Add separate Iron Coast mission, weapon and enemy mods with SD HD artwork and audio
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{
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"api_version": 1,
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"mod_version": "1.0.0",
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"tool": "built-in image_gen.imagegen via imagegen skill",
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"skill": "/home/quintine/.codex/skills/.system/imagegen/SKILL.md",
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"generated_at": "2026-10-10",
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"source_reference": {
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"asset_id_hex": "10344",
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"catalog_path": "sprites/SHIP39G1_PIC",
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"sha256": "7cb09e925ea7786b331d576c360aad09b5e18f35d0258ec78ab5ef2e50c2590e",
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"role": "Original silhouette/orientation/style reference inspected before imagegen. Original reference pixels excluded from Git under art/source/."
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},
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"assets": [
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{
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"file": "art/unit-generated-v1.png",
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"prompt": "prompts/unit-hd-v1.txt",
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"tool_output": "exec-3dc36f34-2cec-45f6-8262-ea3a5e577396.png",
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"sha256": "e2b6a0df185bda2e368e05a02af883cb99f5960cd379ad9454003449e1321503"
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},
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{
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"file": "art/projectile-generated-v1.png",
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"prompt": "prompts/projectile-hd-v1.txt",
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"tool_output": "exec-96076703-18b2-4aad-9bce-4eaceef4d8bd.png",
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"note": "Common generated amber projectile copied into each independent package.",
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"sha256": "386709d83ebf8a9e6c5119c785afc77152ae934780b3b0afcf8ede510622bc20"
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}
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],
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"pipeline": "build_assets.py: common full-canvas resize/padding, alpha-preserving RGBA SD/8xHD strips; no bitmap redraw",
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"version_control": "Generated masters, shipped SD/HD artwork, previews and synthesized WAVs included in Git per user request. Original catalog reference pixels excluded."
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}
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