Add Iron Coast II Black Tide eight-mission campaign
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@@ -57,34 +57,31 @@ The [Windows workflow](../.github/workflows/windows.yml) runs simulation,
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modding and save tests on Windows, validates packaged assets and all local
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mods, captures SDL gameplay and publishes the zip as a workflow artifact.
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## Validation checkpoint: 11 October 2026
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## Current runtime and validation
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The included GNU executable passed 279 portable tests under Wine 11.19,
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including Windows save replacement and preserving a locked existing save.
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All 22 installed mod hashes match their previous Linux hashes exactly.
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The shared catalog validates 6,449 assets and the current packaged HD snapshot
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validates all 800 supplied frames. The exporter verifies all 6,742 shared
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data-file hashes and includes only checked Windows DLL dependencies.
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The included GNU executable uses the reviewed **1,148-frame HD snapshot**;
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the shared manifest binds **6,848 data files** and the package contains
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**45 installed mods**. Its SHA-256 is
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`a74cc4ea20ddc17a39fe4cbf2da2e7391a561d1975b114ec56dd35fb5ff38f2d`.
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The [1,148-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38126069413)
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passed portable tests, exact committed GNU runtime checks, the MSVC desktop
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build and exported-folder catalog, HD, mod and SDL gameplay validation. That
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run preceded the Stage 2 content commit; it verifies the engine and the
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previous 22 mod packages.
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The exported zip passed CRC and manifest checks, then launched through
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`run.cmd` from another working directory after extraction into a path with
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spaces and Unicode. Its HD gameplay capture renders at 1920×1080. The
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original intro retains its 4:3 viewport with 240-pixel black side borders.
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SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
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music muted verified nonzero original sound effects (251,682 nonzero samples).
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The expanded workflow additionally completes all eight Black Tide missions
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and a saved finale replay with normal firing/input and paid repairs. It then
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checks all 45 mods and captures Stage 2 gameplay, FM music and music-muted
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sound effects from the MSVC package. Final archive relocation evidence is
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recorded after export and identifies the exact ZIP tested.
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Two native Windows CI runs passed all 279 portable tests. The
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[first run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288) built the MSVC desktop release and
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validated the exported folder's launcher, catalog, HD art, all mods and SDL
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gameplay from a path with spaces and Unicode. The
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[second run](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
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also checked the exact committed GNU executable, SDL2 DLL and launcher before
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building and validating MSVC. Those runs used the previous 340-frame artwork
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snapshot. The [800-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
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also passed all 279 tests, the committed GNU runtime checks and the rebuilt
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MSVC package's complete HD, mod and SDL gameplay validation. The same snapshot
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passed the relocated-folder checks under Wine.
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The local GNU build additionally
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ran Iron Coast mission 1 at 1080p with all 22 mods enabled and captured its
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custom music. Both runs used SDL's dummy output drivers for automation;
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Earlier Windows checkpoints passed 279 portable tests under Wine 11.19,
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including save replacement and preservation of a locked existing save.
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The 800-frame/22-mod archive passed CRC, manifest and relocated Unicode/space
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folder checks through `run.cmd`, 1920×1080 HD rendering, exact 4:3 intro
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borders, stereo music and isolated original effects. Native Windows runs
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[38119440288](https://github.com/Quintine/RustRaptor/actions/runs/38119440288),
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[38119943948](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
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and [38121272504](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
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record those earlier snapshots. Automated SDL checks use dummy drivers;
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physical Windows display, audio and controller hardware remain untested.
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