Add Iron Coast II Black Tide eight-mission campaign

This commit is contained in:
raptorreplica committed 2026-10-11 20:08:01 +11:00
1 parent a08b932beb
commit 71cb7cdba3
4492 files changed
+164577 -45

No files matched your search

+35
View File
@@ -48,6 +48,13 @@ jobs:
Expand-Archive "$env:RUNNER_TEMP\SDL2.zip" "$env:RUNNER_TEMP\sdl2"
- name: Run portable simulation, mod and Windows save tests
run: cargo test --locked --no-default-features
- name: Complete Black Tide with carried pilot saves and paid repairs
shell: pwsh
run: |
$env:RAPTOR_TEST_DATA = "$env:GITHUB_WORKSPACE\data"
$env:RAPTOR_STAGE2_REPORT = "$env:RUNNER_TEMP\stage2-route.json"
cargo test --release --locked --no-default-features --test iron_coast_stage2 starter_ship_completes_all_eight_missions_with_paid_repairs_and_finale_replay -- --ignored --nocapture
if ($LASTEXITCODE -ne 0) { throw "Native Windows campaign continuation failed" }
- name: Check the included Windows executable and launcher
shell: pwsh
run: |
@@ -85,10 +92,38 @@ jobs:
$env:SDL_AUDIODRIVER = "dummy"
& $exe --profile-root "$env:RUNNER_TEMP\raptor-profile" --smoke-frames 32 --preview-mission base:sector_1_wave_1 --screenshot "$env:GITHUB_WORKSPACE\dist\windows-gameplay.png"
if ($LASTEXITCODE -ne 0) { throw "Windows SDL gameplay failed" }
$stageProfile = "$env:RUNNER_TEMP\stage2-profile"
New-Item -ItemType Directory -Force "$stageProfile\config" | Out-Null
$selection = (Get-ChildItem "$package\mods" -Directory | Where-Object { Test-Path "$($_.FullName)\mod.toml" } | ForEach-Object { '"' + $_.Name + '"' }) -join ","
@"
enabled_mods = [$selection]
hd_mode = true
scale = 4
width = 1920
height = 1080
"@ | Set-Content "$stageProfile\config\config.toml" -Encoding utf8
$env:RAPTOR_AUDIO_CAPTURE = "$env:GITHUB_WORKSPACE\dist\windows-stage2-audio.wav"
$env:RAPTOR_AUDIO_CAPTURE_SECONDS = "3"
& $exe --profile-root $stageProfile --smoke-frames 240 --preview-mission iron_coast_stage2_mission_1:mission_01 --screenshot "$env:GITHUB_WORKSPACE\dist\windows-stage2.png"
if ($LASTEXITCODE -ne 0) { throw "Windows Stage2 SDL gameplay failed" }
if (!(Test-Path $env:RAPTOR_AUDIO_CAPTURE)) { throw "Windows Stage2 audio capture missing" }
python -c "import array, wave; w=wave.open(r'$env:RAPTOR_AUDIO_CAPTURE'); p=array.array('h',w.readframes(w.getnframes())); assert w.getframerate()==44100 and w.getnchannels()==2 and w.getnframes()>=44100 and sum(x!=0 for x in p)>1000"
if ($LASTEXITCODE -ne 0) { throw "Windows Stage2 audio was empty or malformed" }
Add-Content "$stageProfile\config\config.toml" "music_volume = 0"
$env:RAPTOR_AUDIO_CAPTURE = "$env:GITHUB_WORKSPACE\dist\windows-stage2-sfx.wav"
& $exe --profile-root $stageProfile --smoke-frames 240 --preview-mission iron_coast_stage2_mission_8:mission_08
if ($LASTEXITCODE -ne 0) { throw "Windows Stage2 sound-effect gameplay failed" }
python -c "import array, wave; w=wave.open(r'$env:RAPTOR_AUDIO_CAPTURE'); p=array.array('h',w.readframes(w.getnframes())); assert w.getframerate()==44100 and w.getnchannels()==2 and w.getnframes()>=44100 and sum(x!=0 for x in p)>1000"
if ($LASTEXITCODE -ne 0) { throw "Windows Stage2 sound effects were silent" }
Remove-Item Env:RAPTOR_AUDIO_CAPTURE
Remove-Item Env:RAPTOR_AUDIO_CAPTURE_SECONDS
- uses: actions/upload-artifact@v4
with:
name: RustRaptor-windows-x86_64
path: |
dist/RustRaptor-windows-x86_64.zip
dist/windows-gameplay.png
dist/windows-stage2.png
dist/windows-stage2-audio.wav
dist/windows-stage2-sfx.wav
if-no-files-found: error
+12 -2
View File
@@ -35,6 +35,15 @@ be enabled individually; each mission selects its own dependencies.
weapon mods. Enable them in Mods and buy them in the supply room. The cannon
is a selected special that chains through nearby targets; the shield fires
with your primary guns while Fire is held. Both ship SD/HD icons and sounds.
**Iron Coast II: Black Tide** adds eight more missions, eight separate bosses,
three shared enemy types and three original FM music tracks. Enable its campaign
in **Mods**, apply at the main menu, then choose **Nightbreak Inlet** in the
Hangar's mission menu to begin the linked campaign.
The campaign selects its dependencies automatically. **Railburst Cannon**
(685,000 credits) and **Depth Charge** (525,000 credits) are optional shop
purchases; completing missions does not grant either weapon. Each mission,
boss and weapon is also an individual mod. See [Stage 2](docs/iron-coast-stage2-design.md).
For a user mods folder, pass `--mods DIR` or create
`$XDG_DATA_HOME/RaptorReplica/mods/` on Linux or
`%APPDATA%\RaptorReplica\mods\` on Windows. Saves and configuration use separate
@@ -60,7 +69,7 @@ Existing untouched Rust default bindings migrate to these controls.
| Folder | Contents |
| --- | --- |
| `src/` | Engine, SDL host and validation CLI |
| `mods/` | Aurora example; six Iron Coast missions, campaign assembly, music, five independent weapons, three shared enemies and five stage bosses |
| `mods/` | 45 packages: Aurora example, two Iron Coast campaigns with 14 missions, seven weapons, shared enemies, bosses and original music |
| `schemas/` | Version 1 mod API schemas |
| `tests/` | Portable fixtures and opt-in original-data checks |
| `tools/` | Replay comparator, content-table generator and asset reference tools |
@@ -75,7 +84,7 @@ See [repository layout](docs/repository.md).
The engine supports original and 2×/3×/4× crisp scaling, plus an optional HD
artwork setting. Bundled mods have SD/HD artwork; the reviewed base-game pack
covers a complete light-player banking sequence and selected enemies, boss,
equipment, projectiles, effects and terrain: 800 of 5,753 original pictures
equipment, projectiles, effects and terrain: 1,148 of 5,753 original pictures
are now included. [The HD backlog](docs/hd-backlog.md) records
the remaining artwork and drafts awaiting review.
@@ -88,6 +97,7 @@ cases; wider playtesting and complete base-game HD coverage remain work in progr
- [Mod API](docs/modding-api.md)
- [AI mod authoring checklist](docs/mod-authoring-checklist.md)
- [Iron Coast packages](docs/iron-coast.md)
- [Iron Coast II: Black Tide](docs/iron-coast-stage2-design.md)
- [Weapon prices and balance](docs/weapon-balance.md)
- [Sprite and shadow validation](docs/visual-validation.md)
- [Sound playback validation](docs/sound-validation.md)
+137
View File
@@ -0,0 +1,137 @@
# Iron Coast II: Black Tide
Stage 2 is an eight-sortie expansion built from independent local mods. It
preserves the original 70/3 Hz simulation, native classic enemy movement and
the normal shop, firing controls, shield economy and pilot saves.
Enable **Iron Coast II: Black Tide** in **Mods**, apply at the main menu, then
select **Nightbreak Inlet** in the Hangar's mission menu. Its dependency selection
includes the eight mission packages, their bosses and shared enemies, music
and the two weapon packages. Enabling a single mission selects only its actual
dependencies and leaves the other missions and optional weapons disabled.
Disabling the campaign offers to remove its unused dependencies in the usual
confirmation popup.
| Sortie | Mission | Encounter | Boss | Music |
| --- | --- | --- | --- | --- |
| 1 | Nightbreak Inlet | Moonlit harbor breach | Gatebreaker shore platform | assault |
| 2 | Undertow Run | Naval convoy pursuit | Undertow missile submarine | pursuit |
| 3 | Stormglass Refinery | Fuelworks under air attack | Stormglass refinery crawler | assault |
| 4 | Floodgate Zero | River crossing and dam defenses | Floodgate defense platform | pursuit |
| 5 | Skybreaker Arsenal | Cliffside airborne weapons facility | Skybreaker flying fortress | assault |
| 6 | Emberwake Shipyards | Volcanic steelworks and repair docks | Emberwake battleship | pursuit |
| 7 | Siege of the Iron Fleet | Layered coastal fleet raid | Dreadnought carrier | finale |
| 8 | Black Tide | Offshore command citadel assault | Leviathan command carrier | finale |
## Package contract
- `iron_coast_stage2_campaign:campaign` links the eight mission IDs in order.
Its manifest depends on all eight mission packages and the two optional
weapon packages. This ID sorts before individual mission campaigns so the
full campaign determines progression when installed together.
- `iron_coast_stage2_mission_N:mission_0N` belongs to mission package N.
Individual mission packages remain independently playable. Each declares
only the shared enemies, own boss and soundtrack it actually references.
- `iron_coast_stage2_boss_N:unit` belongs to a separate boss package.
An actual boss death increments `iron_coast_stage2_boss_N:defeated`.
- Shared enemy packages expose `iron_coast_stage2_interceptor:unit`,
`iron_coast_stage2_siege:unit` and `iron_coast_stage2_skimmer:unit`.
Their death counters use their own `:defeated` objective IDs.
- `iron_coast_stage2_music` supplies `:assault`, `:pursuit` and `:finale`.
- `iron_coast_railburst:equipment` and `iron_coast_depth_charge:equipment`
are separate shop additions. Prices follow actual simulated damage and
target/range/cadence constraints. Their weapons and projectiles have
separate IDs from their inventory items.
Every package uses API 1 and version 1.0.0. Stage 2 introduces no overrides
of original or Stage 1 content. Mission scripts use `auto_complete=false`:
elapsed duration does not grant victory. Required targets stay reachable;
destroying them and the final boss earns the ending. Every sortie resets its
own objective and phase state. Completion and debrief counters are scoped to
the mission and victory credits are awarded once per sortie.
## Equipment and controls
The **Railburst Cannon** costs 685,000 credits. This selected special fires a
fast 42-damage round and can penetrate two further targets in a narrow forward
lane for 32 and 22 damage. It hits air and ground targets and rewards alignment.
The **Depth Charge** costs 525,000 credits. This selected special delivers
72 damage to a ground target, with bounded splash to three nearby ground
targets; aircraft are excluded. Both are reusable, allow one owned copy and
sell for half their purchase price. Their package READMEs include measured
damage, limits, art provenance and reproducible sound recipes.
Buy either in the supply room after enabling its mod. **Alt or Shift** cycles
selected equipment; **Ctrl** fires it alongside the default guns. **Space**
continues to drop bombs. The campaign grants no equipment loans or automatic
full-shield refill. Later sorties include bounded support repairs; additional
repairs use the normal Energy purchase.
## Content and review requirements
New terrain and boss silhouettes should distinguish each mission while
keeping the top-down industrial military appearance of Raptor. Classic
enemy IDs keep their native paths, weapons and behavior. Boss phases should
change the attack pattern visibly and leave reasonable escape lanes.
New artwork includes SD and HD PNGs with identical logical collision
dimensions and correct transparency. Authored art, generated sound effects,
MUS scores, prompts, provenance and reproducible processing/composition
sources are included in Git. Working original-reference images and review
captures stay in ignored directories.
Acceptance covers dependency selection and disabling, individual activation,
all eight real mission completions, native enemy movement, owned equipment
and full inventories, pilot save/RNG continuation, finale replay and reward
deduplication. SD/HD gameplay and shop images and actual audio output are
reviewed before updating both self-contained Linux and Windows bundles.
## Validated release content
All 23 Stage 2 packages are frozen and add no overrides. The complete installed
set contains 45 packages; its sole override is the existing Stage 1 campaign
progression link. Portable campaign checks cover dependency closure, unused
pruning, individual missions, eight-sortie progression and full inventories.
The original-data route starts with the actual registered pilot baseline of
75 shields and 10,000 credits at Veteran difficulty. Normal default-gun fire
and pointer input complete all eight sorties, saving and loading the pilot,
script state and RNG between each, then replay the finale. Three normal Energy
purchases are paid from carried credits. The route finishes the first eight
with 334,910 credits, and the saved replay with 396,520; equipment stays owned
and rewards are not duplicated. Authors also check every mission at all four
difficulties, starter gear, full inventories and delayed objective completion.
Control policies vary, so these are achievable fixture outcomes rather than
predictions of player earnings or difficulty.
Independent review clears 40 boss lifecycle/phase cases, 32 emitted-attack
contracts, eight concurrent-boss cases, four 1,100-lifetime state/migration
probes and exact 14-tick phase-transition warnings. Actual weapon collision,
splash/penetration limits and a 24-enemy command-budget fixture pass. The
review inspected 232 decoded SD/HD outputs at scales 1–4 and checked 75 native
sound effects with nonzero output and exact FX mute. The music package records
separate complete-score FM and loop-boundary validation.
The ordinary suites pass 310 headless and 374 desktop tests. Final focused
checks pass four portable campaign checks plus the real saved route, nine
weapon tests, nine shared-enemy tests, six animation/effect API tests and the
ignored Host preview check. All 34 Host captures were visually inspected:
SD/HD boss artwork on each mission's terrain, both shop modes, weapon details,
Nightbreak/finale mission cards, dependencies and the disable confirmation.
Bosses in these pictures are deliberate art previews; actual combat phase
and campaign completion evidence is separate. Drawing preserves gameplay
state, Escape cancels diagnostics/disable, and mod rows retain their order.
Reproduce the original-data route from this folder with:
```sh
cargo test --release --locked --no-default-features --test iron_coast_stage2 \
starter_ship_completes_all_eight_missions_with_paid_repairs_and_finale_replay \
-- --ignored --nocapture
```
Set `RAPTOR_TEST_DATA` for a deliberate catalog override, and
`RAPTOR_STAGE2_DIFFICULTY` to 0–3 to choose difficulty. The final Linux and
Windows archive checks use extracted copies, 1080p SDL rendering and separate
music/effect PCM captures. These entry smoke checks are distinct from full
headless combat acceptance; automated SDL uses dummy drivers.
+18
View File
@@ -57,3 +57,21 @@ LD_LIBRARY_PATH="$HOME/.local/lib" SDL_AUDIODRIVER=dummy cargo test --locked \
These checks validate the engine path using synthetic scores. Composition,
listening review and original-data in-game soundtrack captures are separate
release checks for each music package.
## Black Tide soundtrack
`mods/iron_coast_stage2_music` contains three original compositions: **Rivetline
Assault** (D minor, 144 BPM, 93.33 seconds), **Undertow Pursuit** (F-sharp minor,
168 BPM, 91.43 seconds), and **Black Tide Rising** (C minor, 126 BPM, 106.67 seconds).
Five FM channels and percussion use the bundled original GENMIDI instruments.
They introduce no original-score copies or replacements. Mission definitions
choose their namespaced IDs and the usual Music setting controls playback.
The package's real decoder and FM renderer checks cover every second, peak
levels at normal/full volume, exact mute, voice counts, looping boundaries and
one-play release tails. Recomposition and all six full/boundary PCM renders
reproduce byte-for-byte. `validate_music.py` resolves the exact active Cargo
library artifacts instead of guessing from modification time, so separate
desktop and headless builds cannot select incompatible Serde dependencies.
The package README documents the composition and reproduction commands.
These are automated score/PCM checks; physical speaker listening is separate.
+27 -1
View File
@@ -24,6 +24,32 @@ the relocation. See [repository layout](repository.md).
## Engine and package
### Current runtime and Stage 2 work
The `b8b8620` runtime checkpoint includes the reviewed **1,148-frame / 421-sequence**
HD snapshot in both executables' shared catalog. It contains **6,848 data files**
with unchanged original `INDEX`. Linux binary SHA-256 is
`fdfcf03f126279246f3b762987e02fa7b385f07b4d31339732037462f9e52413`;
Windows is `a74cc4ea20ddc17a39fe4cbf2da2e7391a561d1975b114ec56dd35fb5ff38f2d`.
The engine now exposes checked script commands for boss animation frames and
native impact-effect kinds. Original effect serialization remains compatible.
**Iron Coast II: Black Tide** adds eight missions, eight bosses, three shared
enemies, three original FM scores and two optional purchased weapons through
23 individual packages. All eight missions pass starter-gun runs at difficulties
0–3. All 23 package freezes and independent long-run checks are complete. The
actual registered-pilot Veteran route saves between eight wins and a finale
replay; all 34 Host artwork/shop/menu captures are inspected. Final relocated
Linux/Windows archives are the remaining release checks. The ordinary source suites pass **310
headless / 374 desktop** tests. [Stage 2 design and validation](iron-coast-stage2-design.md)
records the new content and final acceptance scope.
Original HD work continues under `hd_coordinator`; later approved candidates
remain separate from the immutable packaged 1,148-frame snapshot. The paragraphs
below preserve the earlier recovery and 800-frame package evidence.
### Earlier package checkpoints
- Windows support is now included: `bin/raptor-rust.exe`, adjacent `SDL2.dll`,
`run.cmd`, `runtime-windows-manifest.json` and the Windows export tool/CI.
The GNU executable SHA-256 is
@@ -89,7 +115,7 @@ are committed, and the executable and zip have been refreshed and launched.
Root owns menu fixes. `iron_coast_5` temporarily owns the ground-target diagnosis;
its completed boss candidates and pending equipment review remain preserved.
## HD state and owners
## Earlier HD state and recovery owners
The original picture inventory is 5,753 IDs. The approved handoff has 800
registered frames across 340 complete sequences; 4,953 IDs remain unregistered.
+13 -14
View File
@@ -45,17 +45,16 @@ Re-run the assembler after engine changes, new approved HD registrations or
mod edits to refresh the package. The runtime snapshot contains approved art
only; it does not claim the full original HD catalog is complete.
The current package was unpacked into a folder containing spaces and launched
from `/tmp` with only its bundled SDL2 library on the library search path.
Catalog validation checked 6,449 assets, 27 missions, 528 enemies, 16 weapons
and 24 items. The refreshed 11 October bundle validates all 22 bundled mods
and all 800 approved HD frames, with zero rejected supplied frames. Its
runtime manifest verifies all 6,742 data files. The updated desktop executable
also launches from `/tmp` with only the bundled library and an isolated profile.
Menu and gameplay screenshots at 1280×800 and 1920×1080, plus stereo audio
captures, completed successfully. Native `unzip` preserves the executable
permissions stored in the archive.
An original-intro capture at 1080p also confirms a 1440×1080 video area and
black 240-pixel side borders when gameplay stretching is enabled. Removing
the copied catalog produces an error at the copied data path, with no fallback
to the development checkout.
The current runtime contains **6,449 catalog entries, 1,148 approved HD frames
and 6,848 data files**. There are **45 bundled mod packages**, including the
23 packages for [Iron Coast II: Black Tide](iron-coast-stage2-design.md).
All installed mods pass catalog validation; Stage 2 adds no overrides. The
one existing override belongs to the Stage 1 campaign progression package.
The earlier 800-frame/22-mod archives passed relocated-folder launch, 1080p
SDL rendering, music and isolated sound-effect captures. Their original-intro
capture confirms a 1440×1080 video area with black 240-pixel side borders.
Removing the copied catalog reports its own missing path rather than using a
development checkout. The final Stage 2 archive checks are recorded after
export so their evidence refers to the exact distributed bytes. Native
`unzip` preserves the executable permissions stored in the Linux archive.
+15
View File
@@ -98,6 +98,21 @@ another special never disables it. Its pulses consume no equipment.
## Economy and limits
Stage 2 adds two reusable selected specials, measured separately through the
same real `World::step` and script path for 700 ticks (30 seconds).
**Railburst Cannon**, priced at **685,000**, delivered 44.80 damage/s to an
aligned air or ground target and 102.40 combined across its three-target
forward column. It dealt zero damage to off-axis fixtures. Its narrow alignment
requirement and finite penetration put it below Lightning Cannon's more flexible
chain utility. **Depth Charge**, priced at **525,000**, delivered 36.00 damage/s
to an aligned ground target and 74.00 combined in its bounded ground cluster.
Air and off-axis fixtures took zero damage. With starter guns, the corresponding
single-ground results were 67.93 and 59.13 damage/s. These prices reflect their
specialist roles; campaign missions do not loan or award either item.
The complete observations and fixture constraints are in
[Railburst](../mods/iron_coast_railburst/validation/balance.json) and
[Depth Charge](../mods/iron_coast_depth_charge/validation/balance.json).
Controlled first-mission runs starting with 100 energy and zero credits earned
42,775 credits at difficulty 1 and 59,025 at difficulty 2 with starter guns.
The in-game registration flow starts with 10,000 credits and 75 energy, matching
+24 -27
View File
@@ -57,34 +57,31 @@ The [Windows workflow](../.github/workflows/windows.yml) runs simulation,
modding and save tests on Windows, validates packaged assets and all local
mods, captures SDL gameplay and publishes the zip as a workflow artifact.
## Validation checkpoint: 11 October 2026
## Current runtime and validation
The included GNU executable passed 279 portable tests under Wine 11.19,
including Windows save replacement and preserving a locked existing save.
All 22 installed mod hashes match their previous Linux hashes exactly.
The shared catalog validates 6,449 assets and the current packaged HD snapshot
validates all 800 supplied frames. The exporter verifies all 6,742 shared
data-file hashes and includes only checked Windows DLL dependencies.
The included GNU executable uses the reviewed **1,148-frame HD snapshot**;
the shared manifest binds **6,848 data files** and the package contains
**45 installed mods**. Its SHA-256 is
`a74cc4ea20ddc17a39fe4cbf2da2e7391a561d1975b114ec56dd35fb5ff38f2d`.
The [1,148-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38126069413)
passed portable tests, exact committed GNU runtime checks, the MSVC desktop
build and exported-folder catalog, HD, mod and SDL gameplay validation. That
run preceded the Stage 2 content commit; it verifies the engine and the
previous 22 mod packages.
The exported zip passed CRC and manifest checks, then launched through
`run.cmd` from another working directory after extraction into a path with
spaces and Unicode. Its HD gameplay capture renders at 1920×1080. The
original intro retains its 4:3 viewport with 240-pixel black side borders.
SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
music muted verified nonzero original sound effects (251,682 nonzero samples).
The expanded workflow additionally completes all eight Black Tide missions
and a saved finale replay with normal firing/input and paid repairs. It then
checks all 45 mods and captures Stage 2 gameplay, FM music and music-muted
sound effects from the MSVC package. Final archive relocation evidence is
recorded after export and identifies the exact ZIP tested.
Two native Windows CI runs passed all 279 portable tests. The
[first run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288) built the MSVC desktop release and
validated the exported folder's launcher, catalog, HD art, all mods and SDL
gameplay from a path with spaces and Unicode. The
[second run](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
also checked the exact committed GNU executable, SDL2 DLL and launcher before
building and validating MSVC. Those runs used the previous 340-frame artwork
snapshot. The [800-frame native Windows run](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
also passed all 279 tests, the committed GNU runtime checks and the rebuilt
MSVC package's complete HD, mod and SDL gameplay validation. The same snapshot
passed the relocated-folder checks under Wine.
The local GNU build additionally
ran Iron Coast mission 1 at 1080p with all 22 mods enabled and captured its
custom music. Both runs used SDL's dummy output drivers for automation;
Earlier Windows checkpoints passed 279 portable tests under Wine 11.19,
including save replacement and preservation of a locked existing save.
The 800-frame/22-mod archive passed CRC, manifest and relocated Unicode/space
folder checks through `run.cmd`, 1920×1080 HD rendering, exact 4:3 intro
borders, stereo music and isolated original effects. Native Windows runs
[38119440288](https://github.com/Quintine/RustRaptor/actions/runs/38119440288),
[38119943948](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
and [38121272504](https://github.com/Quintine/RustRaptor/actions/runs/38121272504)
record those earlier snapshots. Automated SDL checks use dummy drivers;
physical Windows display, audio and controller hardware remain untested.
+62
View File
@@ -0,0 +1,62 @@
# Depth Charge 1.0.0
Enable **Depth Charge** in Mods, apply at the main menu, then buy it in the shop
for **525,000 credits**. It is an independent API 1 mod without dependencies or
overrides. Maximum one; resale returns 262,500 credits. It occupies a normal
inventory slot and preserves other equipment.
This is a **selectable, reusable ground/naval special weapon**. Choose it in
Inventory or with Alt/Shift, then hold Ctrl to launch. Space remains the owned
mega-bomb control. It does not consume charges or auto-attack merely because it
is equipped. Always-equipped forward guns remain available alongside it.
The native straight projectile travels six logical pixels per simulation tick.
A real ground-enemy collision deals 72 primary damage and starts one local
ground-blast effect. At most three other living ground enemies can receive
collateral damage: 36 damage within 16 pixels of the primary enemy's center,
or 20 damage between 16 and 36 pixels inclusive. The closest neighbors are
selected first, with stable entity order breaking ties. Aircraft, offscreen
enemies, repeated targets and centers outside that radius are excluded. If the
primary target dies, its contact still triggers the local blast correctly.
The deliberate 48-tick cooldown is about 2.06 seconds at 70/3 Hz. The charge does
not home or detonate automatically in empty space. Slow travel makes moving
ground targets an aiming challenge; there is no screen-wide damage command.
Destructible terrain receives native primary damage, but cannot trigger scripted
collateral because the public snapshot contains enemies rather than terrain
cells. Enemy contacts emit impact audio; a miss produces only the launch sound
and projectile. The normal native terrain destruction effects remain available.
SD equipment/projectile canvases are 16×16 and 8×12; detailed HD variants are
64×64 and 32×48. Options selects SD or HD artwork without changing logical
placement or damage. Both are single aligned frames with transparent margins.
[Artwork provenance](art-provenance.json) records unchanged generated masters,
prompts, final PNG hashes and the Rust preparation recipe. All new images, WAVs,
source masters and recipes are included; decoded original style references are
kept outside the mod.
