Add 37 reviewed HD terrain and ship frames

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raptorreplica committed 2026-10-17 18:45:22 +11:00
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# Current checkpoint — 17 October 2026
The self-contained game now includes **5,341 HD pictures / 3,514 sequences**,
including **4,243 terrain pictures**. Its **9,325 data files / 8,155,307,901 bytes**
pass complete manifest verification. Boss `300a0` is the latest reviewed hybrid:
three explicitly listed logical cells retain Original detail. All previous 5,340
bindings remain exact. Actual CLI validation passes all 5,341 frames with zero
rejects and all 45 mods with one explicit override.
The self-contained game now includes **5,378 HD pictures / 3,548 sequences**,
including **4,274 terrain pictures**. Its **9,332 data files / 8,171,723,875 bytes**
pass complete manifest verification. The 37 new frames comprise 30 selected
terrain pictures, Terrain 20583, UI/other 3009f and 300a4, and complete DSHP21G3
300a8–300ab. Seven hybrid frames retain 37 explicit Original logical cells;
these cells are not generated HD. All previous 5,341 bindings and 3,514 complete
headers remain exact. Actual CLI validation passes all 5,378 frames with zero rejects and 45 mods/one override (`e1cb3b4a`).
**412 original pictures remain:** 292 terrain, 79 enemies/ground objects,
35 UI/other and six bosses. The requested 97-picture batch is already published
as `a45abc58`. Asset commit `1bc0a9ce` passed native Windows CI with 341 tests;
source commit `9015a6c9` passed its separate run with 353 tests. Both had zero
failures and 26 ignored. These historical results do not cover the current API
or artwork append. Current receipts are in
`.reference/hd-root-next-publication-after5340/`; immutable intake is
`handoff-5341-20261017`.
**375 original pictures remain:** 261 terrain, 79 enemies/ground objects,
33 UI/other and two bosses. The 15 road tiles remain held; pending 200ba, further Tank work
and the new 2039a context are outside this append. Current receipts are in
`.reference/hd-root-next-publication-after5341/`; immutable intake is
`handoff-5378-20261017`. Publication and native Windows 5,378 execution remain
pending. Windows 5,341 is still packaging at this freeze; earlier Windows results
retain their original source and artwork scopes.
The included Linux and Windows runtimes now expose active script difficulty and
current enemy snapshots. A finite 16,384-property Rhai map limit fixes documented
@@ -23,12 +23,13 @@ limits remain unchanged. All 45 modding regression tests pass. Three actual 1080
SDL captures (menu, S1 Wave 7, S3 Wave 9) match the previous binary byte for byte.
Windows cross-build, PE imports and shared-data verification pass. This API
revision passed its own native Windows CI at 5,340 frames: 360 tests passed,
zero failed and 26 were ignored. The subsequent 5,341-frame artwork append
has a separate CI observation; the 360-test result is not relabeled for it.
zero failed and 26 were ignored. The subsequent 5,341 workflow is still packaging at this freeze; neither
that workflow nor the 360-test result is a native Windows 5,378 execution claim.
Iron Coast’s final retune is applied to the working packages: 14 scaled mission
Iron Coast’s published retune (`c4a4d821`) covers 14 scaled mission
schedules, five shared enemy AIs, 14 boss patterns and five weapons’ visual/audio
feedback. The combined 45-package overlay passes resource validation and save
feedback. Its 65 portable gameplay acceptance tests are published as
`58723547`. The combined 45-package overlay passes resource validation and save
pins; paid routes complete both stages at all four difficulties. Stage I Elite
uses the documented loan and legitimately purchased repairs; earlier failing
policies remain preserved. See `docs/iron-coast-retune.md` for counts and limits.
@@ -37,10 +38,9 @@ have been reviewed. The shop, mod diagnostics and mission selector remain
readable, and the new versions appear correctly. These are presentation checks,
not a claim of exhaustive human playtesting.
HD continuation remains active. Four more boss frames have genuine World
captures awaiting material review; unused-picture and retained-detail trials
remain private. The terrain context sample found road-material seams, so those
15 tiles remain held. No whole-remaster completion is claimed.
HD continuation remains active. The four DSHP21G3 boss frames are now included;
remaining unused-picture and retained-detail trials stay separate. Road-material
seams keep 15 tiles held. No whole-remaster completion is claimed.
# Earlier 5,339-frame checkpoint — retained historical observation