exact MAP reconstruction or objective.",
"reviewed_ns": 1792318867359210783
}
@@ -0,0 +1,59 @@
{
"mission": "base:sector_2_wave_2",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "4b161c5d1d3fde60c5dfbd03bdd75fa4b70bedbb9fecc3aaef7056eb579b1b0a",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_2_hd.png",
"sha256": "585be4638f56b3e805f45a714c47a9827166a9fba94dd81ad7c555ffa75d3bc8",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_2_sd.png",
"sha256": "50303dea9161f60cb017e1c2ddb11247f1de90bf609c65d06833fafeed50d8b6",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: Olive-green agricultural and scrub plains crossed by a narrow winding turquoise river, brown roads and a coastal edge far in the distance. Fly over low olive field textures and a river bend toward sparse compact industrial buildings. Hazy late afternoon, muted sun through pale cloud. Signature broad scene: olive plains and narrow blue river; no dense city or ocean covering foreground.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "bbfd6d60-599c-4a42-8c36-dc5a42483386",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "a52c2b8ea1c8f3fb34038b2af2fd1cbf9dc5f67b81f88b8ebfdc5e8db81866ba",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "4b161c5d1d3fde60c5dfbd03bdd75fa4b70bedbb9fecc3aaef7056eb579b1b0a",
"policy_refusal": false
}
@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED",
"mission": "base:sector_2_wave_3",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "One complete steel gray twin-engine fighter, coherent twin tails/main wings/cockpit, no clipping or duplicate aircraft parts. Dense deep green canopy, narrow blue river and modest gray concrete clearing follow Source forest theme. Painted humid mist and rocky bank are illustrative atmospheric elaboration, not exact geography or new objectives. SD still separates aircraft/river/installation.",
"reviewed_ns": 1792319013818807098
}
@@ -0,0 +1,59 @@
{
"mission": "base:sector_2_wave_3",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "9c74be0a354edf35a462c3bfa477e69b52c1d7ffef07ed74a5c4fa12c97686e3",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_3_hd.png",
"sha256": "3e02fe5db4bad1abe63d27947b80ece11dcee8b21b6de216372fd4b788113a7f",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_3_sd.png",
"sha256": "afbbd3831c316d24d838131748cd423c383c8e84b5947eb0d10b3c0e779e6b34",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: Dense deep-green forest and jungle canopy cut by a narrow blue river. Small gray clearings and modest concrete industrial installations sit along its banks. Low humid mist beyond the river bend, cool daylight under layered cloud. Signature broad masses: deep-green canopy, blue ribbon river and a compact pale clearing. Do not replace the jungle with mountains or an open sea.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "52bcfddf-3cb9-40ca-bd06-e3983f800f2c",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "89e7939212e37446565e43223f91c539bb9fce4f58fe1791921a5c7b0398d016",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "9c74be0a354edf35a462c3bfa477e69b52c1d7ffef07ed74a5c4fa12c97686e3",
"policy_refusal": false
}
@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED_WITH_LIMITS",
"mission": "base:sector_2_wave_4",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Coherent complete gray twin-engine fighter and dense charcoal concrete industrial maze with dark intersecting roads/brown courtyards. Warm lamps and cool haze fit shared style. Tiny distant upper-right water/basin is present but city dominates; finite Source contact also contains a narrow channel, so this is not presented as an ocean mission. SD aircraft/road grid remain legible; dense roof detail compresses.",
"reviewed_ns": 1792319186768373860
}
@@ -0,0 +1,60 @@
{
"mission": "base:sector_2_wave_4",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "fe1fa87257719e69b3319fb74e19f25af229ec7c93ad95dd71d8b280c6f6aa5c",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_4_hd.png",
"sha256": "fc237f673a845de513837e53e30853a9492cee06ed1b79a07c74562d1d7695fe",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_4_sd.png",
"sha256": "6e8567303a128aca415ca58ca14aee0ed7d23a2130a27c796bce236d3d9507e3",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective.",
"Tiny farbackground water remains outside dominant industrial city setting."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: A dense dark-gray industrial city maze of charcoal paved roads, low concrete roofs and brown enclosed courtyards, with blocky concrete facilities. Fly along a diagonal avenue into the gray urban maze. Dull early morning light and slight industrial haze, restrained warm windows. Signature: intersecting dark road grid and concrete rooftops. No dominant coast, forest or ocean.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "676e54a9-8f43-4da9-890d-f1bf387ed753",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "04c119df84f07dc6ebf6fdd82137317918771d79ec85d42538aa45dd8e98f7e8",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "fe1fa87257719e69b3319fb74e19f25af229ec7c93ad95dd71d8b280c6f6aa5c",
"policy_refusal": false
}
@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED",
"mission": "base:sector_2_wave_5",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Complete coherent steel twin-engine fighter with both main wings/tail/exhausts and readable SD silhouette. Olive scrub, deep green forest pockets, brown intersecting roads and scattered gray low warehouse compounds give the requested mixed-landscape distinction. Distant lake/hills remain illustrative background, not new mission geography/objectives. No text/HUD/logo.",
"reviewed_ns": 1792319492079397532
}
@@ -0,0 +1,59 @@
{
"mission": "base:sector_2_wave_5",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "74bb36047254b9ac94b15a015ec85adeb6cfe9a83651a98b83484ae67ae0f639",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_5_hd.png",
"sha256": "56d8e992f83e426380919d8da541f017cbaa4ee9bb18ba6162529c58de340990",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_5_sd.png",
"sha256": "398d69fbab603c572cf532c55a3212e4b324eccad96190a2a6cac7e2e24f6112",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: Mixed olive scrubland and gray industrial compounds linked by brown-gray roads, interspersed with deep-green forest pockets and scattered low warehouse buildings. Fly over a brown track where broad olive plains meet a modest gray compound. Cool partly cloudy afternoon with sparse muted amber lights. Signature: olive and green terrain framing separate gray roof groups, not an unbroken city or shoreline.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "54599a8e-a160-4b85-88b0-302c612fcb65",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "cc96727b5e0d81dd9a88fc93103e2cfde1f30e304b234c98d7a885f939f4defa",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "74bb36047254b9ac94b15a015ec85adeb6cfe9a83651a98b83484ae67ae0f639",
"policy_refusal": false
}
@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED_WITH_LIMITS",
"mission": "base:sector_2_wave_6",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Complete twin-engine steel fighter, two principal wings/coherent cockpit/tail. Broad gray paved military-industrial apron, orderly rows of compact structures, service-lane intersections and reddish brown earth match Source theme. Distant small blue coastline is illustrative background rather than mission setting; gray yards dominate all central/thumbnail content. Small structures compress in SD but broad apron and repeated rows remain visible.",