`python3 generate_audio.py` reproduces the mechanical launch and low naval impact
from deterministic synthesis without external recordings. `prepare_art.rs`
rebuilds SD/HD fitting from the included source masters. The companion Railburst
package's [review helper](../iron_coast_railburst/validation/review.py) is a developer
tool for both packages and is not a gameplay dependency.
From the RustRaptor directory:
```sh
cargo test --locked --no-default-features --test iron_coast_stage2_weapons
cargo run --locked --no-default-features -- --data data --mods mods \
--validate-mods iron_coast_depth_charge
IRON_COAST_STAGE2_BALANCE_REPORT=/tmp/stage2-balance.json \
cargo test --locked --no-default-features --test iron_coast_stage2_weapons \
real_catalog_700_tick_balance_and_coexistence_report -- --ignored --nocapture
```
[validation/balance.json](validation/balance.json) records the actual controlled
700-tick damage observations supporting this price and role. Portable checks
cover ground filtering, inner/outer falloff, the finite neighbor cap, misses,
kills, cooldown, independent activation, coexistence, half-price resale, full
inventory preservation, deterministic state/RNG continuation and whole-tick
rollback. [validation/review.json](validation/review.json) distinguishes public
decoder/blitter/mixer captures from live desktop review. Read the [API](../../docs/modding-api.md)
for save pins and script execution limits.
@@ -0,0 +1,68 @@
{
"tool": "built-in image_gen through imagegen skill",
"skill": "/home/quintine/.codex/skills/.system/imagegen/SKILL.md",
"style_reference_catalog_ids": [
"102b6",
"101cb"
],
"style_reference_delivery": "Original catalog inspected separately; decoded originals are not included in this mod. The generated artwork is newly authored.",
"source_records": [
"art/generation-equipment-v1.json",
"art/generation-projectile-v1.json"
],
"prompt_records": "prompts.json",
"conversion_recipe": "prepare_art.rs",
"conversion": "Fit alpha>=128 source bounds preserving aspect into one logical pixel margin; SD Triangle reduction and HD4x Lanczos3; binary final alpha128. Raw masters remain byte-identical to builtin outputs. Faint master glow outside the fitting bounds is not a separate in-game effect.",
"canvases": {
"equipment_sd": [
16,
16
],
"equipment_hd": [
64,
64
],
"projectile_sd": [
8,
12
],
"projectile_hd": [
32,
48
]
},
"animation_frames": 1,
"palette": "Engine maps ordinary PNG artwork to original palette0..239; no reserved palette effects requested.",
"audio_recipe": "generate_audio.py",
"audio_provenance": "audio/provenance.json",
"outputs": [
{
"path": "art/equipment-generated-source-v1.png",
"sha256": "669202bb78951419c9a1f61070be5dba7a55d8bfe096a071ae9cde86a8e26d3a"
},
{
"path": "art/equipment-hd.png",
"sha256": "b906ee08176c1fe429d61fcb22fe0ea06a513d11efb063def6639809466274ea"
},
{
"path": "art/equipment-sd.png",
"sha256": "61a9a9edc3fdb257e7f82e70c61d1fd3688728cd9c65cadf2b2e50e82fb789fd"
},
{
"path": "art/projectile-generated-source-v1.png",
"sha256": "0bc76b678c0d2db073ccf76ba2162465b3beb7fd78d505d875c95c594daeb29d"
},
{
"path": "art/projectile-hd.png",
"sha256": "1fb0ef6030151d68a477546711f8af120eb2563541d117147c6c2ee4f42f730d"
},
{
"path": "art/projectile-sd.png",
"sha256": "80a98973fa5e887bec6d90e603b50cef693f7ea69d00b3b8608569a1e59e0776"
}
],
"recipe_hashes": {
"prepare_art.rs": "bd1d0514317e5063989f2371b9ca9fd71756cb502b0066d9932f6f39031de3f6",
"generate_audio.py": "a554a3a0e2b8f5432705fe32006c87998984b6e27430ac5a77b163c313760fce"
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 912 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 610 B

@@ -0,0 +1,13 @@
{
"tool": "built-in image_gen",
"builtin_original_output_path": "/home/quintine/.codex/generated_images/01a129a5-0efd-7c61-8556-922e09c8ea6c/exec-584bb594-5382-4b01-95ac-a78ce6f08c45.png",
"local_raw_copy": "equipment-generated-source-v1.png",
"raw_sha256": "669202bb78951419c9a1f61070be5dba7a55d8bfe096a071ae9cde86a8e26d3a",
"copy_sha256": "669202bb78951419c9a1f61070be5dba7a55d8bfe096a071ae9cde86a8e26d3a",
"exact_byte_equality": true,
"prompt_file": "prompt-equipment-v1.txt",
"prompt_sha256": "3ec33270866c302c452984e3dae48110f2b5438703b90a81dcf27bb3e06f31cb",
"gate_lease_id": "c2377ab5-8490-4d0c-8470-8bb44a22ff8f",
"gate_outcome": "success",
"created_utc": "2026-10-11T08:19:49.376523+00:00"
}
@@ -0,0 +1,13 @@
{
"tool": "built-in image_gen",
"builtin_original_output_path": "/home/quintine/.codex/generated_images/01a129a5-0efd-7c61-8556-922e09c8ea6c/exec-4c2fdbca-d17c-4334-893e-963638433a60.png",
"local_raw_copy": "projectile-generated-source-v1.png",
"raw_sha256": "0bc76b678c0d2db073ccf76ba2162465b3beb7fd78d505d875c95c594daeb29d",
"copy_sha256": "0bc76b678c0d2db073ccf76ba2162465b3beb7fd78d505d875c95c594daeb29d",
"exact_byte_equality": true,
"prompt_file": "prompt-projectile-v1.txt",
"prompt_sha256": "1d314f5a738e58139d69fb67aa372022f32fa40ca32399953a67daf36b58cc46",
"gate_lease_id": "aeddcd06-2ad8-4327-b176-13d542e243ec",
"gate_outcome": "success",
"created_utc": "2026-10-11T08:20:28.206524+00:00"
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 894 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 274 B

@@ -0,0 +1 @@
Use case: stylized-concept. Asset type: a single new HD equipment sprite for the shop/inventory of a Raptor-style military science-fiction vertical shooter. Generate a Depth Charge launcher module: compact dark gunmetal armored double cradle holding two stout gray-blue naval charges side by side, their rounded copper-gray noses pointing exactly UP, two small burnt-orange safety bands and dark aft fins. Squat robust naval ordnance silhouette, readable top-down orthographic overhead view. Muted steel, deep navy-blue enamel, tiny orange safety accents, warm upper-left metal highlights, precise dark recesses. Match chunky industrial1990s military shooter readability with refined HD metal panels and bolts. Logical16x16 and64x64HD. Exactly one complete centered equipment assembly on genuinely transparent square canvas, minimum15percent transparent margin all sides, central65percent occupancy. No ship, water, ground, scenery, text, border, frame, floor, cast shadow, outside glow, separate loose charges or extra objects. Newly authored naval equipment.
@@ -0,0 +1 @@
Use case: stylized-concept. Asset type: one new transparent naval depth-charge projectile sprite for a Raptor-style military science-fiction vertical shooter. Exactly one stout gray-blue metallic cylindrical charge traveling exactly UP, rounded copper-steel nose at top, a small burnt-orange safety band around the middle, dark navy barrel and three short robust aft stabilizer fins at bottom. Top-down orthographic overhead view; compact straight symmetrical body, width:height about2:3, no perspective or rotation. Logical8x12pixels and32x48HD. Crisp chunky silhouette readable in SD with refined small metal seams forHD, subdued1990s military shooter palette and upper-left lighting. One full object centered on a genuinely transparent square canvas with at least15percent clear margin all sides. No weapon launcher, aircraft, water, floor, smoke, flame, glow, shadow, text, border, frame, debris, additional objects or an explosion. Keep fins short and legible.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,34 @@
{
"tool": "original procedural Python synthesis",
"recipe": "generate_audio.py",
"source_recordings": [],
"deterministic_seed": "0xdc042681",
"outputs": [
{
"file": "audio/fire.wav",
"sha256": "810ac71ce38d2012b6145baa8cb54f39d8eb4807e6c8b05528ad83d8123ff510",
"rate": 22050,
"channels": 1,
"bits": 16,
"frames": 4630,
"duration_seconds": 0.20997732426303856,
"peak": 15254,
"rms": 2870.510735780875,
"dc_mean": -13.693304535637148,
"clipped_samples": 0
},
{
"file": "audio/impact.wav",
"sha256": "aef495acd4c70c4d7dfe0868471a769624e23636659c2580fa867355cffc894a",
"rate": 22050,
"channels": 1,
"bits": 16,
"frames": 10143,
"duration_seconds": 0.46,
"peak": 17180,
"rms": 3110.238630183446,
"dc_mean": 2.850142955733018,
"clipped_samples": 0
}
]
}
+67
View File
@@ -0,0 +1,67 @@
{
"weapons": [
{
"id": "iron_coast_depth_charge:projectile",
"name": "Depth Charge Projectile",
"damage": 72,
"speed": 6,
"cooldown": 48,
"behavior": "straight",
"target": "ground",
"offsets": [
[
0,
-4
]
],
"art": {
"png": "art/projectile-sd.png",
"hd_png": "art/projectile-hd.png",
"logical_width": 8,
"logical_height": 12,
"nearest": true
},
"script": "scripts/weapon.rhai"
}
],
"items": [
{
"id": "iron_coast_depth_charge:equipment",
"name": "Depth Charge",
"price": 525000,
"max_count": 1,
"initial_count": 1,
"weapon": "iron_coast_depth_charge:projectile",
"special": true,
"consumable": false,
"art": {
"png": "art/equipment-sd.png",
"hd_png": "art/equipment-hd.png",
"logical_width": 16,
"logical_height": 16,
"nearest": true
},
"description": "Ground/naval blast, 36px radius. Selectable reusable ground/naval special. Ctrl launches a slow charge; a real ground hit deals 72 damage and splashes at most three other ground enemies within 36 pixels (36 inner / 20 outer). Deliberate 2.06-second cadence; no air damage or ammunition consumed. Alt/Shift selects weapons; Space drops mega bombs."
}
],
"sounds": [
{
"id": "iron_coast_depth_charge:fire",
"name": "Depth Charge Fire",
"file": "audio/fire.wav",
"volume": 88,
"pan": 127,
"pitch": 128,
"priority": 1
},
{
"id": "iron_coast_depth_charge:impact",
"name": "Depth Charge Impact",
"file": "audio/impact.wav",
"volume": 82,
"pan": 127,
"pitch": 128,
"priority": 2
}
]
}
@@ -0,0 +1,47 @@
#!/usr/bin/env python3
"""Reproduce original deterministic PCM sound effects; no external recordings."""
import math, struct, wave, json, hashlib
from pathlib import Path
PACKAGE = 'iron_coast_depth_charge'
RATE = 22050
def render(kind):
rail = PACKAGE.endswith("railburst")
duration = (0.16 if kind == "fire" else 0.23) if rail else (0.21 if kind == "fire" else 0.46)
count = int(RATE * duration)
seed = 0x71AC092D if rail else 0xDC042681
phase = 0.0
samples = []
for n in range(count):
t = n / RATE
progress = n / count
seed ^= (seed << 13) & 0xffffffff
seed ^= seed >> 17
seed ^= (seed << 5) & 0xffffffff
seed &= 0xffffffff
noise = seed / 2147483648.0 - 1.0
if rail:
frequency = (2100 * math.exp(-22*t) + 280) if kind == "fire" else (780 * math.exp(-14*t) + 95)
tone = 0.30*math.sin(phase) + 0.18*math.sin(phase*1.993) + noise*(0.44 if kind=="fire" else 0.34)
envelope = math.exp(-(32 if kind=="fire" else 19)*t)
else:
frequency = (175 * math.exp(-10*t) + 65) if kind=="fire" else (98*math.exp(-7*t)+42)
tone = math.sin(phase)*0.53 + math.sin(phase*1.47)*0.10 + noise*(0.26 if kind=="fire" else 0.35)*math.exp(-6*t)
envelope = math.exp(-(20 if kind=="fire" else 9)*t)
phase += 2*math.pi*frequency/RATE
attack = min(1.0, n/(RATE*0.002))
tail = min(1.0, (count-n)/(RATE*0.015))
samples.append(round(max(-1.0,min(1.0,tone*envelope*attack*tail))*22000))
return samples
if __name__ == "__main__":
root=Path(__file__).resolve().parent
rows=[]
for kind in ["fire","impact"]:
samples=render(kind)
path=root/"audio"/(kind+".wav")
with wave.open(str(path),"wb") as output:
output.setparams((1,2,RATE,0,"NONE","not compressed"))
output.writeframes(struct.pack("<"+"h"*len(samples),*samples))
rows.append({"file":str(path.relative_to(root)),"sha256":hashlib.sha256(path.read_bytes()).hexdigest(),"rate":RATE,"channels":1,"bits":16,"frames":len(samples),"duration_seconds":len(samples)/RATE,"peak":max(abs(x) for x in samples),"rms":math.sqrt(sum(x*x for x in samples)/len(samples)),"dc_mean":sum(samples)/len(samples),"clipped_samples":sum(abs(x)>=32767 for x in samples)})
(root/"audio"/"provenance.json").write_text(json.dumps({"tool":"original procedural Python synthesis","recipe":"generate_audio.py","source_recordings":[],"deterministic_seed":hex(0x71AC092D if PACKAGE.endswith("railburst") else 0xDC042681),"outputs":rows},indent=2)+"\n")
+7
View File
@@ -0,0 +1,7 @@
id = "iron_coast_depth_charge"
name = "Depth Charge"
version = "1.0.0"
api_version = 1
description = "Independent Iron Coast II selectable upgrade with SD/HD artwork and procedural fire/impact audio."
content = "content.json"
scripts = ["scripts/weapon.rhai"]
@@ -0,0 +1,76 @@
const SHOT_W: u32 = 8;
const SHOT_H: u32 = 12;
// Fit untouched generated masters to shared logical canvases and four-times HD.
// Compile with this project's pinned image crate; see README for reproduction.
use image::{Rgba, RgbaImage, imageops};
use std::{env, fs, path::Path};
fn fit(source: &RgbaImage, w: u32, h: u32, scale: u32) -> RgbaImage {
let mut bounds = (source.width(), source.height(), 0, 0);
for (x, y, p) in source.enumerate_pixels() {
if p[3] >= 128 {
bounds.0 = bounds.0.min(x);
bounds.1 = bounds.1.min(y);
bounds.2 = bounds.2.max(x + 1);
bounds.3 = bounds.3.max(y + 1);
}
}
assert!(
bounds.2 > bounds.0 && bounds.3 > bounds.1,
"no meaningful source alpha"
);
let crop = imageops::crop_imm(
source,
bounds.0,
bounds.1,
bounds.2 - bounds.0,
bounds.3 - bounds.1,
)
.to_image();
// Exactly one logical pixel of clear margin, shared across SD and HD.
let factor = ((w - 2) as f64 / crop.width() as f64).min((h - 2) as f64 / crop.height() as f64);
let nw = (crop.width() as f64 * factor).round().max(1.) as u32;
let nh = (crop.height() as f64 * factor).round().max(1.) as u32;
let filter = if scale == 1 {
imageops::FilterType::Triangle
} else {
imageops::FilterType::Lanczos3
};
let mut scaled = imageops::resize(&crop, nw * scale, nh * scale, filter);
for p in scaled.pixels_mut() {
if p[3] < 128 {
*p = Rgba([0, 0, 0, 0]);
} else {
p[3] = 255;
}
}
let mut out = RgbaImage::new(w * scale, h * scale);
imageops::overlay(
&mut out,
&scaled,
((w * scale - nw * scale) / 2) as i64,
((h * scale - nh * scale) / 2) as i64,
);
out
}
fn main() {
let args: Vec<_> = env::args().collect();
assert_eq!(args.len(), 2, "usage: prepare_art PACKAGE_DIRECTORY");
let root = Path::new(&args[1]);
for (kind, w, h) in [("equipment", 16, 16), ("projectile", SHOT_W, SHOT_H)] {
let source = image::open(root.join(format!("art/{kind}-generated-source-v1.png")))
.unwrap()
.into_rgba8();
for (mode, scale) in [("sd", 1), ("hd", 4)] {
let image = fit(&source, w, h, scale);
let path = root.join(format!("art/{kind}-{mode}.png"));
image.save(&path).unwrap();
println!("{} {}x{}", path.display(), image.width(), image.height());
}
}
assert!(
fs::metadata(root.join("art/equipment-hd.png"))
.unwrap()
.len()
> 0
);
}
+14
View File
@@ -0,0 +1,14 @@
{
"use_case": "stylized-concept",
"tool": "built-in image_gen",
"skill": "/home/quintine/.codex/skills/.system/imagegen/SKILL.md",
"style_reference_ids": [
"102b6",
"101cb"
],
"reference_role": "Original catalog was inspected for classic palette, silhouette and scale; no decoded reference is included in this mod. New generation uses the prepared textual art direction.",
"prompts": {
"equipment": "Use case: stylized-concept. Asset type: a single new HD equipment sprite for the shop/inventory of a Raptor-style military science-fiction vertical shooter. Generate a Depth Charge launcher module: compact dark gunmetal armored double cradle holding two stout gray-blue naval charges side by side, their rounded copper-gray noses pointing exactly UP, two small burnt-orange safety bands and dark aft fins. Squat robust naval ordnance silhouette, readable top-down orthographic overhead view. Muted steel, deep navy-blue enamel, tiny orange safety accents, warm upper-left metal highlights, precise dark recesses. Match chunky industrial1990s military shooter readability with refined HD metal panels and bolts. Logical16x16 and64x64HD. Exactly one complete centered equipment assembly on genuinely transparent square canvas, minimum15percent transparent margin all sides, central65percent occupancy. No ship, water, ground, scenery, text, border, frame, floor, cast shadow, outside glow, separate loose charges or extra objects. Newly authored naval equipment.",
"projectile": "Use case: stylized-concept. Asset type: one new transparent naval depth-charge projectile sprite for a Raptor-style military science-fiction vertical shooter. Exactly one stout gray-blue metallic cylindrical charge traveling exactly UP, rounded copper-steel nose at top, a small burnt-orange safety band around the middle, dark navy barrel and three short robust aft stabilizer fins at bottom. Top-down orthographic overhead view; compact straight symmetrical body, width:height about2:3, no perspective or rotation. Logical8x12pixels and32x48HD. Crisp chunky silhouette readable in SD with refined small metal seams forHD, subdued1990s military shooter palette and upper-left lighting. One full object centered on a genuinely transparent square canvas with at least15percent clear margin all sides. No weapon launcher, aircraft, water, floor, smoke, flame, glow, shadow, text, border, frame, debris, additional objects or an explosion. Keep fins short and legible."
}
}
@@ -0,0 +1,48 @@
// Damage is collision-triggered. Empty space, aircraft and inactive equipment
// never start a blast. Native targeting handles the primary ground collision.
fn on_fire(event, state, random) {
if event.hostile { return #{commands: [], state: state}; }
let shots = if state.contains("shots") { state.shots % 100000 + 1 } else { 1 };
let hits = if state.contains("hits") { state.hits } else { 0 };
#{commands: [#{op: "play_sound", sound: "iron_coast_depth_charge:fire"}],
state: #{shots: shots, hits: hits}}
}
fn on_hit(event, state, random) {
let shots = if state.contains("shots") { state.shots } else { 0 };
let hits = if state.contains("hits") { state.hits % 100000 + 1 } else { 1 };
let center_x = event.x;
let center_y = event.y;
for enemy in event.entities {
if enemy.entity == event.entity {
center_x = enemy.x + enemy.width / 2;
center_y = enemy.y + enemy.height / 2;
}
}
let commands = [#{op: "play_sound", sound: "iron_coast_depth_charge:impact"},
#{op: "effect", kind: "ground_blast", x: center_x, y: center_y}];
let struck = [event.entity];
for neighbor in 0..3 {
let chosen = #{};
let nearest = 1000000;
for enemy in event.entities {
let cx = enemy.x + enemy.width / 2;
let cy = enemy.y + enemy.height / 2;
if !enemy.ground || enemy.health <= 0 || struck.contains(enemy.entity)
|| cx < 0 || cx >= 320 || cy < 0 || cy >= 200 { continue; }
let dx = cx - center_x;
let dy = cy - center_y;
let distance = dx * dx + dy * dy;
if distance <= 36 * 36 && distance < nearest {
chosen = #{entity: enemy.entity};
nearest = distance;
}
}
if !chosen.contains("entity") { break; }
let damage = if nearest <= 16 * 16 { 36 } else { 20 };
commands.push(#{op: "damage", entity: chosen.entity, amount: damage});
struck.push(chosen.entity);
hits = hits % 100000 + 1;
}
#{commands: commands, state: #{shots: shots, hits: hits}}
}
@@ -0,0 +1,901 @@
{
"difficulty": 2,
"fixture_health": 100000,
"rate": "70/3 Hz",
"rows": [
{
"damage": [
1344
],
"group_dps": 44.8,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1344
],
"group_dps": 44.8,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1344,
1024,
704,
0
],
"group_dps": 102.4,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1344,
0,
0,
0,
0,
0
],
"group_dps": 44.8,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2038
],
"group_dps": 67.93333333333334,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
2038
],
"group_dps": 67.93333333333334,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
2040,
1024,
704,
0
],
"group_dps": 125.6,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
2038,
0,
0,
0,
0,
0
],
"group_dps": 67.93333333333334,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1080
],
"group_dps": 36.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1080,
0,
0,
0
],
"group_dps": 36.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1080,
540,
300,
300,
0,
0
],
"group_dps": 74.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
694
],
"group_dps": 23.133333333333333,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1774
],
"group_dps": 59.13333333333333,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1776,
0,
0,
0
],
"group_dps": 59.2,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1774,
540,
300,
300,
0,
0
],
"group_dps": 97.13333333333334,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
800
],
"group_dps": 26.666666666666668,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
800
],
"group_dps": 26.666666666666668,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
800,
800,
800,
800
],
"group_dps": 106.66666666666667,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
800,
800,
0,
0,
0,
800
],
"group_dps": 80.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1494
],
"group_dps": 49.8,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1494
],
"group_dps": 49.8,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1496,
800,
800,
800
],
"group_dps": 129.86666666666667,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1494,
800,
0,
0,
0,
800
],
"group_dps": 103.13333333333334,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1248
],
"group_dps": 41.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1248
],
"group_dps": 41.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1248,
780,
468,
312
],
"group_dps": 93.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1248,
468,
312,
0,
0,
780
],
"group_dps": 93.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1942
],
"group_dps": 64.73333333333333,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1942
],
"group_dps": 64.73333333333333,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1944,
780,
468,
312
],
"group_dps": 116.8,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1942,
468,
312,
0,
0,
780
],
"group_dps": 116.73333333333333,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
694
],
"group_dps": 23.133333333333333,
"item": "base:forward_guns",
"price": 12000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
694
],
"group_dps": 23.133333333333333,
"item": "base:forward_guns",
"price": 12000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_guns",
"price": 12000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_guns",
"price": 12000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
696,
0,
0,
0
],
"group_dps": 23.2,
"item": "base:forward_guns",
"price": 12000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
694,
0,
0,
0,
0,
0
],
"group_dps": 23.133333333333333,
"item": "base:forward_guns",
"price": 12000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:death_ray",
"price": 950000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:death_ray",
"price": 950000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400,
0,
0,
0
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400,
0,
0,
0,
0,
0
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_laser",
"price": 1750000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_laser",
"price": 1750000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000,
0,
0,
0
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000,
0,
0,
0,
0,
0
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
}
],
"target_size": [
32,
32
],
"package": "iron_coast_depth_charge",
"final_price": 525000,
"resale_price": 262500,
"pricing_reason": "36 ground single-target DPS and74 finite mixed-cluster ground DPS, zero air/off-axis damage, 48-tick slow cadence. Above425,000 Ion Lance26.67 single and285,000 Seeker Swarm23.4 single for local ground utility, but slower and ground-only. Below825,000 Lightning Cannon41.6 air/ground single and93.6 chain,950,000 Death Ray80 single,1,750,000 Forward Laser266.67. Forward guns add normal primary damage, not unbounded splash.",
"observation": "Actual World::step700ticks; deterministic stationary32x32 health100000 fixtures, ground scroll canceled after normal collision pass. Native original and new weapons unmodified. Forward-gun combination separately observed. Does not measure campaign difficulty or moving-target accuracy.",
"source_input_hashes": {
"mod.toml": "b0acc9149813522720ca6fc1e246a5a383e8641c89f7623558a6a5baa0e2d892",
"content.json": "1806d8451b6734096609c2188e42e002de9c82d7ac19361f51a329fe066ca07e",
"scripts/weapon.rhai": "23eb0d61ce768e6d8392b394c9274deee7ac5624915c4d3bae40e2050fef4d66"
}
}
@@ -0,0 +1,283 @@
{
"package": "iron_coast_depth_charge",
"portable_tests": {
"file": "tests/iron_coast_stage2_weapons.rs",
"passed": 9,
"balance_integration_passed": 1,
"cases": [
"independent activation and coexistence",
"shop half-price resale and duplicate rejection",
"rail aligned contact finite penetration",
"depth contact-only ground radius/falloff/cap",
"unselected/idle/misses without explosions",
"serialized state/RNG continuation and invalid-command rollback",
"explicit cooldown/reusable inventory",
"lethal primary contact continuation",
"full-slot inventory preservation",
"disable/re-enable saved equipment, exact mod pins and script state preserved without altering save"
]
},
"native_decoder_blitter_audio": {
"assets": [
{
"all_scales": [
{
"height": 16,
"painted": 147,
"scale": 1,
"width": 16
},
{
"height": 32,
"painted": 588,
"scale": 2,
"width": 32
},
{
"height": 48,
"painted": 1323,
"scale": 3,
"width": 48
},
{
"height": 64,
"painted": 2352,
"scale": 4,
"width": 64
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": false,
"kind": "equipment",
"logical_canvas": [
16,
16
],
"ordinary_palette_only": true,
"owner": "iron_coast_depth_charge",
"physical_canvas": [
16,
16
]
},
{
"all_scales": [
{
"height": 16,
"painted": 141,
"scale": 1,
"width": 16
},
{
"height": 32,
"painted": 561,
"scale": 2,
"width": 32
},
{
"height": 48,
"painted": 1252,
"scale": 3,
"width": 48
},
{
"height": 64,
"painted": 2236,
"scale": 4,
"width": 64
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": true,
"kind": "equipment",
"logical_canvas": [
16,
16
],
"ordinary_palette_only": true,
"owner": "iron_coast_depth_charge",
"physical_canvas": [
64,
64
]
},
{
"all_scales": [
{
"height": 12,
"painted": 34,
"scale": 1,
"width": 8
},
{
"height": 24,
"painted": 136,
"scale": 2,
"width": 16
},
{
"height": 36,
"painted": 306,
"scale": 3,
"width": 24
},
{
"height": 48,
"painted": 544,
"scale": 4,
"width": 32
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": false,
"kind": "projectile",
"logical_canvas": [
8,
12
],
"ordinary_palette_only": true,
"owner": "iron_coast_depth_charge",
"physical_canvas": [
8,
12
]
},
{
"all_scales": [
{
"height": 12,
"painted": 28,
"scale": 1,
"width": 8
},
{
"height": 24,
"painted": 110,
"scale": 2,
"width": 16
},
{
"height": 36,
"painted": 248,
"scale": 3,
"width": 24
},
{
"height": 48,
"painted": 444,
"scale": 4,
"width": 32
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": true,
"kind": "projectile",
"logical_canvas": [
8,
12
],
"ordinary_palette_only": true,
"owner": "iron_coast_depth_charge",
"physical_canvas": [
32,
48
]
}
],
"audio": [
{
"capture": "iron_coast_depth_charge-fire-mixed.wav",
"decoded_samples": 4630,
"decoder": "SoundBank::mod_sample",
"id": "iron_coast_depth_charge:fire",
"mixed_channels": 2,
"mixed_rate": 44100,
"mixer": "Mixer::sample through SoundBank::queue_mod",
"nonzero_output_samples": 11448,
"peak": 2688,
"source_rate": 22050
},
{
"capture": "iron_coast_depth_charge-impact-mixed.wav",
"decoded_samples": 10143,
"decoder": "SoundBank::mod_sample",
"id": "iron_coast_depth_charge:impact",
"mixed_channels": 2,
"mixed_rate": 44100,
"mixer": "Mixer::sample through SoundBank::queue_mod",
"nonzero_output_samples": 27200,
"peak": 3200,
"source_rate": 22050
}
],
"scope": "Public PNG decoder, same Host art normalization, indexed Canvas blitter and actual SoundBank/Mixer. Synthetic backgrounds; no live desktop/gameplay claim."
