Add scripted lightning weapon mods with interpolated anchored effects
This commit is contained in:
1 parent
98465133aa
commit
c0a6fd3431
50 files changed
+3500
-65
No files matched your search
@@ -47,20 +47,20 @@ Run the portable decoder, timing and cue checks from the repository root:
|
||||
|
||||
```sh
|
||||
LD_LIBRARY_PATH="$HOME/.local/lib" cargo test --locked \
|
||||
--manifest-path RustRaptor/Cargo.toml --lib cinematics::tests
|
||||
--lib cinematics::tests
|
||||
```
|
||||
|
||||
Run the original catalog integration checks locally:
|
||||
|
||||
```sh
|
||||
LD_LIBRARY_PATH="$HOME/.local/lib" RAPTOR_TEST_DATA="$PWD/data" \
|
||||
cargo test --locked --manifest-path RustRaptor/Cargo.toml \
|
||||
cargo test --locked \
|
||||
--lib cinematics::tests -- --ignored
|
||||
```
|
||||
|
||||
The checks cover both card palettes, complete logo and introduction durations,
|
||||
music and sound cue times, all original cinematic delta decoding, all sequence
|
||||
rates and rendering-rate independence. Original assets and screenshot captures
|
||||
remain outside version control. The retained native source supplies the frame
|
||||
rates and rendering-rate independence. Original cinematic assets are included in tracked `data/`; local screenshot
|
||||
captures remain outside the repository. The retained native source supplies the frame
|
||||
rates and cue placement; these checks are not a frame-by-frame native video or
|
||||
whole-sequence PCM comparison.
|
||||
Reference in new issue
Block a user