Package 800 reviewed HD frames for Linux and Windows
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@@ -63,7 +63,7 @@ The included GNU executable passed 279 portable tests under Wine 11.19,
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including Windows save replacement and preserving a locked existing save.
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All 22 installed mod hashes match their previous Linux hashes exactly.
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The shared catalog validates 6,449 assets and the current packaged HD snapshot
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validates all 340 supplied frames. The exporter verifies all 6,593 shared
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validates all 800 supplied frames. The exporter verifies all 6,742 shared
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data-file hashes and includes only checked Windows DLL dependencies.
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The exported zip passed CRC and manifest checks, then launched through
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@@ -73,10 +73,15 @@ original intro retains its 4:3 viewport with 240-pixel black side borders.
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SDL captured three seconds of 44.1 kHz stereo audio; a separate capture with
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music muted verified nonzero original sound effects (251,682 nonzero samples).
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The [native Windows CI run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288)
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also passed all 279 portable tests, built the MSVC desktop release and
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Two native Windows CI runs passed all 279 portable tests. The
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[first run](https://github.com/Quintine/RustRaptor/actions/runs/38119440288) built the MSVC desktop release and
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validated the exported folder's launcher, catalog, HD art, all mods and SDL
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gameplay from a path with spaces and Unicode. The local GNU build additionally
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gameplay from a path with spaces and Unicode. The
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[second run](https://github.com/Quintine/RustRaptor/actions/runs/38119943948)
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also checked the exact committed GNU executable, SDL2 DLL and launcher before
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building and validating MSVC. Those runs used the previous 340-frame artwork
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snapshot; the refreshed 800-frame package is checked separately under Wine.
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The local GNU build additionally
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ran Iron Coast mission 1 at 1080p with all 22 mods enabled and captured its
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custom music. Both runs used SDL's dummy output drivers for automation;
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physical Windows display, audio and controller hardware remain untested.
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