},
"visual_inspection": "Inspected original style references separately, all four raw masters and actual indexed SD/HD gallery at logical and4x canvases. Readable compact silhouettes, neutral metal with cyan rail/orange charge roles, transparent borders. SD colors intentionally simplified by reduction; no reserved palette effects. Captures use synthetic palette backgrounds, not a live mission or actual shop pane.",
"limitations": [
"Private desktop Host/shop screenshots are delegated to root integration review.",
"Native point collision may skip exceptionally tiny targets for the speed16 rail shot.",
"Terrain cells receive native primary damage but are not available as scripted penetration/splash snapshots."
],
"evidence_gallery_sha256": "c1b5d6ad1d286eb17fab1067143222a6071dff5e70a35d904757275767ec5a26",
"reproduction_byte_equality": {
"art/equipment-sd.png": true,
"art/equipment-hd.png": true,
"art/projectile-sd.png": true,
"art/projectile-hd.png": true,
"audio/fire.wav": true,
"audio/impact.wav": true
},
"native_build_bindings": {
"libraries": {
"raptor_replica": {
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/target/debug/libraptor_replica.rlib",
"sha256": "4fd737d3c6c808fd5de1ecfc1f9a41b0ef37e82dc1a186f005b8dc9c2360ccd5"
},
"image": {
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/target/debug/deps/libimage-25e356663b4aa6b0.rlib",
"sha256": "ea709066ea4c8c625efe3bf7f3741d7a68abfb7ef4b304837f1f0da20e5e2d58"
},
"serde_json": {
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/target/debug/deps/libserde_json-1d17875658175ae0.rlib",
"sha256": "e463d4b704418cc5a168d73818662f7a801a77d96e8ef3d6a121e90375e4532f"
}
},
"review_source_sha256": "32c4e836b7a01d159251427b2203dcf0d40f43bebef1def2f13a571e845d8ca3",
"validation_cases": [
{
"enabled": [
"iron_coast_railburst"
],
"stdout": "Validated 1 mods; 0 override(s)",
"stderr": "",
"exit_code": 0
},
{
"enabled": [
"iron_coast_depth_charge"
],
"stdout": "Validated 1 mods; 0 override(s)",
"stderr": "",
"exit_code": 0
},
{
"enabled": [
"iron_coast_railburst",
"iron_coast_depth_charge"
],
"stdout": "Validated 2 mods; 0 override(s)",
"stderr": "",
"exit_code": 0
}
],
"scope": "Frozen package copies; public asset, indexed Canvas and audio APIs; no live desktop or pilot mutations."
}
}
+63
View File
@@ -0,0 +1,63 @@
# Railburst Cannon 1.0.0
Enable **Railburst Cannon** in Mods, apply at the main menu, then buy it in the
shop for **685,000 credits**. It is an independent API 1 mod without dependencies
or overrides. Maximum one; resale returns 342,500 credits. It occupies a normal
inventory slot and never replaces or deletes another upgrade.
This is a **selectable, reusable special weapon**. Select it in Inventory or with
Alt/Shift during a mission, then hold Ctrl to fire. Space still drops an owned
mega bomb. Merely owning or selecting the cannon does not auto-fire it. No
ammunition is consumed; always-equipped forward guns can fire alongside it.
A native straight rail slug travels 16 logical pixels per simulation tick,
dealing 42 damage on its first real air or ground collision. That contact
penetrates at most two further living enemies ahead for 32 and 22 damage. Their
centers must stay within 12 pixels of the original firing x coordinate and within
160 pixels ahead of the first target's center. The nearest forward target wins;
stable entity order breaks ties. The primary projectile retires normally, while
the two additional contacts resolve through bounded `on_hit` damage commands.
This is finite contact-triggered penetration rather than a persistent beam.
The cooldown is 22 ticks, about 0.94 seconds at the original 70/3 Hz simulation
rate. Aim carefully: it does not home, acquire offscreen enemies, turn sideways
or clear the screen. Native point collision can miss exceptionally tiny targets
between its 16-pixel steps. Destructible terrain receives native primary damage;
the API exposes enemy snapshots, so terrain does not trigger scripted penetration.
Small air/ground impacts and impact audio occur only after an enemy contact;
empty-space shots produce fire audio and the projectile, without muzzle blasts.
The SD equipment/projectile canvases are 16×16 and 4×20, with detailed 4× HD
variants at 64×64 and 16×80. Toggle HD artwork in Options. Both modes share logical
placement and gameplay dimensions; the single-frame master has no animation
misalignment. [Artwork provenance](art-provenance.json) binds untouched built-in
generated masters, prompts, output hashes and the preparation recipe. Generated
masters, final sprites, original procedural WAVs and reproduction inputs belong
to this package; decoded original reference art is kept outside it.
`python3 generate_audio.py` reproduces the firing crack and short metal impact.
`prepare_art.rs` reproduces SD/HD fitting from the included source PNGs. The
shared read-only [native review helper](validation/review.py) builds this project,
validates both independent packages and writes indexed art/audio captures to an
explicit evidence directory. It requires the included original catalog for the
engine palette and instruments and never changes pilots or selected mods.
From the RustRaptor directory:
```sh
cargo test --locked --no-default-features --test iron_coast_stage2_weapons
cargo run --locked --no-default-features -- --data data --mods mods \
--validate-mods iron_coast_railburst
IRON_COAST_STAGE2_BALANCE_REPORT=/tmp/stage2-balance.json \
cargo test --locked --no-default-features --test iron_coast_stage2_weapons \
real_catalog_700_tick_balance_and_coexistence_report -- --ignored --nocapture
python3 mods/iron_coast_railburst/validation/review.py --output /tmp/stage2-native
```
See [validation/balance.json](validation/balance.json) for controlled 700-tick
single-target, off-axis, aligned-column, mixed-cluster and forward-gun combination
observations, and [validation/review.json](validation/review.json) for the tested
scope. These stationary fixtures establish the price/role comparison, not a claim
about every campaign encounter. Script counters and RNG checkpoints serialize
normally with pilot state; rejected callback commands roll back the whole tick.
Read the [API](../../docs/modding-api.md) for save compatibility and sandbox limits.
@@ -0,0 +1,68 @@
{
"tool": "built-in image_gen through imagegen skill",
"skill": "/home/quintine/.codex/skills/.system/imagegen/SKILL.md",
"style_reference_catalog_ids": [
"102b6",
"101cb"
],
"style_reference_delivery": "Original catalog inspected separately; decoded originals are not included in this mod. The generated artwork is newly authored.",
"source_records": [
"art/generation-equipment-v1.json",
"art/generation-projectile-v1.json"
],
"prompt_records": "prompts.json",
"conversion_recipe": "prepare_art.rs",
"conversion": "Fit alpha>=128 source bounds preserving aspect into one logical pixel margin; SD Triangle reduction and HD4x Lanczos3; binary final alpha128. Raw masters remain byte-identical to builtin outputs. Faint master glow outside the fitting bounds is not a separate in-game effect.",
"canvases": {
"equipment_sd": [
16,
16
],
"equipment_hd": [
64,
64
],
"projectile_sd": [
4,
20
],
"projectile_hd": [
16,
80
]
},
"animation_frames": 1,
"palette": "Engine maps ordinary PNG artwork to original palette0..239; no reserved palette effects requested.",
"audio_recipe": "generate_audio.py",
"audio_provenance": "audio/provenance.json",
"outputs": [
{
"path": "art/equipment-generated-source-v1.png",
"sha256": "2576062b00f8bc29078b84ff69db9cb578dfcdc08911ba4bdf90038b2c94c834"
},
{
"path": "art/equipment-hd.png",
"sha256": "afe40548427f4bc1c29a4261f4cdc1ed559d8b11e72a849cde561e9ca7429f6a"
},
{
"path": "art/equipment-sd.png",
"sha256": "c1dc5c80e9034ae742370d852c42fad5d333fc1e1e461e2a7ad23e9fe04045cf"
},
{
"path": "art/projectile-generated-source-v1.png",
"sha256": "46d958d55814c9c9fe81cd6d22847f82e1e81f8ed6ca2ff855d155c7e3281d87"
},
{
"path": "art/projectile-hd.png",
"sha256": "367f8720f69439c68552ada49f52e279ecae69a989747f16dde363c6eebb112e"
},
{
"path": "art/projectile-sd.png",
"sha256": "91958044ce398a11ed56dfe8073d09d1dd718552a481f69d349fd0490d5211cf"
}
],
"recipe_hashes": {
"prepare_art.rs": "f1ac3c61649ed9327f4169b3c0aaee3faad4cc0ee7d2c798818a2555bd9e112e",
"generate_audio.py": "1813efe19cd4c0a0914b7e41d41a5966cfcf246fabd0d318b60a65e184d3da96"
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 979 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.6 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 489 B

@@ -0,0 +1,13 @@
{
"tool": "built-in image_gen",
"builtin_original_output_path": "/home/quintine/.codex/generated_images/01a129a5-0efd-7c61-8556-922e09c8ea6c/exec-cdcc2180-8730-4d67-b4f3-7772fc9d997e.png",
"local_raw_copy": "equipment-generated-source-v1.png",
"raw_sha256": "2576062b00f8bc29078b84ff69db9cb578dfcdc08911ba4bdf90038b2c94c834",
"copy_sha256": "2576062b00f8bc29078b84ff69db9cb578dfcdc08911ba4bdf90038b2c94c834",
"exact_byte_equality": true,
"prompt_file": "prompt-equipment-v1.txt",
"prompt_sha256": "b4841b8ab5ea187f3158356a03d7b533f806acd4da8256cc6664e70ddeb292ad",
"gate_lease_id": "d99da2b6-219d-44e0-babb-5ffcc0bc75d1",
"gate_outcome": "success",
"created_utc": "2026-10-11T08:17:17.156727+00:00"
}
@@ -0,0 +1,13 @@
{
"tool": "built-in image_gen",
"builtin_original_output_path": "/home/quintine/.codex/generated_images/01a129a5-0efd-7c61-8556-922e09c8ea6c/exec-a4ce4dec-d02f-43b9-9fd0-e95b61fc25de.png",
"local_raw_copy": "projectile-generated-source-v1.png",
"raw_sha256": "46d958d55814c9c9fe81cd6d22847f82e1e81f8ed6ca2ff855d155c7e3281d87",
"copy_sha256": "46d958d55814c9c9fe81cd6d22847f82e1e81f8ed6ca2ff855d155c7e3281d87",
"exact_byte_equality": true,
"prompt_file": "prompt-projectile-v1.txt",
"prompt_sha256": "55c7d44e0de631fb7ea5f98d07ec3c1581d14e9c87e5d4622ac041a72f582dbf",
"gate_lease_id": "213076b0-b1e0-4b92-a8d4-43f8ef8b1887",
"gate_outcome": "success",
"created_utc": "2026-10-11T08:18:46.812447+00:00"
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 125 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 241 B

@@ -0,0 +1 @@
Use case: stylized-concept. Asset type: a single new HD equipment sprite for the shop/inventory of a Raptor-style military science-fiction vertical shooter. Generate a Railburst Cannon: compact armored gunmetal rectangular breech with a single short central accelerator muzzle pointing exactly UP, two restrained cyan induction rails along its sides, a small red service plate and bolted dark gray mounting base. Top-down orthographic overhead view, symmetrical readable silhouette with chunky industrial 1990s shooter forms, warm upper-left metal highlights and deep painted recesses. Fine machined detail for HD, clean hard silhouette readable at 16x16 logical pixels and64x64HD. Exactly one complete centered object on a genuinely transparent square canvas, with at least15percent transparent margin around the entire object. The silhouette should fill the central65percent of the canvas. No floor, black background, scene, ship, words, border, frame, cast shadow, large glow or extra objects. Muted gunmetal/steel, narrow cyan accents, tiny red service plate; no candy colors. Newly authored equipment, not a duplicate of any existing weapon.
@@ -0,0 +1 @@
Use case: stylized-concept. Asset type: one new transparent railgun projectile sprite for a Raptor-style military science-fiction vertical shooter. A single extremely narrow vertical ballistic rail slug traveling exactly UP: sharp pale steel pointed nose, short bright ivory core, a restrained slim cyan sheath, and a tapered blue-gray wake downward. It is a solid compact dart with a visible bright tip and a modest bounded trail, not a screen-length beam, not lightning, not an explosion. Top-down orthographic overhead view, perfectly straight and centered. Subject width:height about1:5; logical canvas4x20 pixels and16x80HD. Chunky crisp small-game silhouette with refined original metal/light detail forHD. One complete object on a genuinely transparent square canvas, generous blank side areas, at least15percent top/bottom transparent margin. No gun, spacecraft, text, border, background, shadow, smoke cloud, detached sparkles, branching, multiple objects or outside glow. Match restrained pale steel/ivory/cyan highlights of a classic1990s military shooter.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,34 @@
{
"tool": "original procedural Python synthesis",
"recipe": "generate_audio.py",
"source_recordings": [],
"deterministic_seed": "0x71ac092d",
"outputs": [
{
"file": "audio/fire.wav",
"sha256": "fbc829573e92ec4a824bb4ba00a3dff53c866685c0ff1270335d896a6cabdf7c",
"rate": 22050,
"channels": 1,
"bits": 16,
"frames": 3528,
"duration_seconds": 0.16,
"peak": 16253,
"rms": 2346.20609017488,
"dc_mean": 19.44331065759637,
"clipped_samples": 0
},
{
"file": "audio/impact.wav",
"sha256": "4a44c8f561c230f519ed926d849e7e0bff1db2f11cf705c67c70d2eccb1c8221",
"rate": 22050,
"channels": 1,
"bits": 16,
"frames": 5071,
"duration_seconds": 0.22997732426303855,
"peak": 15667,
"rms": 2250.0482951936838,
"dc_mean": 14.399132321041215,
"clipped_samples": 0
}
]
}
+67
View File
@@ -0,0 +1,67 @@
{
"weapons": [
{
"id": "iron_coast_railburst:projectile",
"name": "Railburst Cannon Projectile",
"damage": 42,
"speed": 16,
"cooldown": 22,
"behavior": "straight",
"target": "all",
"offsets": [
[
0,
-4
]
],
"art": {
"png": "art/projectile-sd.png",
"hd_png": "art/projectile-hd.png",
"logical_width": 4,
"logical_height": 20,
"nearest": true
},
"script": "scripts/weapon.rhai"
}
],
"items": [
{
"id": "iron_coast_railburst:equipment",
"name": "Railburst Cannon",
"price": 685000,
"max_count": 1,
"initial_count": 1,
"weapon": "iron_coast_railburst:projectile",
"special": true,
"consumable": false,
"art": {
"png": "art/equipment-sd.png",
"hd_png": "art/equipment-hd.png",
"logical_width": 16,
"logical_height": 16,
"nearest": true
},
"description": "Pierces up to 3 aligned targets. Selectable reusable special. Ctrl fires a fast rail slug at air or ground targets. A real hit penetrates up to two more enemies ahead within a narrow 24-pixel lane, with falling damage (42/32/22). Best against aligned armor; no ammunition consumed. Alt/Shift selects weapons; Space drops mega bombs."
}
],
"sounds": [
{
"id": "iron_coast_railburst:fire",
"name": "Railburst Cannon Fire",
"file": "audio/fire.wav",
"volume": 88,
"pan": 127,
"pitch": 128,
"priority": 1
},
{
"id": "iron_coast_railburst:impact",
"name": "Railburst Cannon Impact",
"file": "audio/impact.wav",
"volume": 82,
"pan": 127,
"pitch": 128,
"priority": 2
}
]
}
@@ -0,0 +1,47 @@
#!/usr/bin/env python3
"""Reproduce original deterministic PCM sound effects; no external recordings."""
import math, struct, wave, json, hashlib
from pathlib import Path
PACKAGE = 'iron_coast_railburst'
RATE = 22050
def render(kind):
rail = PACKAGE.endswith("railburst")
duration = (0.16 if kind == "fire" else 0.23) if rail else (0.21 if kind == "fire" else 0.46)
count = int(RATE * duration)
seed = 0x71AC092D if rail else 0xDC042681
phase = 0.0
samples = []
for n in range(count):
t = n / RATE
progress = n / count
seed ^= (seed << 13) & 0xffffffff
seed ^= seed >> 17
seed ^= (seed << 5) & 0xffffffff
seed &= 0xffffffff
noise = seed / 2147483648.0 - 1.0
if rail:
frequency = (2100 * math.exp(-22*t) + 280) if kind == "fire" else (780 * math.exp(-14*t) + 95)
tone = 0.30*math.sin(phase) + 0.18*math.sin(phase*1.993) + noise*(0.44 if kind=="fire" else 0.34)
envelope = math.exp(-(32 if kind=="fire" else 19)*t)
else:
frequency = (175 * math.exp(-10*t) + 65) if kind=="fire" else (98*math.exp(-7*t)+42)
tone = math.sin(phase)*0.53 + math.sin(phase*1.47)*0.10 + noise*(0.26 if kind=="fire" else 0.35)*math.exp(-6*t)
envelope = math.exp(-(20 if kind=="fire" else 9)*t)
phase += 2*math.pi*frequency/RATE
attack = min(1.0, n/(RATE*0.002))
tail = min(1.0, (count-n)/(RATE*0.015))
samples.append(round(max(-1.0,min(1.0,tone*envelope*attack*tail))*22000))
return samples
if __name__ == "__main__":
root=Path(__file__).resolve().parent
rows=[]
for kind in ["fire","impact"]:
samples=render(kind)
path=root/"audio"/(kind+".wav")
with wave.open(str(path),"wb") as output:
output.setparams((1,2,RATE,0,"NONE","not compressed"))
output.writeframes(struct.pack("<"+"h"*len(samples),*samples))
rows.append({"file":str(path.relative_to(root)),"sha256":hashlib.sha256(path.read_bytes()).hexdigest(),"rate":RATE,"channels":1,"bits":16,"frames":len(samples),"duration_seconds":len(samples)/RATE,"peak":max(abs(x) for x in samples),"rms":math.sqrt(sum(x*x for x in samples)/len(samples)),"dc_mean":sum(samples)/len(samples),"clipped_samples":sum(abs(x)>=32767 for x in samples)})
(root/"audio"/"provenance.json").write_text(json.dumps({"tool":"original procedural Python synthesis","recipe":"generate_audio.py","source_recordings":[],"deterministic_seed":hex(0x71AC092D if PACKAGE.endswith("railburst") else 0xDC042681),"outputs":rows},indent=2)+"\n")
+7
View File
@@ -0,0 +1,7 @@
id = "iron_coast_railburst"
name = "Railburst Cannon"
version = "1.0.0"
api_version = 1
description = "Independent Iron Coast II selectable upgrade with SD/HD artwork and procedural fire/impact audio."
content = "content.json"
scripts = ["scripts/weapon.rhai"]
+76
View File
@@ -0,0 +1,76 @@
const SHOT_W: u32 = 4;
const SHOT_H: u32 = 20;
// Fit untouched generated masters to shared logical canvases and four-times HD.
// Compile with this project's pinned image crate; see README for reproduction.
use image::{Rgba, RgbaImage, imageops};
use std::{env, fs, path::Path};
fn fit(source: &RgbaImage, w: u32, h: u32, scale: u32) -> RgbaImage {
let mut bounds = (source.width(), source.height(), 0, 0);
for (x, y, p) in source.enumerate_pixels() {
if p[3] >= 128 {
bounds.0 = bounds.0.min(x);
bounds.1 = bounds.1.min(y);
bounds.2 = bounds.2.max(x + 1);
bounds.3 = bounds.3.max(y + 1);
}
}
assert!(
bounds.2 > bounds.0 && bounds.3 > bounds.1,
"no meaningful source alpha"
);
let crop = imageops::crop_imm(
source,
bounds.0,
bounds.1,
bounds.2 - bounds.0,
bounds.3 - bounds.1,
)
.to_image();
// Exactly one logical pixel of clear margin, shared across SD and HD.
let factor = ((w - 2) as f64 / crop.width() as f64).min((h - 2) as f64 / crop.height() as f64);
let nw = (crop.width() as f64 * factor).round().max(1.) as u32;
let nh = (crop.height() as f64 * factor).round().max(1.) as u32;
let filter = if scale == 1 {
imageops::FilterType::Triangle
} else {
imageops::FilterType::Lanczos3
};
let mut scaled = imageops::resize(&crop, nw * scale, nh * scale, filter);
for p in scaled.pixels_mut() {
if p[3] < 128 {
*p = Rgba([0, 0, 0, 0]);
} else {
p[3] = 255;
}
}
let mut out = RgbaImage::new(w * scale, h * scale);
imageops::overlay(
&mut out,
&scaled,
((w * scale - nw * scale) / 2) as i64,
((h * scale - nh * scale) / 2) as i64,
);
out
}
fn main() {
let args: Vec<_> = env::args().collect();
assert_eq!(args.len(), 2, "usage: prepare_art PACKAGE_DIRECTORY");
let root = Path::new(&args[1]);
for (kind, w, h) in [("equipment", 16, 16), ("projectile", SHOT_W, SHOT_H)] {
let source = image::open(root.join(format!("art/{kind}-generated-source-v1.png")))
.unwrap()
.into_rgba8();
for (mode, scale) in [("sd", 1), ("hd", 4)] {
let image = fit(&source, w, h, scale);
let path = root.join(format!("art/{kind}-{mode}.png"));
image.save(&path).unwrap();
println!("{} {}x{}", path.display(), image.width(), image.height());
}
}
assert!(
fs::metadata(root.join("art/equipment-hd.png"))
.unwrap()
.len()
> 0
);
}
+14
View File
@@ -0,0 +1,14 @@
{
"use_case": "stylized-concept",
"tool": "built-in image_gen",
"skill": "/home/quintine/.codex/skills/.system/imagegen/SKILL.md",
"style_reference_ids": [
"102b6",
"101cb"
],
"reference_role": "Original catalog was inspected for classic palette, silhouette and scale; no decoded reference is included in this mod. New generation uses the prepared textual art direction.",
"prompts": {
"equipment": "Use case: stylized-concept. Asset type: a single new HD equipment sprite for the shop/inventory of a Raptor-style military science-fiction vertical shooter. Generate a Railburst Cannon: compact armored gunmetal rectangular breech with a single short central accelerator muzzle pointing exactly UP, two restrained cyan induction rails along its sides, a small red service plate and bolted dark gray mounting base. Top-down orthographic overhead view, symmetrical readable silhouette with chunky industrial 1990s shooter forms, warm upper-left metal highlights and deep painted recesses. Fine machined detail for HD, clean hard silhouette readable at 16x16 logical pixels and64x64HD. Exactly one complete centered object on a genuinely transparent square canvas, with at least15percent transparent margin around the entire object. The silhouette should fill the central65percent of the canvas. No floor, black background, scene, ship, words, border, frame, cast shadow, large glow or extra objects. Muted gunmetal/steel, narrow cyan accents, tiny red service plate; no candy colors. Newly authored equipment, not a duplicate of any existing weapon.",
"projectile": "Use case: stylized-concept. Asset type: one new transparent railgun projectile sprite for a Raptor-style military science-fiction vertical shooter. A single extremely narrow vertical ballistic rail slug traveling exactly UP: sharp pale steel pointed nose, short bright ivory core, a restrained slim cyan sheath, and a tapered blue-gray wake downward. It is a solid compact dart with a visible bright tip and a modest bounded trail, not a screen-length beam, not lightning, not an explosion. Top-down orthographic overhead view, perfectly straight and centered. Subject width:height about1:5; logical canvas4x20 pixels and16x80HD. Chunky crisp small-game silhouette with refined original metal/light detail forHD. One complete object on a genuinely transparent square canvas, generous blank side areas, at least15percent top/bottom transparent margin. No gun, spacecraft, text, border, background, shadow, smoke cloud, detached sparkles, branching, multiple objects or outside glow. Match restrained pale steel/ivory/cyan highlights of a classic1990s military shooter."
}
}
@@ -0,0 +1,52 @@
// Native straight projectile supplies the first collision and its 42 damage.
