Add 97 reviewed original HD terrain pictures
Bundle 5,228 validated HD pictures with source-bound metadata and unchanged original data and executables. Record independent artwork/context reviews, three inspected gameplay captures, and remaining remaster work.
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# 97-picture HD bundle and continued work — 14 October 2026
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The self-contained RustRaptor bundle now contains **5,228 approved HD pictures
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in 3,407 complete sequences**, including **4,142 terrain pictures**. This
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release adds the reviewed 97 terrain pictures as six-, 29- and 62-picture
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portions. The independent metadata audits, source/material/context reviews,
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canonical registration and immutable handoff are complete. Original data,
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previously approved artwork and the Linux/Windows executables are unchanged.
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The shared runtime manifest checks **9,236 data files / 7,868,469,682 bytes**;
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the included Windows executable, SDL2 DLL and imports match their saved hashes.
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The actual bundled CLI validates **5,228 of5,228 HD pictures, zero rejects**
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and all45 installed mods with one explicit override, both with exit0.
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Root inspected whole 1920×1080 HD4 gameplay captures from Sector1 Wave6,
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Sector3 Wave2 and Sector3 Wave7. Ships, bullets, enemy effects and HUD remain
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legible with no apparent sprite clipping in those frames. Coarser original
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tiles still visibly differ from HD ground; these captures do not establish
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seamless all-HD terrain, a full campaign playthrough, hardware performance or
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listening approval. The exact 97 source/material/context reviews remain
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separate from these runtime screenshots. Publication receipts are retained in
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`.reference/hd-root-next-publication-after5131/`.
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**525 original pictures remain without an approved bundled HD remaster:**
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393 terrain, 89 enemies/ground objects, 36 UI/other and seven boss pictures.
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Existing drafts, held repairs and private review candidates are not counted.
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The full project therefore remains unfinished. The previous 5,131-picture
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release passed native Windows CI; the workflow for this new release must be
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observed separately after its push.
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Workers resumed successfully and are continuing these areas:
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- **Next88 terrain candidates:** the exact source plan is frozen. Independent
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review found missing fresh-run and exclusive sequential-shard guards; a
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separate constructor successor is being prepared. Actual 5,228-neighbor
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reconciliation, construction, different visual review and admission remain.
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Check disk space before the large review corpus; preserve frozen old evidence.
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- **Original ground object40087:** the corrected current-library constructor
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compiled and produced the three saved scenes. A different reviewer inspected
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all12 whole native pages and qualified them. The source-bound nearest20
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option retains original logical geometry and uses the untouched HD master.
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Its one-picture metadata helper needs independent code review and actual
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5,228-neighbor equality reconciliation before admission. Earlier failed
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compile/environment attempts and the default-sampling HOLD remain recorded.
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- **Terrain3042e:** one local repair restored separate formations and passed
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different intrinsic material review. Its source-only minimum context plan
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contains25 unique recipes. Actual 5,228 reconciliation and current-library
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context construction/review remain outstanding.
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- **Other artwork:** recent1053e,200bf,200b2 and300a6 edits produced preserved
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new masters and native QA, but remain held for lost source details or
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off-focus changes. No held candidate entered this bundle. Continue concrete
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source-backed quality iterations and different review; do not hide defects
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with source-color copies, mask erasure or arbitrary crop fitting. Actual
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image-policy refusals stay excluded from automatic retries.
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Root owns runtime packaging, Git review and publication. Coordinator owns
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external canonical registration and the four HD coverage documents. Keep
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original/generated raw assets and prior results; resume each worker's actual
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checkpoint. Never treat a proposed activation as an executed result. Older
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chapters below remain historical.
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# Current completion status — 14 October 2026
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**The full project is not complete.** The playable, self-contained Rust build,
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