Add Iron Coast II Black Tide eight-mission campaign

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raptorreplica committed 2026-10-11 20:08:01 +11:00
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@@ -45,17 +45,16 @@ Re-run the assembler after engine changes, new approved HD registrations or
mod edits to refresh the package. The runtime snapshot contains approved art
only; it does not claim the full original HD catalog is complete.
The current package was unpacked into a folder containing spaces and launched
from `/tmp` with only its bundled SDL2 library on the library search path.
Catalog validation checked 6,449 assets, 27 missions, 528 enemies, 16 weapons
and 24 items. The refreshed 11 October bundle validates all 22 bundled mods
and all 800 approved HD frames, with zero rejected supplied frames. Its
runtime manifest verifies all 6,742 data files. The updated desktop executable
also launches from `/tmp` with only the bundled library and an isolated profile.
Menu and gameplay screenshots at 1280×800 and 1920×1080, plus stereo audio
captures, completed successfully. Native `unzip` preserves the executable
permissions stored in the archive.
An original-intro capture at 1080p also confirms a 1440×1080 video area and
black 240-pixel side borders when gameplay stretching is enabled. Removing
the copied catalog produces an error at the copied data path, with no fallback
to the development checkout.
The current runtime contains **6,449 catalog entries, 1,148 approved HD frames
and 6,848 data files**. There are **45 bundled mod packages**, including the
23 packages for [Iron Coast II: Black Tide](iron-coast-stage2-design.md).
All installed mods pass catalog validation; Stage 2 adds no overrides. The
one existing override belongs to the Stage 1 campaign progression package.
The earlier 800-frame/22-mod archives passed relocated-folder launch, 1080p
SDL rendering, music and isolated sound-effect captures. Their original-intro
capture confirms a 1440×1080 video area with black 240-pixel side borders.
Removing the copied catalog reports its own missing path rather than using a
development checkout. The final Stage 2 archive checks are recorded after
export so their evidence refers to the exact distributed bytes. Native
`unzip` preserves the executable permissions stored in the Linux archive.