// Penetration is contact-triggered, finite and locked to that projectile's x lane.
fn on_fire(event, state, random) {
if event.hostile { return #{commands: [], state: state}; }
let shots = if state.contains("shots") { state.shots % 100000 + 1 } else { 1 };
let hits = if state.contains("hits") { state.hits } else { 0 };
#{commands: [#{op: "play_sound", sound: "iron_coast_railburst:fire"}],
state: #{shots: shots, hits: hits}}
}
fn on_hit(event, state, random) {
let shots = if state.contains("shots") { state.shots } else { 0 };
let hits = if state.contains("hits") { state.hits % 100000 + 1 } else { 1 };
let origin_y = event.y;
let ground = false;
for enemy in event.entities {
if enemy.entity == event.entity {
origin_y = enemy.y + enemy.height / 2;
ground = enemy.ground;
}
}
let kind = if ground { "small_ground" } else { "small_air" };
let commands = [#{op: "play_sound", sound: "iron_coast_railburst:impact"},
#{op: "effect", kind: kind, x: event.x, y: event.y}];
let struck = [event.entity];
let previous_y = origin_y;
let damages = [32, 22];
for hop in 0..2 {
let chosen = #{};
let nearest = 1000000;
for enemy in event.entities {
let cx = enemy.x + enemy.width / 2;
let cy = enemy.y + enemy.height / 2;
if enemy.health <= 0 || struck.contains(enemy.entity)
|| cx < 0 || cx >= 320 || cy < 0 || cy >= 200 { continue; }
let distance = previous_y - cy;
if abs(cx - event.x) <= 12 && distance > 0
&& origin_y - cy <= 160 && distance < nearest {
chosen = #{entity: enemy.entity, x: cx, y: cy, ground: enemy.ground};
nearest = distance;
}
}
if !chosen.contains("entity") { break; }
commands.push(#{op: "damage", entity: chosen.entity, amount: damages[hop]});
let impact = if chosen.ground { "small_ground" } else { "small_air" };
commands.push(#{op: "effect", kind: impact, x: chosen.x, y: chosen.y});
struck.push(chosen.entity);
previous_y = chosen.y;
hits = hits % 100000 + 1;
}
#{commands: commands, state: #{shots: shots, hits: hits}}
}
@@ -0,0 +1,901 @@
{
"difficulty": 2,
"fixture_health": 100000,
"rate": "70/3 Hz",
"rows": [
{
"damage": [
1344
],
"group_dps": 44.8,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1344
],
"group_dps": 44.8,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1344,
1024,
704,
0
],
"group_dps": 102.4,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1344,
0,
0,
0,
0,
0
],
"group_dps": 44.8,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2038
],
"group_dps": 67.93333333333334,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
2038
],
"group_dps": 67.93333333333334,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
2040,
1024,
704,
0
],
"group_dps": 125.6,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
2038,
0,
0,
0,
0,
0
],
"group_dps": 67.93333333333334,
"item": "iron_coast_railburst:equipment",
"price": 685000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1080
],
"group_dps": 36.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1080,
0,
0,
0
],
"group_dps": 36.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1080,
540,
300,
300,
0,
0
],
"group_dps": 74.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
694
],
"group_dps": 23.133333333333333,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1774
],
"group_dps": 59.13333333333333,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1776,
0,
0,
0
],
"group_dps": 59.2,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1774,
540,
300,
300,
0,
0
],
"group_dps": 97.13333333333334,
"item": "iron_coast_depth_charge:equipment",
"price": 525000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
800
],
"group_dps": 26.666666666666668,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
800
],
"group_dps": 26.666666666666668,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
800,
800,
800,
800
],
"group_dps": 106.66666666666667,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
800,
800,
0,
0,
0,
800
],
"group_dps": 80.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1494
],
"group_dps": 49.8,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1494
],
"group_dps": 49.8,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1496,
800,
800,
800
],
"group_dps": 129.86666666666667,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1494,
800,
0,
0,
0,
800
],
"group_dps": 103.13333333333334,
"item": "ion_lance:equipment",
"price": 425000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1248
],
"group_dps": 41.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1248
],
"group_dps": 41.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1248,
780,
468,
312
],
"group_dps": 93.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1248,
468,
312,
0,
0,
780
],
"group_dps": 93.6,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
1942
],
"group_dps": 64.73333333333333,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1942
],
"group_dps": 64.73333333333333,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1944,
780,
468,
312
],
"group_dps": 116.8,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
1942,
468,
312,
0,
0,
780
],
"group_dps": 116.73333333333333,
"item": "lightning_cannon:equipment",
"price": 825000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": true
},
{
"damage": [
694
],
"group_dps": 23.133333333333333,
"item": "base:forward_guns",
"price": 12000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
694
],
"group_dps": 23.133333333333333,
"item": "base:forward_guns",
"price": 12000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_guns",
"price": 12000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_guns",
"price": 12000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
696,
0,
0,
0
],
"group_dps": 23.2,
"item": "base:forward_guns",
"price": 12000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
694,
0,
0,
0,
0,
0
],
"group_dps": 23.133333333333333,
"item": "base:forward_guns",
"price": 12000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:death_ray",
"price": 950000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:death_ray",
"price": 950000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400,
0,
0,
0
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
2400,
0,
0,
0,
0,
0
],
"group_dps": 80.0,
"item": "base:death_ray",
"price": 950000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "aligned_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "aligned_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_laser",
"price": 1750000,
"scene": "off_axis_air",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
0
],
"group_dps": 0.0,
"item": "base:forward_laser",
"price": 1750000,
"scene": "off_axis_ground",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000,
0,
0,
0
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "aligned_column",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
},
{
"damage": [
8000,
0,
0,
0,
0,
0
],
"group_dps": 266.6666666666667,
"item": "base:forward_laser",
"price": 1750000,
"scene": "ground_cluster",
"seconds": 30,
"ticks": 700,
"with_forward_guns": false
}
],
"target_size": [
32,
32
],
"package": "iron_coast_railburst",
"final_price": 685000,
"resale_price": 342500,
"pricing_reason": "44.8 single air/ground DPS and102.4 finite three-target aligned-column DPS, zero off-axis damage. Higher single-target throughput than425,000 Ion Lance26.67, but tighter initial acquisition and finite penetration compared with825,000 Lightning Cannon41.6 single/93.6 chain and wider acquisition. Below950,000 Death Ray80 single and1,750,000 Forward Laser266.67. Ion Lance can exceed this finite penetration against four or more perfectly stacked targets; this is a different aiming/cadence choice, not an upgrade over every role.",
"observation": "Actual World::step700ticks; deterministic stationary32x32 health100000 fixtures, ground scroll canceled after normal collision pass. Native original and new weapons unmodified. Forward-gun combination separately observed. Does not measure campaign difficulty or moving-target accuracy.",
"source_input_hashes": {
"mod.toml": "e22f6dd8e8aaeb7fe1549cdddc2be28fcda71a16f9285c975701e77a009faf84",
"content.json": "de70d59f723cce78ca4b59a3ecce704ce877517d91d83a06526daed7f42d4484",
"scripts/weapon.rhai": "209ae40d88b03bda4802c1970852d791f84b48986990d70c0e3dbcf502ba5b9b"
}
}
@@ -0,0 +1,145 @@
//! Read-only public engine asset/audio review for both independent Stage 2 mods.
//! Writes captures only to the caller's evidence directory, never to game data.
use image::{RgbaImage, imageops};
use raptor_replica::{
assets::{Catalog, Sprite, TRANSPARENT},
audio::Mixer,
content::{ContentId, Registry, art_sprite_variant},
modding::{self, ActiveMods},
render::{Canvas, nearest},
sound::{SoundBank, encode_capture},
};
use serde_json::json;
use std::{env, fs, path::Path};
fn normalized(sprite: &Sprite, w: usize, h: usize) -> Sprite {
let mut out = Sprite::blank(w, h);
for y in 0..h {
for x in 0..w {
out.pixels[y * w + x] =
sprite.pixels[(y * sprite.height / h) * sprite.width + x * sprite.width / w];
}
}
out
}
fn main() {
let args: Vec<_> = env::args().collect();
assert_eq!(args.len(), 4, "usage: native_review DATA MODS EVIDENCE");
let catalog = Catalog::open(&args[1]).unwrap();
let base = Registry::base(&catalog).unwrap();
let ids = ["iron_coast_railburst", "iron_coast_depth_charge"].map(String::from);
let discovery = modding::discover(Path::new(&args[2]));
let active = ActiveMods::build(&base, &discovery, &ids, Some(&catalog)).unwrap();
let out = Path::new(&args[3]);
fs::create_dir_all(out).unwrap();
let palette = catalog.palette().unwrap();
let mut rows = Vec::new();
let mut gallery = RgbaImage::new(1024, 1024);
let mut row = 0;
for owner in &ids {
for kind in ["equipment", "projectile"] {
let id: ContentId = format!(
"{owner}:{}",
if kind == "equipment" {
"equipment"
} else {
"projectile"
}
)
.as_str()
.into();
let art = active.registry.art(&id).unwrap();
for hd in [false, true] {
let source =
art_sprite_variant(&catalog, &active.registry, owner, art, 0, hd).unwrap();
assert!(
source
.pixels
.iter()
.filter(|c| **c != TRANSPARENT)
.all(|c| *c < 240)
);
assert!(
source.pixels[0] == TRANSPARENT
&& source.pixels[source.width - 1] == TRANSPARENT
);
let mut counts = Vec::new();
for scale in 1..=4 {
// The same canvas sizing and nearest resampling used by Host::art.
let display = if source.width == art.logical_width as usize
&& source.height == art.logical_height as usize
{
nearest(&source, scale)
} else {
normalized(
&source,
art.logical_width as usize * scale,
art.logical_height as usize * scale,
)
};
counts.push(json!({"scale":scale,"width":display.width,"height":display.height,"painted":display.pixels.iter().filter(|c|**c!=TRANSPARENT).count()}));
let mut canvas = Canvas::new(scale);
canvas.clear(12);
canvas.rect(160, 0, 160, 200, 93);
for (x, y) in [(70, 90), (230, 90)] {
canvas.blit(&display, x * scale as i32, y * scale as i32);
}
let rgba = RgbaImage::from_raw(
canvas.image.width as u32,
canvas.image.height as u32,
canvas.rgba(&palette, false),
)
.unwrap();
rgba.save(out.join(format!(
"{owner}-{kind}-{}-{scale}x.png",
if hd { "hd" } else { "sd" }
)))
.unwrap();
}
let display = normalized(
&source,
art.logical_width as usize * 8,
art.logical_height as usize * 8,
);
let mut cell = Canvas::new(1);
cell.clear(12);
cell.rect(160, 0, 160, 200, 93);
cell.blit(&display, 20, 20);
cell.blit(&display, 180, 20);
let rgba = RgbaImage::from_raw(320, 200, cell.rgba(&palette, false)).unwrap();
imageops::overlay(
&mut gallery,
&rgba,
if hd { 512 } else { 0 },
(row * 256) as i64,
);
rows.push(json!({"owner":owner,"kind":kind,"hd":hd,"physical_canvas":[source.width,source.height],"logical_canvas":[art.logical_width,art.logical_height],"frame":0,"frames":art.frames,"ordinary_palette_only":true,"clear_corner_alpha":true,"all_scales":counts}));
}
row += 1;
}
}
gallery.save(out.join("indexed-sd-hd-gallery.png")).unwrap();
let instruments = catalog.named("GENMIDI_OP2").unwrap();
let mut audio = Vec::new();
for owner in &ids {
for kind in ["fire", "impact"] {
let id: ContentId = format!("{owner}:{kind}").as_str().into();
let mut bank = SoundBank::default();
let sample = bank.mod_sample(&active.registry, &id).unwrap();
assert!(!sample.data.is_empty());
let mut mixer = Mixer::new(44100, &instruments).unwrap();
mixer.start_capture(1).unwrap();
bank.queue_mod(&active.registry, &mut mixer, &id).unwrap();
let mut samples = vec![0; 44100 * 2];
mixer.mix(&mut samples);
assert!(samples.iter().any(|x| *x != 0));
let file = format!("{owner}-{kind}-mixed.wav");
fs::write(
out.join(&file),
encode_capture(&mixer.take_capture().unwrap()).unwrap(),
)
.unwrap();
audio.push(json!({"id":id,"decoder":"SoundBank::mod_sample","mixer":"Mixer::sample through SoundBank::queue_mod","source_rate":sample.rate,"decoded_samples":sample.data.len(),"mixed_rate":44100,"mixed_channels":2,"nonzero_output_samples":samples.iter().filter(|x|**x!=0).count(),"peak":samples.iter().map(|x|(*x as i32).abs()).max().unwrap(),"capture":file}));
}
}
fs::write(out.join("native-review.json"),serde_json::to_vec_pretty(&json!({"scope":"Public PNG decoder, same Host art normalization, indexed Canvas blitter and actual SoundBank/Mixer. Synthetic backgrounds; no live desktop/gameplay claim.","assets":rows,"audio":audio})).unwrap()).unwrap();
}
@@ -0,0 +1,283 @@
{
"package": "iron_coast_railburst",
"portable_tests": {
"file": "tests/iron_coast_stage2_weapons.rs",
"passed": 9,
"balance_integration_passed": 1,
"cases": [
"independent activation and coexistence",
"shop half-price resale and duplicate rejection",
"rail aligned contact finite penetration",
"depth contact-only ground radius/falloff/cap",
"unselected/idle/misses without explosions",
"serialized state/RNG continuation and invalid-command rollback",
"explicit cooldown/reusable inventory",
"lethal primary contact continuation",
"full-slot inventory preservation",
"disable/re-enable saved equipment, exact mod pins and script state preserved without altering save"
]
},
"native_decoder_blitter_audio": {
"assets": [
{
"all_scales": [
{
"height": 16,
"painted": 94,
"scale": 1,
"width": 16
},
{
"height": 32,
"painted": 376,
"scale": 2,
"width": 32
},
{
"height": 48,
"painted": 846,
"scale": 3,
"width": 48
},
{
"height": 64,
"painted": 1504,
"scale": 4,
"width": 64
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": false,
"kind": "equipment",
"logical_canvas": [
16,
16
],
"ordinary_palette_only": true,
"owner": "iron_coast_railburst",
"physical_canvas": [
16,
16
]
},
{
"all_scales": [
{
"height": 16,
"painted": 92,
"scale": 1,
"width": 16
},
{
"height": 32,
"painted": 361,
"scale": 2,
"width": 32
},
{
"height": 48,
"painted": 809,
"scale": 3,
"width": 48
},
{
"height": 64,
"painted": 1434,
"scale": 4,
"width": 64
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": true,
"kind": "equipment",
"logical_canvas": [
16,
16
],
"ordinary_palette_only": true,
"owner": "iron_coast_railburst",
"physical_canvas": [
64,
64
]
},
{
"all_scales": [
{
"height": 20,
"painted": 26,
"scale": 1,
"width": 4
},
{
"height": 40,
"painted": 104,
"scale": 2,
"width": 8
},
{
"height": 60,
"painted": 234,
"scale": 3,
"width": 12
},
{
"height": 80,
"painted": 416,
"scale": 4,
"width": 16
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": false,
"kind": "projectile",
"logical_canvas": [
4,
20
],
"ordinary_palette_only": true,
"owner": "iron_coast_railburst",
"physical_canvas": [
4,
20
]
},
{
"all_scales": [
{
"height": 20,
"painted": 21,
"scale": 1,
"width": 4
},
{
"height": 40,
"painted": 87,
"scale": 2,
"width": 8
},
{
"height": 60,
"painted": 200,
"scale": 3,
"width": 12
},
{
"height": 80,
"painted": 352,
"scale": 4,
"width": 16
}
],
"clear_corner_alpha": true,
"frame": 0,
"frames": 1,
"hd": true,
"kind": "projectile",
"logical_canvas": [
4,
20
],
"ordinary_palette_only": true,
"owner": "iron_coast_railburst",
"physical_canvas": [
16,
80
]
}
],
"audio": [
{
"capture": "iron_coast_railburst-fire-mixed.wav",
"decoded_samples": 3528,
"decoder": "SoundBank::mod_sample",
"id": "iron_coast_railburst:fire",
"mixed_channels": 2,
"mixed_rate": 44100,
"mixer": "Mixer::sample through SoundBank::queue_mod",
"nonzero_output_samples": 6320,
"peak": 3200,
"source_rate": 22050
},
{
"capture": "iron_coast_railburst-impact-mixed.wav",
"decoded_samples": 5071,
"decoder": "SoundBank::mod_sample",
"id": "iron_coast_railburst:impact",
"mixed_channels": 2,
"mixed_rate": 44100,
"mixer": "Mixer::sample through SoundBank::queue_mod",
"nonzero_output_samples": 11168,
"peak": 2432,
"source_rate": 22050
}
],
"scope": "Public PNG decoder, same Host art normalization, indexed Canvas blitter and actual SoundBank/Mixer. Synthetic backgrounds; no live desktop/gameplay claim."
},
"visual_inspection": "Inspected original style references separately, all four raw masters and actual indexed SD/HD gallery at logical and4x canvases. Readable compact silhouettes, neutral metal with cyan rail/orange charge roles, transparent borders. SD colors intentionally simplified by reduction; no reserved palette effects. Captures use synthetic palette backgrounds, not a live mission or actual shop pane.",
"limitations": [
"Private desktop Host/shop screenshots are delegated to root integration review.",
"Native point collision may skip exceptionally tiny targets for the speed16 rail shot.",
"Terrain cells receive native primary damage but are not available as scripted penetration/splash snapshots."
],
"evidence_gallery_sha256": "c1b5d6ad1d286eb17fab1067143222a6071dff5e70a35d904757275767ec5a26",
"reproduction_byte_equality": {
"art/equipment-sd.png": true,
"art/equipment-hd.png": true,
"art/projectile-sd.png": true,
"art/projectile-hd.png": true,
"audio/fire.wav": true,
"audio/impact.wav": true
},
"native_build_bindings": {
"libraries": {
"raptor_replica": {
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/target/debug/libraptor_replica.rlib",
"sha256": "4fd737d3c6c808fd5de1ecfc1f9a41b0ef37e82dc1a186f005b8dc9c2360ccd5"
},
"image": {
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/target/debug/deps/libimage-25e356663b4aa6b0.rlib",
"sha256": "ea709066ea4c8c625efe3bf7f3741d7a68abfb7ef4b304837f1f0da20e5e2d58"
},
"serde_json": {
"path": "/home/quintine/Projects/RaptorReplica/RustRaptor/target/debug/deps/libserde_json-1d17875658175ae0.rlib",
"sha256": "e463d4b704418cc5a168d73818662f7a801a77d96e8ef3d6a121e90375e4532f"
}
},
"review_source_sha256": "32c4e836b7a01d159251427b2203dcf0d40f43bebef1def2f13a571e845d8ca3",
"validation_cases": [
{
"enabled": [
"iron_coast_railburst"
],
"stdout": "Validated 1 mods; 0 override(s)",
"stderr": "",
"exit_code": 0
},
{
"enabled": [
"iron_coast_depth_charge"
],
"stdout": "Validated 1 mods; 0 override(s)",
"stderr": "",
"exit_code": 0
},
{
"enabled": [
"iron_coast_railburst",
"iron_coast_depth_charge"
],
"stdout": "Validated 2 mods; 0 override(s)",
"stderr": "",
"exit_code": 0
}
],
"scope": "Frozen package copies; public asset, indexed Canvas and audio APIs; no live desktop or pilot mutations."
}
}
@@ -0,0 +1,48 @@
#!/usr/bin/env python3
"""Reproduce isolated Stage 2 package validation and public indexed/audio review."""
import argparse
import hashlib
import json
import os
import shutil
import subprocess
import tempfile
from pathlib import Path
def main():
parser = argparse.ArgumentParser()
parser.add_argument("--data", type=Path)
parser.add_argument("--output", type=Path, required=True)
args = parser.parse_args()
root = Path(__file__).resolve().parents[3]
data = (args.data or root / "data").resolve()
output = args.output.resolve()
output.mkdir(parents=True, exist_ok=True)
packages = ["iron_coast_railburst", "iron_coast_depth_charge"]
subprocess.run(["cargo", "build", "--locked", "--no-default-features", "--lib", "--bin", "raptor-rust"], cwd=root, check=True)
deps = root / "target/debug/deps"
suffix = ".exe" if os.name == "nt" else ""
executable = output / ("native_review" + suffix)
command = ["rustc", "--edition=2024", str(Path(__file__).with_name("native_review.rs")), "-L", f"dependency={deps}", "-o", str(executable)]
libraries = {}
for name in ["raptor_replica", "image", "serde_json"]:
library = root / "target/debug/libraptor_replica.rlib" if name == "raptor_replica" else max(deps.glob(f"lib{name}-*.rlib"), key=lambda path: path.stat().st_mtime_ns)
command += ["--extern", f"{name}={library}"]
libraries[name] = {"path": str(library), "sha256": hashlib.sha256(library.read_bytes()).hexdigest()}
subprocess.run(command, cwd=root, check=True)
cases = []
with tempfile.TemporaryDirectory(prefix="iron-coast-stage2-review-") as folder:
frozen = Path(folder)
for package in packages:
shutil.copytree(root / "mods" / package, frozen / package)
for selected in [[packages[0]], [packages[1]], packages]:
result = subprocess.run([str(root / ("target/debug/raptor-rust" + suffix)), "--data", str(data), "--mods", str(frozen), "--validate-mods", ",".join(selected)], cwd=root, check=True, capture_output=True, text=True)
print(result.stdout, end="")
cases.append({"enabled": selected, "stdout": result.stdout.strip(), "stderr": result.stderr.strip(), "exit_code": result.returncode})
subprocess.run([str(executable), str(data), str(frozen), str(output)], cwd=root, check=True)
(output / "build-bindings.json").write_text(json.dumps({"libraries": libraries, "review_source_sha256": hashlib.sha256(Path(__file__).with_name("native_review.rs").read_bytes()).hexdigest(), "validation_cases": cases, "scope": "Frozen package copies; public asset, indexed Canvas and audio APIs; no live desktop or pilot mutations."}, indent=2) + "\n")
if __name__ == "__main__":
main()
+40
View File
@@ -0,0 +1,40 @@
# Iron Coast II: Gatebreaker
A standalone boss content package for Black Tide. Enable this package directly
in **Mods**, or enable its mission to select it as a dependency. It adds
`iron_coast_stage2_boss_1:unit` and no campaign, overrides or equipment.
The surfaced/ground target has 320 health, awards 12,000 credits and retains
a 128×64 logical collision canvas in SD and HD. It remains reachable until killed.
Its two phases change at half of that life’s actual spawn health on every
difficulty, with a new attack timer and twelve ticks of audible warning before
every volley. Difficulty 0/1 uses the engine’s half-health boss rule; 2/3 uses
the nominal health above. Cadence is 84 / 66 simulation ticks
(first/second phase), at the original 70/3 Hz. Every projectile is hostile and
leaves deliberate escape lanes; no phase is invulnerable.
Actual death increments `iron_coast_stage2_boss_1:defeated` once. It does not finish a mission.
Per-life cursors are removed on death and pruned on spawn/replay; early kills
before the queued spawn callback still register the real death.
Artwork is a genuine new builtin imagegen master, with full alpha and identical
SD/HD canvas alignment. `build_assets.py` reproduces palette-aware SD art, 4× HD
and deterministic PCM WAV effects from the tracked raw masters. Projectile art
is the same newly authored micro-missile independently included with each boss.
See [generation provenance](generation-provenance.json) and
[asset recipe/report](asset-report.json). Original Raptor style references and
local review captures are external.
From `RustRaptor/`:
```sh
cargo run --locked --no-default-features -- --mods mods --validate-mods iron_coast_stage2_boss_1
CARGO_TARGET_DIR="$PWD/target" cargo run --locked --release --manifest-path mods/iron_coast_stage2_boss_1/validation/Cargo.toml -- --boss-only
python3 mods/iron_coast_stage2_boss_1/build_assets.py
```
The real-catalog standalone kill, every-difficulty phase boundaries, early and
duplicate hook checks and native Mixer/mute observations passed. Exact results
and scopes are recorded in `acceptance-report.json`.
Asset recipes use Python 3 with Pillow. The game uses the shipped PNG and WAV files.
