Remaster eight classic aircraft and ground animation frames

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raptorreplica committed 2026-10-17 22:47:50 +11:00
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# Original artwork HD backlog
Current artwork/runtime checkpoint — 17 October 2026: the registered and assembled pack contains **5,417 frames / 3,581 complete sequences**, including **4,300 Terrain pictures**. **336 originals await approval**: 235 Terrain, 67 enemies/ground objects, 33 UI/other and one boss. This includes held drafts and actual refusals. The only additions are complete native singletons 30091 (ground), 30050 (AIR) and 3006f (AIR), preserving their 40×40 / 32×24 / 24×24 Source canvases, zero origins and literal full-canvas crop/default fields. Their 101/85/48 retained Original logical cells total 234 and are not newly generated HD. Three raw routes add 4,725,344 bytes. Every previous 5,414 binding and the full 3,578-header prefix remain exact. Actual data contains **9,363 files / 8,258,639,433 bytes**; CLI validates 5,417 frames with zero rejects and 45 mods/one override (`da1c69ee`). The genuine ground scene is entity 890 at tick 701, health 80: foreground air 1002 covers 1,729 of 3,030 protected SourceNx samples, leaving 1,301 exposed. It is not an unoccluded whole-body context. Two genuine AIR scenes cover both 30050 Twins and 3006f; primary protected samples have zero later coverage and occupied targets have zero viewport clips. These finite captures exclude player, projectiles, secondary effects, UI and Host; all material, route/death and timing limits remain. Six directed other-target intersections are empty within the saved 30/61/11-ID Source sets, not disjoint whole Source sets. Current-C metadata adds no image generation or intrinsic measurement; Source18 and both C+D executables remain exact. Three actual 1080p/HD4x SDL controls match post-M2 H5414 across 6,220,800 RGB/alpha pixels under the identical current 341-file/45-mod guard. This ART-ONLY regression adds no target-visibility or all-placement approval and changes no M2 gameplay. Native Windows `d9b10678` at H5414 passed 379 tests with 26 ignored and zero failures, including relocation, Stage II and isolated PCM checks; 5,417 publication/native Windows execution remain pending. All historical HOLDs, reader failures and actual provider refusals remain separate.
Current artwork/runtime checkpoint — 17 October 2026: the registered and assembled pack contains **5,425 frames / 3,587 complete sequences**, including **4,300 Terrain pictures**. **328 originals await approval**: 235 Terrain, 59 enemies/ground objects, 33 UI/other and one boss. This includes held drafts and actual refusals. The six added families contain exactly eight frames: 1033c, 200e6, 30052, 30070–71, 30089–8a and 3009c. Their 416 retained Original logical cells are not newly generated HD. Six unchanged raw payloads add 8,827,834 bytes; all prior 5,417 bindings and the full 3,581-header/provenance prefix remain exact, including native canvases, crops and optional-field presence. Actual data contains **9,369 files / 8,267,536,572 bytes**; CLI validates 5,425 frames with zero rejects and 45 mods/one override (`de2bc703`). Five different context reviews cover the six families' recorded scopes. The 30070–71 complete2 has a genuine legal private validation-World scene using its authentic EnemyDef, with natural frames 0/1 at ticks 1/3 and no HP/frame edits. All 18 Original placements remain filtered: no enabled Original-map occurrence is claimed, and this is not catalog-only render approval. Offscreen twins of 200e6/3009c receive no visibility credit. Thirty directed other-target intersections are empty in the saved 48/62/49/3/21/10-ID picture-consumer sets; entire Source sets are not claimed disjoint. Material, overlap, phase, route/death and player/projectile/secondary/UI/Host limits remain. SourceC18, both executables and the current 341-file/45-mod/M2v1.0.2 guard are unchanged; the optional-palette patch is not installed. Three actual 1080p/HD4x SDL controls measured identical PNG/RGB/alpha over 6,220,800 pixels against H5417. Zero difference was a measured result, not a capture-runner requirement or target-visibility claim. Exact H5417/`ebc52724` native Windows passed 379 tests with 26 ignored and zero failures; H5425 publication/native Windows execution remain pending. All older qualifications, HOLDs, refusals and stopped preparations retain their histories.
Preserved 17 October 2026 Source-update checkpoint at 5,384 (historical coverage): Current Source C+D runtime — 17 October 2026, published `a073f73f`: HD coverage remains **5,384 frames / 3,551 sequences**, with **369 originals remaining** (260 Terrain, 75 enemies/ground objects, 33 UI/other, one boss). Both executables are rebuilt; 90 Rust / 78 Python tests, HD validation and three exact 1080p regression controls pass. Five old Rust checks remain ignored. Source C+D native Windows CI is pending; the prior `58723547` result (361 passed / 26 ignored / zero failed) is a different epoch. Earlier material, context and QA records below remain historical; this source update adds no art approval.
@@ -48,7 +48,7 @@ The published 3,592-frame admission adds **427 source/material-qualified origina
| --- | ---: | ---: | ---: | ---: |
| Player banking | 21 | 21 | 0 | 3 |
| Bosses | 249 | 248 | 1 | 79 |
| Enemies and ground objects | 419 | 352 | 67 | 183 |
| Enemies and ground objects | 419 | 360 | 59 | 183 |
| Player and enemy projectiles | 51 | 51 | 0 | 18 |
| Explosions and effects | 281 | 281 | 0 | 25 |
| Equipment and pickups | 47 | 47 | 0 | 23 |