Add separate Iron Coast mission, weapon and enemy mods with SD HD artwork and audio

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raptorreplica committed 2026-10-10 12:20:24 +11:00
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//! Build game-ready logical and HD PNG canvases from the inspected generated sources.
//! Compile with the project's image dependency, then pass equipment source, shot source.
use image::{Rgba, RgbaImage, imageops};
use std::{env, fs, path::Path};
const PACKAGE: &str = "ion_lance";
const SHOT: (u32, u32) = (4, 32);
fn canvas(source: &RgbaImage, width: u32, height: u32, hd: bool) -> RgbaImage {
// Only the solid silhouette defines its fitting box; faint outer glows stay bounded.
let mut bounds = (source.width(), source.height(), 0, 0);
for (x, y, p) in source.enumerate_pixels() {
if p[3] >= 128 {
bounds.0 = bounds.0.min(x);
bounds.1 = bounds.1.min(y);
bounds.2 = bounds.2.max(x + 1);
bounds.3 = bounds.3.max(y + 1);
}
}
assert!(
bounds.2 > bounds.0 && bounds.3 > bounds.1,
"source has no opaque silhouette"
);
let cropped = imageops::crop_imm(
source,
bounds.0,
bounds.1,
bounds.2 - bounds.0,
bounds.3 - bounds.1,
)
.to_image();
let margin = if hd { 4 } else { 1 };
let available = (
width.saturating_sub(margin * 2).max(1),
height.saturating_sub(margin * 2).max(1),
);
let factor = (available.0 as f64 / cropped.width() as f64)
.min(available.1 as f64 / cropped.height() as f64);
let size = (
(cropped.width() as f64 * factor).round().max(1.) as u32,
(cropped.height() as f64 * factor).round().max(1.) as u32,
);
let filter = if hd {
imageops::FilterType::Lanczos3
} else {
imageops::FilterType::Nearest
};
let mut scaled = imageops::resize(&cropped, size.0, size.1, filter);
for p in scaled.pixels_mut() {
if p[3] < (if hd { 64 } else { 128 }) {
*p = Rgba([0, 0, 0, 0]);
} else {
p[3] = 255;
}
}
let mut out = RgbaImage::new(width, height);
imageops::overlay(
&mut out,
&scaled,
((width - size.0) / 2) as i64,
((height - size.1) / 2) as i64,
);
out
}
fn main() {
let args: Vec<_> = env::args_os().collect();
assert_eq!(
args.len(),
4,
"usage: prepare_art EQUIPMENT_SOURCE SHOT_SOURCE PACKAGE_DIRECTORY"
);
let output = Path::new(&args[3]).join("art");
fs::create_dir_all(&output).unwrap();
for (kind, path, logical) in [
("equipment", &args[1], (16, 16)),
("projectile", &args[2], SHOT),
] {
let source = image::open(path).unwrap().into_rgba8();
fs::copy(path, output.join(format!("{kind}-generated-source.png"))).unwrap();
for (mode, scale) in [("sd", 1), ("hd", 4)] {
let image = canvas(&source, logical.0 * scale, logical.1 * scale, scale == 4);
let path = output.join(format!("{kind}-{mode}.png"));
image.save(&path).unwrap();
println!(
"{PACKAGE}: {}×{} {}",
image.width(),
image.height(),
path.display()
);
}
}
}