@@ -0,0 +1,127 @@
{
"utc": "2026-10-11T08:51:02.199238+00:00",
"status": "author_checked_review_ready",
"real_catalog": true,
"engine_source_hashes_at_report": {
"src/assets.rs": "4cdf11a229f6ca4c6183fb545dba43e9a2323f839f7a095292045aa13a773ddc",
"src/content.rs": "7f35df7100c450ba4bb30a0fdc90101c115b5ae42a7aac57829441c5b7761647",
"src/modding.rs": "f37d67004392f5726121e58a995900cd7062016e3f060ea131b0df38995e2912",
"src/simulation.rs": "0ec9f6da11ab82c1461868a7b147e4cdb14689fa7373bd0c24067d9014e9583a",
"src/render.rs": "d4abdccbc3c1ee840ef8548bcff43080521937ef9f9f5ed69e810f417ef1e842",
"src/sound.rs": "aff6779b85f9f4f4bc30a15ad75ec6fdd61d42895639700f4842870636e73c4b",
"src/persistence.rs": "9a4adf1e33d3504db3d4d3e6091316cc7116fb35c89b2de8fbd4640d368aa0e2",
"Cargo.lock": "aac0a22725250ab35828223f8d129e4d2a4e6113cf81463e59600da3a59ffdea"
},
"catalog_file_hashes": {
"data/INDEX": "4ce78e5e638b6603114dd233ceaa41f386c0963ba4aa02ecf88ce0215b096681",
"data/misc/PALETTE_DAT": "1cf6adb926d1dee1888b3e3d33b51a7049b3e5eb5f90a3067ef71c8970547204",
"data/misc/GENMIDI_OP2": "fdc93c076bf44207299e61ec1bbcfafca421454bfa99dd14fa4e5dcada1547b9"
},
"compiled_validation_binary_sha256": "98f43eef5943061a18a465e95e8089189be793b9f8cbac275b8ebe982953567b",
"full_external_result_sha256": "63f97c1f8cab57452ee9235124551178fe2593c5e40f4a5ecd6e2aa9bf0cd19e",
"cli": {
"selected_packages": 10,
"overrides": 0,
"log_sha256": "c9401f44dc4fa438f75ccc00223e95f79cfa8bffcd1c8db5c106963f7b474822"
},
"visual_limits": "Author inspected native indexed SD1/HD4 Canvas/PNG-loader diagnostics, exact new source masters and SD/HD final art. Terrain in owned captures uses a simplified row sampler. Live SDL/Host captures and independent eight-stage progression are root-owned; no live device or whole-map rendering claim.",
"package": "iron_coast_stage2_boss_1",
"content_sha256": "06d945df4b52b2147bc6e084f4d2c0c5a684f9b8ccfdd8f2b14cbf6c111c65bb",
"scripts": {
"scripts/ai.rhai": "8d4319cf6e71ad0aad1888f197ed44ce392570d1d9e2f033df33167c9300d878"
},
"asset_report_sha256": "47cd7665858657dc316f5a29ddf210f45eb8ed723e31237710ada55381feebdd",
"raw_identity_checks": [
{
"package": "iron_coast_stage2_boss_1",
"role": "unit_or_terrain",
"raw": "mods/iron_coast_stage2_boss_1/art/unit-generated-v1.png",
"raw_sha256": "62df3558a79431a86b4ada4fe393b003506aaf912ae74415a33411724b688f65",
"builtin_byte_identical": true,
"raw_dimensions": [
1774,
887
],
"raw_alpha": "RGBA",
"reported_success": true
},
{
"package": "iron_coast_stage2_boss_1",
"role": "projectile",
"raw": "mods/iron_coast_stage2_boss_1/art/projectile-generated-v1.png",
"raw_sha256": "9cc6e7e6cac60f045050bdefe1c84f5fc7185bcb585b87b7a7df5b2206a38ebb",
"builtin_byte_identical": true,
"raw_dimensions": [
887,
1774
],
"raw_alpha": "RGBA",
"reported_success": true
}
],
"standalone_world_kill": {
"boss": "iron_coast_stage2_boss_1:unit",
"cues": [
"iron_coast_stage2_boss_1:death",
"iron_coast_stage2_boss_1:shot",
"iron_coast_stage2_boss_1:warning"
],
"digest_before_extra_step": "4ef3f340c570094ccc262640df26df187b3954236284b618da2d3245392c95ee",
"minimum_observed_health": 0,
"serialized_script_state_bytes": 98,
"shield": 75,
"tick": 331
},
"all_difficulty_phase_checks": [
{
"actual_spawn_max_health": 160,
"boss": "iron_coast_stage2_boss_1:unit",
"difficulty": 0,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
},
{
"actual_spawn_max_health": 160,
"boss": "iron_coast_stage2_boss_1:unit",
"difficulty": 1,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
},
{
"actual_spawn_max_health": 320,
"boss": "iron_coast_stage2_boss_1:unit",
"difficulty": 2,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
},
{
"actual_spawn_max_health": 320,
"boss": "iron_coast_stage2_boss_1:unit",
"difficulty": 3,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
}
],
"early_duplicate_callback_scope": "Direct Rhai hook protocol checks register an already-dead spawn silently and count its death once; independent actual lethal-spawn World review remains separate.",
"sound_mixer_checks": [
{
"fx_mute_zero": true,
"mixed_peak": 3072,
"sound": "iron_coast_stage2_boss_1:death"
},
{
"fx_mute_zero": true,
"mixed_peak": 2688,
"sound": "iron_coast_stage2_boss_1:shot"
},
{
"fx_mute_zero": true,
"mixed_peak": 1920,
"sound": "iron_coast_stage2_boss_1:warning"
}
]
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 275 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 MiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 118 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.5 KiB

@@ -0,0 +1,12 @@
{
"reference_role": "Original Raptor military style only, not target geometry or approved HD reference",
"reference_review_path": "/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/iron-coast-stage2-authoring/original-style-references.png",
"reference_review_sha256": "d92f7d68008a73d626dcc9125920b7b329d029ca87a01d28bc4005f80c4f9174",
"original_ids": [
"10139",
"10344",
"400d5",
"4011f"
],
"original_reference_files_not_packaged": true
}
@@ -0,0 +1,351 @@
{
"utc": "2026-10-11T08:16:03.984933+00:00",
"recipe": "build_assets.py",
"recipe_sha256": "f86680d12fc6e15b585f4bba40170242518c397acdd0c1cb0992d22e0a46f462",
"palette_sha256": "1cf6adb926d1dee1888b3e3d33b51a7049b3e5eb5f90a3067ef71c8970547204",
"ordinary_palette_entries_only": [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47,
48,
49,
50,
51,
52,
53,
54,
55,
56,
57,
58,
59,
60,
61,
62,
63,
64,
65,
66,
67,
68,
69,
70,
71,
72,
73,
74,
75,
76,
77,
78,
79,
80,
81,
82,
83,
84,
85,
86,
87,
88,
89,
90,
91,
92,
93,
94,
95,
96,
97,
98,
99,
100,
101,
102,
103,
104,
105,
106,
107,
108,
109,
110,
111,
112,
113,
114,
115,
116,
117,
118,
119,
120,
121,
122,
123,
124,
125,
126,
127,
128,
129,
130,
131,
132,
133,
134,
135,
136,
137,
138,
139,
140,
141,
142,
143,
144,
145,
146,
147,
148,
149,
150,
151,
152,
153,
154,
155,
156,
157,
158,
159,
160,
161,
162,
163,
164,
165,
166,
167,
168,
169,
170,
171,
172,
173,
174,
175,
176,
177,
178,
179,
180,
181,
182,
183,
184,
185,
186,
187,
188,
189,
190,
191,
192,
193,
194,
195,
196,
197,
198,
199,
200,
201,
202,
203,
204,
205,
206,
207,
208,
209,
210,
211,
212,
213,
214,
215,
216,
217,
218,
219,
220,
221,
222,
223,
224,
225,
226,
227,
228,
229,
230,
231,
232,
233,
234,
235,
236,
237,
238,
239
],
"assets": [
{
"source": "art/unit-generated-v1.png",
"sha256": "62df3558a79431a86b4ada4fe393b003506aaf912ae74415a33411724b688f65",
"logical_size": [
128,
64
],
"hd_size": [
512,
256
],
"alpha_below128_transparent": true,
"original_master_not_modified": true,
"whole_alpha_bounding_crop_for_projectile": null
},
{
"source": "art/projectile-generated-v1.png",
"sha256": "9cc6e7e6cac60f045050bdefe1c84f5fc7185bcb585b87b7a7df5b2206a38ebb",
"logical_size": [
8,
16
],
"hd_size": [
32,
64
],
"alpha_below128_transparent": true,
"original_master_not_modified": true,
"whole_alpha_bounding_crop_for_projectile": [
363,
637,
525,
1110
]
}
],
"audio": [
{
"file": "audio/warning.wav",
"sha256": "84497a75c3eafd803c3e87353c3f2e7e568ba6a57b021d910fa67a3e478f023d",
"samples": 11025,
"rate": 22050,
"duration": 0.5,
"peak": 7344,
"rms": 2423.21,
"seed": 8081
},
{
"file": "audio/shot.wav",
"sha256": "823b9d2d3d51ccefea88e1511afaeb7a40d5e22ce47001bc3376e6419f1d0b09",
"samples": 3528,
"rate": 22050,
"duration": 0.16,
"peak": 9463,
"rms": 1891.06,
"seed": 7589
},
{
"file": "audio/death.wav",
"sha256": "599d493fa8b7e9944a9932135a62d0007e04533bb78f80e83aff862ca2ab4092",
"samples": 23152,
"rate": 22050,
"duration": 1.05,
"peak": 8143,
"rms": 2001.53,
"seed": 7641
}
],
"final_art": [
{
"file": "art/projectile-hd.png",
"sha256": "449bc288ba96deca89aa9318fba47662d8bf8e07d82494f978ccbc4f5dd4a869",
"size": [
32,
64
]
},
{
"file": "art/projectile-sd.png",
"sha256": "5f408b4713a948f75d7ba1e6ee582fe8eb91a235df41e2e6d1bb4dac050fbac3",
"size": [
8,
16
]
},
{
"file": "art/unit-hd.png",
"sha256": "b20cef0904d3fe854af05d44667d35a491e4a58948358d034ea37f4a555830a3",
"size": [
512,
256
]
},
{
"file": "art/unit-sd.png",
"sha256": "a2ab4da8797b6f820b9ed5f43a86637015eea239248283fd59094d96c71873da",
"size": [
128,
64
]
}
]
}
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,71 @@
#!/usr/bin/env python3
"""Reproduce SD/HD canvases and PCM WAVs from untouched builtin generated PNGs.
No decoded original images are packaged. No painted/masked master edits occur.
"""
from pathlib import Path
import argparse,datetime,hashlib,json,math,random,struct,wave
from PIL import Image,ImageOps
ROOT=Path(__file__).resolve().parent
h=lambda p:hashlib.sha256(Path(p).read_bytes()).hexdigest()
def palette(path):
raw=path.read_bytes();assert len(raw)==768
values=[(min(v,63)<<2)|(min(v,63)>>4) for v in raw]
values[720:]=[0]*48
im=Image.new('P',(1,1));im.putpalette(values);return im
def small(im,size,pal):
im=im.convert('RGBA').resize(size,Image.Resampling.LANCZOS)
alpha=im.getchannel('A').point(lambda a:255 if a>=128 else 0)
out=im.convert('RGB').quantize(palette=pal,dither=Image.Dither.NONE).convert('RGBA');out.putalpha(alpha);return out
def canvases(source,name,size,pal):
src=Image.open(source).convert('RGBA');target=(size[0]*4,size[1]*4)
bounds=None
if name=='projectile':
bounds=src.getchannel('A').point(lambda a:255 if a>=128 else 0).getbbox();assert bounds;src=src.crop(bounds)
fit_size=(round(target[0]*.8),round(target[1]*.8)) if name=='projectile' else target
hd=Image.new('RGBA',target);fitted=ImageOps.contain(src,fit_size,Image.Resampling.LANCZOS);hd.alpha_composite(fitted,((target[0]-fitted.width)//2,(target[1]-fitted.height)//2))
hd.save(ROOT/'art'/f'{name}-hd.png');small(hd,size,pal).save(ROOT/'art'/f'{name}-sd.png')
return {'source':str(source.relative_to(ROOT)),'sha256':h(source),'logical_size':size,'hd_size':target,'alpha_below128_transparent':True,'original_master_not_modified':True,'whole_alpha_bounding_crop_for_projectile':bounds}
def synth(name,duration,base):
rate=22050;n=int(rate*duration);rng=random.Random(7043+sum(map(ord,name))+base);data=bytearray();peak=0;sumsq=0
for i in range(n):
t=i/rate;u=i/n;env=min(1,u*30)*(1-u)**1.3
if name=='shot':s=(math.sin(2*math.pi*(95*t-40*t*t))+rng.uniform(-1,1)*0.45)*math.exp(-u*3)
elif name=='death':s=rng.uniform(-1,1)*0.65+math.sin(2*math.pi*(70*t-18*t*t))*0.4
elif name=='warning' or name=='boss_alarm':s=math.sin(2*math.pi*(base+70*math.sin(2*math.pi*t*5))*t)*0.8+0.12*math.sin(2*math.pi*base*.5*t)
else:
notes=[1,1.25,1.5,2] if name=='victory' else [1,1.5,1.25];freq=base*notes[min(len(notes)-1,int(u*len(notes)))];s=math.sin(2*math.pi*freq*t)+0.15*math.sin(2*math.pi*freq*2*t)
v=max(-32767,min(32767,int(s*env*8500)));peak=max(peak,abs(v));sumsq+=v*v;data+=struct.pack('<h',v)
p=ROOT/'audio'/f'{name}.wav'
with wave.open(str(p),'wb') as w:w.setnchannels(1);w.setsampwidth(2);w.setframerate(rate);w.writeframes(data)
return {'file':str(p.relative_to(ROOT)),'sha256':h(p),'samples':n,'rate':rate,'duration':duration,'peak':peak,'rms':round(math.sqrt(sumsq/n),2),'seed':7043+sum(map(ord,name))+base}
def main():
parser=argparse.ArgumentParser();parser.add_argument('--palette',type=Path,default=ROOT.parents[1]/'data/misc/PALETTE_DAT');args=parser.parse_args();pal=palette(args.palette)
report={'utc':datetime.datetime.now(datetime.timezone.utc).isoformat(),'recipe':Path(__file__).name,'recipe_sha256':h(__file__),'palette_sha256':h(args.palette),'ordinary_palette_entries_only':list(range(240)),'assets':[]}
n=int(ROOT.name.rsplit('_',1)[1]);is_boss='_boss_' in ROOT.name
if is_boss:
report['assets'].append(canvases(ROOT/'art/unit-generated-v1.png','unit',(128,64) if n==1 else (48,80),pal))
report['assets'].append(canvases(ROOT/'art/projectile-generated-v1.png','projectile',(8,16),pal))
cues=[('warning',.5,250+n*30),('shot',.16,100),('death',1.05,80)]
else:
raw=ROOT/'art/terrain-generated-v1.png';src=Image.open(raw).convert('RGBA');hd=src.resize((1280,2048),Image.Resampling.LANCZOS);sd=small(hd,(320,512),pal)
for reverse in [False,True]:
hi=ImageOps.flip(hd) if reverse else hd;lo=ImageOps.flip(sd) if reverse else sd
for y in range(16):
for x in range(10):
index=(160 if reverse else 0)+y*10+x
hi.crop((x*128,y*128,(x+1)*128,(y+1)*128)).save(ROOT/'art'/f'tile_{index:03}-hd.png')
lo.crop((x*32,y*32,(x+1)*32,(y+1)*32)).save(ROOT/'art'/f'tile_{index:03}-sd.png')
# Reflected cycle joins equal boundary rows at full and logical resolution.
for im in [hd,sd]:assert im.crop((0,im.height-1,im.width,im.height)).tobytes()==ImageOps.flip(im).crop((0,0,im.width,1)).tobytes()
hd.save(ROOT/'art/terrain-preview-hd.png');sd.save(ROOT/'art/terrain-preview-sd.png')
bg=ImageOps.fit(src,(1280,800),Image.Resampling.LANCZOS,centering=(.5,.35));bg.save(ROOT/'art/briefing-hd.png');small(bg,(320,200),pal).save(ROOT/'art/briefing-sd.png')
report['assets'].append({'source':'art/terrain-generated-v1.png','sha256':h(raw),'logical_map':[320,512],'hd_map':[1280,2048],'reflected_cycle':True,'tiles':320,'briefing':'same generated map cropped with 8:5 viewport, no separate generation','source_not_modified':True})
cues=[('approach',.6,164+n*30),('objective',.36,392),('boss_alarm',.75,275),('victory',.95,262)]
(ROOT/'audio').mkdir(exist_ok=True);report['audio']=[synth(*c) for c in cues]
report['final_art']=[{'file':str(p.relative_to(ROOT)),'sha256':h(p),'size':Image.open(p).size} for p in sorted((ROOT/'art').glob('*.png')) if 'generated' not in p.name]
(ROOT/'asset-report.json').write_text(json.dumps(report,indent=2)+'\n');print(ROOT.name,'assets',len(report['final_art']),'sounds',len(cues))
if __name__=='__main__':main()
@@ -0,0 +1,61 @@
{
"weapons": [
{
"id": "iron_coast_stage2_boss_1:projectile",
"name": "Gatebreaker naval missile",
"damage": 3,
"speed": 4,
"cooldown": 72,
"behavior": "straight",
"target": "all",
"art": {
"png": "art/projectile-sd.png",
"hd_png": "art/projectile-hd.png",
"logical_width": 8,
"logical_height": 16
}
}
],
"enemies": [
{
"id": "iron_coast_stage2_boss_1:unit",
"name": "Gatebreaker",
"health": 320,
"speed": 0,
"reward": 12000,
"ground": true,
"boss": true,
"cooldown": 72,
"art": {
"png": "art/unit-sd.png",
"hd_png": "art/unit-hd.png",
"logical_width": 128,
"logical_height": 64
},
"script": "scripts/ai.rhai"
}
],
"sounds": [
{
"id": "iron_coast_stage2_boss_1:warning",
"name": "Gatebreaker warning",
"file": "audio/warning.wav",
"volume": 76,
"priority": 2
},
{
"id": "iron_coast_stage2_boss_1:shot",
"name": "Gatebreaker shot",
"file": "audio/shot.wav",
"volume": 88,
"priority": 2
},
{
"id": "iron_coast_stage2_boss_1:death",
"name": "Gatebreaker death",
"file": "audio/death.wav",
"volume": 110,
"priority": 2
}
]
}
@@ -0,0 +1,103 @@
{
"tool": "builtin image_gen",
"utc": "2026-10-11T08:11:23.928716+00:00",
"original_builtin": "/home/quintine/.codex/generated_images/01a1245d-6057-70c2-a44c-c7a159ca21cb/exec-982128c3-31c6-4ec2-9a82-205319ceea4c.png",
"raw": "art/unit-generated-v1.png",
"raw_sha256": "62df3558a79431a86b4ada4fe393b003506aaf912ae74415a33411724b688f65",
"prompt": "prompts/unit-v1.txt",
"prompt_sha256": "cdb6cac4be7536c0cabc52009f5e13b24aee4082244ec11cef32c221a9bfb466",
"lease": "f19cc23c-c36a-47bc-bc5f-42d9f151cb86",
"job": "stage2-boss1-unit-v1",
"reference_role": "authentic original style only",
"raw_preserved": true,
"projectile": {
"tool": "builtin image_gen",
"original_builtin": "/home/quintine/.codex/generated_images/01a1245d-6057-70c2-a44c-c7a159ca21cb/exec-e4223f76-7281-4bbd-954a-66f3026d93e0.png",
"raw": "art/projectile-generated-v1.png",
"raw_sha256": "9cc6e7e6cac60f045050bdefe1c84f5fc7185bcb585b87b7a7df5b2206a38ebb",
"prompt": "prompts/projectile-v1.txt",
"lease": "5a385d2a-1997-4f67-8932-beb12dccba61",
"job": "stage2-boss-projectile-v1",
"reuse": "Same newly authored micro-missile art independently packaged with each boss; no package dependency.",
"raw_preserved": true,
"prompt_sha256": "9b3fc62e11770453f8799159e739e5a9d682e5d5fcc5dab5753012555b2f6f93"
},
"exact_gate_history": [
{
"timestamp_utc": "2026-10-11T08:10:11+00:00",
"event": "acquired",
"lease_id": "f19cc23c-c36a-47bc-bc5f-42d9f151cb86",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss1-unit-v1",
"expires_at": "2026-10-11T08:40:11+00:00"
},
{
"timestamp_utc": "2026-10-11T08:10:11+00:00",
"event": "started",
"lease_id": "f19cc23c-c36a-47bc-bc5f-42d9f151cb86",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss1-unit-v1",
"note": "Owner is submitting the built-in imagegen request; this slot requires an explicit report or release."
},
{
"timestamp_utc": "2026-10-11T08:10:41+00:00",
"event": "report",
"lease_id": "f19cc23c-c36a-47bc-bc5f-42d9f151cb86",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss1-unit-v1",
"outcome": "success"
},
{
"timestamp_utc": "2026-10-11T08:14:24+00:00",
"event": "acquired",
"lease_id": "5a385d2a-1997-4f67-8932-beb12dccba61",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss-projectile-v1",
"expires_at": "2026-10-11T08:44:24+00:00"
},
{
"timestamp_utc": "2026-10-11T08:14:24+00:00",
"event": "started",
"lease_id": "5a385d2a-1997-4f67-8932-beb12dccba61",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss-projectile-v1",
"note": "Owner is submitting the built-in imagegen request; this slot requires an explicit report or release."
},
{
"timestamp_utc": "2026-10-11T08:14:46+00:00",
"event": "report",
"lease_id": "5a385d2a-1997-4f67-8932-beb12dccba61",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss-projectile-v1",
"outcome": "success"
}
],
"authentic_style_reference_pins": {
"role": "authentic original palette/material style; new designs do not copy target geometry",
"sources": [
{
"asset_id": "10139",
"catalog_path": "sprites/TARGT2G1_PIC",
"original_payload_sha256": "16647e06c0121136adaede8ba6636f4eab4af33bb15be83c673b6201114412e3"
},
{
"asset_id": "10344",
"catalog_path": "sprites/SHIP39G1_PIC",
"original_payload_sha256": "7cb09e925ea7786b331d576c360aad09b5e18f35d0258ec78ab5ef2e50c2590e"
},
{
"asset_id": "400d5",
"catalog_path": "misc/unnamed.3295",
"original_payload_sha256": "52b3724f81fe97fc2884f45440e711776e253de93a26da2bcf1c9fe06241fd2f"
},
{
"asset_id": "4011f",
"catalog_path": "misc/unnamed.3369",
"original_payload_sha256": "ec08b9e0761eb2b408df6b5c4c71019b1f277478237cf336412d01672a7158ee"
}
],
"palette_sha256": "1cf6adb926d1dee1888b3e3d33b51a7049b3e5eb5f90a3067ef71c8970547204",
"external_contact_sheet_sha256": "d92f7d68008a73d626dcc9125920b7b329d029ca87a01d28bc4005f80c4f9174",
"decoded_reference_images_excluded_from_package": true
}
}
+7
View File
@@ -0,0 +1,7 @@
id = "iron_coast_stage2_boss_1"
name = "Iron Coast II: Gatebreaker"
version = "1.0.0"
api_version = 1
content = "content.json"
scripts = ["scripts/ai.rhai"]
description = "A standalone Gatebreaker boss with telegraphed attacks, vulnerable phases, genuine SD/HD artwork and synthesized naval effects."
@@ -0,0 +1,3 @@
Use case: stylized-concept
Asset type: tiny top-down missile sprite, authored mod projectile.
Primary request: one short naval micro-missile for the Iron Coast II bosses. Centered narrow dark gunmetal capsule, pale gray nose pointing DOWN, two little triangular tail fins at TOP and a very small orange exhaust at the top tip. Orthographic overhead complete silhouette, upper-left lighting, crisp old Raptor military sprite medium with restrained HD panels. Strong simple silhouette legible at8x16 logical pixels. Canvas640x1280 exactly1:2 aspect, at least15% transparent margin on all sides, genuine alpha outside missile/exhaust. No background, water, shadows beyond missile, explosion, long flame streak, extra bullets, lettering or watermark.
@@ -0,0 +1,4 @@
Use case: stylized-concept
Asset type: complete top-down transparent boss sprite for a vertical military shoot-em-up. New authored mod artwork, not a remaster of the reference.
Primary request: Gatebreaker, a broad low armored shore-command platform of Iron Coast II: Black Tide. The authentic Raptor reference is style only: muted gunmetal, old industrial bronze, deliberate small-scale silhouettes and upper-left light. Create a distinct horizontal armored structure, two heavy square cannon towers at the outer sides, low central octagonal command bunker, paired recessed amber charge lamps. Its ground footprint is a wide 2:1 rectangle, no aircraft wings, no perspective horizon. Flat orthographic overhead view; front edge faces DOWN toward player. Complete body and cast contact shadows contained well within transparent margins, centered and symmetrical enough to read at 128x64 logical pixels. HD painted sprite with crisp contour and restrained mechanical detail, no noisy gravel, no red explosion, no text, no extra props, no checkerboard. Black Tide maritime midnight steel-blue palette with warm warning accents, natural gray armor.
Canvas: 1280x640, exact2:1 aspect. Genuine transparent alpha everywhere outside the whole platform. All barrels, side armor and tiny lamp pixels stay inside full canvas with at least5% transparent margin. Do not mimic or copy the exact source structures; match the restrained original military sprite medium only.
