Add separate Iron Coast mission, weapon and enemy mods with SD HD artwork and audio
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fn on_death(event,state,random) {
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let opened=0;
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if event.objectives.contains("iron_coast_mission_1:depots_opened") {
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opened=event.objectives["iron_coast_mission_1:depots_opened"];
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}
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#{commands:[
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#{op:"objective",key:"iron_coast_mission_1:depots_opened",value:opened+1},
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#{op:"play_sound",sound:"iron_coast_mission_1:depot_open"}
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],state:state}
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}
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