"reviewed_ns": 1792319728046748211
}
@@ -0,0 +1,60 @@
{
"mission": "base:sector_2_wave_6",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "fb36c38b4e3c31326e5629d7bb69c993a6d94aac3ce8d2ba64fcb77b195b1984",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_6_hd.png",
"sha256": "4666bf912b56f90357d07fa4a70ea559ab89e400a088925069e676d2120dd73e",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_6_sd.png",
"sha256": "7387f16ce1b9da230a1ab3f2032772b24f76b8018b6b2a6523c16e01b68fc083",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective.",
"Tiny farbackground water remains outside dominant industrial city setting."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: Broad gray paved military-industrial yards on reddish-brown earth, orderly rows of compact installations and road junctions with low rectangular structures. Fly diagonally above an expansive paved yard and its straight service lanes toward further gray industrial compounds. Cool hard daylight under pale thin cloud. Signature: broad gray aprons, repeated small installation rows and brown-earth perimeter. No ocean or jungle.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "59d1579a-0069-4a81-b03e-6ee3080ad4b9",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "4e8a0469cd717bd1dc7dc5f06ec40d191c782300a5ec9a1dd7cffed2b04c9abf",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "fb36c38b4e3c31326e5629d7bb69c993a6d94aac3ce8d2ba64fcb77b195b1984",
"policy_refusal": false
}
@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED",
"mission": "base:sector_2_wave_7",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Complete coherent twin-engine fighter, crisp steel wings/tail/cockpit and readable SD silhouette. Dense gray-brown dockside warehouses, broad contained rectangular turquoise basin, concrete quays, roads and amber loading lights match Source city-basin theme. Different bay composition from wave1 canal/bridge. No open-ocean/cliff-fortress substitution, text/HUD or invented objective.",
"reviewed_ns": 1792319907697866527
}
@@ -0,0 +1,59 @@
{
"mission": "base:sector_2_wave_7",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "b804f4adbc9391316dde0bcf3ae88a621f541e8641a34834bc5eb7c022c6c724",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_7_hd.png",
"sha256": "0f3ab4efb37b2f91ac50901735539883722782e65cbd2690142b28a81faaaf78",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_7_sd.png",
"sha256": "dc066ff959a25b1e01c8066e38e8625c9caa0dcce10fdd919b09679eeef8fbaa",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: Dense gray-brown dockside city blocks around a turquoise rectangular canal or basin, industrial roads and warehouse roofs. View along an angular inner-city dock basin and concrete quays toward further warehouse blocks. Lower late-afternoon sun filtered by cool blue-gray haze, restrained amber industrial lighting. Signature: vivid contained blue-green rectangular basin in a dense gray-brown city. No cliff fortress or open-ocean horizon.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "b5d26b66-c7e0-4d11-a2e9-03211e4379db",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "140f4bef4b64aba53c5ace86b465a204e39fdae537a082138a7866ec4936da7f",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "b804f4adbc9391316dde0bcf3ae88a621f541e8641a34834bc5eb7c022c6c724",
"policy_refusal": false
}
@@ -0,0 +1,10 @@
{
"decision": "AUTHOR_QUALIFIED_CORRECTED_WAVE8",
"mission": "base:sector_2_wave_8",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Entire dominant coastal background replaced by continuous flat almost-black dense warehouse/industrial city and intersecting amber street grid. Bright white circular functional ground lamps survive SD. Dark charcoal/navy fighter surface with readable thin steel edges, coherent cockpit/main wings/twin engines/tail and complete outline. No water/islands/cliffs or giant reactor/extra aircraft. Shared Stormwall painted style retained. Very dense warm lighting compresses in SD but night-city signature remains clear.",
"geometry_scope": "Visually coherent target geometry and pose, no claim of pixel-identical aircraft after generative edit/material change.",
"reviewed_ns": 1792321753184273587
}
@@ -0,0 +1,61 @@
{
"mission": "base:sector_2_wave_8",
"selected_version": "corrected-night-city-v2",
"source_master": "master.png",
"source_sha256": "a25d3f2130f5debef9a37006483666656a6678a7ea73798cbcb262f41d13f137",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_8_hd.png",
"sha256": "f497f37b5d4d64e27fde0f94e35cb5ef0e81753d84f0d7dbc96fcca1b0df759e",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_8_sd.png",
"sha256": "00007af71c4b0ffbca87f957d16dcdec5e02a85e9327d65af9c15d6cb966ddb6",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2.",
"actual_edit_target": "held-v1/master.png",
"actual_edit_reference": "original-terrain-reference.png"
}
@@ -0,0 +1,12 @@
{
"decision": "ART_HOLD_WRONG_DOMINANT_GEOGRAPHY",
"mission": "base:sector_2_wave_8",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Coherent complete twin-engine fighter and night amber/white lighting, but dominant sea, cliff islands and coastal factory platforms leak Stormwall geography. Fighter stays light steel rather than intended dark charcoal. This contradicts almost-black dense industrial city Source theme; no approval from successful service return.",
"not_approved_for_runtime": true,
"no_policy_refusal": true,
"preserved": true,
"reviewed_ns": 1792320593267244699
}
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@@ -0,0 +1,31 @@
{
"mission": "base:sector_2_wave_8",
"status": "HISTORICAL_ART_HOLD_NOT_RUNTIME",
"source_master": "master.png",
"source_sha256": "1baa0bb29db2b467d83fb3ec104ddd8483669b1603f1c751d3bdaf259ca5a974",
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "Historical held candidateHD, not approved runtime art",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"candidate_HD": "candidate_hd.png",
"candidate_SD": "candidate_sd.png",
"selected_successor": "../master.png"
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: An almost-black NIGHT industrial city complex with amber and yellow illumination, bright WHITE circular ground lamps and dark gray paved passages. Use a DARK CHARCOAL fighter with restrained steel rim light so its complete silhouette remains readable. Fly over black roof masses and lines of warm industrial lights toward a cluster of luminous round white lamps in the middle distance. Navy night sky and light haze, no storm lightning needed. Signature: dark city geometry, amber lighting and bright white circular lamps. No giant new reactor or invented named target.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,10 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"lease": "ff86902a-689e-4f33-bad5-5596f1ea5d4e",
"submitted": true,
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "f775f7b314d2219cab3fdddced137c2f78d7206b2b683d633d2727fe8bf39e3d",
"art_decision": "HOLD_WRONG_DOMINANT_COASTAL_GEOGRAPHY",
"not_selected_for_runtime": true
}
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Use case: precise-object-edit. Asset type: one corrected cinematic mission briefing image, landscape16:10.