@@ -0,0 +1,53 @@
// Per-life cursors are serializable and deterministic. No engine-specific boss behavior.
fn alive(event,id) {
for unit in event.entities { if unit.entity==id && unit.health>0 { return true; } }
false
}
fn on_spawn(event,state,random) {
if !state.contains("ages") { state.ages=#{}; state.phases=#{}; state.directions=#{}; }
if !state.contains("maximums") {state.maximums=#{};}
// Remove cursors from a prior replay or an explicitly despawned life.
for key in state.ages.keys() {
let present=false;for unit in event.entities {if unit.entity.to_string()==key && unit.health>0 {present=true;}}
if !present { state.ages.remove(key);state.phases.remove(key);state.directions.remove(key);state.maximums.remove(key); }
}
let key=event.entity.to_string();state.ages[key]=0;state.phases[key]=1;state.directions[key]=1;state.maximums[key]=1;
for unit in event.entities {if unit.entity==event.entity && unit.health>0 {state.maximums[key]=unit.health;}}
if !alive(event,event.entity) { return #{commands:[],state:state}; }
#{commands:[#{op:"velocity",entity:event.entity,vx:0,vy:2}],state:state}
}
fn on_tick(event,state,random) {
if event.health<=0 || !alive(event,event.entity) { return #{commands:[],state:state}; }
let key=event.entity.to_string();
if !state.contains("ages") || !state.ages.contains(key) { return #{commands:[],state:state}; }
if event.y<20 { return #{commands:[#{op:"velocity",entity:event.entity,vx:0,vy:2}],state:state}; }
// Older saved cursors lack maximums; initialize at their current living health.
if !state.contains("maximums") {state.maximums=#{};}
if !state.maximums.contains(key) {state.maximums[key]=event.health;}
let phase=if event.health*2<=state.maximums[key] {2} else {1};
if state.phases[key]!=phase {state.phases[key]=phase;state.ages[key]=0;}
let age=state.ages[key]+1;state.ages[key]=age;
let commands=[];
commands.push(#{op:"move",entity:event.entity,x:96,y:20});commands.push(#{op:"velocity",entity:event.entity,vx:0,vy:0});
let cycle=if phase==1 {84} else {66};
if age%cycle==cycle-12 {commands.push(#{op:"play_sound",sound:"iron_coast_stage2_boss_1:warning"});}
if age%cycle==0 {
if phase==1 {
commands.push(#{op:"projectile",weapon:"iron_coast_stage2_boss_1:projectile",x:120,y:72,vx:0,vy:4,hostile:true});
commands.push(#{op:"projectile",weapon:"iron_coast_stage2_boss_1:projectile",x:200,y:72,vx:0,vy:4,hostile:true});
} else {
for lane in [-2,-1,1,2] {
commands.push(#{op:"projectile",weapon:"iron_coast_stage2_boss_1:projectile",x:160+lane*18,y:72,vx:lane,vy:4,hostile:true});
}
}
commands.push(#{op:"play_sound",sound:"iron_coast_stage2_boss_1:shot"});
}
#{commands:commands,state:state}
}
fn on_death(event,state,random) {
let key=event.entity.to_string();
if alive(event,event.entity) || !state.contains("ages") || !state.ages.contains(key) {return #{commands:[],state:state};}
state.ages.remove(key);state.phases.remove(key);state.directions.remove(key);state.maximums.remove(key);
let value=if event.objectives.contains("iron_coast_stage2_boss_1:defeated") {event.objectives["iron_coast_stage2_boss_1:defeated"]+1} else {1};
#{commands:[#{op:"objective",key:"iron_coast_stage2_boss_1:defeated",value:value},#{op:"effect",x:event.x+64,y:event.y+32},#{op:"play_sound",sound:"iron_coast_stage2_boss_1:death"}],state:state}
}
+822
View File
@@ -0,0 +1,822 @@
# This file is automatically @generated by Cargo.
# It is not intended for manual editing.
version = 4
[[package]]
name = "adler2"
version = "2.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "320119579fcad9c21884f5c4861d16174d0e06250625266f50fe6898340abefa"
[[package]]
name = "ahash"
version = "0.8.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5a15f179cd60c4584b8a8c596927aadc462e27f2ca70c04e0071964a73ba7a75"
dependencies = [
"cfg-if",
"const-random",
"getrandom 0.3.4",
"once_cell",
"version_check",
"zerocopy",
]
[[package]]
name = "anyhow"
version = "1.0.104"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "330a5ed07fa54e4702c9d6c4174f74427fc0ef6e214bbd677ae50a5099946470"
[[package]]
name = "autocfg"
version = "1.5.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2032f911046de80f0a198e0901378627c33f59ea0ac00e363d481118bd70a53"
[[package]]
name = "bitflags"
version = "2.13.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3ded4057c258ba199e2d26386d3af3780957ecaee6c4ef4041c6b4b8b97c0b06"
[[package]]
name = "block-buffer"
version = "0.10.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3078c7629b62d3f0439517fa394996acacc5cbc91c5a20d8c658e77abd503a71"
dependencies = [
"generic-array",
]
[[package]]
name = "bumpalo"
version = "3.20.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "72f5acc6cb2ba439de613abc23857ec3d78374d8ed5ac84e9d11336e87da8649"
[[package]]
name = "bytemuck"
version = "1.25.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "95832e849adfb21180ccb6826a99da14e5d266ae5c2e668e1602cf234f153797"
[[package]]
name = "byteorder-lite"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8f1fe948ff07f4bd06c30984e69f5b4899c516a3ef74f34df92a2df2ab535495"
[[package]]
name = "cfg-if"
version = "1.0.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4e7648175b45a9a48536d676f68d918270699102aa8dab5496df06904c914600"
[[package]]
name = "const-random"
version = "0.1.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "87e00182fe74b066627d63b85fd550ac2998d4b0bd86bfed477a0ae4c7c71359"
dependencies = [
"const-random-macro",
]
[[package]]
name = "const-random-macro"
version = "0.1.16"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f9d839f2a20b0aee515dc581a6172f2321f96cab76c1a38a4c584a194955390e"
dependencies = [
"getrandom 0.2.17",
"once_cell",
"tiny-keccak",
]
[[package]]
name = "cpufeatures"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "59ed5838eebb26a2bb2e58f6d5b5316989ae9d08bab10e0e6d103e656d1b0280"
dependencies = [
"libc",
]
[[package]]
name = "crc32fast"
version = "1.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "01a7799fd6b852db0e61728dde9a204c423b44d689dbd432522543614b490e78"
dependencies = [
"cfg-if",
]
[[package]]
name = "crunchy"
version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "460fbee9c2c2f33933d720630a6a0bac33ba7053db5344fac858d4b8952d77d5"
[[package]]
name = "crypto-common"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "78c8292055d1c1df0cce5d180393dc8cce0abec0a7102adb6c7b1eef6016d60a"
dependencies = [
"generic-array",
"typenum",
]
[[package]]
name = "digest"
version = "0.10.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ed9a281f7bc9b7576e61468ba615a66a5c8cfdff42420a70aa82701a3b1e292"
dependencies = [
"block-buffer",
"crypto-common",
]
[[package]]
name = "dyn-clone"
version = "1.0.20"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d0881ea181b1df73ff77ffaaf9c7544ecc11e82fba9b5f27b262a3c73a332555"
[[package]]
name = "equivalent"
version = "1.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "877a4ace8713b0bcf2a4e7eec82529c029f1d0619886d18145fea96c3ffe5c0f"
[[package]]
name = "fdeflate"
version = "0.3.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1e6853b52649d4ac5c0bd02320cddc5ba956bdb407c4b75a2c6b75bf51500f8c"
dependencies = [
"simd-adler32",
]
[[package]]
name = "flate2"
version = "1.1.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e634e2e0ebac1ee034020da1ca582e17ffe4e0f5e985823721e168928136dcb"
dependencies = [
"crc32fast",
"miniz_oxide 0.9.1",
"zlib-rs",
]
[[package]]
name = "futures-core"
version = "0.3.34"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "92d699e522242e69e3003b94ecc1f960f3a5e015aa7c5d7486e65ad01dd94f5e"
[[package]]
name = "futures-task"
version = "0.3.34"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cd417de3d1d015fc3bfd2b1ea46dfc7bab72ef86f1cc7cc9c78e728b34a6d1fd"
[[package]]
name = "futures-util"
version = "0.3.34"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0d50a92467f8ba5dd6e3ee5d4bd04d73ab2e4e1c44474a0674821dfce14b79bc"
dependencies = [
"futures-core",
"futures-task",
"pin-project-lite",
"slab",
]
[[package]]
name = "generic-array"
version = "0.14.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "85649ca51fd72272d7821adaf274ad91c288277713d9c18820d8499a7ff69e9a"
dependencies = [
"typenum",
"version_check",
]
[[package]]
name = "getrandom"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ff2abc00be7fca6ebc474524697ae276ad847ad0a6b3faa4bcb027e9a4614ad0"
dependencies = [
"cfg-if",
"libc",
"wasi",
]
[[package]]
name = "getrandom"
version = "0.3.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "899def5c37c4fd7b2664648c28120ecec138e4d395b459e5ca34f9cce2dd77fd"
dependencies = [
"cfg-if",
"libc",
"r-efi",
"wasip2",
]
[[package]]
name = "hashbrown"
version = "0.17.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ed5909b6e89a2db4456e54cd5f673791d7eca6732202bbf2a9cc504fe2f9b84a"
[[package]]
name = "image"
version = "0.25.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "85ab80394333c02fe689eaf900ab500fbd0c2213da414687ebf995a65d5a6104"
dependencies = [
"bytemuck",
"byteorder-lite",
"moxcms",
"num-traits",
"png",
]
[[package]]
name = "indexmap"
version = "2.14.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cc4e190f5d26ca7051642629da2c52fc03bde85a03197c99408dcd291734c855"
dependencies = [
"equivalent",
"hashbrown",
]
[[package]]
name = "iron-coast-stage2-early-validation"
version = "1.0.0"
dependencies = [
"anyhow",
"raptor-replica",
"serde_json",
]
[[package]]
name = "itoa"
version = "1.0.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8f42a60cbdf9a97f5d2305f08a87dc4e09308d1276d28c869c684d7777685682"
[[package]]
name = "js-sys"
version = "0.3.106"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7883d941dae510fb2d978fc3fe018c71c9e2892fd38854de3e8b92c2e5ad9cc5"
dependencies = [
"cfg-if",
"futures-util",
"wasm-bindgen",
]
[[package]]
name = "libc"
version = "0.2.190"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ce5d3ddc6d3fa000eb1536d85e147bfe31aacaba692ed6a876f95cb7c855be78"
[[package]]
name = "memchr"
version = "2.8.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf8baf1c55e62ffcace7a9f06f4bd9cd3f0c4beb022d3b367256b91b87513d98"
[[package]]
name = "miniz_oxide"
version = "0.8.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fa76a2c86f704bdb222d66965fb3d63269ce38518b83cb0575fca855ebb6316"
dependencies = [
"adler2",
"simd-adler32",
]
[[package]]
name = "miniz_oxide"
version = "0.9.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b63fbc4a50860e98e7b2aa7804ded1db5cbc3aff9193adaff57a6931bf7c4b4c"
dependencies = [
"adler2",
"simd-adler32",
]
[[package]]
name = "moxcms"
version = "0.8.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bb85c154ba489f01b25c0d36ae69a87e4a1c73a72631fc6c0eb6dde34a73e44b"
dependencies = [
"num-traits",
"pxfm",
]
[[package]]
name = "no-std-compat"
version = "0.4.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b93853da6d84c2e3c7d730d6473e8817692dd89be387eb01b94d7f108ecb5b8c"
dependencies = [
"spin",
]
[[package]]
name = "num-traits"
version = "0.2.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "071dfc062690e90b734c0b2273ce72ad0ffa95f0c74596bc250dcfd960262841"
dependencies = [
"autocfg",
]
[[package]]
name = "once_cell"
version = "1.21.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9f7c3e4beb33f85d45ae3e3a1792185706c8e16d043238c593331cc7cd313b50"
dependencies = [
"portable-atomic",
]
[[package]]
name = "pin-project-lite"
version = "0.2.17"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a89322df9ebe1c1578d689c92318e070967d1042b512afbe49518723f4e6d5cd"
[[package]]
name = "png"
version = "0.18.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "60769b8b31b2a9f263dae2776c37b1b28ae246943cf719eb6946a1db05128a61"
dependencies = [
"bitflags",
"crc32fast",
"fdeflate",
"flate2",
"miniz_oxide 0.8.9",
]
[[package]]
name = "portable-atomic"
version = "1.15.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "05c8b63e8d9609db387f0324918f81d68fe27748f084ef092fb35954d0539a85"
[[package]]
name = "proc-macro2"
version = "1.0.107"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "985e7ec9bb745e6ce6535b544d84d6cd6f7ad8bd711c398938ae983b91a766d9"
dependencies = [
"unicode-ident",
]
[[package]]
name = "pxfm"
version = "0.1.30"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d55d956fa96f5ec02be2e13af0e20391a5aa83d6a074e3ad368959d0fab299ea"
[[package]]
name = "quote"
version = "1.0.47"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1fbf4db142a473a8d80c26bbf18454ed458bf8d26c8219c331daecfdbd079001"
dependencies = [
"proc-macro2",
]
[[package]]
name = "r-efi"
version = "5.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "69cdb34c158ceb288df11e18b4bd39de994f6657d83847bdffdbd7f346754b0f"
[[package]]
name = "raptor-replica"
version = "0.1.0"
dependencies = [
"anyhow",
"image",
"rhai",
"schemars",
"semver",
"serde",
"serde_json",
"sha2",
"toml",
]
[[package]]
name = "rhai"
version = "1.26.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0334639972c0ea5a3fd366aa36116754a11431b619fec3ed559b3f73bcbcebf5"
dependencies = [
"ahash",
"bitflags",
"no-std-compat",
"num-traits",
"once_cell",
"rhai_codegen",
"serde",
"smallvec",
"smartstring",
"thin-vec",
"web-time",
]
[[package]]
name = "rhai_codegen"
version = "3.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3cd3a7535e50bf36857e7be7bec276d334e8c2dfa469c2201226fd01638ea5ca"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]]
name = "rustversion"
version = "1.0.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cf54715a573b99ac80df0bc206da022bcd442c974952c7b9720069370852e21f"
[[package]]
name = "schemars"
version = "0.8.22"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3fbf2ae1b8bc8e02df939598064d22402220cd5bbcca1c76f7d6a310974d5615"
dependencies = [
"dyn-clone",
"schemars_derive",
"serde",
"serde_json",
]
[[package]]
name = "schemars_derive"
version = "0.8.22"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "32e265784ad618884abaea0600a9adf15393368d840e0222d101a072f3f7534d"
dependencies = [
"proc-macro2",
"quote",
"serde_derive_internals",
"syn 2.0.119",
]
[[package]]
name = "semver"
version = "1.0.28"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8a7852d02fc848982e0c167ef163aaff9cd91dc640ba85e263cb1ce46fae51cd"
dependencies = [
"serde",
"serde_core",
]
[[package]]
name = "serde"
version = "1.0.229"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4148590afebada386688f18773da617792bf2ef03ffc1e4cbd2b1d45b023e0ba"
dependencies = [
"serde_core",
"serde_derive",
]
[[package]]
name = "serde_core"
version = "1.0.229"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "67dca2c9c51e58a4791a4b1ed58308b39c64224d349a935ab5039aa360942a48"
dependencies = [
"serde_derive",
]
[[package]]
name = "serde_derive"
version = "1.0.229"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e7a5d71263a5a7d47b41f6b3f06ba276f10cc18b0931f1799f710578e2309348"
dependencies = [
"proc-macro2",
"quote",
"syn 3.0.7",
]
[[package]]
name = "serde_derive_internals"
version = "0.29.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "18d26a20a969b9e3fdf2fc2d9f21eda6c40e2de84c9408bb5d3b05d499aae711"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]]
name = "serde_json"
version = "1.0.152"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1741ab7a6cc54a03a89b5d563ed60075c277d9e3cfa73ad0c1f23f23974703c6"
dependencies = [
"itoa",
"memchr",
"serde",
"serde_core",
"zmij",
]
[[package]]
name = "serde_spanned"
version = "0.6.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bf41e0cfaf7226dca15e8197172c295a782857fcb97fad1808a166870dee75a3"
dependencies = [
"serde",
]
[[package]]
name = "sha2"
version = "0.10.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a7507d819769d01a365ab707794a4084392c824f54a7a6a7862f8c3d0892b283"
dependencies = [
"cfg-if",
"cpufeatures",
"digest",
]
[[package]]
name = "simd-adler32"
version = "0.3.10"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3a219298ac11a56ea9a6d2120044824d6f01aeb034955e7af7bc16858527deea"
[[package]]
name = "slab"
version = "0.4.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0c790de23124f9ab44544d7ac05d60440adc586479ce501c1d6d7da3cd8c9cf5"
[[package]]
name = "smallvec"
version = "1.16.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5b3dc8af474f516a851ff4bd12db780f948b9250ad37211e4eec0bccea54e01b"
dependencies = [
"serde",
]
[[package]]
name = "smartstring"
version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3fb72c633efbaa2dd666986505016c32c3044395ceaf881518399d2f4127ee29"
dependencies = [
"autocfg",
"static_assertions",
"version_check",
]
[[package]]
name = "spin"
version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6e63cff320ae2c57904679ba7cb63280a3dc4613885beafb148ee7bf9aa9042d"
[[package]]
name = "static_assertions"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "syn"
version = "2.0.119"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "872831b642d1a07999a962a351ed35b955ea2cfc8f3862091e2a240a84f17297"
dependencies = [
"proc-macro2",
"quote",
"unicode-ident",
]
[[package]]
name = "syn"
version = "3.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d62a2e0561533f2ca2561d0cf27fd9fedb640a1bf2616ff5d5c80d99017faadc"
dependencies = [
"proc-macro2",
"quote",
"unicode-ident",
]
[[package]]
name = "thin-vec"
version = "0.2.21"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d6a4b9ba8738cb4a4f399d37e266becfd475e75eb73425b87a05a2f2039ba63e"
[[package]]
name = "tiny-keccak"
version = "2.0.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2c9d3793400a45f954c52e73d068316d76b6f4e36977e3fcebb13a2721e80237"
dependencies = [
"crunchy",
]
[[package]]
name = "toml"
version = "0.8.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc1beb996b9d83529a9e75c17a1686767d148d70663143c7854d8b4a09ced362"
dependencies = [
"serde",
"serde_spanned",
"toml_datetime",
"toml_edit",
]
[[package]]
name = "toml_datetime"
version = "0.6.11"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "22cddaf88f4fbc13c51aebbf5f8eceb5c7c5a9da2ac40a13519eb5b0a0e8f11c"
dependencies = [
"serde",
]
[[package]]
name = "toml_edit"
version = "0.22.27"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "41fe8c660ae4257887cf66394862d21dbca4a6ddd26f04a3560410406a2f819a"
dependencies = [
"indexmap",
"serde",
"serde_spanned",
"toml_datetime",
"toml_write",
"winnow",
]
[[package]]
name = "toml_write"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5d99f8c9a7727884afe522e9bd5edbfc91a3312b36a77b5fb8926e4c31a41801"
[[package]]
name = "typenum"
version = "1.20.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b6f5e870be6c3b371b77fe0ee0bafb859fa4964b4404c27de1d380043c4dda20"
[[package]]
name = "unicode-ident"
version = "1.0.26"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d245f478577f809a851594d02313b640fb437e0bb33866753cff937863096954"
[[package]]
name = "version_check"
version = "0.9.5"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b928f33d975fc6ad9f86c8f283853ad26bdd5b10b7f1542aa2fa15e2289105a"
[[package]]
name = "wasi"
version = "0.11.1+wasi-snapshot-preview1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ccf3ec651a847eb01de73ccad15eb7d99f80485de043efb2f370cd654f4ea44b"
[[package]]
name = "wasip2"
version = "1.0.4+wasi-0.2.12"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b67efb37e106e55ce722a510d6b5f9c17f083e5fc79afc2badeb12cc313d9487"
dependencies = [
"wit-bindgen",
]
[[package]]
name = "wasm-bindgen"
version = "0.2.129"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9bb54f33acc68fd454578d9820b0bde1a1a3d17aa17bb7b6595806d02886d409"
dependencies = [
"cfg-if",
"once_cell",
"rustversion",
"wasm-bindgen-macro",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-macro"
version = "0.2.129"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "2e29d0c35b16e224a7eeb5cd2d25e3e1968fbd65604117b44d3b789d00ee8535"
dependencies = [
"quote",
"wasm-bindgen-macro-support",
]
[[package]]
name = "wasm-bindgen-macro-support"
version = "0.2.129"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6f501a8bc3719dba86ef8ae4728879c08001bea749eb1333ac5b91e040e2a6b7"
dependencies = [
"bumpalo",
"proc-macro2",
"quote",
"syn 3.0.7",
"wasm-bindgen-shared",
]
[[package]]
name = "wasm-bindgen-shared"
version = "0.2.129"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "23f0c9c52aa7cd7d77769a4cfe2a9adb1b331f489a41d912ce14513d5ab995c6"
dependencies = [
"unicode-ident",
]
[[package]]
name = "web-time"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5a6580f308b1fad9207618087a65c04e7a10bc77e02c8e84e9b00dd4b12fa0bb"
dependencies = [
"js-sys",
"wasm-bindgen",
]
[[package]]
name = "winnow"
version = "0.7.15"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df79d97927682d2fd8adb29682d1140b343be4ac0f08fd68b7765d9c059d3945"
dependencies = [
"memchr",
]
[[package]]
name = "wit-bindgen"
version = "0.57.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1ebf944e87a7c253233ad6766e082e3cd714b5d03812acc24c318f549614536e"
[[package]]
name = "zerocopy"
version = "0.8.62"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "86502bf56ac7c77571a32e2647bb2a15894565e981fb2a48d7bde2d91c965a9d"
dependencies = [
"zerocopy-derive",
]
[[package]]
name = "zerocopy-derive"
version = "0.8.62"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5457206954b06561e2608c7e19cf58b1926586d999c246eebe4502f7e2039d1a"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.119",
]
[[package]]
name = "zlib-rs"
version = "0.6.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b268e58e7c693d7c271f93ffc4ba3b380412554231c85bf61ca7af91042a4112"
[[package]]
name = "zmij"
version = "1.0.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "29666d0abbfad1e3dc4dcf6144730dd3a3ab225bbbdac83319345b1b44ccfc1b"
@@ -0,0 +1,11 @@
[package]
name = "iron-coast-stage2-early-validation"
version = "1.0.0"
edition = "2024"
[dependencies]
raptor-replica = { path = "../../..", default-features = false }
serde_json = "1"
anyhow = "1"
[[bin]]
name = "validate-stage2-early"
path = "validate.rs"
@@ -0,0 +1,646 @@
//! Actual API/World integration; all captured original art stays outside packages.
use anyhow::{Result, ensure};
use raptor_replica::{
assets::{Catalog, Sprite},
content::{ContentId, ContentPack, Registry, art_sprite_variant},
modding::{self, ActiveMods, Command},
persistence::Pilot,
render::{self, Canvas},
simulation::{Input, Outcome, World},
sound,
};
use serde_json::{Value, json};
use std::{
collections::{BTreeMap, BTreeSet},
fs,
path::{Path, PathBuf},
};
fn id(s: &str) -> ContentId {
s.into()
}
fn build(
base: &Registry,
mods: &Path,
enabled: &[String],
catalog: Option<&Catalog>,
) -> Result<ActiveMods> {
ActiveMods::build(base, &modding::discover(mods), enabled, catalog)
}
fn input(world: &World, required: &str, boss: &str) -> Input {
let target = world
.enemies
.iter()
.filter(|e| e.health > 0 && e.y >= 0 && e.y < 140)
.find(|e| e.definition.0 == required)
.or_else(|| {
world
.enemies
.iter()
.find(|e| e.definition.0 == boss && e.health > 0)
})
.or_else(|| {
world
.enemies
.iter()
.filter(|e| e.health > 0 && e.y >= 0 && e.y < 130)
.min_by_key(|e| (e.x - world.player.x).abs())
});
let desired = target.map(|e| e.x + e.width / 2 - 16).unwrap_or(144);
Input {
fire: true,
absolute: Some([
world.player.x + (desired - world.player.x).clamp(-4, 4),
160,
]),
..Input::default()
}
}
fn ppm(path: &Path, im: &Sprite, palette: &[[u8; 3]; 256]) -> Result<()> {
let mut bytes = format!("P6\n{} {}\n255\n", im.width, im.height).into_bytes();
for c in &im.pixels {
bytes.extend_from_slice(if *c < 256 {
&palette[*c as usize]
} else {
&[18, 22, 28]
});
}
fs::write(path, bytes)?;
Ok(())
}
fn capture(
catalog: &Catalog,
active: &ActiveMods,
world: &World,
out: &Path,
label: &str,
) -> Result<()> {
fs::create_dir_all(out)?;
let palette = catalog.palette()?;
let mission = &active.registry.missions[&world.mission];
let owner = active
.registry
.owners
.get(&world.mission)
.map(String::as_str)
.unwrap_or("base");
for hd in [false, true] {
let scale = if hd { 4 } else { 1 };
let mut c = Canvas::new(scale);
c.clear(0);
if !mission.tiles.is_empty() {
let row = (world.tick as usize / 16)
% mission.layout.len().div_ceil(mission.columns as usize);
for gy in 0..7 {
for gx in 0..mission.columns as usize {
let k = ((row + gy) * mission.columns as usize + gx) % mission.layout.len();
let tile = &mission.tiles[mission.layout[k] as usize];
let s = art_sprite_variant(catalog, &active.registry, owner, &tile.art, 0, hd)?;
let s = raptor_replica::terrain_hd::logical_sprite(&s, 32 * scale, 32 * scale)?;
c.blit(&s, (gx * 32 * scale) as i32, (gy * 32 * scale) as i32);
}
}
}
for e in &world.enemies {
let def = &active.registry.enemies[&e.definition];
if let Some(art) = &def.art {
let owner = active
.registry
.owners
.get(&e.definition)
.map(String::as_str)
.unwrap_or("base");
let s = art_sprite_variant(catalog, &active.registry, owner, art, 0, hd)?;
let s = raptor_replica::terrain_hd::logical_sprite(
&s,
art.logical_width as usize * scale,
art.logical_height as usize * scale,
)?;
c.blit(&s, e.x * scale as i32, e.y * scale as i32);
}
}
for p in &world.projectiles {
if let Some(def) = active.registry.weapons.get(&p.weapon) {
if let Some(art) = &def.art {
let owner = active
.registry
.owners
.get(&p.weapon)
.map(String::as_str)
.unwrap_or("base");
let s = art_sprite_variant(catalog, &active.registry, owner, art, 0, hd)?;
let s = raptor_replica::terrain_hd::logical_sprite(
&s,
art.logical_width as usize * scale,
art.logical_height as usize * scale,
)?;
c.blit(&s, p.x * scale as i32, p.y * scale as i32);
}
}
}
let player =
catalog.sprite(catalog.id("LPLAYER_PIC")? + world.player.bank.clamp(0, 6) as u32)?;
let player = render::nearest(&player, scale);
c.blit(
&player,
world.player.x * scale as i32,
world.player.y * scale as i32,
);
ppm(
&out.join(format!("{label}-{}.ppm", if hd { "hd4" } else { "sd1" })),
&c.image,
&palette,
)?;
}
Ok(())
}
fn bosses(base: &Registry, mods: &Path, catalog: &Catalog) -> Result<Value> {
let mut rows = vec![];
for n in [1, 2] {
let owner = format!("iron_coast_stage2_boss_{n}");
let unit = format!("{owner}:unit");
let objective = format!("{owner}:defeated");
let mut active = build(base, mods, &[owner.clone()], Some(catalog))?;
let def = &active.registry.enemies[&id(&unit)];
ensure!(def.ground && def.boss && def.legacy.is_none());
active.registry.apply(serde_json::from_value::<ContentPack>(json!({"missions":[{"id":"base:stage2_boss_fixture","name":"Boss integration fixture","duration":6000,"auto_complete":false,"spawns":[{"tick":0,"enemy":unit,"x":96,"y":-80}]}]}))?,"base")?;
let mut p = Pilot::default();
p.mission = id("base:stage2_boss_fixture");
p.inventory.insert(id("base:energy"), 75);
let mut w = World::new(&p.mission, &p, &active.registry)?;
let mut cues = BTreeSet::new();
let mut minimum_health = i32::MAX;
for _ in 0..2200 {
w.step(input(&w, "", &unit), &active.registry, &mut active.scripts)?;
for s in &w.mod_sounds {
cues.insert(s.0.clone());
}
for e in &w.enemies {
minimum_health = minimum_health.min(e.health);
}
if w.objectives.get(&objective) == Some(&1) {
break;
}
}
ensure!(
w.objectives.get(&objective) == Some(&1),
"boss{n} not killed {:?} tick{} health{}",
w.outcome,
w.tick,
w.player.shield
);
ensure!(w.player.shield > 0);
ensure!(cues.contains(&format!("{owner}:death")));
let snapshot = active.scripts.checkpoints();
let at = w.digest();
w.step(Input::default(), &active.registry, &mut active.scripts)?;
ensure!(w.objectives[&objective] == 1);
rows.push(json!({"boss":unit,"tick":w.tick,"shield":w.player.shield,"minimum_observed_health":minimum_health,"cues":cues,"digest_before_extra_step":at,"serialized_script_state_bytes":serde_json::to_vec(&snapshot.0)?.len()}));
// Duplicate dead callback cannot pay objective again; prior life cursor removed.
active.scripts.begin_tick();
let commands = active.scripts.invoke(
&owner,
"scripts/ai.rhai",
"on_death",
&json!({"entity":1,"x":96,"y":20,"entities":[],"objectives":{objective.clone():1}}),
0,
)?;
ensure!(commands.is_empty());
// A queued early-killed spawn must register exactly its death, never emit movement/sound.
active.scripts.begin_tick();
let event = json!({"entity":900,"x":96,"y":20,"entities":[],"objectives":{}});
ensure!(
active
.scripts
.invoke(&owner, "scripts/ai.rhai", "on_spawn", &event, 0)?
