Record complete Black Tide Linux and Windows release validation
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@@ -51,10 +51,33 @@ and 6,848 data files**. There are **45 bundled mod packages**, including the
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All installed mods pass catalog validation; Stage 2 adds no overrides. The
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one existing override belongs to the Stage 1 campaign progression package.
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The earlier 800-frame/22-mod archives passed relocated-folder launch, 1080p
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SDL rendering, music and isolated sound-effect captures. Their original-intro
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capture confirms a 1440×1080 video area with black 240-pixel side borders.
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Removing the copied catalog reports its own missing path rather than using a
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development checkout. The final Stage 2 archive checks are recorded after
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export so their evidence refers to the exact distributed bytes. Native
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`unzip` preserves the executable permissions stored in the Linux archive.
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The corrected Stage 2 Linux and Windows archives pass CRC, complete data and
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mod hashes, and relocated launch from `/tmp` in folders containing spaces and
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Unicode. Both launchers capture the first mission and finale at 1920×1080 in
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HD, with separate three-second music-only and effects-only stereo recordings.
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Every recording contains audio without clipping. The original intro occupies
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1440×1080 with black 240-pixel side borders even when gameplay aspect correction
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is disabled. The pictures have been visually inspected. These entry captures
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complement the full simulation campaign/save checks; they do not claim a full
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interactive playthrough. Native `unzip` preserves Linux executable permissions.
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The full runtime proofs bind Linux ZIP SHA-256
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`07c81928ccfdd25bf05316cce74e17d42a0c4f00dfa6e67da48b6e97192fe861`
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and Windows ZIP SHA-256
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`4c48ca7f6fd532db5247820182c1fb00fcf94def605f69b727f10ed3fcd3b008`.
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Final exports refresh documentation and packaging metadata. A strict successor
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check compares complete archive membership and payloads and requires identical
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game executables, platform libraries, launchers, data, all mod packages and
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content hashes. It separately identifies permitted documentation/manifest and
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exporter-tool changes; the runtime proof is retained rather than relabeled as
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a fresh SDL run on different ZIP bytes. Local receipts are stored under
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`.reference/iron-coast-stage2/` and the Linux review directory in the parent
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workspace.
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Linux all-mod startup measured 7.3–13.5 seconds in the relocation checks.
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Windows/Wine timings were measured under shared compilation load and are not
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directly comparable. Automated captures use SDL dummy drivers and the software
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renderer; physical display/audio/controller and hardware frame rates remain
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manual checks. Removing the copied catalog reports its own missing path rather
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than using a development checkout. Earlier 800-frame/22-mod receipts remain
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historical and are not used to approve the corrected runtime.
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