Image1 is the complete HOLD illustration to EDIT. Preserve its restrained hand-painted1990s shooter box-art realism and the single foreground fighter's coherent geometry, exact pose, direction and composition: one cockpit/fuselage, exactly two main wings, exactly two engine nacelles/exhausts and plausible twin tail. The aircraft remains wholly visible in lower-left, banking toward upper-right. Change its PAINT/MATERIAL to dark charcoal/navy with restrained steel rim highlights that keep the shape legible; do not leave its broad surfaces brightly silver. Preserve recognizable panel details and modest warm exhaust.
Image2 contains authentic Original mission8 terrain/theme references. Its ONLY purpose is the night INDUSTRIAL CITY and lighting theme, not contact-sheet layout or pixel rendering.
CRITICAL CORRECTION: REPLACE THE ENTIRE BACKGROUND of Image1. This mission is an almost-black, CONTINUOUS INDUSTRIAL CITY built on flat land. Fill the ground with dense charcoal rectangular warehouse/industrial roof blocks and intersecting flat paved street grid/courtyards. Warm amber/yellow street and service lights trace the road network. Several bright WHITE CIRCULAR ground lamps within paved courtyards give the signature visual motif, as ordinary functional lighting, not giant reactor spheres. Deep navy night sky/haze can occupy the upper edge. Broad black city shapes and regular warm roads must read clearly at small thumbnail size.
NO WATER ANYWHERE: remove all ocean, bays, canals, shoreline, surf, reflections on water, islands, cliffs, mountains, raised offshore platforms, piers and ocean horizon from the old image. No inherited Stormwall cliff fortress. The entire visible landmass is connected flat urban industrial ground extending into the distance. No extra aircraft, weapons fire, explosions, new enemy or invented objective. No text, labels, numerals, HUD, border, logo or watermark. Keep meaningful fighter/city content in central75percent height for a centered menu crop. Return one whole opaque image,1280x800desired, no atlas/inset.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "58e8bd6f-b98f-4a14-ae68-cfef0a749d40",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "5dd973c13af045a0b1ce3ae5a5b2daa4f14df4e146f8ac56e9c1598027c009f9",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "a25d3f2130f5debef9a37006483666656a6678a7ea73798cbcb262f41d13f137",
"policy_refusal": false
}
@@ -0,0 +1,9 @@
{
"decision": "AUTHOR_QUALIFIED",
"mission": "base:sector_2_wave_9",
"reviewer": "/root/ridge_pair",
"viewed_full_HD": true,
"viewed_full_SD": true,
"findings": "Coherent complete steel twin-engine fighter with two main wings/plausible tail/cockpit. Dense green jungle and winding blue river surround broad blue-green gridded industrial panel roofs. Distinct teal grids remain readable in SD and match Source energy-installation motif. Mist/rocky bank geometry is illustrative, not literal MAP or added objectives. No giant reactor sphere, alien designs, text or HUD.",
"reviewed_ns": 1792321234437736919
}
@@ -0,0 +1,59 @@
{
"mission": "base:sector_2_wave_9",
"selected_version": "new-illustration-v1",
"source_master": "master.png",
"source_sha256": "503e9577d7075b42438880e64b58c86aadfee32ad3da30184e0b186b47e9c974",
"source_dimensions": [
1586,
992
],
"recipe": {
"version": 1,
"source_master": "master.png",
"convert_mode": "RGB",
"crop": [
1,
1,
1585,
991
],
"crop_rule": "largest centered integer8:5 rectangle",
"crop_removed": [
1,
1,
1,
1
],
"HD_resample": "Pillow LANCZOS1280x800",
"SD_from": "approved-same-composition-HD",
"SD_resample": "Pillow LANCZOS320x200",
"Pillow_version": "12.3.0"
},
"HD": {
"file": "../../../sector_2_wave_9_hd.png",
"sha256": "6e708fe410d10ccc9ea238252dd75772239aaf2de8c47bf29701386e11323ac6",
"dimensions": [
1280,
800
]
},
"SD": {
"file": "../../../sector_2_wave_9_sd.png",
"sha256": "6bde7b0efb3d443dd91f2583722ccf516e17a838d08675a7c5d6dda19edfbe09",
"dimensions": [
320,
200
]
},
"reproduced_HD_and_SD_exact_RGB": true,
"physical_whole_HD_SD_review": "author-review.json",
"prompt": "prompt.txt",
"style_reference": "../../../../../mods/iron_coast_mission_4/art/briefing_hd.png",
"terrain_semantic_reference": "original-terrain-reference.png",
"reference_roles": "Stormwall style/aircraft only; terrain theme semantic only. Wave8v2 edits prior held master to fully connected night city, preserves painting style and fighter geometry.",
"Original_sprite_remaster_coverage": 0,
"limitations": [
"Illustrative semantic geography and atmosphere, not a literal MAP screenshot or added objective."
],
"style_reference_role": "Direct builtin reference for v1; inherited painting/aircraft ancestry for Wave8v2."
}
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@@ -0,0 +1,5 @@
Use case: stylized-concept. Asset type: one newly illustrated cinematic mission briefing for a classic overhead shooter. Make a single complete landscape1280x800 image,16:10 aspect.
Image1 is the Stormwall illustration: STYLE and AIRCRAFT-DESIGN reference only. Keep its restrained hand-painted1990s shooter box-art realism, plausible mechanical panels, atmospheric perspective and readable aircraft silhouette. Image2 contains ONLY genuine Original terrain theme examples for this mission: use its environment colors and broad industrial/land/water themes, NOT its pixel-art rendering, labels, contact-sheet arrangement or literal overhead layout. Do not make a tile collage.
One compact steel-gray twin-engine strike fighter is the only aircraft, in the lower-left foreground, banking toward the upper-right destination. Rear three-quarter oblique view: one coherent fuselage with a cockpit, exactly two main wings, exactly two engine nacelles/exhausts and a plausible tail assembly. Match the recognizable sturdy aircraft from Image1; no third engine, extra wing, forked fuselage or duplicated nose. Keep the ENTIRE aircraft inside the frame, with no cut off wingtips or tail. Fighter occupies roughly left half of image, with aircraft and signature environment both readable inside the central75percent of image height, leaving expendable atmosphere at the outer top/bottom for a centered menu thumbnail crop. Small muted warm exhausts may contrast against the steel silhouette, without obscuring geometry.
