Remaster seventeen classic terrain pictures

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raptorreplica committed 2026-10-18 02:19:20 +11:00
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# Current checkpoint — 18 October 2026
The included SourceF runtime now supports up to **256 explicitly listed Original detail cells**, with the quarter-painted-Source bound for lists above 64. The existing up-to-64 behavior and all cache identities through 128 remain unchanged. These are retained Original details, not generated HD. Raw PNGs, alpha, framing and asset eligibility are unchanged.
Current artwork/runtime checkpoint — 18 October 2026: the optional HD pack contains **5,480 reviewed pictures in 3,627 complete sequences**, including **4,355 Terrain pictures**. **273 originals still await approval**: 180 Terrain, 59 enemies and ground objects, 33 UI/other pictures and one boss. Held drafts and actual provider refusals remain part of that backlog.
The pack still contains **5,463 reviewed HD pictures in 3,625 complete sequences**, including **4,338 Terrain pictures**. **290 originals remain**: 197 Terrain, 59 enemies and ground objects, 33 UI/other and one boss. All 9,399 data files / 8,355,478,070 bytes, the eight palette opt-ins and the existing SourceE artwork/material/context authorities remain unchanged. No larger-detail trial is admitted by this runtime activation.
This append adds the complete `40355–40364` sequence and the standalone `203ff`. They use untouched existing PNGs. Six frames explicitly retain **493 Original logical cells**; these are not generated HD. The larger lists use the reviewed SourceF bounds, and `203ff` brings the installed palette opt-ins to nine. Its related inventory keeps twelve registered pictures and three Original fallbacks.
Focused production checks passed 113 Rust tests and 186 Python tests; 5 existing Rust tests were ignored. Full validation accepts all 5,463 frames with zero rejects, plus 45 mods with one override. Three 1920×1080 SDL controls completed successfully, and Root viewed all three full images. Their PNG, RGB and alpha results matched the SourceE H5463 controls across 6,220,800 pixels, with zero measured changes. These unchanged-art controls do not establish coverage or artwork approval for lists above 128 cells, every optional policy or all placements. The preceding SourceE H5463 artwork package at `07d2955c` has also passed [native Windows validation](https://github.com/Quintine/RustRaptor/actions/runs/39038850978): 394 passed, 26 ignored and zero failed, including HD/mod validation, portable relocation and PCM sound-output checks. SourceF and this Mission 2 update have separate post-push Windows checks; their native execution is not inferred from that result.
The finite context reviews distinguish 36 OriginalSource endpoints and nine static pairs from the legal private validation-World scenes for `40359` and `40363`. Those two have no claimed Original-map occurrence. The separate `203ff` review covers five endpoints and two pairs. Coarse retained detail, texture-density boundaries and other recorded material limits remain qualified; no seamless or all-placement claim follows.
Iron Coast includes its 14-mission retune and 45 packages, with **Stage II Mission 2 version 1.0.3**. One existing armed classic pass now arrives at tick 1,530 rather than 1,650. Separate replenished observers measured the early Training/Rookie lull falling from 8.70 to 3.73 seconds; ordinary paid continuations at all four difficulties still complete with unchanged shields and purchases. The seven campaign/enemy/weapon suites pass against SourceF: 65 passed, zero failed, four existing integration tests ignored. Earlier results retain their dated scope. See [Iron Coast retune evidence](iron-coast-retune.md). The 307 native AGX cinematic/font records remain preserved separately.
Validation accepts all 5,480 frames with zero rejects, plus 45 mods with one override. Three actual 1920×1080 SDL controls completed successfully at 120, 600 and 600 frames. Root viewed all three complete images and independently confirmed that their PNG bytes match the frozen SourceF H5463 controls. RGB and alpha comparisons measured zero changes across 6,220,800 pixels. These are bounded regression controls, with no claim that the seventeen new pictures appeared or that every placement or route was reviewed.
Larger retained-detail lists still need independent whole-frame and genuine-context review, including coarse detail, palette cycling and neighboring join effects. Existing HOLDs and actual refusals remain in force. Current SourceF evidence and dated SourceE artwork records are separate in [runtime release evidence](hd-runtime-release.json). Validated package checkpoint; Git history records publication.
SourceF, both binaries and Iron Coast Mission 2 version 1.0.3 remain unchanged. The existing SourceF runtime checks passed 113 Rust and 186 Python tests, with five existing Rust tests ignored; these are not new H5480 test runs. The latest closed native Windows result is SourceF H5463 at `1d0b2dda`: 401 passed, 26 ignored and none failed, including Mission 2 version 1.0.3. It does not establish native execution of this new artwork revision. See the [completion ledger](hd-completion.json), [backlog](hd-backlog.md) and [runtime evidence](hd-runtime-release.json) for exact scopes. Validated package checkpoint; Git history records publication.
The assembled data contains **9,411 files / 8,394,307,182 bytes**. The 307 native AGX cinematic/font records remain preserved separately. Iron Coast retains its published 14-mission retune, Mission 2 version 1.0.3 and its 65-test campaign evidence; see [Iron Coast retune evidence](iron-coast-retune.md). This append changes no mission, weapon or shop behavior.
# Earlier 5,339-frame checkpoint — retained historical observation