Make RustRaptor the repository root and track its playable bundle
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//! Local balance observations against original weapons in the real registry.
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//! Targets are fixtures; no original artwork or data is required by CI.
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use raptor_replica::{
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assets::Catalog,
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content::{ContentId, ContentPack, Registry},
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modding::{self, ActiveMods},
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persistence::Pilot,
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simulation::{Input, Outcome, World},
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};
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use serde_json::{Value, json};
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use std::{fs, path::Path};
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const COMBAT_MODS: [&str; 6] = [
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"pulse_cannon",
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"seeker_swarm",
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"ion_lance",
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"iron_coast_scout",
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"iron_coast_turret",
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"iron_coast_boss",
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];
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const TICKS: usize = 700;
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const HEALTH: i32 = 1_000_000;
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const WEAPONS: [&str; 15] = [
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"base:forward_guns",
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"base:plasma_guns",
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"base:micro_missile",
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"base:air_missile",
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"base:grd_missile",
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"base:dumb_missile",
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"base:mini_gun",
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"base:missile_pods",
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"base:turret",
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"base:pulse_cannon",
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"base:death_ray",
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"base:forward_laser",
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"pulse_cannon:equipment",
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"seeker_swarm:equipment",
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"ion_lance:equipment",
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];
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fn fixture(active: &mut ActiveMods) {
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let pack: ContentPack = serde_json::from_value(json!({
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"missions":[{"id":"balance:range","name":"Weapon range","duration":10000,"auto_complete":false}],
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"enemies":[
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{"id":"balance:air","name":"Air target","health":HEALTH,"speed":0},
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{"id":"balance:ground","name":"Ground target","health":HEALTH,"speed":0,"ground":true,"script":"ground.rhai"}
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]
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})).unwrap();
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active.registry.apply(pack, "balance").unwrap();
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active
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.scripts
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.add(
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"balance",
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"ground.rhai",
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r#"
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// Ground actors normally scroll one logical pixel each tick. Reset
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// this range target after collision processing; weapons are unmodified.
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fn on_tick(event,state,random) {
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#{commands:[#{op:"move",entity:event.entity,x:event.x,y:event.y-1}],state:state}
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}
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"#,
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)
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.unwrap();
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}
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fn observe(
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active: &mut ActiveMods,
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item: &str,
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scene: &str,
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targets: &[(&str, i32, i32)],
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with_forward_guns: bool,
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) -> Value {
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active
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.scripts
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.restore((Default::default(), Default::default()));
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let id = ContentId::from(item);
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let mut inventory = [(id.clone(), 1), ("base:energy".into(), 100)]
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.into_iter()
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.collect::<std::collections::BTreeMap<_, _>>();
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if with_forward_guns {
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inventory.insert("base:forward_guns".into(), 1);
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}
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let pilot = Pilot {
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mission: "balance:range".into(),
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difficulty: 2,
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inventory,
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selected: active.registry.items[&id].special.then_some(id.clone()),
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..Pilot::default()
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};
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let mut world = World::new(&pilot.mission, &pilot, &active.registry).unwrap();
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let entities: Vec<_> = targets
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.iter()
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.map(|(kind, x, y)| {
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world
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.spawn(
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&format!("balance:{kind}").as_str().into(),
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*x,
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*y,
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&active.registry,
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)
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.unwrap()
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})
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.collect();
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for _ in 0..TICKS {
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world
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.step(
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Input {
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fire: true,
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..Input::default()
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},
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&active.registry,
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&mut active.scripts,
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)
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.unwrap();
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}
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assert_eq!(world.outcome, Outcome::Playing);
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assert_eq!(
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world.player.shield, 100,
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"range targets should not harm the pilot"
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);
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let damage: Vec<_> = entities
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.iter()
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.map(|entity| {
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let target = world
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.enemies
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.iter()
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.find(|e| e.entity == *entity)
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.expect("range target retired");
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assert!(target.health > 0);
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assert_eq!(
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target.y,
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targets[entities.iter().position(|e| e == entity).unwrap()].2
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);
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HEALTH - target.health
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})
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.collect();
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json!({"item":item,"scene":scene,"price":active.registry.items[&id].price,
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"ticks":TICKS,"seconds":TICKS as f64 * 3.0/70.0,"with_forward_guns":with_forward_guns,
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"damage":damage,"damage_per_second":damage.iter().map(|d| *d as f64/(TICKS as f64*3.0/70.0)).collect::<Vec<_>>()})
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}
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#[test]
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#[ignore = "requires original untracked catalog; reports controlled stationary-target balance, not campaign difficulty"]
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fn original_and_mod_weapons_report_controlled_damage_locally() {
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let package = Path::new(env!("CARGO_MANIFEST_DIR"));
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let root = std::env::var_os("RAPTOR_TEST_DATA")
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.map(std::path::PathBuf::from)
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.unwrap_or_else(|| package.join("../data"));
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let catalog = Catalog::open(root).unwrap();
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let base = Registry::base(&catalog).unwrap();
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let discovery = modding::discover(&package.join("mods"));
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let enabled = COMBAT_MODS.map(String::from);
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let mut active = ActiveMods::build(&base, &discovery, &enabled, Some(&catalog)).unwrap();
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fixture(&mut active);
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let mut rows = Vec::new();
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for item in WEAPONS {
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for (scene, targets) in [
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("aligned_air", vec![("air", 144, 80)]),
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("aligned_ground", vec![("ground", 144, 80)]),
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("off_axis_air", vec![("air", 220, 80)]),
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("off_axis_ground", vec![("ground", 220, 80)]),
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("column", vec![("air", 144, 96), ("ground", 144, 40)]),
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(
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"cluster",
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vec![("air", 144, 80), ("ground", 144, 80), ("air", 154, 80)],
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),
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] {
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let result = observe(&mut active, item, scene, &targets, false);
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println!("{result}");
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rows.push(result);
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}
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}
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for item in [
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"base:plasma_guns",
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"base:micro_missile",
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"pulse_cannon:equipment",
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] {
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rows.push(observe(
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&mut active,
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item,
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"aligned_air",
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&[("air", 144, 80)],
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true,
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));
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rows.push(observe(
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&mut active,
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item,
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"aligned_ground",
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&[("ground", 144, 80)],
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true,
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));
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}
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let report = json!({"difficulty":2,"rate":"70/3 Hz","target_size":[32,32],
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"target_health":HEALTH,"fire_steps":TICKS,"rows":rows});
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if let Some(path) = std::env::var_os("RAPTOR_BALANCE_REPORT") {
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fs::write(path, serde_json::to_vec_pretty(&report).unwrap()).unwrap();
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}
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let row = |item: &str, scene: &str| {
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report["rows"]
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.as_array()
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.unwrap()
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.iter()
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.find(|r| r["item"] == item && r["scene"] == scene && r["with_forward_guns"] == false)
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.unwrap()
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};
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assert!(
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row("seeker_swarm:equipment", "off_axis_air")["damage"][0]
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.as_i64()
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.unwrap()
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> 0
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);
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assert!(
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row("seeker_swarm:equipment", "off_axis_ground")["damage"][0]
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.as_i64()
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.unwrap()
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> 0
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);
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let column = row("ion_lance:equipment", "column")["damage"]
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.as_array()
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.unwrap();
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assert!(column.iter().all(|d| d.as_i64().unwrap() > 0));
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assert_eq!(
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column[0], column[1],
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"ion beam should damage both column targets equally"
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);
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assert_eq!(row("ion_lance:equipment", "off_axis_air")["damage"][0], 0);
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}
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