MISSION ENVIRONMENT: Dense deep-green jungle and a narrow blue river surrounding conspicuous blue-green GRIDDED industrial ENERGY installations: orderly low rectangular teal panel roofs or industrial energy arrays and concrete access ways inset within the forest. Fly toward the visible blue-green grid complex across the river bend. Cool dramatic dawn haze with subtle muted amber service lights. Signature: broad dark-green forest crossed by blue water and distinct teal rectangular gridded industrial panels. No giant glowing sphere, alien architecture, volcano or new enemy design.
A cinematic oblique landscape scene, clear broad value masses and coherent hand-painted detail, not a gameplay screenshot or modern lens photograph. Shared accents: navy/desaturated teal, steel gray and modest amber industrial lighting; environmental colors stay faithful to this mission. Do NOT copy Stormwall's cliff cannons, giant coastal fortress or storms into this environment. No additional combat aircraft, new enemies, invented boss, new mission objective, huge explosions or weapon fire. No text, lettering, numerals, labels, HUD, inset panels, borders, logo, watermark or visible contact-sheet grid. Return one complete illustration only.
@@ -0,0 +1,16 @@
{
"tool": "built-in image_gen.imagegen",
"outcome": "success",
"submitted": true,
"lease": "69857f59-50e2-40f4-b0ec-9985cc26a1fe",
"isError": null,
"primitive_keys": [
"image_url",
"output_hint"
],
"terminal_report_precedes_copy_or_QA": true,
"actual_safe_metadata_sha256": "07638ce42cd5dc5c24effbf3c177ccbd10f3738f3acfaf709306bde9b0940df9",
"untouched_returned_master": "master.png",
"untouched_master_sha256": "503e9577d7075b42438880e64b58c86aadfee32ad3da30184e0b186b47e9c974",
"policy_refusal": false
}
@@ -0,0 +1,398 @@
{
"actual_calls": 9,
"actual_successes": 9,
"all_requests_terminal": true,
"canonical_data_mods_src_docs_Git_mutations": 0,
"derived_asset_method": "Unedited genuine1586x992 RGB master, explicit subpixel centered16:10 crop[0,.375,1586,991.625] andLanczos to1280x800; same HD composition downsampledLanczos to320x200. No sprite editing or synthesized detail.",
"leases_released": 9,
"limits": [
"New mission briefing illustrations, not remasters of original sprite or terrain pixels; original coverage count unchanged.",
"Finite actual Original terrain samples and complete Source-derived catalog inform broad themes; illustration perspectives, building arrangements and lighting are cinematic interpretation, not literal map diagrams or new gameplay objectives.",
"Consistent fighter design deliberately repeats across all9; environments provide mission differentiation. Wave3 is charcoal/darker. Tiny distant antennas may be cropped in132x70, while fighter silhouette and main facility remain legible.",
"No text, mission title, HUD, logo or watermark is baked into the runtime artwork. Review-sheet labels are separate presentation only.",
"No in-game loader, UI integration or actual rendered-menu proof performed by this artist; Root owns integration and independent review.",
"Original master files and safe primitive receipts are bundled for Git with generated HD/SD. No inline provider image_url/base64 strings are serialized. Historical provider source paths are descriptive only."
],
"new_sprites_terrain_coverage": 0,
"owner": "/root/ship_portability",
"physical_review_scope": "All9 genuine whole provider results, all9 complete1280x800HD and all9 complete320x200SD individually physically viewed. All9 SD compositions and centered132x70 menu crops then reviewed together on two lossless pages.",
"policy_refusals": 0,
"records": [
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_1_hd.png",
"sha256": "f636dea82b011753785703578f43d4fb8c8246f79d77a78191c311f134556280",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_1_sd.png",
"sha256": "dfe7215f9bfba48c3ef30f9a1bc550449f5a96e8229d1bc767d5431cf0ccee60",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_1-untouched-master.png",
"sha256": "aa619b364db81b2a4bb2117a8953c7a065a7587a0cff865971c6f10b941a877a"
},
"mission_id": "base:sector_3_wave_1",
"notes": "Light gray cratered airless Moon, pale angular facility and green circular reactor apertures. Entire coherent fighter visible, no extra wings, no Earth vegetation/water/clouds.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_1-prompt.txt",
"sha256": "39cdb9846ad890420194d772ec02591f65e98d10d3be5b402c3e0f36b422ffb3"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_1-provider-primitive.json",
"sha256": "b3524964745da99d06449e8205ecaf42570ce36eae33de8d5167d32dfab0e836"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_2_hd.png",
"sha256": "790afbc3a39e6ffea681349a1e469412516b30ef3cb3c2d5dc6f7d8c9ca13a14",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_2_sd.png",
"sha256": "625da78543f3e84115f12c32de60733bd4760728fcbbc41a599719db87d4d7d5",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_2-untouched-master.png",
"sha256": "4fc928e953c7d6fc44e1895c7781e70f8899f8428c1fac10fe853ed667cc266c"
},
"mission_id": "base:sector_3_wave_2",
"notes": "Red-orange volcanic rock and molten fissures, gray industrial complex. Distinct hot-theme massing; no ocean or vegetation, coherent fighter.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_2-prompt.txt",
"sha256": "d1e693e96b16361cdfc79ea084dd77bcad26b2dd2d1b7e7dc28b1861272c85d1"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_2-provider-primitive.json",
"sha256": "ec6821cebca421508465ec4b8a690fffe5de268eeeb0249659ad98955d70674f"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_3_hd.png",
"sha256": "0bd9e7cf3c04064fcfa3ea7769c8e837bba3193a0902e15b75f4a2af9b0abd49",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_3_sd.png",
"sha256": "6e7f56381ce01a4dda32587ccb7dbd8d3ab31173f8ca3fa58899f7d7a7d6f520",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_3-untouched-master.png",
"sha256": "3e57ad71bd43c95534f56f58c7492e6e97d29101549d2cfc27b907979d6c4e91"
},
"mission_id": "base:sector_3_wave_3",
"notes": "Dark cratered airless Moon, dark charcoal fighter and subdued green installation lights. Full silhouette remains readable at SD; no ocean/green terrain/atmospheric clouds.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_3-prompt.txt",
"sha256": "2a7c77cde7dd8b964195fbbf610da3fc3af9cbe56313ddceb1644e0a01fca289"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_3-provider-primitive.json",
"sha256": "099832f50dd5937ab370aa394ad300fb5053e43022e0ab0f698f82499fe4074d"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_4_hd.png",
"sha256": "edacd73a4a0d12b7153c46d002276293bcfd8ccdeafc1f86e16aa8c23e735271",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_4_sd.png",
"sha256": "ebcca81ed69099264d76117071dfa9c024460864640767a560c047db7590c988",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_4-untouched-master.png",
