Record repository relocation and original ground-target investigation
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@@ -6,9 +6,25 @@ helper or packaging shell process remained at recovery. The image-generation
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gate was paused with zero active leases, and has now been resumed. Recover each
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worker from its existing outputs before submitting another generation request.
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## Repository relocation and GitHub
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`RustRaptor/` is now the Git root, including its `.git/` metadata. Migration
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commit `8f45979` preserves history and is pushed to the public
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[Quintine/RustRaptor](https://github.com/Quintine/RustRaptor) repository on
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`codex/rust-rewrite`. Run all Git commands from `RustRaptor/`, with paths such
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as `src/desktop.rs` and `docs/hd-backlog.md`.
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The user explicitly requested that the bundled game and data be included in
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Git. `bin/`, `lib/`, `data/` and `runtime-manifest.json` are tracked; caches,
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review files and duplicate zip exports are ignored. All 6,566 runtime data
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hashes match in a fresh public GitHub checkout, which validates all 6,449
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original catalog entries. Its SDL game also launched from `/tmp` using only
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the bundled library and an isolated profile. Pending source, mod and artwork-review work survived
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the relocation. See [repository layout](repository.md).
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## Engine and package
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- Last committed engine checkpoint: `fdf2ff0`, standalone RustRaptor, widescreen
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- Packaged executable checkpoint: `fdf2ff0`, standalone RustRaptor, widescreen
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menus and always-4:3 original cinematics, including when gameplay stretching
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is selected. Fresh 1080p intro capture confirms black 240-pixel side borders.
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- `RustRaptor/bin/raptor-rust`, `lib/`, `data/` and
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@@ -18,28 +34,41 @@ worker from its existing outputs before submitting another generation request.
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- Before shutdown, 320 default tests, the complete 42-image menu/intro audit,
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separate cinematic aspect regression, mod/catalog/HD validation and copied
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1280×800/1080p SDL/audio smoke checks passed. Later fixes require fresh checks.
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- Uncommitted lightning weapon/API packages and terrain compositor improvements
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- Source navigation fixes are committed in `4b1edef`; the terrain compositor
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fix is committed in `ab23255`. Uncommitted Lightning weapon/API packages
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are preserved. Review and commit them separately; do not discard their work.
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The executable/package must be refreshed after source or accepted-art changes.
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## Next user fixes
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1. Mod/save diagnostics: parent and selection are now preserved when details
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are reopened. The Escape regression passes; full screenshot audit is running.
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are reopened. The Escape regression and fresh 42-capture screenshot audit
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pass, including repeated details, confirmation and back navigation.
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2. Installed mod rows now stay in ID order through toggles and priority changes,
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with dependency and confirmation behavior preserved. Navigation tests pass.
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3. Default Forward Guns still appear to miss miscellaneous buildings/cars.
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Expand actual original-content coverage beyond the earlier ten-unit test.
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Actual original-data checks now cover all 889 destructible terrain
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definitions, 17 early wave 6/7 occurrences, all 110 classic ground units
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and four early native spawn paths. These pass. Some industrial pieces are
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deliberately indestructible in the original tables; the exact reported
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object remains unidentified, so no speculative native collision change was made.
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The resumed source suite passes 333 tests with 31 optional checks ignored.
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The original menu/intro audit passes and completes at 1,891 service ticks.
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These checks include pending Lightning API/mod changes, which still require
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independent review and a refreshed packaged executable before release.
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Root owns menu fixes. `iron_coast_5` temporarily owns the ground-target diagnosis;
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its completed boss candidates and pending equipment review remain preserved.
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## HD state and owners
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The original picture inventory is 5,753 IDs; 221 are registered and 5,532 remain
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unregistered. Existing raw candidates are not counted as accepted remasters.
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All original/generated base pixels and proof captures remain ignored; authored
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mod artwork and sound belong in Git.
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The original picture inventory is 5,753 IDs. The development pack now has 340
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registered frames across 122 complete sequences; 5,413 IDs remain unregistered.
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The packaged runtime still has its earlier 221-frame snapshot. Existing raw
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candidates are not counted as accepted remasters. Working originals, generated
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drafts and proof captures remain outside the Git root; the approved runtime
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snapshot and all authored mod artwork and sound are tracked in Git.
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| Agent | Recover and continue |
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| --- | --- |
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