Make RustRaptor the repository root and track its playable bundle
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{
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"validation": "Package-local actual Rust simulation and Rhai, release library; python3 validate.py",
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"tests": {
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"warning_precedes_three_shells_and_batteries_alternate": "passed",
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"two_bosses_have_independent_state_and_death_counts_once": "passed",
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"saved_script_state_and_rng_reproduce_identical_future": "passed",
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"a_new_sortie_clears_reused_entity_death_guards": "passed",
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"live_boss_enters_and_persists_in_safe_bounds_without_auto_completion": "passed",
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"restored_dead_guard_does_not_hide_a_lethal_hit_on_the_reused_spawn_step": "passed"
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},
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"independent_cli": "Validated 1 mods; 0 overrides",
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"test_difficulty": 3,
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"full_definition_health": 160,
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"original_difficulty_scaling": "Boss health is halved by the engine on difficulties 0 and 1, as for existing bosses.",
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"sound_peak": 25558,
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"sounds_non_silent": true,
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"art_preview": "art/preview.png",
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"sd_boss_opaque_bounds": [
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3,
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6,
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93,
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54
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],
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"sd_shell_opaque_bounds": [
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3,
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2,
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5,
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6
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],
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"safe_patrol_bounds": [
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80,
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145
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],
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"persistent_y": 24,
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"death_objective": "iron_coast_boss_4:defeated",
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"mission_completion": "Never completes a mission itself",
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"queued_spawn_regression": "Reproduced against old callback: missing death objective when restored dead flag survives a lethal spawn-step hit. Fixed lifecycle reset before survival guard; no dead commands; once-only objective/reward; duplicate callback safely ignored.",
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"script_sha256": "f3cc133f6cf858d7fa4e3a6c7e424ad81aa5a66abfb64407572622314fc58f00"
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}
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