"sha256": "80a3e5be4e7c69a67ce71ea37c9afa693dfe902777b57bea066e31bc60f90279"
},
"mission_id": "base:sector_3_wave_4",
"notes": "Reddish-brown arid rocky plain, broad pale angular industry and platforms. Dry theme, coherent fighter, no green Earth terrain/ocean.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_4-prompt.txt",
"sha256": "664ec91050634afcb724b3585042dff64e1a59c2759f39a5101a911a9bf1c3f6"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_4-provider-primitive.json",
"sha256": "27f23e0fc4502adc58cd89b3a5c832860f91b62754b44851e04a891655d65704"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_5_hd.png",
"sha256": "0e53c7f93d48a8947ac402439c364df4b498b9671185c497cb1600ef909e83df",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_5_sd.png",
"sha256": "e2f5f58103891bb17cf04e9bc935399bd1c338e3ce6ef9aa494054ec052ecbc6",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_5-untouched-master.png",
"sha256": "8666bf23898feffe1f3950bc2837eeabd12fcf2467a088d294591b03781a7f1a"
},
"mission_id": "base:sector_3_wave_5",
"notes": "Gray crater basin with pale centralized complex and circular green reactor pods. Different crater-layout composition fromWave1; airless with no ocean/green plants/clouds.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_5-prompt.txt",
"sha256": "2e2f7f38c1b6a3d4c4980771cb8b0da29d0d110175a4db4e2c829f62ae1221ac"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_5-provider-primitive.json",
"sha256": "ce8dd21af82f783873b937327798c02df7e63b85155d8efd0d3af489c43ebd68"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_6_hd.png",
"sha256": "4280d4dd9ab6d6d67136c16c06d4f992a9d4dd8a4a472ebb2ddc477f1a397045",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_6_sd.png",
"sha256": "9eb1dc81a63d25294f490b1488ad7a8091302cd3e5fd2247173ee33a5d1f68f0",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_6-untouched-master.png",
"sha256": "31ad36f2a0890778c64164527523a4ed8cebd0661793af8c4e5fdc4d3657ae10"
},
"mission_id": "base:sector_3_wave_6",
"notes": "Ochre sandy cratered desert, gray-tan block outposts. Clear warm desert contrast against cool steel fighter, no blue water/vegetation.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_6-prompt.txt",
"sha256": "a28d6d874fc2fb0cf053f4f3f65d2b3fa2c0b043d2af85a32ac20b56bf81d3f2"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_6-provider-primitive.json",
"sha256": "176203baf44afeb3b3cfb8c9d981b949ee89ef6519da51caed4021f8dd4a72b9"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_7_hd.png",
"sha256": "5a591aae0351244077d52eb92749d20d2c42cf9de973a592da570c1438188de4",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_7_sd.png",
"sha256": "baf696afd64e8e9f058f90172b3f2e31091a92e92db026b1763103b57d754aaa",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_7-untouched-master.png",
"sha256": "c4e1e163550a4e6752cdb6bae2f90ad171b13b4f1827bb00e330cdb90190a491"
},
"mission_id": "base:sector_3_wave_7",
"notes": "Red-orange volcanic canyon under gray industrial mass and spanning causeways. Dynamic deep canyon composition; coherent full fighter and no new boss/objective.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_7-prompt.txt",
"sha256": "dc62567adddaa4954afea925af089ea69fe64dc0ed5cb2964f000aec1665dc80"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_7-provider-primitive.json",
"sha256": "02b86d915d707b5ebfd9573bfd3f28d93c5bd72fff5330d6f464cfee5f394ba1"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_8_hd.png",
"sha256": "bb2ab9b0759b3c0968d2edd8a2cb5999ecc552a9c20c1aa5e046801431989af1",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_8_sd.png",
"sha256": "b8420d73912d1f05cb18fd30cef48a0b1f527e81994ba92e8c36c6446099211c",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_8-untouched-master.png",
"sha256": "8c976faf1057e4de34501d5a620c29ef05a7d3b8fcd3a63c87bd084fd98301a1"
},
"mission_id": "base:sector_3_wave_8",
"notes": "Terracotta arid plateau with orange molten channels and massive white-gray buildings/gantries. Clearly warmer/paler-dry setting thanWave7; no ocean or green terrain.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_8-prompt.txt",
"sha256": "0501cd004cbedc1357fc992bf8d515f6c6f8817ce81709ef946bf772fa46482e"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_8-provider-primitive.json",
"sha256": "0bf5c5b388c5af635d42821dc5474b4e7639bd1f6a4b563befecd122f3c3e764"
},
"whole_untouched_raw_return_physically_viewed": true
},
{
"132x70_center_crop_physically_viewed": true,
"HD": {
"path": "data/briefings/sector_3_wave_9_hd.png",
"sha256": "5fb27753d248ea9a4e2cd907639e0591ca93cb249fd34f557f2857939666ee26",
"size": [
1280,
800
]
},
"HD_and_SD_physically_viewed": true,
"SD": {
"path": "data/briefings/sector_3_wave_9_sd.png",
"sha256": "fd0c0d54e80aa41d0577b96cbf31f12f0d9be95366f38dd1364eb0c1816386bb",
"size": [
320,
200
]
},
"author_artistic_verdict": "QUALIFIED_WITH_FINITE_BRIEFING_SCOPE",
"master": {
"dimensions": [
1586,
992
],
"path": "data/briefings/provenance/original-sector3-20261018/masters/sector_3_wave_9-untouched-master.png",
"sha256": "be2938fe0640751f53a51364fe6448e544c4dd616051fc867a43150ff3b8f661"
},
"mission_id": "base:sector_3_wave_9",
"notes": "Dense continuous steel-gray industrial roof platforms and mechanical trenches, stark red-lit end-stage machinery. Signature industrial mass survives thumbnail crop; no new boss/objective.",
"prompt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_9-prompt.txt",
"sha256": "01d4163edc825e8be23fcc92778b6e791f4df13b7dc402b72eb24344f0e6eb3e"
},
"safe_provider_receipt": {
"path": "data/briefings/provenance/original-sector3-20261018/provenance/sector_3_wave_9-provider-primitive.json",
"sha256": "f91ad9f14315f8d9e2765f500e595a0c41a053fbb024f2b153dcd5f96b8a124a"
},
"whole_untouched_raw_return_physically_viewed": true
}
],
"reference_pins": [
{
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"sha256": "cd987c13bc55bba2620379ca435c0cccf08d7564364d730c65d0be285bb82221"
},
{
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-3-terrain-theme-contact.png",
"sha256": "95783a369fd2726603ac0aec79059035f271b8591dac01be827cd7e7f1ac0d94"
}
],
"retries": 0,
"service_failures": 0,
"skill": "/home/quintine/.codex/skills/.system/imagegen/SKILL.md",
"status": "CLOSED_ORIGINAL_SECTOR3_NINE_DISTINCT_BRIEFING_ILLUSTRATIONS_HD_SD_AUTHOR_QUALIFIED_ROOT_REVIEW_PENDING",
"tool_mode": "built-in imagegen, one call per mission, no atlas",
"utc": "2026-10-18T11:01:43.437499+00:00"
}
@@ -0,0 +1,9 @@
Regenerate all nine Outer Regions HD/SD briefing pairs offline from the bundled untouched masters and checked crop recipes. The original `derive_same_composition.py` is historical producer evidence; this script is the portable reproducer.
