Add Iron Coast II Black Tide eight-mission campaign

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raptorreplica committed 2026-10-11 20:08:01 +11:00
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@@ -57,34 +57,31 @@ The [Windows workflow](../.github/workflows/windows.yml) runs simulation,
modding and save tests on Windows, validates packaged assets and all local
mods, captures SDL gameplay and publishes the zip as a workflow artifact.
## Validation checkpoint: 11 October 2026
## Current runtime and validation
The included GNU executable passed 279 portable tests under Wine 11.19,
including Windows save replacement and preserving a locked existing save.
All 22 installed mod hashes match their previous Linux hashes exactly.
The shared catalog validates 6,449 assets and the current packaged HD snapshot
validates all 800 supplied frames. The exporter verifies all 6,742 shared
data-file hashes and includes only checked Windows DLL dependencies.
The included GNU executable uses the reviewed **1,148-frame HD snapshot**;
the shared manifest binds **6,848 data files** and the package contains
**45 installed mods**. Its SHA-256 is
`a74cc4ea20ddc17a39fe4cbf2da2e7391a561d1975b114ec56dd35fb5ff38f2d`.
The [1,148-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38126069413)
passed portable tests, exact committed GNU runtime checks, the MSVC desktop
build and exported-folder catalog, HD, mod and SDL gameplay validation. That
run preceded the Stage 2 content commit; it verifies the engine and the
previous 22 mod packages.
The exported zip passed CRC and manifest checks, then launched through
`run.cmd` from another working directory after extraction into a path with
spaces and Unicode. Its HD gameplay capture renders at 1920×1080. The
original intro retains its 4:3 viewport with 240-pixel black side borders.
SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
music muted verified nonzero original sound effects (251,682 nonzero samples).
The expanded workflow additionally completes all eight Black Tide missions
and a saved finale replay with normal firing/input and paid repairs. It then
checks all 45 mods and captures Stage 2 gameplay, FM music and music-muted
sound effects from the MSVC package. Final archive relocation evidence is
recorded after export and identifies the exact ZIP tested.
Two native Windows CI runs passed all 279 portable tests. The
[first run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288) built the MSVC desktop release and
validated the exported folder's launcher, catalog, HD art, all mods and SDL
gameplay from a path with spaces and Unicode. The
[second run](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
also checked the exact committed GNU executable, SDL2 DLL and launcher before
building and validating MSVC. Those runs used the previous 340-frame artwork
snapshot. The [800-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
also passed all 279 tests, the committed GNU runtime checks and the rebuilt
MSVC package's complete HD, mod and SDL gameplay validation. The same snapshot
passed the relocated-folder checks under Wine.
The local GNU build additionally
ran Iron Coast mission 1 at 1080p with all 22 mods enabled and captured its
custom music. Both runs used SDL's dummy output drivers for automation;
Earlier Windows checkpoints passed 279 portable tests under Wine 11.19,
including save replacement and preservation of a locked existing save.
The 800-frame/22-mod archive passed CRC, manifest and relocated Unicode/space
folder checks through `run.cmd`, 1920×1080 HD rendering, exact 4:3 intro
borders, stereo music and isolated original effects. Native Windows runs
[38119440288](https://github.com/Quintine/RustRaptor/actions/runs/38119440288),
[38119943948](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
and [38121272504](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
record those earlier snapshots. Automated SDL checks use dummy drivers;
physical Windows display, audio and controller hardware remain untested.