Keep manifest-required derived artwork in portable game archives
This commit is contained in:
1 parent
00304e25c1
commit
6b1a2629a0
5 files changed
+103
-4
No files matched your search
@@ -18,6 +18,7 @@ on:
|
||||
- "runtime-windows-manifest.json"
|
||||
- "tools/assemble_windows.py"
|
||||
- "tools/assemble_runtime.py"
|
||||
- "tools/test_runtime_archives.py"
|
||||
- ".github/workflows/windows.yml"
|
||||
|
||||
permissions:
|
||||
@@ -71,6 +72,8 @@ jobs:
|
||||
$env:SDL_AUDIODRIVER = "dummy"
|
||||
& "$package\run.cmd" --profile-root "$env:RUNNER_TEMP\bundled-profile" --smoke-frames 32 --preview-mission base:sector_1_wave_1
|
||||
if ($LASTEXITCODE -ne 0) { throw "Included Windows SDL gameplay failed" }
|
||||
- name: Test runtime archive payload selection
|
||||
run: python -m unittest discover -s tools -p test_runtime_archives.py
|
||||
- name: Build and package Windows desktop
|
||||
run: python tools/assemble_windows.py --target x86_64-pc-windows-msvc --sdl2-dir "$env:RUNNER_TEMP\sdl2\SDL2-2.32.10" --zip dist/RustRaptor-windows-x86_64.zip
|
||||
- name: Check displayed boss phases and SD HD shop artwork
|
||||
|
||||
Reference in new issue
Block a user