.is_empty()
);
active.scripts.begin_tick();
let commands = active
.scripts
.invoke(&owner, "scripts/ai.rhai", "on_death", &event, 0)?;
ensure!(
commands
.iter()
.any(|c| matches!(c,Command::Objective{key,value}if key==&objective&&*value==1))
);
}
Ok(json!({"standalone_real_world_bosses":rows,"early_spawn_death_and_duplicate_death":true}))
}
fn missions(base: &Registry, mods: &Path, catalog: &Catalog, output: &Path) -> Result<Value> {
let mut report = vec![];
for n in [1, 2] {
let owner = format!("iron_coast_stage2_mission_{n}");
let boss = format!("iron_coast_stage2_boss_{n}");
let required = format!(
"iron_coast_stage2_{}",
if n == 1 { "siege" } else { "skimmer" }
);
let mission = format!("{owner}:mission_0{n}");
let enabled = vec![
"iron_coast_stage2_music".into(),
"iron_coast_stage2_interceptor".into(),
required.clone(),
boss.clone(),
owner.clone(),
];
let count = if n == 1 { 3 } else { 4 };
let mut runs = vec![];
for case in 0..7 {
let difficulty = match case {
4 => 0,
5 => 1,
6 => 3,
_ => 2,
};
let full = case == 2;
let purchased = case == 3;
let mut case_enabled = enabled.clone();
if purchased {
case_enabled.extend([
"iron_coast_railburst".into(),
"iron_coast_depth_charge".into(),
]);
}
let mut active = build(base, mods, &case_enabled, Some(catalog))?;
let mut p = Pilot::default();
p.mission = id(&mission);
p.difficulty = difficulty;
let initial_shield = if case == 1 { 100 } else { 75 };
p.inventory.insert(id("base:energy"), initial_shield);
p.credits = if case == 1 { 0 } else { 10000 };
if purchased {
for weapon in [
"iron_coast_railburst:equipment",
"iron_coast_depth_charge:equipment",
] {
p.credits += active.registry.items[&id(weapon)].price;
p.buy(&id(weapon), &active.registry)?;
}
p.selected = Some(id(if n == 1 {
"iron_coast_railburst:equipment"
} else {
"iron_coast_depth_charge:equipment"
}));
}
let initial_credits = p.credits;
if full {
for (id, item) in &active.registry.items {
if p.inventory_slots() >= 20 {
break;
}
if item.legacy == Some(16) || item.legacy == Some(17) || item.consumable {
continue;
}
p.inventory.insert(id.clone(), item.initial_count);
}
ensure!(p.inventory_slots() == 20);
}
let inventory = p.inventory.clone();
eprintln!(
"mission{n}: case{case} difficulty{difficulty} full{full} purchased{purchased} starting"
);
let mut w = World::new(&p.mission, &p, &active.registry)?;
let mut cues = BTreeSet::new();
let mut native = BTreeMap::new();
let mut moving = BTreeSet::new();
let mut checkpoint = None;
let mut captures = BTreeSet::new();
for _ in 0..5000 {
w.step(
input(&w, &(required.clone() + ":unit"), &(boss.clone() + ":unit")),
&active.registry,
&mut active.scripts,
)?;
for s in &w.mod_sounds {
cues.insert(s.0.clone());
}
for e in &w.enemies {
if e.definition.0.starts_with("base:enemy_") {
ensure!(active.registry.enemies[&e.definition].legacy.is_some());
let old = native.entry(e.entity).or_insert((e.x, e.y));
if *old != (e.x, e.y) {
moving.insert(e.definition.0.clone());
}
}
}
if case == 0 && [500, 1600, 2000, 2350, 2500].contains(&w.tick) {
capture(
catalog,
&active,
&w,
output,
&format!("mission{n}-tick{}", w.tick),
)?;
captures.insert(w.tick);
}
if w.tick == 1000 {
checkpoint = Some((w.clone(), active.scripts.checkpoints()));
}
if w.outcome != Outcome::Playing {
break;
}
}
ensure!(
w.outcome == Outcome::Complete,
"mission{n} full{full} {:?} tick{} shield{} objectives{:?}",
w.outcome,
w.tick,
w.player.shield,
w.objectives
);
ensure!(
w.objectives[&(required.clone() + ":defeated")] == count
&& w.objectives[&(boss.clone() + ":defeated")] == 1
);
ensure!(w.objectives[&(owner.clone() + ":debrief")] == 1);
ensure!(w.player.shield > 0);
ensure!(moving.len() == 3, "all native classes observed moving");
if full {
for (item, count) in &inventory {
if item.0 != "base:energy" && item.0 != "base:super_shield" {
ensure!(
w.player.inventory.get(item) == Some(count),
"inventory preservation:{item}"
);
}
}
}
if purchased {
ensure!(
w.player
.inventory
.get(&id("iron_coast_railburst:equipment"))
== Some(&1)
&& w.player
.inventory
.get(&id("iron_coast_depth_charge:equipment"))
== Some(&1),
"owned gear preserved"
);
}
let final_tick = w.tick;
let final_digest = w.digest();
let final_scripts = serde_json::to_value(active.scripts.checkpoints())?;
let earned = w.player.credits;
w.step(Input::default(), &active.registry, &mut active.scripts)?;
ensure!(w.player.credits == earned, "reward repeated");
let (mut resumed, states) = checkpoint.unwrap();
let mut resumed_active = build(base, mods, &case_enabled, Some(catalog))?;
resumed_active
.scripts
.restore(serde_json::from_slice(&serde_json::to_vec(&states)?)?);
while resumed.tick < final_tick {
resumed.step(
input(
&resumed,
&(required.clone() + ":unit"),
&(boss.clone() + ":unit"),
),
&resumed_active.registry,
&mut resumed_active.scripts,
)?;
}
ensure!(
resumed.digest() == final_digest
&& serde_json::to_value(resumed_active.scripts.checkpoints())? == final_scripts,
"state/RNG continuation deterministic"
);
// Restart reuses same script state but all mission goals/cursors must reset.
let mut restart = World::new(&p.mission, &p, &active.registry)?;
restart.step(Input::default(), &active.registry, &mut active.scripts)?;
ensure!(
restart.objectives[&(required.clone() + ":defeated")] == 0
&& restart.objectives[&(boss.clone() + ":defeated")] == 0
&& restart.objectives[&(owner.clone() + ":complete")] == 0
);
runs.push(json!({"difficulty":difficulty,"full20_inventory":full,"purchased_new_gear":purchased,"initial_shield":initial_shield,"initial_credits":initial_credits,"tick":final_tick,"shield":w.player.shield,"credits":earned,"credit_gain":earned-initial_credits,"objectives":w.objectives,"native_classes_moving":moving,"cues":cues,"captures":captures,"digest":final_digest,"serialized_state_rng_round_trip_identical":true,"replay_reset":true,"reward_once":true}));
fs::write(
output.join(format!("mission{n}-progress.json")),
serde_json::to_vec_pretty(&runs)?,
)?;
eprintln!(
"mission{n}: case{case} difficulty{difficulty} passed tick{final_tick} shield{} credits{earned}",
w.player.shield
);
}
// Authentic objective callback gating; no elapsed timeout can complete.
let mut active = build(base, mods, &enabled, Some(catalog))?;
let mut p = Pilot::default();
p.mission = id(&mission);
let mut w = World::new(&p.mission, &p, &active.registry)?;
w.step(Input::default(), &active.registry, &mut active.scripts)?;
w.objectives.insert(boss.clone() + ":defeated", 1);
w.objectives
.insert(required.clone() + ":defeated", count - 1);
w.step(Input::default(), &active.registry, &mut active.scripts)?;
ensure!(w.outcome == Outcome::Playing);
w.objectives.insert(required.clone() + ":defeated", count);
w.step(Input::default(), &active.registry, &mut active.scripts)?;
ensure!(
w.outcome == Outcome::Complete
&& w.player.credits == if n == 1 { 24000 } else { 32000 }
);
// This persistence-only fixture suppresses pilot death. It is separate
// from every ordinary-loadout balance result above, which uses actual
// purchased/registered health and unmodified gameplay damage.
let mut late = World::new(&p.mission, &p, &active.registry)?;
// Use the hardest difficulty for the persistence stress fixture.
late.difficulty = 3;
for _ in 0..5000 {
// Normal original pickups can replace a shield value. Restore
// this explicit fixture buffer each step, rather than treating
// it as a persistent piece of gameplay equipment.
late.player.shield = 10000;
late.step(Input::default(), &active.registry, &mut active.scripts)?;
}
ensure!(
late.outcome == Outcome::Playing,
"late persistence fixture: {:?} tick{} shield{} objectives{:?}",
late.outcome,
late.tick,
late.player.shield,
late.objectives
);
let required_alive = late
.enemies
.iter()
.filter(|e| {
e.definition.0 == required.clone() + ":unit"
&& e.health > 0
&& e.y >= 0
&& e.y < 140
})
.count();
ensure!(
required_alive == count as usize,
"required convoys remain reachable"
);
ensure!(
late.enemies
.iter()
.any(|e| { e.definition.0 == boss.clone() + ":unit" && e.health > 0 && e.y == 20 }),
"boss must remain until actual death"
);
let definition = &active.registry.missions[&p.mission];
let map_height = definition.layout.len() / definition.columns as usize * 32;
ensure!(
late.scroll as usize + 200 < map_height,
"late fight has terrain coverage"
);
report.push(json!({"mission":mission,"enabled_packages":enabled,"required_deaths":count,"runs":runs,"missing_one_required_death_blocks_victory":true,"late_fight_fixture":{"tick":late.tick,"scroll":late.scroll,"reachable_required_units":required_alive,"boss_remains":true,"playing_beyond_declared_duration":true,"terrain_rows":map_height/32,"terrain_covered":true,"scope":"Persistence-only difficulty3 fixture restoring shield10000 before each step to suppress pilot death; ordinary balance runs above have no health/damage cheats."}}));
}
Ok(
json!({"missions":report,"strategy":"Held Fire; mouseposition moves≤4 logicalpx/tick, y160, aim at required living convoy centers then boss then ordinary visible enemies. No damage/shield/credit cheats or loans.","capture_scope":"Actual PNG loader, native palette, World entity positions, Canvas.blit; simplified terrain row sampler/headless diagnostics, not liveSDL/Host capture."}),
)
}
fn difficulty_phases(base: &Registry, mods: &Path, catalog: &Catalog) -> Result<Value> {
let mut rows = vec![];
for n in [1, 2] {
for difficulty in 0..4 {
let owner = format!("iron_coast_stage2_boss_{n}");
let unit = format!("{owner}:unit");
let mut active = build(base, mods, &[owner.clone()], Some(catalog))?;
active.registry.apply(serde_json::from_value::<ContentPack>(json!({"missions":[{"id":"base:stage2_phase_fixture","name":"Phase fixture","duration":6000,"auto_complete":false,"spawns":[{"tick":0,"enemy":unit,"x":96,"y":-80}]}]}))?,"base")?;
let mut p = Pilot::default();
p.mission = id("base:stage2_phase_fixture");
p.difficulty = difficulty;
let mut w = World::new(&p.mission, &p, &active.registry)?;
for _ in 0..70 {
w.step(Input::default(), &active.registry, &mut active.scripts)?;
}
let e = w.enemies.first().unwrap();
let key = e.entity.to_string();
let maximum = e.health;
let statekey = format!("{owner}/scripts/ai.rhai");
ensure!(
active.scripts.states[&statekey]["maximums"][&key] == maximum
&& active.scripts.states[&statekey]["phases"][&key] == 1,
"difficulty{difficulty} must start phase1"
);
w.enemies[0].health = maximum / 2 + 1;
w.step(Input::default(), &active.registry, &mut active.scripts)?;
ensure!(active.scripts.states[&statekey]["phases"][&key] == 1);
w.enemies[0].health = maximum / 2;
w.step(Input::default(), &active.registry, &mut active.scripts)?;
ensure!(
active.scripts.states[&statekey]["phases"][&key] == 2
&& active.scripts.states[&statekey]["ages"][&key] == 1
);
rows.push(json!({"boss":unit,"difficulty":difficulty,"actual_spawn_max_health":maximum,"initial_phase":1,"half_health_phase":2,"phase_timer_reset":true}));
}
}
Ok(
json!({"all4_difficulties":rows,"fixture_scope":"Health boundary mutation tests only; ordinary boss/mission outcomes use unmodified damage gameplay."}),
)
}
fn audio(
base: &Registry,
mods: &Path,
catalog: &Catalog,
enabled: &[String],
output: &Path,
) -> Result<Value> {
let active = build(base, mods, enabled, Some(catalog))?;
let mut bank = sound::SoundBank::default();
let mut rows = vec![];
fs::create_dir_all(output)?;
for (id, _) in &active.registry.sounds {
if !id.0.starts_with("iron_coast_stage2_") {
continue;
}
let mut mixer = raptor_replica::audio::Mixer::new(22050, &catalog.named("GENMIDI_OP2")?)?;
mixer.fx_volume = 127;
mixer.music_volume = 0;
mixer.start_capture(2)?;
bank.queue_mod(&active.registry, &mut mixer, id)?;
let mut samples = vec![0i16; 22050 * 4];
mixer.mix(&mut samples);
let peak = samples.iter().map(|v| i32::from(*v).abs()).max().unwrap();
ensure!(peak > 0, "audible cue:{id}");
let capture = mixer.take_capture().unwrap();
fs::write(
output.join(format!("{}.wav", id.0.replace(':', "-"))),
sound::encode_capture(&capture)?,
)?;
let mut muted = raptor_replica::audio::Mixer::new(22050, &catalog.named("GENMIDI_OP2")?)?;
muted.fx_volume = 0;
muted.music_volume = 0;
bank.queue_mod(&active.registry, &mut muted, id)?;
let mut quiet = vec![0i16; 22050 * 4];
muted.mix(&mut quiet);
ensure!(quiet.iter().all(|v| *v == 0), "mute:{id}");
rows.push(json!({"sound":id,"mixed_peak":peak,"fx_mute_zero":true}));
}
Ok(
json!({"mixer":"Native SoundBank/Mixer with original GENMIDI,2s PCM capture each cue; no live audio device claim","sounds":rows}),
)
}
fn main() -> Result<()> {
let root = PathBuf::from(env!("CARGO_MANIFEST_DIR"))
.join("../../..")
.canonicalize()?;
let catalog = Catalog::open(root.join("data"))?;
let base = Registry::base(&catalog)?;
let mods = root.join("mods");
let output = root.join(".reference/iron-coast-stage2-authoring/runtime");
fs::create_dir_all(&output)?;
let only_boss = std::env::args().any(|s| s == "--boss-only");
let mut report = json!({"bosses":bosses(&base,&mods,&catalog)?,"difficulty_phase_checks":difficulty_phases(&base,&mods,&catalog)?});
if !only_boss {
report["mission_acceptance"] = missions(&base, &mods, &catalog, &output)?;
report["combined_audio"] = audio(
&base,
&mods,
&catalog,
&[
"iron_coast_stage2_boss_1".into(),
"iron_coast_stage2_boss_2".into(),
"iron_coast_stage2_mission_1".into(),
"iron_coast_stage2_mission_2".into(),
"iron_coast_stage2_interceptor".into(),
"iron_coast_stage2_siege".into(),
"iron_coast_stage2_skimmer".into(),
"iron_coast_stage2_music".into(),
],
&output.join("audio"),
)?;
}
report["boss_audio"] = audio(
&base,
&mods,
&catalog,
&[
"iron_coast_stage2_boss_1".into(),
"iron_coast_stage2_boss_2".into(),
],
&output.join("audio"),
)?;
for n in [1, 2] {
let owner = format!("iron_coast_stage2_boss_{n}");
let active = build(&base, &mods, &[owner], Some(&catalog))?;
for (id, s) in &active.registry.sounds {
if id.0.starts_with("iron_coast_stage2_boss_") {
let p = active
.registry
.asset_roots
.get(id.0.split_once(':').unwrap().0)
.unwrap()
.join(&s.file);
let decoded = sound::decode(&fs::read(p)?)?;
ensure!(!decoded.data.is_empty());
}
}
}
fs::write(
output.join(if only_boss {
"boss-acceptance.json"
} else {
"acceptance.json"
}),
serde_json::to_vec_pretty(&report)?,
)?;
println!("{}", serde_json::to_string_pretty(&report)?);
Ok(())
}
+40
View File
@@ -0,0 +1,40 @@
# Iron Coast II: Undertow
A standalone boss content package for Black Tide. Enable this package directly
in **Mods**, or enable its mission to select it as a dependency. It adds
`iron_coast_stage2_boss_2:unit` and no campaign, overrides or equipment.
The surfaced/ground target has 400 health, awards 16,000 credits and retains
a 48×80 logical collision canvas in SD and HD. It remains reachable until killed.
Its two phases change at half of that life’s actual spawn health on every
difficulty, with a new attack timer and twelve ticks of audible warning before
every volley. Difficulty 0/1 uses the engine’s half-health boss rule; 2/3 uses
the nominal health above. Cadence is 76 / 62 simulation ticks
(first/second phase), at the original 70/3 Hz. Every projectile is hostile and
leaves deliberate escape lanes; no phase is invulnerable.
Actual death increments `iron_coast_stage2_boss_2:defeated` once. It does not finish a mission.
Per-life cursors are removed on death and pruned on spawn/replay; early kills
before the queued spawn callback still register the real death.
Artwork is a genuine new builtin imagegen master, with full alpha and identical
SD/HD canvas alignment. `build_assets.py` reproduces palette-aware SD art, 4× HD
and deterministic PCM WAV effects from the tracked raw masters. Projectile art
is the same newly authored micro-missile independently included with each boss.
See [generation provenance](generation-provenance.json) and
[asset recipe/report](asset-report.json). Original Raptor style references and
local review captures are external.
From `RustRaptor/`:
```sh
cargo run --locked --no-default-features -- --mods mods --validate-mods iron_coast_stage2_boss_2
CARGO_TARGET_DIR="$PWD/target" cargo run --locked --release --manifest-path mods/iron_coast_stage2_boss_1/validation/Cargo.toml -- --boss-only
python3 mods/iron_coast_stage2_boss_2/build_assets.py
```
The real-catalog standalone kill, every-difficulty phase boundaries, early and
duplicate hook checks and native Mixer/mute observations passed. Exact results
and scopes are recorded in `acceptance-report.json`.
Asset recipes use Python 3 with Pillow. The game uses the shipped PNG and WAV files.
@@ -0,0 +1,127 @@
{
"utc": "2026-10-11T08:51:02.199238+00:00",
"status": "author_checked_review_ready",
"real_catalog": true,
"engine_source_hashes_at_report": {
"src/assets.rs": "4cdf11a229f6ca4c6183fb545dba43e9a2323f839f7a095292045aa13a773ddc",
"src/content.rs": "7f35df7100c450ba4bb30a0fdc90101c115b5ae42a7aac57829441c5b7761647",
"src/modding.rs": "f37d67004392f5726121e58a995900cd7062016e3f060ea131b0df38995e2912",
"src/simulation.rs": "0ec9f6da11ab82c1461868a7b147e4cdb14689fa7373bd0c24067d9014e9583a",
"src/render.rs": "d4abdccbc3c1ee840ef8548bcff43080521937ef9f9f5ed69e810f417ef1e842",
"src/sound.rs": "aff6779b85f9f4f4bc30a15ad75ec6fdd61d42895639700f4842870636e73c4b",
"src/persistence.rs": "9a4adf1e33d3504db3d4d3e6091316cc7116fb35c89b2de8fbd4640d368aa0e2",
"Cargo.lock": "aac0a22725250ab35828223f8d129e4d2a4e6113cf81463e59600da3a59ffdea"
},
"catalog_file_hashes": {
"data/INDEX": "4ce78e5e638b6603114dd233ceaa41f386c0963ba4aa02ecf88ce0215b096681",
"data/misc/PALETTE_DAT": "1cf6adb926d1dee1888b3e3d33b51a7049b3e5eb5f90a3067ef71c8970547204",
"data/misc/GENMIDI_OP2": "fdc93c076bf44207299e61ec1bbcfafca421454bfa99dd14fa4e5dcada1547b9"
},
"compiled_validation_binary_sha256": "98f43eef5943061a18a465e95e8089189be793b9f8cbac275b8ebe982953567b",
"full_external_result_sha256": "63f97c1f8cab57452ee9235124551178fe2593c5e40f4a5ecd6e2aa9bf0cd19e",
"cli": {
"selected_packages": 10,
"overrides": 0,
"log_sha256": "c9401f44dc4fa438f75ccc00223e95f79cfa8bffcd1c8db5c106963f7b474822"
},
"visual_limits": "Author inspected native indexed SD1/HD4 Canvas/PNG-loader diagnostics, exact new source masters and SD/HD final art. Terrain in owned captures uses a simplified row sampler. Live SDL/Host captures and independent eight-stage progression are root-owned; no live device or whole-map rendering claim.",
"package": "iron_coast_stage2_boss_2",
"content_sha256": "e664d46f2cd4a20b7dff8030e6f8932fc5abeb321590e02b53d8a782687d3bda",
"scripts": {
"scripts/ai.rhai": "2e794a01968fc418b86f07c8704276fdfaf35443f07a0f1a1975e52c0f7adc7c"
},
"asset_report_sha256": "aae01dfc03415a0995e6512fce62af1a740093691f3272a8b3f101eb3f983084",
"raw_identity_checks": [
{
"package": "iron_coast_stage2_boss_2",
"role": "unit_or_terrain",
"raw": "mods/iron_coast_stage2_boss_2/art/unit-generated-v1.png",
"raw_sha256": "ed272f27c8aa31f3292ff584a3cf0ff1ec2a7fdf8213105e503c64fc133389d0",
"builtin_byte_identical": true,
"raw_dimensions": [
972,
1619
],
"raw_alpha": "RGBA",
"reported_success": true
},
{
"package": "iron_coast_stage2_boss_2",
"role": "projectile",
"raw": "mods/iron_coast_stage2_boss_2/art/projectile-generated-v1.png",
"raw_sha256": "9cc6e7e6cac60f045050bdefe1c84f5fc7185bcb585b87b7a7df5b2206a38ebb",
"builtin_byte_identical": true,
"raw_dimensions": [
887,
1774
],
"raw_alpha": "RGBA",
"reported_success": true
}
],
"standalone_world_kill": {
"boss": "iron_coast_stage2_boss_2:unit",
"cues": [
"iron_coast_stage2_boss_2:death",
"iron_coast_stage2_boss_2:shot",
"iron_coast_stage2_boss_2:warning"
],
"digest_before_extra_step": "ffe7a5201733c36b665fbec556de6e17f9e2b7093a854913904a8690a37a129e",
"minimum_observed_health": 0,
"serialized_script_state_bytes": 98,
"shield": 75,
"tick": 412
},
"all_difficulty_phase_checks": [
{
"actual_spawn_max_health": 200,
"boss": "iron_coast_stage2_boss_2:unit",
"difficulty": 0,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
},
{
"actual_spawn_max_health": 200,
"boss": "iron_coast_stage2_boss_2:unit",
"difficulty": 1,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
},
{
"actual_spawn_max_health": 400,
"boss": "iron_coast_stage2_boss_2:unit",
"difficulty": 2,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
},
{
"actual_spawn_max_health": 400,
"boss": "iron_coast_stage2_boss_2:unit",
"difficulty": 3,
"half_health_phase": 2,
"initial_phase": 1,
"phase_timer_reset": true
}
],
"early_duplicate_callback_scope": "Direct Rhai hook protocol checks register an already-dead spawn silently and count its death once; independent actual lethal-spawn World review remains separate.",
"sound_mixer_checks": [
{
"fx_mute_zero": true,
"mixed_peak": 3072,
"sound": "iron_coast_stage2_boss_2:death"
},
{
"fx_mute_zero": true,
"mixed_peak": 2688,
"sound": "iron_coast_stage2_boss_2:shot"
},
{
"fx_mute_zero": true,
"mixed_peak": 1920,
"sound": "iron_coast_stage2_boss_2:warning"
}
]
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 109 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 275 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 431 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 26 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.3 KiB

@@ -0,0 +1,12 @@
{
"reference_role": "Original Raptor military style only, not target geometry or approved HD reference",
"reference_review_path": "/home/quintine/Projects/RaptorReplica/RustRaptor/.reference/iron-coast-stage2-authoring/original-style-references.png",
"reference_review_sha256": "d92f7d68008a73d626dcc9125920b7b329d029ca87a01d28bc4005f80c4f9174",
"original_ids": [
"10139",
"10344",
"400d5",
"4011f"
],
"original_reference_files_not_packaged": true
}
@@ -0,0 +1,351 @@
{
"utc": "2026-10-11T08:16:04.830947+00:00",
"recipe": "build_assets.py",
"recipe_sha256": "f86680d12fc6e15b585f4bba40170242518c397acdd0c1cb0992d22e0a46f462",
"palette_sha256": "1cf6adb926d1dee1888b3e3d33b51a7049b3e5eb5f90a3067ef71c8970547204",
"ordinary_palette_entries_only": [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33,
34,
35,
36,
37,
38,
39,
40,
41,
42,
43,
44,
45,
46,
47,
48,
49,
50,
51,
52,
53,
54,
55,
56,
57,
58,
59,
60,
61,
62,
63,
64,
65,
66,
67,
68,
69,
70,
71,
72,
73,
74,
75,
76,
77,
78,
79,
80,
81,
82,
83,
84,
85,
86,
87,
88,
89,
90,
91,
92,
93,
94,
95,
96,
97,
98,
99,
100,
101,
102,
103,
104,
105,
106,
107,
108,
109,
110,
111,
112,
113,
114,
115,
116,
117,
118,
119,
120,
121,
122,
123,
124,
125,
126,
127,
128,
129,
130,
131,
132,
133,
134,
135,
136,
137,
138,
139,
140,
141,
142,
143,
144,
145,
146,
147,
148,
149,
150,
151,
152,
153,
154,
155,
156,
157,
158,
159,
160,
161,
162,
163,
164,
165,
166,
167,
168,
169,
170,
171,
172,
173,
174,
175,
176,
177,
178,
179,
180,
181,
182,
183,
184,
185,
186,
187,
188,
189,
190,
191,
192,
193,
194,
195,
196,
197,
198,
199,
200,
201,
202,
203,
204,
205,
206,
207,
208,
209,
210,
211,
212,
213,
214,
215,
216,
217,
218,
219,
220,
221,
222,
223,
224,
225,
226,
227,
228,
229,
230,
231,
232,
233,
234,
235,
236,
237,
238,
239
],
"assets": [
{
"source": "art/unit-generated-v1.png",
"sha256": "ed272f27c8aa31f3292ff584a3cf0ff1ec2a7fdf8213105e503c64fc133389d0",
"logical_size": [
48,
80
],
"hd_size": [
192,
320
],
"alpha_below128_transparent": true,
"original_master_not_modified": true,
"whole_alpha_bounding_crop_for_projectile": null
},
{
"source": "art/projectile-generated-v1.png",
"sha256": "9cc6e7e6cac60f045050bdefe1c84f5fc7185bcb585b87b7a7df5b2206a38ebb",
"logical_size": [
8,
16
],
"hd_size": [
32,
64
],
"alpha_below128_transparent": true,
"original_master_not_modified": true,
"whole_alpha_bounding_crop_for_projectile": [
363,
637,
525,
1110
]
}
],
"audio": [
{
"file": "audio/warning.wav",
"sha256": "3076a52993dd30e4eb781256c323a865615d85720fe45c47baa4b67541d6ceb9",
"samples": 11025,
"rate": 22050,
"duration": 0.5,
"peak": 7338,
"rms": 2447.2,
"seed": 8111
},
{
"file": "audio/shot.wav",
"sha256": "823b9d2d3d51ccefea88e1511afaeb7a40d5e22ce47001bc3376e6419f1d0b09",
"samples": 3528,
"rate": 22050,
"duration": 0.16,
"peak": 9463,
"rms": 1891.06,
"seed": 7589
},
{
"file": "audio/death.wav",
"sha256": "599d493fa8b7e9944a9932135a62d0007e04533bb78f80e83aff862ca2ab4092",
"samples": 23152,
"rate": 22050,
"duration": 1.05,
"peak": 8143,
"rms": 2001.53,
"seed": 7641
}
],
"final_art": [
{
"file": "art/projectile-hd.png",
"sha256": "449bc288ba96deca89aa9318fba47662d8bf8e07d82494f978ccbc4f5dd4a869",
"size": [
32,
64
]
},
{
"file": "art/projectile-sd.png",
"sha256": "5f408b4713a948f75d7ba1e6ee582fe8eb91a235df41e2e6d1bb4dac050fbac3",
"size": [
8,
16
]
},
{
"file": "art/unit-hd.png",
"sha256": "e2a136b0b054a94ef7ccc33212602ccdb6b748d7b6eee33ba05c28dbcf7d7f8c",
"size": [
192,
320
]
},
{
"file": "art/unit-sd.png",
"sha256": "7106674b5ab821fcb121a36f5400680c40558ece3e9a14799f5012ebf4d0a11a",
"size": [
48,
80
]
}
]
}
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,71 @@
#!/usr/bin/env python3
"""Reproduce SD/HD canvases and PCM WAVs from untouched builtin generated PNGs.