From the RustRaptor project folder, with Python and Pillow installed:
```sh
python3 data/briefings/provenance/original-sector3-20261018/reproduce_from_bundled_masters.py . regenerated-sector3
```
The destination must be new. All 18 PNG hashes must match before any files are published. The script reads only nine local masters and nine local recipes; it never follows provider output hints or accesses generation services. PNG byte equality was verified with Python 3.14.7, Pillow 12.3.0 and zlib 1.3.2. Other PNG compression versions may require this matching authoring runtime. Playing the game uses the included PNGs and requires none of these authoring tools.
@@ -0,0 +1,16 @@
from pathlib import Path
from PIL import Image
import json,hashlib,re,shutil,sys
P=Path(__file__).resolve().parent
sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest()
wave=int(sys.argv[1]);stem=f'sector_3_wave_{wave}';receipt=json.loads((P/'provenance'/f'{stem}-provider-primitive.json').read_text());assert receipt['outcome']=='success';m=re.search(r' as (/[^\n]+\.png) by default',receipt['output_hint']);assert m;source=Path(m[1]);master=P/'masters'/f'{stem}-untouched-master.png';assert not master.exists();shutil.copy2(source,master)
im=Image.open(master);rgb=im.convert('RGB');w,h=rgb.size;desired=1280/800
if w/h>desired:
cw=h*desired;box=((w-cw)/2,0,(w+cw)/2,h)
else:
ch=w/desired;box=(0,(h-ch)/2,w,(h+ch)/2)
hd=rgb.resize((1280,800),Image.Resampling.LANCZOS,box=box);sd=hd.resize((320,200),Image.Resampling.LANCZOS)
hdp=P/'data/briefings'/f'{stem}_hd.png';sdp=P/'data/briefings'/f'{stem}_sd.png';assert not hdp.exists() and not sdp.exists();hd.save(hdp);sd.save(sdp)
preview=P/'provenance'/f'{stem}-132x70-centered-preview.png';ch=1280/(132/70);hd.resize((132,70),Image.Resampling.LANCZOS,box=(0,(800-ch)/2,1280,(800+ch)/2)).save(preview)
record={'wave':wave,'method':'untouched builtin generated master -> explicit centered aspect crop/resize LANCZOS1280x800 -> same-composition LANCZOS320x200','master':{'path':str(master.relative_to(P)),'sha256':sha(master),'size':list(im.size),'mode':im.mode},'provider_source_path':str(source),'source_master_bytes_exact':source.read_bytes()==master.read_bytes(),'HD_float_source_crop_box':list(box),'HD':{'path':str(hdp.relative_to(P)),'sha256':sha(hdp),'size':[1280,800]},'SD':{'path':str(sdp.relative_to(P)),'sha256':sha(sdp),'size':[320,200]},'small_center_crop_preview':{'path':str(preview.relative_to(P)),'sha256':sha(preview),'size':[132,70]},'prompt_sha256':sha(P/'provenance'/f'{stem}-prompt.txt'),'provider_receipt_sha256':sha(P/'provenance'/f'{stem}-provider-primitive.json'),'original_sprite_coverage_credit':False}
(P/'provenance'/f'{stem}-derivation.json').write_text(json.dumps(record,indent=2)+'\n');print(json.dumps(record,indent=2))
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@@ -0,0 +1,8 @@
{
"prompt": "Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.\nCreate a genuinely new 1280\u00d7800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave1 as semantic/environment guidance, never render the contact-sheet grid.\nForeground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.\nComposition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70\u201380% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320\u00d7200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.\nMission scene: Light-gray airless cratered moon. Broad silver lunar regolith and angular chalk-white/gray industrial facilities under hard sunlight and a black star field. Distinctive circular machinery glows vivid green in recessed reactor apertures, contained within a pale facility at the upper-right midground. No vegetation, water, clouds or terrestrial atmosphere.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-3-terrain-theme-contact.png"
],
"transparent_background": false
}
@@ -0,0 +1,48 @@
{
"wave": 1,
"method": "untouched builtin generated master -> explicit centered aspect crop/resize LANCZOS1280x800 -> same-composition LANCZOS320x200",
"master": {
"path": "masters/sector_3_wave_1-untouched-master.png",
"sha256": "aa619b364db81b2a4bb2117a8953c7a065a7587a0cff865971c6f10b941a877a",
"size": [
1586,
992
],
"mode": "RGB"
},
"provider_source_path": "/home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-c692182f-55ee-43ac-b5cc-b021a9693483.png",
"source_master_bytes_exact": true,
"HD_float_source_crop_box": [
0,
0.375,
1586,
991.625
],
"HD": {
"path": "data/briefings/sector_3_wave_1_hd.png",
"sha256": "f636dea82b011753785703578f43d4fb8c8246f79d77a78191c311f134556280",
"size": [
1280,
800
]
},
"SD": {
"path": "data/briefings/sector_3_wave_1_sd.png",
"sha256": "dfe7215f9bfba48c3ef30f9a1bc550449f5a96e8229d1bc767d5431cf0ccee60",
"size": [
320,
200
]
},
"small_center_crop_preview": {
"path": "provenance/sector_3_wave_1-132x70-centered-preview.png",
"sha256": "c17bbf69684f6377f3107a778f16049a22c4d563c2021bc51fb8b72ba88247f6",
"size": [
132,
70
]
},
"prompt_sha256": "39cdb9846ad890420194d772ec02591f65e98d10d3be5b402c3e0f36b422ffb3",
"provider_receipt_sha256": "b3524964745da99d06449e8205ecaf42570ce36eae33de8d5167d32dfab0e836",
"original_sprite_coverage_credit": false
}
@@ -0,0 +1,5 @@
Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.
