Add separate Iron Coast mission, weapon and enemy mods with SD HD artwork and audio
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id = "iron_coast_mission_1"
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name = "Iron Coast — Mission 1: Breakwater"
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version = "1.0.0"
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api_version = 1
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description = "Raid an industrial shoreline, disable two harbor turrets and destroy the Breakwater command ship. Includes SD/HD port terrain, supply depots, a trial Pulse Cannon and synthesized mission audio."
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content = "content.json"
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scripts = ["scripts/mission.rhai", "scripts/depot.rhai", "scripts/repair.rhai"]
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[dependencies]
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iron_coast_scout = "^1.0"
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iron_coast_turret = "^1.0"
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iron_coast_boss = "^1.0"
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pulse_cannon = "^1.0"
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seeker_swarm = "^1.0"
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ion_lance = "^1.0"
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