No decoded original images are packaged. No painted/masked master edits occur.
"""
from pathlib import Path
import argparse,datetime,hashlib,json,math,random,struct,wave
from PIL import Image,ImageOps
ROOT=Path(__file__).resolve().parent
h=lambda p:hashlib.sha256(Path(p).read_bytes()).hexdigest()
def palette(path):
raw=path.read_bytes();assert len(raw)==768
values=[(min(v,63)<<2)|(min(v,63)>>4) for v in raw]
values[720:]=[0]*48
im=Image.new('P',(1,1));im.putpalette(values);return im
def small(im,size,pal):
im=im.convert('RGBA').resize(size,Image.Resampling.LANCZOS)
alpha=im.getchannel('A').point(lambda a:255 if a>=128 else 0)
out=im.convert('RGB').quantize(palette=pal,dither=Image.Dither.NONE).convert('RGBA');out.putalpha(alpha);return out
def canvases(source,name,size,pal):
src=Image.open(source).convert('RGBA');target=(size[0]*4,size[1]*4)
bounds=None
if name=='projectile':
bounds=src.getchannel('A').point(lambda a:255 if a>=128 else 0).getbbox();assert bounds;src=src.crop(bounds)
fit_size=(round(target[0]*.8),round(target[1]*.8)) if name=='projectile' else target
hd=Image.new('RGBA',target);fitted=ImageOps.contain(src,fit_size,Image.Resampling.LANCZOS);hd.alpha_composite(fitted,((target[0]-fitted.width)//2,(target[1]-fitted.height)//2))
hd.save(ROOT/'art'/f'{name}-hd.png');small(hd,size,pal).save(ROOT/'art'/f'{name}-sd.png')
return {'source':str(source.relative_to(ROOT)),'sha256':h(source),'logical_size':size,'hd_size':target,'alpha_below128_transparent':True,'original_master_not_modified':True,'whole_alpha_bounding_crop_for_projectile':bounds}
def synth(name,duration,base):
rate=22050;n=int(rate*duration);rng=random.Random(7043+sum(map(ord,name))+base);data=bytearray();peak=0;sumsq=0
for i in range(n):
t=i/rate;u=i/n;env=min(1,u*30)*(1-u)**1.3
if name=='shot':s=(math.sin(2*math.pi*(95*t-40*t*t))+rng.uniform(-1,1)*0.45)*math.exp(-u*3)
elif name=='death':s=rng.uniform(-1,1)*0.65+math.sin(2*math.pi*(70*t-18*t*t))*0.4
elif name=='warning' or name=='boss_alarm':s=math.sin(2*math.pi*(base+70*math.sin(2*math.pi*t*5))*t)*0.8+0.12*math.sin(2*math.pi*base*.5*t)
else:
notes=[1,1.25,1.5,2] if name=='victory' else [1,1.5,1.25];freq=base*notes[min(len(notes)-1,int(u*len(notes)))];s=math.sin(2*math.pi*freq*t)+0.15*math.sin(2*math.pi*freq*2*t)
v=max(-32767,min(32767,int(s*env*8500)));peak=max(peak,abs(v));sumsq+=v*v;data+=struct.pack('<h',v)
p=ROOT/'audio'/f'{name}.wav'
with wave.open(str(p),'wb') as w:w.setnchannels(1);w.setsampwidth(2);w.setframerate(rate);w.writeframes(data)
return {'file':str(p.relative_to(ROOT)),'sha256':h(p),'samples':n,'rate':rate,'duration':duration,'peak':peak,'rms':round(math.sqrt(sumsq/n),2),'seed':7043+sum(map(ord,name))+base}
def main():
parser=argparse.ArgumentParser();parser.add_argument('--palette',type=Path,default=ROOT.parents[1]/'data/misc/PALETTE_DAT');args=parser.parse_args();pal=palette(args.palette)
report={'utc':datetime.datetime.now(datetime.timezone.utc).isoformat(),'recipe':Path(__file__).name,'recipe_sha256':h(__file__),'palette_sha256':h(args.palette),'ordinary_palette_entries_only':list(range(240)),'assets':[]}
n=int(ROOT.name.rsplit('_',1)[1]);is_boss='_boss_' in ROOT.name
if is_boss:
report['assets'].append(canvases(ROOT/'art/unit-generated-v1.png','unit',(128,64) if n==1 else (48,80),pal))
report['assets'].append(canvases(ROOT/'art/projectile-generated-v1.png','projectile',(8,16),pal))
cues=[('warning',.5,250+n*30),('shot',.16,100),('death',1.05,80)]
else:
raw=ROOT/'art/terrain-generated-v1.png';src=Image.open(raw).convert('RGBA');hd=src.resize((1280,2048),Image.Resampling.LANCZOS);sd=small(hd,(320,512),pal)
for reverse in [False,True]:
hi=ImageOps.flip(hd) if reverse else hd;lo=ImageOps.flip(sd) if reverse else sd
for y in range(16):
for x in range(10):
index=(160 if reverse else 0)+y*10+x
hi.crop((x*128,y*128,(x+1)*128,(y+1)*128)).save(ROOT/'art'/f'tile_{index:03}-hd.png')
lo.crop((x*32,y*32,(x+1)*32,(y+1)*32)).save(ROOT/'art'/f'tile_{index:03}-sd.png')
# Reflected cycle joins equal boundary rows at full and logical resolution.
for im in [hd,sd]:assert im.crop((0,im.height-1,im.width,im.height)).tobytes()==ImageOps.flip(im).crop((0,0,im.width,1)).tobytes()
hd.save(ROOT/'art/terrain-preview-hd.png');sd.save(ROOT/'art/terrain-preview-sd.png')
bg=ImageOps.fit(src,(1280,800),Image.Resampling.LANCZOS,centering=(.5,.35));bg.save(ROOT/'art/briefing-hd.png');small(bg,(320,200),pal).save(ROOT/'art/briefing-sd.png')
report['assets'].append({'source':'art/terrain-generated-v1.png','sha256':h(raw),'logical_map':[320,512],'hd_map':[1280,2048],'reflected_cycle':True,'tiles':320,'briefing':'same generated map cropped with 8:5 viewport, no separate generation','source_not_modified':True})
cues=[('approach',.6,164+n*30),('objective',.36,392),('boss_alarm',.75,275),('victory',.95,262)]
(ROOT/'audio').mkdir(exist_ok=True);report['audio']=[synth(*c) for c in cues]
report['final_art']=[{'file':str(p.relative_to(ROOT)),'sha256':h(p),'size':Image.open(p).size} for p in sorted((ROOT/'art').glob('*.png')) if 'generated' not in p.name]
(ROOT/'asset-report.json').write_text(json.dumps(report,indent=2)+'\n');print(ROOT.name,'assets',len(report['final_art']),'sounds',len(cues))
if __name__=='__main__':main()
@@ -0,0 +1,61 @@
{
"weapons": [
{
"id": "iron_coast_stage2_boss_2:projectile",
"name": "Undertow naval missile",
"damage": 4,
"speed": 4,
"cooldown": 72,
"behavior": "straight",
"target": "all",
"art": {
"png": "art/projectile-sd.png",
"hd_png": "art/projectile-hd.png",
"logical_width": 8,
"logical_height": 16
}
}
],
"enemies": [
{
"id": "iron_coast_stage2_boss_2:unit",
"name": "Undertow",
"health": 400,
"speed": 0,
"reward": 16000,
"ground": true,
"boss": true,
"cooldown": 72,
"art": {
"png": "art/unit-sd.png",
"hd_png": "art/unit-hd.png",
"logical_width": 48,
"logical_height": 80
},
"script": "scripts/ai.rhai"
}
],
"sounds": [
{
"id": "iron_coast_stage2_boss_2:warning",
"name": "Undertow warning",
"file": "audio/warning.wav",
"volume": 76,
"priority": 2
},
{
"id": "iron_coast_stage2_boss_2:shot",
"name": "Undertow shot",
"file": "audio/shot.wav",
"volume": 88,
"priority": 2
},
{
"id": "iron_coast_stage2_boss_2:death",
"name": "Undertow death",
"file": "audio/death.wav",
"volume": 110,
"priority": 2
}
]
}
@@ -0,0 +1,102 @@
{
"tool": "builtin image_gen",
"utc": "2026-10-11T08:14:12.481837+00:00",
"original_builtin": "/home/quintine/.codex/generated_images/01a1245d-6057-70c2-a44c-c7a159ca21cb/exec-14913e18-0f98-487c-9769-24cceb3f3252.png",
"raw": "art/unit-generated-v1.png",
"raw_sha256": "ed272f27c8aa31f3292ff584a3cf0ff1ec2a7fdf8213105e503c64fc133389d0",
"prompt": "prompts/unit-v1.txt",
"prompt_sha256": "98e18f0aadc50d8426c9405f019fab31db851c343b48dbc243c785192fef05c9",
"lease": "397f831b-6922-424e-b79f-1ef3a1ff5d66",
"job": "stage2-boss2-unit-v1",
"raw_preserved": true,
"projectile": {
"tool": "builtin image_gen",
"original_builtin": "/home/quintine/.codex/generated_images/01a1245d-6057-70c2-a44c-c7a159ca21cb/exec-e4223f76-7281-4bbd-954a-66f3026d93e0.png",
"raw": "art/projectile-generated-v1.png",
"raw_sha256": "9cc6e7e6cac60f045050bdefe1c84f5fc7185bcb585b87b7a7df5b2206a38ebb",
"prompt": "prompts/projectile-v1.txt",
"lease": "5a385d2a-1997-4f67-8932-beb12dccba61",
"job": "stage2-boss-projectile-v1",
"reuse": "Same newly authored micro-missile art independently packaged with each boss; no package dependency.",
"raw_preserved": true,
"prompt_sha256": "9b3fc62e11770453f8799159e739e5a9d682e5d5fcc5dab5753012555b2f6f93"
},
"exact_gate_history": [
{
"timestamp_utc": "2026-10-11T08:13:00+00:00",
"event": "acquired",
"lease_id": "397f831b-6922-424e-b79f-1ef3a1ff5d66",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss2-unit-v1",
"expires_at": "2026-10-11T08:43:00+00:00"
},
{
"timestamp_utc": "2026-10-11T08:13:00+00:00",
"event": "started",
"lease_id": "397f831b-6922-424e-b79f-1ef3a1ff5d66",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss2-unit-v1",
"note": "Owner is submitting the built-in imagegen request; this slot requires an explicit report or release."
},
{
"timestamp_utc": "2026-10-11T08:13:29+00:00",
"event": "report",
"lease_id": "397f831b-6922-424e-b79f-1ef3a1ff5d66",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss2-unit-v1",
"outcome": "success"
},
{
"timestamp_utc": "2026-10-11T08:14:24+00:00",
"event": "acquired",
"lease_id": "5a385d2a-1997-4f67-8932-beb12dccba61",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss-projectile-v1",
"expires_at": "2026-10-11T08:44:24+00:00"
},
{
"timestamp_utc": "2026-10-11T08:14:24+00:00",
"event": "started",
"lease_id": "5a385d2a-1997-4f67-8932-beb12dccba61",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss-projectile-v1",
"note": "Owner is submitting the built-in imagegen request; this slot requires an explicit report or release."
},
{
"timestamp_utc": "2026-10-11T08:14:46+00:00",
"event": "report",
"lease_id": "5a385d2a-1997-4f67-8932-beb12dccba61",
"owner": "/root/iron_coast_2",
"job_id": "stage2-boss-projectile-v1",
"outcome": "success"
}
],
"authentic_style_reference_pins": {
"role": "authentic original palette/material style; new designs do not copy target geometry",
"sources": [
{
"asset_id": "10139",
"catalog_path": "sprites/TARGT2G1_PIC",
"original_payload_sha256": "16647e06c0121136adaede8ba6636f4eab4af33bb15be83c673b6201114412e3"
},
{
"asset_id": "10344",
"catalog_path": "sprites/SHIP39G1_PIC",
"original_payload_sha256": "7cb09e925ea7786b331d576c360aad09b5e18f35d0258ec78ab5ef2e50c2590e"
},
{
"asset_id": "400d5",
"catalog_path": "misc/unnamed.3295",
"original_payload_sha256": "52b3724f81fe97fc2884f45440e711776e253de93a26da2bcf1c9fe06241fd2f"
},
{
"asset_id": "4011f",
"catalog_path": "misc/unnamed.3369",
"original_payload_sha256": "ec08b9e0761eb2b408df6b5c4c71019b1f277478237cf336412d01672a7158ee"
}
],
"palette_sha256": "1cf6adb926d1dee1888b3e3d33b51a7049b3e5eb5f90a3067ef71c8970547204",
"external_contact_sheet_sha256": "d92f7d68008a73d626dcc9125920b7b329d029ca87a01d28bc4005f80c4f9174",
"decoded_reference_images_excluded_from_package": true
}
}
+7
View File
@@ -0,0 +1,7 @@
id = "iron_coast_stage2_boss_2"
name = "Iron Coast II: Undertow"
version = "1.0.0"
api_version = 1
content = "content.json"
scripts = ["scripts/ai.rhai"]
description = "A standalone Undertow boss with telegraphed attacks, vulnerable phases, genuine SD/HD artwork and synthesized naval effects."
@@ -0,0 +1,3 @@
Use case: stylized-concept
Asset type: tiny top-down missile sprite, authored mod projectile.
Primary request: one short naval micro-missile for the Iron Coast II bosses. Centered narrow dark gunmetal capsule, pale gray nose pointing DOWN, two little triangular tail fins at TOP and a very small orange exhaust at the top tip. Orthographic overhead complete silhouette, upper-left lighting, crisp old Raptor military sprite medium with restrained HD panels. Strong simple silhouette legible at8x16 logical pixels. Canvas640x1280 exactly1:2 aspect, at least15% transparent margin on all sides, genuine alpha outside missile/exhaust. No background, water, shadows beyond missile, explosion, long flame streak, extra bullets, lettering or watermark.
@@ -0,0 +1,4 @@
Use case: stylized-concept
Asset type: complete top-down transparent boss sprite for a vertical military shoot-em-up. New authored mod artwork, not an original remaster.
Primary request: Undertow, a surfaced long missile submarine from Iron Coast II: Black Tide. Reference is authentic old Raptor military sprite style only. New silhouette: narrow fore-aft rounded submarine hull, pointed bow facing DOWN, twin deck missile tubes parallel to hull, small central sail with periscope, stern rudder and side stabilizers near the upper stern. Long vertical3:5 ship footprint unlike a broad flying cruiser. Orthographic overhead, no perspective horizon. Dark matte navy and muted gunmetal with worn pale deck panels, restrained amber warning lamps; upper-left lighting and low painted shadows. No water background, no wake outside alpha, no smoke, no explosions, no text, no logos, no other objects. Entire submarine centered and intact, including its small fins, within generous 8% transparent margins. Crisp readable SD silhouette at48x80 logical pixels, rich but restrained 4x HD detail, smooth armored materials rather than pebble noise.
Canvas:768x1280, exact3:5 aspect, genuine transparent alpha outside intact submarine.
@@ -0,0 +1,56 @@
// Per-life cursors are serializable and deterministic. No engine-specific boss behavior.
fn alive(event,id) {
for unit in event.entities { if unit.entity==id && unit.health>0 { return true; } }
false
}
fn on_spawn(event,state,random) {
if !state.contains("ages") { state.ages=#{}; state.phases=#{}; state.directions=#{}; }
if !state.contains("maximums") {state.maximums=#{};}
// Remove cursors from a prior replay or an explicitly despawned life.
for key in state.ages.keys() {
let present=false;for unit in event.entities {if unit.entity.to_string()==key && unit.health>0 {present=true;}}
if !present { state.ages.remove(key);state.phases.remove(key);state.directions.remove(key);state.maximums.remove(key); }
}
let key=event.entity.to_string();state.ages[key]=0;state.phases[key]=1;state.directions[key]=1;state.maximums[key]=1;
for unit in event.entities {if unit.entity==event.entity && unit.health>0 {state.maximums[key]=unit.health;}}
if !alive(event,event.entity) { return #{commands:[],state:state}; }
#{commands:[#{op:"velocity",entity:event.entity,vx:0,vy:2}],state:state}
}
fn on_tick(event,state,random) {
if event.health<=0 || !alive(event,event.entity) { return #{commands:[],state:state}; }
let key=event.entity.to_string();
if !state.contains("ages") || !state.ages.contains(key) { return #{commands:[],state:state}; }
if event.y<20 { return #{commands:[#{op:"velocity",entity:event.entity,vx:0,vy:2}],state:state}; }
// Older saved cursors lack maximums; initialize at their current living health.
if !state.contains("maximums") {state.maximums=#{};}
if !state.maximums.contains(key) {state.maximums[key]=event.health;}
let phase=if event.health*2<=state.maximums[key] {2} else {1};
if state.phases[key]!=phase {state.phases[key]=phase;state.ages[key]=0;}
let age=state.ages[key]+1;state.ages[key]=age;
let commands=[];
let direction=state.directions[key];
if event.x>=224 {direction=-1;} if event.x<=48 {direction=1;}
state.directions[key]=direction;
commands.push(#{op:"move",entity:event.entity,x:event.x,y:20});commands.push(#{op:"velocity",entity:event.entity,vx:direction,vy:0});
let cycle=if phase==1 {76} else {62};
if age%cycle==cycle-12 {commands.push(#{op:"play_sound",sound:"iron_coast_stage2_boss_2:warning"});}
if age%cycle==0 {
if phase==1 {
commands.push(#{op:"projectile",weapon:"iron_coast_stage2_boss_2:projectile",x:event.x+10,y:90,vx:-1,vy:4,hostile:true});
commands.push(#{op:"projectile",weapon:"iron_coast_stage2_boss_2:projectile",x:event.x+38,y:90,vx:1,vy:4,hostile:true});
} else {
for lane in [-2,0,2] {
commands.push(#{op:"projectile",weapon:"iron_coast_stage2_boss_2:projectile",x:event.x+24+lane*6,y:90,vx:lane,vy:4,hostile:true});
}
}
commands.push(#{op:"play_sound",sound:"iron_coast_stage2_boss_2:shot"});
}
#{commands:commands,state:state}
}
fn on_death(event,state,random) {
let key=event.entity.to_string();
if alive(event,event.entity) || !state.contains("ages") || !state.ages.contains(key) {return #{commands:[],state:state};}
state.ages.remove(key);state.phases.remove(key);state.directions.remove(key);state.maximums.remove(key);
let value=if event.objectives.contains("iron_coast_stage2_boss_2:defeated") {event.objectives["iron_coast_stage2_boss_2:defeated"]+1} else {1};
#{commands:[#{op:"objective",key:"iron_coast_stage2_boss_2:defeated",value:value},#{op:"effect",x:event.x+24,y:event.y+40},#{op:"play_sound",sound:"iron_coast_stage2_boss_2:death"}],state:state}
}
+15
View File
@@ -0,0 +1,15 @@
# Iron Coast II — Stormglass
Independent API1 enemy package: enable this mod alone to make `iron_coast_stage2_boss_3:unit` available to missions. It does not add a playable campaign, shop item, dependency, override or equipment grant. Mission3 uses this boss; other mod missions can reference the unit and its `:defeated` objective.
Stormglass is a104×72 ground boss with240 normal health and2400 credit reward. It enters at2pixels per tick then holds y24, patrolling x60–156 at1pixel per tick. Each salvo gives a14-tick visual/audio warning and movement pause. Alternating side turrets fire two3-damage shells every72ticks above halfhealth; below halfhealth a central counter-angled shell joins a60-tick cycle. All projectiles have finite standard collision behavior. The actual spawn-health snapshot defines the half-health transition, so easier difficulty begins in the first phase despite the engine halving starting health.
State is deterministic and per entity. Arrival and fire clocks are independent. Dead or missing snapshots cannot shoot; actual deaths increment `iron_coast_stage2_boss_3:defeated` once, while despawn/escape never count. Spawn clears reused entity-ID flags before checking the live snapshot, allowing saved-state mission replays even when the engine collects a ground projectile death on the following step. The boss never completes a mission or pays a script credit reward; the engine grants its one defined reward.
The unit and shell have genuine transparent SD/8×HD PNGs and untouched builtin masters, with tracked `prompts/`, per-art provenance, `asset-report.json`, `audio-recipe.json` and `build_assets.py`. Runtime-invisible alpha padding is cropped at16 while runtime alpha128samples remain inside the fitted logical canvas. Generated warning/shot/death WAVs are original seeded mono16-bit22050Hz synthesis. The recipe defaults to the bundled `RustRaptor/data/misc/PALETTE_DAT`; decoded original style references remain outside the package.
From `RustRaptor/`, run `target/release/raptor-rust --data data --mods mods --validate-mods iron_coast_stage2_boss_3` and `cargo run --manifest-path mods/iron_coast_stage2_boss_3/validation/Cargo.toml --target-dir target/mod-validation --bin validate --release -- mods/iron_coast_stage2_boss_3`. The local probe checks exact warning/volley timing and phase sizes, independent entities, arrival/bounds, deterministic saved state, dead/missing guards, actual difficulty0–3 health transitions and three reused-ID lethal-spawn/reward replays. Mission-level combat balance and SD/HD scene evidence are supplied with Mission3.
Retired death guards are bounded to the most recent128 entity IDs, including deterministic migration of older checkpoints. Spawn resets a reused ID before any alive check; duplicate deaths for the current lifecycle emit no commands. A new World also discards clocks of absent entities while retaining live peers. The `retained-state` validation binary exercises1,205 actual-catalog/native lethal-collision lives, including1,200 distinct IDs, five reused-ID lives, JSON state/RNG restoration, a960-guard old checkpoint, duplicate callbacks, exact rewards and difficulty0–3. It additionally checks1,205 abandoned-live World resets and two independent live clocks. Run it from `RustRaptor/` with `cargo run --manifest-path mods/iron_coast_stage2_boss_3/validation/Cargo.toml --target-dir target/mod-validation --bin retained-state --release -- mods/iron_coast_stage2_boss_3`. The corresponding `validation/retained-state.json` records actual observations; package pins there identify the activation before generated proof files were finalized. The final external freeze ledger binds the complete resulting package.
A health-phase change restarts its per-entity warning clock and immediately telegraphs the new phase. It cannot shorten the14-tick charge by changing the modulo period. The actual World regression lowers health immediately after the second high-health warning at all four difficulties and verifies a fresh warning followed by exactly14ticks before release; it also upgrades an old checkpoint lacking the phase latch.
Loaded 100 of 4492 files, more files were not shown because too many files have changed in this diff. Show more