Create a genuinely new 1280×800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave1 as semantic/environment guidance, never render the contact-sheet grid.
Foreground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.
Composition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70–80% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320×200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.
Mission scene: Light-gray airless cratered moon. Broad silver lunar regolith and angular chalk-white/gray industrial facilities under hard sunlight and a black star field. Distinctive circular machinery glows vivid green in recessed reactor apertures, contained within a pale facility at the upper-right midground. No vegetation, water, clouds or terrestrial atmosphere.
@@ -0,0 +1,13 @@
{
"submitted": true,
"lease": "af87c68d-b199-4d55-870a-3c49fb95f2f2",
"outcome": "success",
"type": "object",
"keys": [
"image_url",
"output_hint"
],
"isError": null,
"output_hint": "Generated images are saved to /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855 as /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-c692182f-55ee-43ac-b5cc-b021a9693483.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.",
"errorText": ""
}
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@@ -0,0 +1,8 @@
{
"prompt": "Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.\nCreate a genuinely new 1280\u00d7800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave2 as semantic/environment guidance, never render the contact-sheet grid.\nForeground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.\nComposition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70\u201380% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320\u00d7200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.\nMission scene: Hot volcanic world: vivid red-orange fractured rocky ground and narrow incandescent molten seams, heat haze, large muted gray industrial facility in the upper-right midground. Oblique rugged red landscape; molten fissures remain terrain, not an ocean. No vegetation or blue water.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-3-terrain-theme-contact.png"
],
"transparent_background": false
}
@@ -0,0 +1,48 @@
{
"wave": 2,
"method": "untouched builtin generated master -> explicit centered aspect crop/resize LANCZOS1280x800 -> same-composition LANCZOS320x200",
"master": {
"path": "masters/sector_3_wave_2-untouched-master.png",
"sha256": "4fc928e953c7d6fc44e1895c7781e70f8899f8428c1fac10fe853ed667cc266c",
"size": [
1586,
992
],
"mode": "RGB"
},
"provider_source_path": "/home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-0fc0c183-1012-4106-a27f-9b766f53559d.png",
"source_master_bytes_exact": true,
"HD_float_source_crop_box": [
0,
0.375,
1586,
991.625
],
"HD": {
"path": "data/briefings/sector_3_wave_2_hd.png",
"sha256": "790afbc3a39e6ffea681349a1e469412516b30ef3cb3c2d5dc6f7d8c9ca13a14",
"size": [
1280,
800
]
},
"SD": {
"path": "data/briefings/sector_3_wave_2_sd.png",
"sha256": "625da78543f3e84115f12c32de60733bd4760728fcbbc41a599719db87d4d7d5",
"size": [
320,
200
]
},
"small_center_crop_preview": {
"path": "provenance/sector_3_wave_2-132x70-centered-preview.png",
"sha256": "3ea6846776ad080efc79cc1494d6bea1e79963aa40b5d1c00adb7270c41eeb67",
"size": [
132,
70
]
},
"prompt_sha256": "d1e693e96b16361cdfc79ea084dd77bcad26b2dd2d1b7e7dc28b1861272c85d1",
"provider_receipt_sha256": "ec6821cebca421508465ec4b8a690fffe5de268eeeb0249659ad98955d70674f",
"original_sprite_coverage_credit": false
}
@@ -0,0 +1,5 @@
Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.
Create a genuinely new 1280×800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave2 as semantic/environment guidance, never render the contact-sheet grid.
Foreground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.
Composition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70–80% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320×200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.
Mission scene: Hot volcanic world: vivid red-orange fractured rocky ground and narrow incandescent molten seams, heat haze, large muted gray industrial facility in the upper-right midground. Oblique rugged red landscape; molten fissures remain terrain, not an ocean. No vegetation or blue water.
@@ -0,0 +1,13 @@
{
"submitted": true,
"lease": "1f002833-3c98-4379-a81f-516389a5bfc1",
"outcome": "success",
"type": "object",
"keys": [
"image_url",
"output_hint"
],
"isError": null,
"output_hint": "Generated images are saved to /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855 as /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-0fc0c183-1012-4106-a27f-9b766f53559d.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.",
"errorText": ""
}
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@@ -0,0 +1,8 @@
{
"prompt": "Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.\nCreate a genuinely new 1280\u00d7800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave3 as semantic/environment guidance, never render the contact-sheet grid.\nForeground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.\nComposition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70\u201380% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320\u00d7200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.\nMission scene: Nearly black airless cratered moon under low hard side light, black star field; dark gray angular fortified structures with restrained green-lit installation accents. The SAME compact twin-engine fighter is dark charcoal for this mission, rimlit enough to read. No vegetation, water, clouds or terrestrial atmosphere.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-3-terrain-theme-contact.png"
],
"transparent_background": false
}
@@ -0,0 +1,48 @@
{
"wave": 3,
"method": "untouched builtin generated master -> explicit centered aspect crop/resize LANCZOS1280x800 -> same-composition LANCZOS320x200",
"master": {
"path": "masters/sector_3_wave_3-untouched-master.png",
"sha256": "3e57ad71bd43c95534f56f58c7492e6e97d29101549d2cfc27b907979d6c4e91",
"size": [
1586,
992
],
"mode": "RGB"
},
"provider_source_path": "/home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-d3d0535c-6f83-4026-a794-0ffbd77abaa0.png",
"source_master_bytes_exact": true,
"HD_float_source_crop_box": [
0,
0.375,
1586,
991.625
],
"HD": {
"path": "data/briefings/sector_3_wave_3_hd.png",
"sha256": "0bd9e7cf3c04064fcfa3ea7769c8e837bba3193a0902e15b75f4a2af9b0abd49",
"size": [
1280,
800
]
},
"SD": {
"path": "data/briefings/sector_3_wave_3_sd.png",
"sha256": "6e7f56381ce01a4dda32587ccb7dbd8d3ab31173f8ca3fa58899f7d7a7d6f520",
"size": [
320,
200
]
},
"small_center_crop_preview": {
"path": "provenance/sector_3_wave_3-132x70-centered-preview.png",
"sha256": "57c50b4a5db12b32d80eb8cb2408771bf86c5438ddf573c5e940d19a32300092",
"size": [
132,
70
]
},
"prompt_sha256": "2a7c77cde7dd8b964195fbbf610da3fc3af9cbe56313ddceb1644e0a01fca289",
"provider_receipt_sha256": "099832f50dd5937ab370aa394ad300fb5053e43022e0ab0f698f82499fe4074d",
"original_sprite_coverage_credit": false
}
@@ -0,0 +1,5 @@
Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.
