Add Iron Coast II Black Tide eight-mission campaign

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@@ -35,6 +35,15 @@ be enabled individually; each mission selects its own dependencies.
weapon mods. Enable them in Mods and buy them in the supply room. The cannon
is a selected special that chains through nearby targets; the shield fires
with your primary guns while Fire is held. Both ship SD/HD icons and sounds.
**Iron Coast II: Black Tide** adds eight more missions, eight separate bosses,
three shared enemy types and three original FM music tracks. Enable its campaign
in **Mods**, apply at the main menu, then choose **Nightbreak Inlet** in the
Hangar's mission menu to begin the linked campaign.
The campaign selects its dependencies automatically. **Railburst Cannon**
(685,000 credits) and **Depth Charge** (525,000 credits) are optional shop
purchases; completing missions does not grant either weapon. Each mission,
boss and weapon is also an individual mod. See [Stage 2](docs/iron-coast-stage2-design.md).
For a user mods folder, pass `--mods DIR` or create
`$XDG_DATA_HOME/RaptorReplica/mods/` on Linux or
`%APPDATA%\RaptorReplica\mods\` on Windows. Saves and configuration use separate
@@ -60,7 +69,7 @@ Existing untouched Rust default bindings migrate to these controls.
| Folder | Contents |
| --- | --- |
| `src/` | Engine, SDL host and validation CLI |
| `mods/` | Aurora example; six Iron Coast missions, campaign assembly, music, five independent weapons, three shared enemies and five stage bosses |
| `mods/` | 45 packages: Aurora example, two Iron Coast campaigns with 14 missions, seven weapons, shared enemies, bosses and original music |
| `schemas/` | Version 1 mod API schemas |
| `tests/` | Portable fixtures and opt-in original-data checks |
| `tools/` | Replay comparator, content-table generator and asset reference tools |
@@ -75,7 +84,7 @@ See [repository layout](docs/repository.md).
The engine supports original and 2×/3×/4× crisp scaling, plus an optional HD
artwork setting. Bundled mods have SD/HD artwork; the reviewed base-game pack
covers a complete light-player banking sequence and selected enemies, boss,
equipment, projectiles, effects and terrain: 800 of 5,753 original pictures
equipment, projectiles, effects and terrain: 1,148 of 5,753 original pictures
are now included. [The HD backlog](docs/hd-backlog.md) records
the remaining artwork and drafts awaiting review.
@@ -88,6 +97,7 @@ cases; wider playtesting and complete base-game HD coverage remain work in progr
- [Mod API](docs/modding-api.md)
- [AI mod authoring checklist](docs/mod-authoring-checklist.md)
- [Iron Coast packages](docs/iron-coast.md)
- [Iron Coast II: Black Tide](docs/iron-coast-stage2-design.md)
- [Weapon prices and balance](docs/weapon-balance.md)
- [Sprite and shadow validation](docs/visual-validation.md)
- [Sound playback validation](docs/sound-validation.md)