Create a genuinely new 1280×800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave3 as semantic/environment guidance, never render the contact-sheet grid.
Foreground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.
Composition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70–80% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320×200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.
Mission scene: Nearly black airless cratered moon under low hard side light, black star field; dark gray angular fortified structures with restrained green-lit installation accents. The SAME compact twin-engine fighter is dark charcoal for this mission, rimlit enough to read. No vegetation, water, clouds or terrestrial atmosphere.
@@ -0,0 +1,13 @@
{
"submitted": true,
"lease": "8ed25d38-f18d-4672-bb18-c4a57041ed8c",
"outcome": "success",
"type": "object",
"keys": [
"image_url",
"output_hint"
],
"isError": null,
"output_hint": "Generated images are saved to /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855 as /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-d3d0535c-6f83-4026-a794-0ffbd77abaa0.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.",
"errorText": ""
}
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{
"prompt": "Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.\nCreate a genuinely new 1280\u00d7800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave4 as semantic/environment guidance, never render the contact-sheet grid.\nForeground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.\nComposition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70\u201380% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320\u00d7200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.\nMission scene: Reddish-brown arid rocky plain in warm dry light, extensive pale white angular industrial buildings and low platforms at upper right. Dry eroded red hills extend into the distance, sparse unpainted mechanical installations. No green countryside, blue ocean, invented lush biome or fantasy structures.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-3-terrain-theme-contact.png"
],
"transparent_background": false
}
@@ -0,0 +1,48 @@
{
"wave": 4,
"method": "untouched builtin generated master -> explicit centered aspect crop/resize LANCZOS1280x800 -> same-composition LANCZOS320x200",
"master": {
"path": "masters/sector_3_wave_4-untouched-master.png",
"sha256": "80a3e5be4e7c69a67ce71ea37c9afa693dfe902777b57bea066e31bc60f90279",
"size": [
1586,
992
],
"mode": "RGB"
},
"provider_source_path": "/home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-d896ea66-506c-4d1f-9fdf-51255d221675.png",
"source_master_bytes_exact": true,
"HD_float_source_crop_box": [
0,
0.375,
1586,
991.625
],
"HD": {
"path": "data/briefings/sector_3_wave_4_hd.png",
"sha256": "edacd73a4a0d12b7153c46d002276293bcfd8ccdeafc1f86e16aa8c23e735271",
"size": [
1280,
800
]
},
"SD": {
"path": "data/briefings/sector_3_wave_4_sd.png",
"sha256": "ebcca81ed69099264d76117071dfa9c024460864640767a560c047db7590c988",
"size": [
320,
200
]
},
"small_center_crop_preview": {
"path": "provenance/sector_3_wave_4-132x70-centered-preview.png",
"sha256": "6ee1d18301aad422c88c5d07b708568b8ef8d0fa24cf8704a02eab08d5fc5825",
"size": [
132,
70
]
},
"prompt_sha256": "664ec91050634afcb724b3585042dff64e1a59c2759f39a5101a911a9bf1c3f6",
"provider_receipt_sha256": "27f23e0fc4502adc58cd89b3a5c832860f91b62754b44851e04a891655d65704",
"original_sprite_coverage_credit": false
}
@@ -0,0 +1,5 @@
Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.
Create a genuinely new 1280×800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave4 as semantic/environment guidance, never render the contact-sheet grid.
Foreground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.
Composition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70–80% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320×200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.
Mission scene: Reddish-brown arid rocky plain in warm dry light, extensive pale white angular industrial buildings and low platforms at upper right. Dry eroded red hills extend into the distance, sparse unpainted mechanical installations. No green countryside, blue ocean, invented lush biome or fantasy structures.
@@ -0,0 +1,13 @@
{
"submitted": true,
"lease": "a5572ef7-474f-4703-802f-4a1412ff6cce",
"outcome": "success",
"type": "object",
"keys": [
"image_url",
"output_hint"
],
"isError": null,
"output_hint": "Generated images are saved to /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855 as /home/quintine/.codex/generated_images/01a14e4a-ac4f-7492-8e24-fe6e57121855/exec-d896ea66-506c-4d1f-9fdf-51255d221675.png by default.\nIf you need to use a generated image at another path, copy it and leave the original in place unless the user explicitly asks you to delete it.\nThe generated image is already displayed to the user. There is no need to render it in the final response as a Markdown image or file link.",
"errorText": ""
}
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{
"prompt": "Use case: illustration-story. Asset type: original Raptor-replica mission briefing illustration, one single scene, not an atlas.\nCreate a genuinely new 1280\u00d7800 landscape cinematic illustration (16:10), matching reference image1 Stormwall: restrained hand-painted 1990s shooter box-art realism, crisp aircraft silhouette and mechanical panel detail, dramatic oblique landscape perspective and readable broad light/dark masses. Reference image1 is STYLE and consistent FIGHTER DESIGN only; do not copy its ocean or storm into other worlds. Reference image2 is the actual Original terrain theme catalog; use ONLY row Wave5 as semantic/environment guidance, never render the contact-sheet grid.\nForeground: exactly ONE compact steel-gray twin-engine Raptor-like strike fighter matching reference1, seen from behind/above in the lower-left, banking diagonally toward upper-right. Coherent symmetric single fuselage, one cockpit canopy, two engines, one pair of main wings, two recognizable tail fins. Warm restrained exhaust and tiny amber navigation accents. The aircraft is comfortably inside the frame, its nose, wings and engines fully visible.\nComposition: signature mission environment midground/right with a clear destination silhouette. Place the fighter and signature structures inside the central70\u201380% of image height so both survive the menu thumbnail centered crop; use broad shapes that remain legible at320\u00d7200. Navy/desaturated teal shadows and steel gray are shared accents; local environment colors follow the scene below. No text, letters, numbers, insignia, HUD, UI, borders, logo or watermark. No new factual objectives, enemy designs or title.\nMission scene: Light-gray airless cratered moon with a large pale low industrial complex and several distinctive circular vivid-green reactor/pod apertures, arranged around a central white-gray facility. Crater rims and long hard shadows establish lunar scale, black star field. Different composition from Wave1: approach a broad crater containing the pale complex. No green vegetation, water, clouds or atmosphere.",
"referenced_image_paths": [
"/home/quintine/Projects/RaptorReplica/RustRaptor/mods/iron_coast_mission_4/art/briefing_hd.png",
"/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/mission-preview-unification-private-proposal-20261018-v1/original-sector-3-terrain-theme-contact.png"
],
"transparent_background": false
}
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